From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../Source/GeomUtils/src/convex/GuConvexHelper.cpp | 137 +++++++++++++++++++++ 1 file changed, 137 insertions(+) create mode 100644 PhysX_3.4/Source/GeomUtils/src/convex/GuConvexHelper.cpp (limited to 'PhysX_3.4/Source/GeomUtils/src/convex/GuConvexHelper.cpp') diff --git a/PhysX_3.4/Source/GeomUtils/src/convex/GuConvexHelper.cpp b/PhysX_3.4/Source/GeomUtils/src/convex/GuConvexHelper.cpp new file mode 100644 index 00000000..48bd7641 --- /dev/null +++ b/PhysX_3.4/Source/GeomUtils/src/convex/GuConvexHelper.cpp @@ -0,0 +1,137 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "GuConvexHelper.h" +#include "GuGeometryUnion.h" +#include "GuInternal.h" +#include "PsUtilities.h" + +using namespace physx; +using namespace Gu; + +// PT: we can't call alloca in a function and we want to avoid defines or duplicating the code. This makes it a bit tricky to write. +void Gu::getScaledConvex( PxVec3*& scaledVertices, PxU8*& scaledIndices, PxVec3* dstVertices, PxU8* dstIndices, + bool idtConvexScale, const PxVec3* srcVerts, const PxU8* srcIndices, PxU32 nbVerts, const Cm::FastVertex2ShapeScaling& convexScaling) +{ + //pretransform convex polygon if we have scaling! + if(idtConvexScale) // PT: the scale is always 1 for boxes so no need to test the type + { + scaledVertices = const_cast(srcVerts); + scaledIndices = const_cast(srcIndices); + } + else + { + scaledIndices = dstIndices; + scaledVertices = dstVertices; + for(PxU32 i=0; i(); + + const bool idtScale = shapeConvex.scale.isIdentity(); + if(!idtScale) + scaling.init(shapeConvex.scale); + + // PT: this version removes all the FCMPs and almost all LHS. This is temporary until + // the legacy 3x3 matrix totally vanishes but meanwhile do NOT do useless matrix conversions, + // it's a perfect recipe for LHS. + PX_ASSERT(!shapeConvex.hullData->mAABB.isEmpty()); + bounds = shapeConvex.hullData->mAABB.transformFast(scaling.getVertex2ShapeSkew()); + + getPolygonalData_Convex(&polyData, shapeConvex.hullData, scaling); + + // PT: non-uniform scaling invalidates the "internal objects" optimization, since our internal sphere + // might become an ellipsoid or something. Just disable the optimization if scaling is used... + if(!idtScale) + polyData.mInternal.reset(); + + return idtScale; +} + +PxU32 Gu::findUniqueConvexEdges(PxU32 maxNbEdges, ConvexEdge* PX_RESTRICT edges, PxU32 numPolygons, const Gu::HullPolygonData* PX_RESTRICT polygons, const PxU8* PX_RESTRICT vertexData) +{ + PxU32 nbEdges = 0; + + while(numPolygons--) + { + const HullPolygonData& polygon = *polygons++; + const PxU8* vRefBase = vertexData + polygon.mVRef8; + PxU32 numEdges = polygon.mNbVerts; + + PxU32 a = numEdges - 1; + PxU32 b = 0; + while(numEdges--) + { + PxU8 vi0 = vRefBase[a]; + PxU8 vi1 = vRefBase[b]; + + if(vi1 < vi0) + { + PxU8 tmp = vi0; + vi0 = vi1; + vi1 = tmp; + } + + bool found=false; + for(PxU32 i=0;i