diff options
| author | sschirm <[email protected]> | 2017-01-06 14:45:46 +0100 |
|---|---|---|
| committer | sschirm <[email protected]> | 2017-01-06 14:45:46 +0100 |
| commit | c7a921796332e8fcd51f3e05c1a318a41282e1e2 (patch) | |
| tree | 770db0c76e954045fe5178a36a7519b26df6942a /PhysX_3.4/Samples/SampleFramework/renderer/include | |
| parent | PhysX 3.4, APEX 1.4 release candidate update: @21511067-21511214 (diff) | |
| download | physx-3.4-c7a921796332e8fcd51f3e05c1a318a41282e1e2.tar.xz physx-3.4-c7a921796332e8fcd51f3e05c1a318a41282e1e2.zip | |
PhysX 3.4, APEX 1.4 release candidate update: @21542069
Diffstat (limited to 'PhysX_3.4/Samples/SampleFramework/renderer/include')
45 files changed, 45 insertions, 45 deletions
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/GLIncludes.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/GLIncludes.h index 25ad462b..a7431694 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/GLIncludes.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/GLIncludes.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef GL_INCLUDES_H #define GL_INCLUDES_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/Renderer.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/Renderer.h index b051e225..0f6f2818 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/Renderer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/Renderer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_H #define RENDERER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererBoxShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererBoxShape.h index d08f5eb9..3684ab78 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererBoxShape.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererBoxShape.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // // RendererBoxShape : convenience class for generating a box mesh. diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererCapsuleShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererCapsuleShape.h index 9dbcf3e2..a962fdd8 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererCapsuleShape.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererCapsuleShape.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // // RendererCapsuleShape : convenience class for generating a capsule mesh. diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererClothShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererClothShape.h index d93817eb..c9c7fed4 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererClothShape.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererClothShape.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_CLOTH_SHAPE_H #define RENDERER_CLOTH_SHAPE_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererColor.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererColor.h index de1dc37c..3cfdaaa1 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererColor.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererColor.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_COLOR_H #define RENDERER_COLOR_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererConfig.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererConfig.h index e8d1c7b4..327f39ad 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererConfig.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererConfig.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_CONFIG_H #define RENDERER_CONFIG_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDesc.h index 8fa8c9da..0ae15933 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_DESC_H #define RENDERER_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLight.h index 900614e5..2f8d13a1 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLight.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLight.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_DIRECTIONAL_LIGHT_H #define RENDERER_DIRECTIONAL_LIGHT_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLightDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLightDesc.h index ee608356..608f0224 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLightDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLightDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_DIRECTIONAL_LIGHT_DESC_H #define RENDERER_DIRECTIONAL_LIGHT_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererFoundation.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererFoundation.h index ed56285c..4bf98357 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererFoundation.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererFoundation.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_FOUNDATION_H #define RENDERER_FOUNDATION_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererGridShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererGridShape.h index 383a98e8..33b5b239 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererGridShape.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererGridShape.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // // RendererGridShape : convenience class for generating a grid mesh. diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBuffer.h index 28d84718..4b70b780 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_INDEXBUFFER_H #define RENDERER_INDEXBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBufferDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBufferDesc.h index dda9ec78..f9f4a43b 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBufferDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBufferDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_INDEXBUFFER_DESC_H #define RENDERER_INDEXBUFFER_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBuffer.h index 041c61fa..f3514c21 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_INSTANCEBUFFER_H #define RENDERER_INSTANCEBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBufferDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBufferDesc.h index 50d594dd..de1434b4 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBufferDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBufferDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_INSTANCEBUFFER_DESC_H #define RENDERER_INSTANCEBUFFER_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInteropableBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInteropableBuffer.h index 74387672..7df4b587 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInteropableBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInteropableBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_INTEROPABLE_BUFFER_H #define RENDERER_INTEROPABLE_BUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLight.h index 03031b83..bdd02cd9 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLight.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLight.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_LIGHT_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLightDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLightDesc.h index 12b6ade6..7a445c34 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLightDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLightDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_LIGHT_DESC_H #define RENDERER_LIGHT_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterial.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterial.h index 2ac8d77f..f5332991 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterial.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterial.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_MATERIAL_H #define RENDERER_MATERIAL_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialDesc.h index 3c4257b3..8907041c 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_MATERIAL_DESC_H #define RENDERER_MATERIAL_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialInstance.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialInstance.h index 6669faeb..f2efbf0a 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialInstance.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialInstance.