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authorsschirm <[email protected]>2017-01-06 14:45:46 +0100
committersschirm <[email protected]>2017-01-06 14:45:46 +0100
commitc7a921796332e8fcd51f3e05c1a318a41282e1e2 (patch)
tree770db0c76e954045fe5178a36a7519b26df6942a /PhysX_3.4/Samples/SampleFramework
parentPhysX 3.4, APEX 1.4 release candidate update: @21511067-21511214 (diff)
downloadphysx-3.4-c7a921796332e8fcd51f3e05c1a318a41282e1e2.tar.xz
physx-3.4-c7a921796332e8fcd51f3e05c1a318a41282e1e2.zip
PhysX 3.4, APEX 1.4 release candidate update: @21542069
Diffstat (limited to 'PhysX_3.4/Samples/SampleFramework')
-rw-r--r--PhysX_3.4/Samples/SampleFramework/framework/include/AgPerfMonEventDefs.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/framework/include/FrameworkFoundation.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/framework/include/ODBlock.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/framework/include/SampleActor.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/framework/include/SampleApplication.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/framework/include/SampleArray.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/framework/include/SampleAsset.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/framework/include/SampleAssetManager.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/framework/include/SampleCommandLine.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/framework/include/SampleDirManager.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/framework/include/SampleFilesystem.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/framework/include/SampleFrameworkInputEventIds.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/framework/include/SampleInputAsset.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/framework/include/SampleLineDebugRender.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/framework/include/SampleMaterialAsset.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/framework/include/SamplePointDebugRender.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/framework/include/SampleTextureAsset.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/framework/include/SampleTree.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/framework/include/SampleTriangleDebugRender.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/framework/include/SampleXml.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/framework/src/ODBlock.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/framework/src/SampleApplication.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/framework/src/SampleAsset.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/framework/src/SampleAssetManager.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/framework/src/SampleCommandLine.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/framework/src/SampleDirManager.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/framework/src/SampleInputAsset.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/framework/src/SampleLineDebugRender.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/framework/src/SampleMaterialAsset.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/framework/src/SamplePointDebugRender.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/framework/src/SampleTextureAsset.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/framework/src/SampleTree.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/framework/src/SampleTriangleDebugRender.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/framework/src/nv_dds.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/framework/src/nv_dds.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/framework/src/windows/WindowsSampleAssetManager.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/platform/include/SamplePlatform.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/platform/include/SampleUserInput.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/platform/include/SampleUserInputIds.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSamplePlatform.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSampleUserInput.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSampleUserInputIds.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/platform/src/SamplePlatform.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/platform/src/SampleUserInput.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/platform/src/windows/WindowsSamplePlatform.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/platform/src/windows/WindowsSampleUserInput.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/GLIncludes.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/Renderer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererBoxShape.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererCapsuleShape.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererClothShape.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererColor.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererConfig.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDesc.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLight.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLightDesc.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererFoundation.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererGridShape.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBufferDesc.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBufferDesc.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInteropableBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLight.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLightDesc.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterial.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialDesc.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialInstance.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMemoryMacros.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMesh.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshContext.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshDesc.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshShape.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererParticleSystemShape.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererProjection.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererShape.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSimpleParticleSystemShape.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLight.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLightDesc.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTarget.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTargetDesc.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTerrainShape.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2D.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2DDesc.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTextureDesc.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererUtils.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBufferDesc.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/RendererWindow.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/include/windows/WindowsGLIncludes.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/Renderer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererBoxShape.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererCapsuleShape.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererClothShape.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererColor.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDesc.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDirectionalLight.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDirectionalLightDesc.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererGridShape.