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Diffstat (limited to 'PhysX_3.4/Source/Common/include/windows/CmWindowsModuleUpdateLoader.h')
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diff --git a/PhysX_3.4/Source/Common/include/windows/CmWindowsModuleUpdateLoader.h b/PhysX_3.4/Source/Common/include/windows/CmWindowsModuleUpdateLoader.h
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef CM_WINDOWS_MODULEUPDATELOADER_H
+#define CM_WINDOWS_MODULEUPDATELOADER_H
+
+#include "foundation/PxPreprocessor.h"
+
+#include "windows/PsWindowsInclude.h"
+
+namespace physx
+{
+namespace Cm
+{
+
+#if PX_X64
+#define UPDATE_LOADER_DLL_NAME "PhysXUpdateLoader64.dll"
+#else
+#define UPDATE_LOADER_DLL_NAME "PhysXUpdateLoader.dll"
+#endif
+
+class PX_FOUNDATION_API CmModuleUpdateLoader
+{
+public:
+ CmModuleUpdateLoader(const char* updateLoaderDllName);
+
+ ~CmModuleUpdateLoader();
+
+ // Loads the given module through the update loader. Loads it from the path if
+ // the update loader doesn't find the requested module. Returns NULL if no
+ // module found.
+ HMODULE LoadModule(const char* moduleName, const char* appGUID);
+
+protected:
+ HMODULE mUpdateLoaderDllHandle;
+ FARPROC mGetUpdatedModuleFunc;
+};
+} // namespace Cm
+} // namespace physx
+
+
+#endif // CM_WINDOWS_MODULEUPDATELOADER_H