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authorsschirm <[email protected]>2017-01-06 14:45:46 +0100
committersschirm <[email protected]>2017-01-06 14:45:46 +0100
commitc7a921796332e8fcd51f3e05c1a318a41282e1e2 (patch)
tree770db0c76e954045fe5178a36a7519b26df6942a /PhysX_3.4/Samples/SampleFramework/renderer/include
parentPhysX 3.4, APEX 1.4 release candidate update: @21511067-21511214 (diff)
downloadphysx-3.4-c7a921796332e8fcd51f3e05c1a318a41282e1e2.tar.xz
physx-3.4-c7a921796332e8fcd51f3e05c1a318a41282e1e2.zip
PhysX 3.4, APEX 1.4 release candidate update: @21542069
Diffstat (limited to 'PhysX_3.4/Samples/SampleFramework/renderer/include')
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/GLIncludes.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/Renderer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererBoxShape.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererCapsuleShape.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererClothShape.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererColor.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererConfig.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDesc.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLight.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLightDesc.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererFoundation.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererGridShape.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBufferDesc.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBufferDesc.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInteropableBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLight.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLightDesc.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterial.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialDesc.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialInstance.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMemoryMacros.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMesh.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshContext.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshDesc.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshShape.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererParticleSystemShape.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererProjection.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererShape.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSimpleParticleSystemShape.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLight.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLightDesc.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTarget.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTargetDesc.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTerrainShape.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2D.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2DDesc.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTextureDesc.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererUtils.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBufferDesc.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererWindow.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/windows/WindowsGLIncludes.h2
45 files changed, 45 insertions, 45 deletions
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/GLIncludes.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/GLIncludes.h
index 25ad462b..a7431694 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/GLIncludes.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/GLIncludes.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef GL_INCLUDES_H
#define GL_INCLUDES_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/Renderer.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/Renderer.h
index b051e225..0f6f2818 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/Renderer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/Renderer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_H
#define RENDERER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererBoxShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererBoxShape.h
index d08f5eb9..3684ab78 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererBoxShape.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererBoxShape.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
//
// RendererBoxShape : convenience class for generating a box mesh.
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererCapsuleShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererCapsuleShape.h
index 9dbcf3e2..a962fdd8 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererCapsuleShape.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererCapsuleShape.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
//
// RendererCapsuleShape : convenience class for generating a capsule mesh.
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererClothShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererClothShape.h
index d93817eb..c9c7fed4 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererClothShape.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererClothShape.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_CLOTH_SHAPE_H
#define RENDERER_CLOTH_SHAPE_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererColor.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererColor.h
index de1dc37c..3cfdaaa1 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererColor.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererColor.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_COLOR_H
#define RENDERER_COLOR_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererConfig.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererConfig.h
index e8d1c7b4..327f39ad 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererConfig.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererConfig.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_CONFIG_H
#define RENDERER_CONFIG_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDesc.h
index 8fa8c9da..0ae15933 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDesc.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDesc.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_DESC_H
#define RENDERER_DESC_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLight.h
index 900614e5..2f8d13a1 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLight.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLight.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_DIRECTIONAL_LIGHT_H
#define RENDERER_DIRECTIONAL_LIGHT_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLightDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLightDesc.h
index ee608356..608f0224 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLightDesc.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLightDesc.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_DIRECTIONAL_LIGHT_DESC_H
#define RENDERER_DIRECTIONAL_LIGHT_DESC_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererFoundation.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererFoundation.h
index ed56285c..4bf98357 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererFoundation.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererFoundation.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_FOUNDATION_H
#define RENDERER_FOUNDATION_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererGridShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererGridShape.h
index 383a98e8..33b5b239 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererGridShape.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererGridShape.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
//
// RendererGridShape : convenience class for generating a grid mesh.