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBuffer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBufferDesc.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBuffer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBufferDesc.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLight.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLightDesc.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterial.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialDesc.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialInstance.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMesh.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshContext.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshDesc.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshShape.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererParticleSystemShape.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererProjection.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererShape.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSimpleParticleSystemShape.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSpotLight.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSpotLightDesc.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTarget.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTargetDesc.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTerrainShape.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture2D.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture2DDesc.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTextureDesc.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererVertexBuffer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererVertexBufferDesc.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/RendererWindow.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals.cu2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals_x64.cuh2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals_x86.cuh2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles.cu2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles_x64.cuh2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles_x86.cuh2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMemoryMacros.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererResourceManager.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTextureCommon.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTraits.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2Renderer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2Renderer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererDirectionalLight.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererDirectionalLight.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererIndexBuffer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererIndexBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererInstanceBuffer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererInstanceBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMaterial.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMaterial.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMesh.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMesh.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererTexture2D.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererTexture2D.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererVertexBuffer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererVertexBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRenderer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRenderer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererDirectionalLight.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererDirectionalLight.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererIndexBuffer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererIndexBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererInstanceBuffer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererInstanceBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMaterial.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMaterial.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMesh.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMesh.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererSpotLight.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererSpotLight.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererTexture2D.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererTexture2D.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererVertexBuffer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererVertexBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRenderer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRenderer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererDirectionalLight.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererDirectionalLight.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererIndexBuffer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererIndexBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererInstanceBuffer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererInstanceBuffer.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMaterial.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMaterial.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMesh.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMesh.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererSpotLight.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererSpotLight.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererTexture2D.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererTexture2D.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererVertexBuffer.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererVertexBuffer.h2
239 files changed, 239 insertions, 239 deletions
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/AgPerfMonEventDefs.h b/PhysX_3.4/Samples/SampleFramework/framework/include/AgPerfMonEventDefs.h
index d5e3bfc7..c1e0c421 100644
--- a/PhysX_3.4/Samples/SampleFramework/framework/include/AgPerfMonEventDefs.h
+++ b/PhysX_3.4/Samples/SampleFramework/framework/include/AgPerfMonEventDefs.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// This file is used to define a list of AgPerfMon events.
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/FrameworkFoundation.h b/PhysX_3.4/Samples/SampleFramework/framework/include/FrameworkFoundation.h
index 1a38a213..e66e17ee 100644
--- a/PhysX_3.4/Samples/SampleFramework/framework/include/FrameworkFoundation.h
+++ b/PhysX_3.4/Samples/SampleFramework/framework/include/FrameworkFoundation.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef FRAMEWORK_FOUNDATION_H
#define FRAMEWORK_FOUNDATION_H
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/ODBlock.h b/PhysX_3.4/Samples/SampleFramework/framework/include/ODBlock.h
index 57191076..8abc6761 100644
--- a/PhysX_3.4/Samples/SampleFramework/framework/include/ODBlock.h
+++ b/PhysX_3.4/Samples/SampleFramework/framework/include/ODBlock.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef ODBLOCK_H
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleActor.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleActor.h
index 9e909591..69e4e34f 100644
--- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleActor.h
+++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleActor.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef SAMPLE_ACTOR_H
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleApplication.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleApplication.h
index 2d8cd1f1..567d1dde 100644
--- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleApplication.h
+++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleApplication.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef SAMPLE_APPLICATION_H
#define SAMPLE_APPLICATION_H