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_MATERIAL_INSTANCE_H #define RENDERER_MATERIAL_INSTANCE_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMemoryMacros.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMemoryMacros.h index 6ef58e78..53c1f462 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMemoryMacros.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMemoryMacros.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMesh.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMesh.h index f2edb8fd..40a1dcf5 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMesh.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMesh.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_MESH_H #define RENDERER_MESH_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshContext.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshContext.h index f7e96385..ebc8f7e7 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshContext.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshContext.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_MESH_CONTEXT_H #define RENDERER_MESH_CONTEXT_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshDesc.h index 1b717b74..cde89b5e 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_MESH_DESC_H #define RENDERER_MESH_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshShape.h index f6f83e45..06cb4547 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshShape.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshShape.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_MESH_SHAPE_H #define RENDERER_MESH_SHAPE_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererParticleSystemShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererParticleSystemShape.h index f6b504a1..80dfc890 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererParticleSystemShape.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererParticleSystemShape.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_PARTICLE_SYSTEM_SHAPE_H #define RENDERER_PARTICLE_SYSTEM_SHAPE_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererProjection.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererProjection.h index b64b1b4d..5a1dcd65 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererProjection.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererProjection.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_PROJECTION_H #define RENDERER_PROJECTION_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererShape.h index 18cec741..164ed6e9 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererShape.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererShape.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // // RendererShape : base class for convenience classes for generating meshes based on shapes. diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSimpleParticleSystemShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSimpleParticleSystemShape.h index b7959f83..21162b55 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSimpleParticleSystemShape.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSimpleParticleSystemShape.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_SIMPLE_PARTICLE_SYSTEM_SHAPE_H #define RENDERER_SIMPLE_PARTICLE_SYSTEM_SHAPE_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLight.h index effd11f1..12c8bf30 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLight.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLight.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_SPOT_LIGHT_H #define RENDERER_SPOT_LIGHT_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLightDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLightDesc.h index 676ae2f0..4638e0d8 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLightDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLightDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_SPOT_LIGHT_DESC_H #define RENDERER_SPOT_LIGHT_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTarget.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTarget.h index 698404ab..566b3988 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTarget.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTarget.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_TARGET_H #define RENDERER_TARGET_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTargetDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTargetDesc.h index d8a055b4..5a6754cd 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTargetDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTargetDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_TARGET_DESC_H #define RENDERER_TARGET_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTerrainShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTerrainShape.h index c066617a..e94ac25e 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTerrainShape.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTerrainShape.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // // RendererTerrainShape : convenience class for generating a terrain mesh. diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture.h index bc15dcd0..40c88ae6 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_TEXTURE_H #define RENDERER_TEXTURE_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2D.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2D.h index 601a3eb3..508a623f 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2D.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2D.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_TEXTURE_2D_H #define RENDERER_TEXTURE_2D_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2DDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2DDesc.h index 4d8b16ab..3887bc2f 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2DDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2DDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_TEXTURE_2D_DESC_H #define RENDERER_TEXTURE_2D_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTextureDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTextureDesc.h index 08a7929e..b1907b0f 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTextureDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTextureDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_TEXTURE_DESC_H #define RENDERER_TEXTURE_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererUtils.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererUtils.h index d750a9de..29d5f440 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererUtils.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererUtils.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_UTILS_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBuffer.h index a1914677..2a946f37 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_VERTEXBUFFER_H #define RENDERER_VERTEXBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBufferDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBufferDesc.h index aef6ecc6..f60384de 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBufferDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBufferDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_VERTEXBUFFER_DESC_H #define RENDERER_VERTEXBUFFER_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererWindow.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererWindow.h index ace5bbe7..ffbf9bac 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererWindow.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererWindow.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_WINDOW_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/windows/WindowsGLIncludes.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/windows/WindowsGLIncludes.h index 01fadfc0..92069616 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/windows/WindowsGLIncludes.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/windows/WindowsGLIncludes.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef WINDOWS_GL_INCLUDES_H #define WINDOWS_GL_INCLUDES_H |