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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/Common/include
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/Common/include')
-rw-r--r--PhysX_3.4/Source/Common/include/windows/CmWindowsLoadLibrary.h111
-rw-r--r--PhysX_3.4/Source/Common/include/windows/CmWindowsModuleUpdateLoader.h69
2 files changed, 180 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/Common/include/windows/CmWindowsLoadLibrary.h b/PhysX_3.4/Source/Common/include/windows/CmWindowsLoadLibrary.h
new file mode 100644
index 00000000..5266528f
--- /dev/null
+++ b/PhysX_3.4/Source/Common/include/windows/CmWindowsLoadLibrary.h
@@ -0,0 +1,111 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef CM_WINDOWS_LOADLIBRARY_H
+#define CM_WINDOWS_LOADLIBRARY_H
+
+#include "foundation/PxPreprocessor.h"
+#include "windows/PxWindowsDelayLoadHook.h"
+#include "windows/PsWindowsInclude.h"
+#include "windows/PsWindowsLoadLibrary.h"
+
+#ifdef PX_SECURE_LOAD_LIBRARY
+#include "nvSecureLoadLibrary.h"
+#endif
+
+
+namespace physx
+{
+namespace Cm
+{
+ EXTERN_C IMAGE_DOS_HEADER __ImageBase;
+
+ PX_INLINE HMODULE WINAPI loadLibrary(const char* name)
+ {
+#ifdef PX_SECURE_LOAD_LIBRARY
+ HMODULE retVal = nvLoadSignedLibrary(name,true);
+ if(!retVal)
+ {
+ exit(1);
+ }
+ return retVal;
+#else
+ return ::LoadLibraryA( name );
+#endif
+ };
+
+ PX_INLINE FARPROC WINAPI physXCommonDliNotePreLoadLibrary(const char* libraryName, const physx::PxDelayLoadHook* delayLoadHook)
+ {
+ if(!delayLoadHook)
+ {
+ return (FARPROC)loadLibrary(libraryName);
+ }
+ else
+ {
+ if(strstr(libraryName, "PxFoundation"))
+ {
+ return (FARPROC)physx::shdfnd::foundationDliNotePreLoadLibrary(libraryName, delayLoadHook);
+ }
+
+ if(strstr(libraryName, "PhysX3Common"))
+ {
+ if(strstr(libraryName, "DEBUG"))
+ return (FARPROC)loadLibrary(delayLoadHook->getPhysXCommonDEBUGDllName());
+
+ if(strstr(libraryName, "CHECKED"))
+ return (FARPROC)Cm::loadLibrary(delayLoadHook->getPhysXCommonCHECKEDDllName());
+
+ if(strstr(libraryName, "PROFILE"))
+ return (FARPROC)Cm::loadLibrary(delayLoadHook->getPhysXCommonPROFILEDllName());
+
+ return (FARPROC)Cm::loadLibrary(delayLoadHook->getPhysXCommonDllName());
+ }
+
+ if(strstr(libraryName, "PxPvdSDK"))
+ {
+ if(strstr(libraryName, "DEBUG"))
+ return (FARPROC)Cm::loadLibrary(delayLoadHook->getPxPvdSDKDEBUGDllName());
+
+ if(strstr(libraryName, "CHECKED"))
+ return (FARPROC)Cm::loadLibrary(delayLoadHook->getPxPvdSDKCHECKEDDllName());
+
+ if(strstr(libraryName, "PROFILE"))
+ return (FARPROC)Cm::loadLibrary(delayLoadHook->getPxPvdSDKPROFILEDllName());
+
+ return (FARPROC)Cm::loadLibrary(delayLoadHook->getPxPvdSDKDllName());
+ }
+ }
+ return NULL;
+ }
+} // namespace Cm
+} // namespace physx
+
+
+#endif // CM_WINDOWS_LOADLIBRARY_H
diff --git a/PhysX_3.4/Source/Common/include/windows/CmWindowsModuleUpdateLoader.h b/PhysX_3.4/Source/Common/include/windows/CmWindowsModuleUpdateLoader.h
new file mode 100644
index 00000000..744daa94
--- /dev/null
+++ b/PhysX_3.4/Source/Common/include/windows/CmWindowsModuleUpdateLoader.h
@@ -0,0 +1,69 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef CM_WINDOWS_MODULEUPDATELOADER_H
+#define CM_WINDOWS_MODULEUPDATELOADER_H
+
+#include "foundation/PxPreprocessor.h"
+
+#include "windows/PsWindowsInclude.h"
+
+namespace physx
+{
+namespace Cm
+{
+
+#if PX_X64
+#define UPDATE_LOADER_DLL_NAME "PhysXUpdateLoader64.dll"
+#else
+#define UPDATE_LOADER_DLL_NAME "PhysXUpdateLoader.dll"
+#endif
+
+class PX_FOUNDATION_API CmModuleUpdateLoader
+{
+public:
+ CmModuleUpdateLoader(const char* updateLoaderDllName);
+
+ ~CmModuleUpdateLoader();
+
+ // Loads the given module through the update loader. Loads it from the path if
+ // the update loader doesn't find the requested module. Returns NULL if no
+ // module found.
+ HMODULE LoadModule(const char* moduleName, const char* appGUID);
+
+protected:
+ HMODULE mUpdateLoaderDllHandle;
+ FARPROC mGetUpdatedModuleFunc;
+};
+} // namespace Cm
+} // namespace physx
+
+
+#endif // CM_WINDOWS_MODULEUPDATELOADER_H