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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleVehicle/SampleVehicle_VehicleCooking.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#include "SampleVehicle_VehicleCooking.h"
+#include "PxTkStream.h"
+#include "extensions/PxDefaultStreams.h"
+
+
+PxConvexMesh* createConvexMesh(const PxVec3* verts, const PxU32 numVerts, PxPhysics& physics, PxCooking& cooking)
+{
+ // Create descriptor for convex mesh
+ PxConvexMeshDesc convexDesc;
+ convexDesc.points.count = numVerts;
+ convexDesc.points.stride = sizeof(PxVec3);
+ convexDesc.points.data = verts;
+ convexDesc.flags = PxConvexFlag::eCOMPUTE_CONVEX;
+
+ PxConvexMesh* convexMesh = NULL;
+ PxDefaultMemoryOutputStream buf;
+ if(cooking.cookConvexMesh(convexDesc, buf))
+ {
+ PxDefaultMemoryInputData id(buf.getData(), buf.getSize());
+ convexMesh = physics.createConvexMesh(id);
+ }
+
+ return convexMesh;
+}
+
+PxConvexMesh* createCuboidConvexMesh(const PxVec3& halfExtents, PxPhysics& physics, PxCooking& cooking)
+{
+ PxVec3 verts[8]=
+ {
+ PxVec3(-halfExtents.x, -halfExtents.y, -halfExtents.z),
+ PxVec3(-halfExtents.x, -halfExtents.y, +halfExtents.z),
+ PxVec3(-halfExtents.x, +halfExtents.y, -halfExtents.z),
+ PxVec3(-halfExtents.x, +halfExtents.y, +halfExtents.z),
+ PxVec3(+halfExtents.x, -halfExtents.y, -halfExtents.z),
+ PxVec3(+halfExtents.x, -halfExtents.y, +halfExtents.z),
+ PxVec3(+halfExtents.x, +halfExtents.y, -halfExtents.z),
+ PxVec3(+halfExtents.x, +halfExtents.y, +halfExtents.z)
+ };
+ PxU32 numVerts=8;
+
+ return createConvexMesh(verts,numVerts,physics,cooking);
+}
+
+PxConvexMesh* createWedgeConvexMesh(const PxVec3& halfExtents, PxPhysics& physics, PxCooking& cooking)
+{
+ PxVec3 verts[6]=
+ {
+ PxVec3(-halfExtents.x, -halfExtents.y, -halfExtents.z),
+ PxVec3(-halfExtents.x, -halfExtents.y, +halfExtents.z),
+ PxVec3(-halfExtents.x, +halfExtents.y, -halfExtents.z),
+ PxVec3(+halfExtents.x, -halfExtents.y, -halfExtents.z),
+ PxVec3(+halfExtents.x, -halfExtents.y, +halfExtents.z),
+ PxVec3(+halfExtents.x, +halfExtents.y, -halfExtents.z)
+ };
+ PxU32 numVerts=6;
+
+ return createConvexMesh(verts,numVerts,physics,cooking);
+}
+
+PxConvexMesh* createCylinderConvexMesh(const PxF32 width, const PxF32 radius, const PxU32 numCirclePoints, PxPhysics& physics, PxCooking& cooking)
+{
+#define MAX_NUM_VERTS_IN_CIRCLE 16
+ PX_ASSERT(numCirclePoints<MAX_NUM_VERTS_IN_CIRCLE);
+ PxVec3 verts[2*MAX_NUM_VERTS_IN_CIRCLE];
+ PxU32 numVerts=2*numCirclePoints;
+ const PxF32 dtheta=2*PxPi/(1.0f*numCirclePoints);
+ for(PxU32 i=0;i<MAX_NUM_VERTS_IN_CIRCLE;i++)
+ {
+ const PxF32 theta=dtheta*i;
+ const PxF32 cosTheta=radius*PxCos(theta);
+ const PxF32 sinTheta=radius*PxSin(theta);
+ verts[2*i+0]=PxVec3(-0.5f*width, cosTheta, sinTheta);
+ verts[2*i+1]=PxVec3(+0.5f*width, cosTheta, sinTheta);
+ }
+
+ return createConvexMesh(verts,numVerts,physics,cooking);
+}
+
+PxConvexMesh* createSquashedCuboidMesh(const PxF32 baseLength, const PxF32 baseDepth, const PxF32 height1, const PxF32 height2, PxPhysics& physics, PxCooking& cooking)
+{
+ const PxF32 x=baseLength*0.5f;
+ const PxF32 z=baseDepth*0.5f;
+ PxVec3 verts[8]=
+ {
+ PxVec3(-x,-0.5f*height1,-z),
+ PxVec3(-x,-0.5f*height1,+z),
+ PxVec3(+x,-0.5f*height1,-z),
+ PxVec3(+x,-0.5f*height1,+z),
+ PxVec3(-x,-0.5f*height1+height2,-z),
+ PxVec3(-x,+0.5f*height1,+z),
+ PxVec3(+x,-0.5f*height1+height2,-z),
+ PxVec3(+x,+0.5f*height1,+z)
+ };
+ PxU32 numVerts=8;
+
+ return createConvexMesh(verts,numVerts,physics,cooking);
+}
+
+
+PxConvexMesh* createPrismConvexMesh(const PxF32 baseLength, const PxF32 baseDepth, const PxF32 height, PxPhysics& physics, PxCooking& cooking)
+{
+ const PxF32 x=baseLength*0.5f;
+ const PxF32 z=baseDepth*0.5f;
+
+ PxVec3 verts[6]=
+ {
+ PxVec3(-x, 0, -z),
+ PxVec3(-x, 0, +z),
+ PxVec3(+x, 0, -z),
+ PxVec3(+x, 0, +z),
+ PxVec3(-x, height, 0),
+ PxVec3(+x, height, 0),
+ };
+ PxU32 numVerts=6;
+
+ return createConvexMesh(verts,numVerts,physics,cooking);
+}
+
+PxConvexMesh* createChassisConvexMesh(const PxVec3* verts, const PxU32 numVerts, PxPhysics& physics, PxCooking& cooking)
+{
+ return createConvexMesh(verts,numVerts,physics,cooking);
+}
+
+PxConvexMesh* createWheelConvexMesh(const PxVec3* verts, const PxU32 numVerts, PxPhysics& physics, PxCooking& cooking)
+{
+ //Extract the wheel radius and width from the aabb of the wheel convex mesh.
+ PxVec3 wheelMin(PX_MAX_F32,PX_MAX_F32,PX_MAX_F32);
+ PxVec3 wheelMax(-PX_MAX_F32,-PX_MAX_F32,-PX_MAX_F32);
+ for(PxU32 i=0;i<numVerts;i++)
+ {
+ wheelMin.x=PxMin(wheelMin.x,verts[i].x);
+ wheelMin.y=PxMin(wheelMin.y,verts[i].y);
+ wheelMin.z=PxMin(wheelMin.z,verts[i].z);
+ wheelMax.x=PxMax(wheelMax.x,verts[i].x);
+ wheelMax.y=PxMax(wheelMax.y,verts[i].y);
+ wheelMax.z=PxMax(wheelMax.z,verts[i].z);
+ }
+ const PxF32 wheelWidth=wheelMax.x-wheelMin.x;
+ const PxF32 wheelRadius=PxMax(wheelMax.y,wheelMax.z);
+
+ return createCylinderConvexMesh(wheelWidth,wheelRadius,8,physics,cooking);
+}