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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
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| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleVehicle/SampleVehicle_VehicleCooking.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Samples/SampleVehicle/SampleVehicle_VehicleCooking.cpp')
| -rw-r--r-- | PhysX_3.4/Samples/SampleVehicle/SampleVehicle_VehicleCooking.cpp | 171 |
1 files changed, 171 insertions, 0 deletions
diff --git a/PhysX_3.4/Samples/SampleVehicle/SampleVehicle_VehicleCooking.cpp b/PhysX_3.4/Samples/SampleVehicle/SampleVehicle_VehicleCooking.cpp new file mode 100644 index 00000000..3eacceaf --- /dev/null +++ b/PhysX_3.4/Samples/SampleVehicle/SampleVehicle_VehicleCooking.cpp @@ -0,0 +1,171 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "SampleVehicle_VehicleCooking.h" +#include "PxTkStream.h" +#include "extensions/PxDefaultStreams.h" + + +PxConvexMesh* createConvexMesh(const PxVec3* verts, const PxU32 numVerts, PxPhysics& physics, PxCooking& cooking) +{ + // Create descriptor for convex mesh + PxConvexMeshDesc convexDesc; + convexDesc.points.count = numVerts; + convexDesc.points.stride = sizeof(PxVec3); + convexDesc.points.data = verts; + convexDesc.flags = PxConvexFlag::eCOMPUTE_CONVEX; + + PxConvexMesh* convexMesh = NULL; + PxDefaultMemoryOutputStream buf; + if(cooking.cookConvexMesh(convexDesc, buf)) + { + PxDefaultMemoryInputData id(buf.getData(), buf.getSize()); + convexMesh = physics.createConvexMesh(id); + } + + return convexMesh; +} + +PxConvexMesh* createCuboidConvexMesh(const PxVec3& halfExtents, PxPhysics& physics, PxCooking& cooking) +{ + PxVec3 verts[8]= + { + PxVec3(-halfExtents.x, -halfExtents.y, -halfExtents.z), + PxVec3(-halfExtents.x, -halfExtents.y, +halfExtents.z), + PxVec3(-halfExtents.x, +halfExtents.y, -halfExtents.z), + PxVec3(-halfExtents.x, +halfExtents.y, +halfExtents.z), + PxVec3(+halfExtents.x, -halfExtents.y, -halfExtents.z), + PxVec3(+halfExtents.x, -halfExtents.y, +halfExtents.z), + PxVec3(+halfExtents.x, +halfExtents.y, -halfExtents.z), + PxVec3(+halfExtents.x, +halfExtents.y, +halfExtents.z) + }; + PxU32 numVerts=8; + + return createConvexMesh(verts,numVerts,physics,cooking); +} + +PxConvexMesh* createWedgeConvexMesh(const PxVec3& halfExtents, PxPhysics& physics, PxCooking& cooking) +{ + PxVec3 verts[6]= + { + PxVec3(-halfExtents.x, -halfExtents.y, -halfExtents.z), + PxVec3(-halfExtents.x, -halfExtents.y, +halfExtents.z), + PxVec3(-halfExtents.x, +halfExtents.y, -halfExtents.z), + PxVec3(+halfExtents.x, -halfExtents.y, -halfExtents.z), + PxVec3(+halfExtents.x, -halfExtents.y, +halfExtents.z), + PxVec3(+halfExtents.x, +halfExtents.y, -halfExtents.z) + }; + PxU32 numVerts=6; + + return createConvexMesh(verts,numVerts,physics,cooking); +} + +PxConvexMesh* createCylinderConvexMesh(const PxF32 width, const PxF32 radius, const PxU32 numCirclePoints, PxPhysics& physics, PxCooking& cooking) +{ +#define MAX_NUM_VERTS_IN_CIRCLE 16 + PX_ASSERT(numCirclePoints<MAX_NUM_VERTS_IN_CIRCLE); + PxVec3 verts[2*MAX_NUM_VERTS_IN_CIRCLE]; + PxU32 numVerts=2*numCirclePoints; + const PxF32 dtheta=2*PxPi/(1.0f*numCirclePoints); + for(PxU32 i=0;i<MAX_NUM_VERTS_IN_CIRCLE;i++) + { + const PxF32 theta=dtheta*i; + const PxF32 cosTheta=radius*PxCos(theta); + const PxF32 sinTheta=radius*PxSin(theta); + verts[2*i+0]=PxVec3(-0.5f*width, cosTheta, sinTheta); + verts[2*i+1]=PxVec3(+0.5f*width, cosTheta, sinTheta); + } + + return createConvexMesh(verts,numVerts,physics,cooking); +} + +PxConvexMesh* createSquashedCuboidMesh(const PxF32 baseLength, const PxF32 baseDepth, const PxF32 height1, const PxF32 height2, PxPhysics& physics, PxCooking& cooking) +{ + const PxF32 x=baseLength*0.5f; + const PxF32 z=baseDepth*0.5f; + PxVec3 verts[8]= + { + PxVec3(-x,-0.5f*height1,-z), + PxVec3(-x,-0.5f*height1,+z), + PxVec3(+x,-0.5f*height1,-z), + PxVec3(+x,-0.5f*height1,+z), + PxVec3(-x,-0.5f*height1+height2,-z), + PxVec3(-x,+0.5f*height1,+z), + PxVec3(+x,-0.5f*height1+height2,-z), + PxVec3(+x,+0.5f*height1,+z) + }; + PxU32 numVerts=8; + + return createConvexMesh(verts,numVerts,physics,cooking); +} + + +PxConvexMesh* createPrismConvexMesh(const PxF32 baseLength, const PxF32 baseDepth, const PxF32 height, PxPhysics& physics, PxCooking& cooking) +{ + const PxF32 x=baseLength*0.5f; + const PxF32 z=baseDepth*0.5f; + + PxVec3 verts[6]= + { + PxVec3(-x, 0, -z), + PxVec3(-x, 0, +z), + PxVec3(+x, 0, -z), + PxVec3(+x, 0, +z), + PxVec3(-x, height, 0), + PxVec3(+x, height, 0), + }; + PxU32 numVerts=6; + + return createConvexMesh(verts,numVerts,physics,cooking); +} + +PxConvexMesh* createChassisConvexMesh(const PxVec3* verts, const PxU32 numVerts, PxPhysics& physics, PxCooking& cooking) +{ + return createConvexMesh(verts,numVerts,physics,cooking); +} + +PxConvexMesh* createWheelConvexMesh(const PxVec3* verts, const PxU32 numVerts, PxPhysics& physics, PxCooking& cooking) +{ + //Extract the wheel radius and width from the aabb of the wheel convex mesh. + PxVec3 wheelMin(PX_MAX_F32,PX_MAX_F32,PX_MAX_F32); + PxVec3 wheelMax(-PX_MAX_F32,-PX_MAX_F32,-PX_MAX_F32); + for(PxU32 i=0;i<numVerts;i++) + { + wheelMin.x=PxMin(wheelMin.x,verts[i].x); + wheelMin.y=PxMin(wheelMin.y,verts[i].y); + wheelMin.z=PxMin(wheelMin.z,verts[i].z); + wheelMax.x=PxMax(wheelMax.x,verts[i].x); + wheelMax.y=PxMax(wheelMax.y,verts[i].y); + wheelMax.z=PxMax(wheelMax.z,verts[i].z); + } + const PxF32 wheelWidth=wheelMax.x-wheelMin.x; + const PxF32 wheelRadius=PxMax(wheelMax.y,wheelMax.z); + + return createCylinderConvexMesh(wheelWidth,wheelRadius,8,physics,cooking); +} |