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBuffer.h
index 28d84718..4b70b780 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_INDEXBUFFER_H
#define RENDERER_INDEXBUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBufferDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBufferDesc.h
index dda9ec78..f9f4a43b 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBufferDesc.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBufferDesc.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_INDEXBUFFER_DESC_H
#define RENDERER_INDEXBUFFER_DESC_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBuffer.h
index 041c61fa..f3514c21 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_INSTANCEBUFFER_H
#define RENDERER_INSTANCEBUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBufferDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBufferDesc.h
index 50d594dd..de1434b4 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBufferDesc.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBufferDesc.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_INSTANCEBUFFER_DESC_H
#define RENDERER_INSTANCEBUFFER_DESC_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInteropableBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInteropableBuffer.h
index 74387672..7df4b587 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInteropableBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInteropableBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_INTEROPABLE_BUFFER_H
#define RENDERER_INTEROPABLE_BUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLight.h
index 03031b83..bdd02cd9 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLight.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLight.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_LIGHT_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLightDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLightDesc.h
index 12b6ade6..7a445c34 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLightDesc.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLightDesc.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_LIGHT_DESC_H
#define RENDERER_LIGHT_DESC_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterial.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterial.h
index 2ac8d77f..f5332991 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterial.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterial.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_MATERIAL_H
#define RENDERER_MATERIAL_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialDesc.h
index 3c4257b3..8907041c 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialDesc.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialDesc.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_MATERIAL_DESC_H
#define RENDERER_MATERIAL_DESC_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialInstance.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialInstance.h
index 6669faeb..f2efbf0a 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialInstance.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialInstance.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_MATERIAL_INSTANCE_H
#define RENDERER_MATERIAL_INSTANCE_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMemoryMacros.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMemoryMacros.h
index 6ef58e78..53c1f462 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMemoryMacros.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMemoryMacros.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMesh.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMesh.h
index f2edb8fd..40a1dcf5 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMesh.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMesh.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_MESH_H
#define RENDERER_MESH_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshContext.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshContext.h
index f7e96385..ebc8f7e7 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshContext.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshContext.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_MESH_CONTEXT_H
#define RENDERER_MESH_CONTEXT_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshDesc.h
index 1b717b74..cde89b5e 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshDesc.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshDesc.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_MESH_DESC_H
#define RENDERER_MESH_DESC_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshShape.h
index f6f83e45..06cb4547 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshShape.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshShape.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_MESH_SHAPE_H
#define RENDERER_MESH_SHAPE_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererParticleSystemShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererParticleSystemShape.h
index f6b504a1..80dfc890 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererParticleSystemShape.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererParticleSystemShape.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_PARTICLE_SYSTEM_SHAPE_H
#define RENDERER_PARTICLE_SYSTEM_SHAPE_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererProjection.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererProjection.h
index b64b1b4d..5a1dcd65 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererProjection.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererProjection.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_PROJECTION_H
#define RENDERER_PROJECTION_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererShape.h
index 18cec741..164ed6e9 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererShape.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererShape.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
//
// RendererShape : base class for convenience classes for generating meshes based on shapes.
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSimpleParticleSystemShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSimpleParticleSystemShape.h
index b7959f83..21162b55 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSimpleParticleSystemShape.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSimpleParticleSystemShape.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_SIMPLE_PARTICLE_SYSTEM_SHAPE_H
#define RENDERER_SIMPLE_PARTICLE_SYSTEM_SHAPE_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLight.h
index effd11f1..12c8bf30 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLight.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLight.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_SPOT_LIGHT_H
#define RENDERER_SPOT_LIGHT_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLightDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLightDesc.h
index 676ae2f0..4638e0d8 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLightDesc.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLightDesc.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_SPOT_LIGHT_DESC_H
#define RENDERER_SPOT_LIGHT_DESC_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTarget.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTarget.h
index 698404ab..566b3988 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTarget.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTarget.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_TARGET_H
#define RENDERER_TARGET_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTargetDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTargetDesc.h
index d8a055b4..5a6754cd 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTargetDesc.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTargetDesc.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_TARGET_DESC_H
#define RENDERER_TARGET_DESC_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTerrainShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTerrainShape.h
index c066617a..e94ac25e 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTerrainShape.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTerrainShape.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
//
// RendererTerrainShape : convenience class for generating a terrain mesh.
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture.h
index bc15dcd0..40c88ae6 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_TEXTURE_H
#define RENDERER_TEXTURE_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2D.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2D.h
index 601a3eb3..508a623f 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2D.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2D.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_TEXTURE_2D_H
#define RENDERER_TEXTURE_2D_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2DDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2DDesc.h
index 4d8b16ab..3887bc2f 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2DDesc.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2DDesc.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_TEXTURE_2D_DESC_H
#define RENDERER_TEXTURE_2D_DESC_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTextureDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTextureDesc.h
index 08a7929e..b1907b0f 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTextureDesc.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTextureDesc.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_TEXTURE_DESC_H
#define RENDERER_TEXTURE_DESC_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererUtils.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererUtils.h
index d750a9de..29d5f440 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererUtils.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererUtils.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_UTILS_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBuffer.h
index a1914677..2a946f37 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_VERTEXBUFFER_H
#define RENDERER_VERTEXBUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBufferDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBufferDesc.h
index aef6ecc6..f60384de 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBufferDesc.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBufferDesc.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_VERTEXBUFFER_DESC_H
#define RENDERER_VERTEXBUFFER_DESC_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererWindow.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererWindow.h
index ace5bbe7..ffbf9bac 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererWindow.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererWindow.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_WINDOW_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/windows/WindowsGLIncludes.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/windows/WindowsGLIncludes.h
index 01fadfc0..92069616 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/windows/WindowsGLIncludes.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/windows/WindowsGLIncludes.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef WINDOWS_GL_INCLUDES_H
#define WINDOWS_GL_INCLUDES_H