From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../SampleVehicle/SampleVehicle_VehicleCooking.cpp | 171 +++++++++++++++++++++ 1 file changed, 171 insertions(+) create mode 100644 PhysX_3.4/Samples/SampleVehicle/SampleVehicle_VehicleCooking.cpp (limited to 'PhysX_3.4/Samples/SampleVehicle/SampleVehicle_VehicleCooking.cpp') diff --git a/PhysX_3.4/Samples/SampleVehicle/SampleVehicle_VehicleCooking.cpp b/PhysX_3.4/Samples/SampleVehicle/SampleVehicle_VehicleCooking.cpp new file mode 100644 index 00000000..3eacceaf --- /dev/null +++ b/PhysX_3.4/Samples/SampleVehicle/SampleVehicle_VehicleCooking.cpp @@ -0,0 +1,171 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "SampleVehicle_VehicleCooking.h" +#include "PxTkStream.h" +#include "extensions/PxDefaultStreams.h" + + +PxConvexMesh* createConvexMesh(const PxVec3* verts, const PxU32 numVerts, PxPhysics& physics, PxCooking& cooking) +{ + // Create descriptor for convex mesh + PxConvexMeshDesc convexDesc; + convexDesc.points.count = numVerts; + convexDesc.points.stride = sizeof(PxVec3); + convexDesc.points.data = verts; + convexDesc.flags = PxConvexFlag::eCOMPUTE_CONVEX; + + PxConvexMesh* convexMesh = NULL; + PxDefaultMemoryOutputStream buf; + if(cooking.cookConvexMesh(convexDesc, buf)) + { + PxDefaultMemoryInputData id(buf.getData(), buf.getSize()); + convexMesh = physics.createConvexMesh(id); + } + + return convexMesh; +} + +PxConvexMesh* createCuboidConvexMesh(const PxVec3& halfExtents, PxPhysics& physics, PxCooking& cooking) +{ + PxVec3 verts[8]= + { + PxVec3(-halfExtents.x, -halfExtents.y, -halfExtents.z), + PxVec3(-halfExtents.x, -halfExtents.y, +halfExtents.z), + PxVec3(-halfExtents.x, +halfExtents.y, -halfExtents.z), + PxVec3(-halfExtents.x, +halfExtents.y, +halfExtents.z), + PxVec3(+halfExtents.x, -halfExtents.y, -halfExtents.z), + PxVec3(+halfExtents.x, -halfExtents.y, +halfExtents.z), + PxVec3(+halfExtents.x, +halfExtents.y, -halfExtents.z), + PxVec3(+halfExtents.x, +halfExtents.y, +halfExtents.z) + }; + PxU32 numVerts=8; + + return createConvexMesh(verts,numVerts,physics,cooking); +} + +PxConvexMesh* createWedgeConvexMesh(const PxVec3& halfExtents, PxPhysics& physics, PxCooking& cooking) +{ + PxVec3 verts[6]= + { + PxVec3(-halfExtents.x, -halfExtents.y, -halfExtents.z), + PxVec3(-halfExtents.x, -halfExtents.y, +halfExtents.z), + PxVec3(-halfExtents.x, +halfExtents.y, -halfExtents.z), + PxVec3(+halfExtents.x, -halfExtents.y, -halfExtents.z), + PxVec3(+halfExtents.x, -halfExtents.y, +halfExtents.z), + PxVec3(+halfExtents.x, +halfExtents.y, -halfExtents.z) + }; + PxU32 numVerts=6; + + return createConvexMesh(verts,numVerts,physics,cooking); +} + +PxConvexMesh* createCylinderConvexMesh(const PxF32 width, const PxF32 radius, const PxU32 numCirclePoints, PxPhysics& physics, PxCooking& cooking) +{ +#define MAX_NUM_VERTS_IN_CIRCLE 16 + PX_ASSERT(numCirclePoints