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleArray.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleArray.h
index e1c7a103..572f915d 100644
--- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleArray.h
+++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleArray.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef SAMPLEFRAMEWORK_ARRAY
#define SAMPLEFRAMEWORK_ARRAY
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleAsset.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleAsset.h
index 597831a1..0dbc6687 100644
--- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleAsset.h
+++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleAsset.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef SAMPLE_ASSET_H
#define SAMPLE_ASSET_H
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleAssetManager.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleAssetManager.h
index 167ad9b6..16a95d88 100644
--- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleAssetManager.h
+++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleAssetManager.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef SAMPLE_ASSET_MANAGER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleCommandLine.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleCommandLine.h
index 3f65bace..112587fb 100644
--- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleCommandLine.h
+++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleCommandLine.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef SAMPLE_COMMANDLINE_H
#define SAMPLE_COMMANDLINE_H
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleDirManager.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleDirManager.h
index c1ad3804..fd7a4ecf 100644
--- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleDirManager.h
+++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleDirManager.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef SAMPLE_DIR_MANAGER_H
#define SAMPLE_DIR_MANAGER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleFilesystem.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleFilesystem.h
index 85d8d788..c0a540f9 100644
--- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleFilesystem.h
+++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleFilesystem.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef SAMPLE_FILESYSTEM_H
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleFrameworkInputEventIds.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleFrameworkInputEventIds.h
index b087f991..21fdc6e5 100644
--- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleFrameworkInputEventIds.h
+++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleFrameworkInputEventIds.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef SAMPLE_FRAMEWORK_INPUT_EVENT_IDS_H
#define SAMPLE_FRAMEWORK_INPUT_EVENT_IDS_H
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleInputAsset.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleInputAsset.h
index cf43aa0e..402ba512 100644
--- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleInputAsset.h
+++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleInputAsset.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef SAMPLE_INPUT_ASSET_H
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleLineDebugRender.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleLineDebugRender.h
index e69f2fa1..c6b2ae46 100644
--- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleLineDebugRender.h
+++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleLineDebugRender.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef SAMPLE_LINE_DEBUG_RENDER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleMaterialAsset.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleMaterialAsset.h
index bcce930d..8c00dd35 100644
--- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleMaterialAsset.h
+++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleMaterialAsset.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef SAMPLE_MATERIAL_ASSET_H
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SamplePointDebugRender.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SamplePointDebugRender.h
index 46cba14a..59e77cc0 100644
--- a/PhysX_3.4/Samples/SampleFramework/framework/include/SamplePointDebugRender.h
+++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SamplePointDebugRender.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef SAMPLE_POINT_DEBUG_RENDER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTextureAsset.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTextureAsset.h
index 78efeb62..3914c7f1 100644
--- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTextureAsset.h
+++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTextureAsset.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef SAMPLE_TEXTURE_ASSET_H
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTree.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTree.h
index 0e6aca5a..68622222 100644
--- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTree.h
+++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTree.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef SAMPLE_TREE_H
#define SAMPLE_TREE_H
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTriangleDebugRender.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTriangleDebugRender.h
index e65710dd..8451ee0f 100644
--- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTriangleDebugRender.h
+++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTriangleDebugRender.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef SAMPLE_TRIANGLE_DEBUG_RENDER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleXml.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleXml.h
index f9cdecb8..5d357437 100644
--- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleXml.h
+++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleXml.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef SAMPLE_XML_H
#define SAMPLE_XML_H
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/ODBlock.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/ODBlock.cpp
index 2e3bd040..c277f9be 100644
--- a/PhysX_3.4/Samples/SampleFramework/framework/src/ODBlock.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/framework/src/ODBlock.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
/*-------------------------------------------------------------*\
| |
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleApplication.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleApplication.cpp
index bb188f4b..d8140aed 100644
--- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleApplication.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleApplication.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <PsUtilities.h>
#include <SampleApplication.h>
#include <SampleCommandLine.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleAsset.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleAsset.cpp
index dd7db24b..46f58ece 100644
--- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleAsset.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleAsset.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <SampleAsset.h>
#include "PsString.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleAssetManager.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleAssetManager.cpp
index c1e19c4d..e77afeb0 100644
--- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleAssetManager.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleAssetManager.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <SampleAssetManager.h>
#include <SampleAsset.h>
#include <SampleMaterialAsset.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleCommandLine.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleCommandLine.cpp
index 91d21840..0a89322c 100644
--- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleCommandLine.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleCommandLine.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include "FrameworkFoundation.h"
#include <SampleCommandLine.h>
#include <string.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleDirManager.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleDirManager.cpp
index 12bd98d7..5477d43f 100644
--- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleDirManager.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleDirManager.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include "SampleDirManager.h"
#include "SampleAssetManager.h"
#include "SamplePlatform.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleInputAsset.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleInputAsset.cpp
index 2de45556..266fb9d5 100644
--- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleInputAsset.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleInputAsset.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include "SampleInputAsset.h"
#include "ODBlock.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleLineDebugRender.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleLineDebugRender.cpp
index 243d1671..e44706e0 100644
--- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleLineDebugRender.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleLineDebugRender.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <SampleLineDebugRender.h>
#include <Renderer.h>
#include <RendererVertexBuffer.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleMaterialAsset.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleMaterialAsset.cpp
index 238217ee..978166f6 100644
--- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleMaterialAsset.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleMaterialAsset.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <SampleMaterialAsset.h>
#include <Renderer.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SamplePointDebugRender.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SamplePointDebugRender.cpp
index 65a6e5a4..f7d5c7de 100644
--- a/PhysX_3.4/Samples/SampleFramework/framework/src/SamplePointDebugRender.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SamplePointDebugRender.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <SamplePointDebugRender.h>
#include <Renderer.h>
#include <RendererVertexBuffer.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTextureAsset.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTextureAsset.cpp
index c6302895..4cb5f2e6 100644
--- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTextureAsset.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTextureAsset.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <SampleTextureAsset.h>
#include <Renderer.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTree.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTree.cpp
index 8d24e364..8b89377e 100644
--- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTree.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTree.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include "SampleTree.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTriangleDebugRender.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTriangleDebugRender.cpp
index c596d6ab..45448a1d 100644
--- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTriangleDebugRender.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTriangleDebugRender.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <SampleTriangleDebugRender.h>
#include <Renderer.h>
#include <RendererVertexBuffer.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/nv_dds.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/nv_dds.cpp
index 9bd9628a..96017f58 100644
--- a/PhysX_3.4/Samples/SampleFramework/framework/src/nv_dds.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/framework/src/nv_dds.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// PHYSX-CHANGES:
// - Removed dependency on OpenGL. -jdolan
// - MACOS does not always equate to BIG_ENDIAN... fixed it for all platforms. -jdolan
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/nv_dds.h b/PhysX_3.4/Samples/SampleFramework/framework/src/nv_dds.h
index cafe65bc..ede9ece8 100644
--- a/PhysX_3.4/Samples/SampleFramework/framework/src/nv_dds.h
+++ b/PhysX_3.4/Samples/SampleFramework/framework/src/nv_dds.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// PHYSX-CHANGES:
// - Removed dependency on OpenGL. -jdolan
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/windows/WindowsSampleAssetManager.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/windows/WindowsSampleAssetManager.cpp
index a2bfaa82..1e024ef2 100644
--- a/PhysX_3.4/Samples/SampleFramework/framework/src/windows/WindowsSampleAssetManager.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/framework/src/windows/WindowsSampleAssetManager.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <SampleAssetManager.h>
#define NOMINMAX
diff --git a/PhysX_3.4/Samples/SampleFramework/platform/include/SamplePlatform.h b/PhysX_3.4/Samples/SampleFramework/platform/include/SamplePlatform.h
index 2b88fdda..20d51fca 100644
--- a/PhysX_3.4/Samples/SampleFramework/platform/include/SamplePlatform.h
+++ b/PhysX_3.4/Samples/SampleFramework/platform/include/SamplePlatform.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef SAMPLE_PLATFORM_H
#define SAMPLE_PLATFORM_H
diff --git a/PhysX_3.4/Samples/SampleFramework/platform/include/SampleUserInput.h b/PhysX_3.4/Samples/SampleFramework/platform/include/SampleUserInput.h
index 32c60242..7ad146b2 100644
--- a/PhysX_3.4/Samples/SampleFramework/platform/include/SampleUserInput.h
+++ b/PhysX_3.4/Samples/SampleFramework/platform/include/SampleUserInput.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef SAMPLE_USER_INPUT_H
#define SAMPLE_USER_INPUT_H
diff --git a/PhysX_3.4/Samples/SampleFramework/platform/include/SampleUserInputIds.h b/PhysX_3.4/Samples/SampleFramework/platform/include/SampleUserInputIds.h
index 6a2e2fb9..ff466d78 100644
--- a/PhysX_3.4/Samples/SampleFramework/platform/include/SampleUserInputIds.h
+++ b/PhysX_3.4/Samples/SampleFramework/platform/include/SampleUserInputIds.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef SAMPLE_USER_INPUT_IDS_H
#define SAMPLE_USER_INPUT_IDS_H
diff --git a/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSamplePlatform.h b/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSamplePlatform.h
index 2d300712..324e09ca 100644
--- a/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSamplePlatform.h
+++ b/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSamplePlatform.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef WINDOWS_SAMPLE_PLATFORM_H
#define WINDOWS_SAMPLE_PLATFORM_H
diff --git a/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSampleUserInput.h b/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSampleUserInput.h
index 2e8245e8..a5b8c6c7 100644
--- a/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSampleUserInput.h
+++ b/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSampleUserInput.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef WINDOWS_SAMPLE_USER_INPUT_H
#define WINDOWS_SAMPLE_USER_INPUT_H
diff --git a/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSampleUserInputIds.h b/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSampleUserInputIds.h
index a2ec823f..0b494792 100644
--- a/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSampleUserInputIds.h
+++ b/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSampleUserInputIds.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef WINDOWS_SAMPLE_USER_INPUT_IDS_H
#define WINDOWS_SAMPLE_USER_INPUT_IDS_H
diff --git a/PhysX_3.4/Samples/SampleFramework/platform/src/SamplePlatform.cpp b/PhysX_3.4/Samples/SampleFramework/platform/src/SamplePlatform.cpp
index 982bedb3..d9e28c76 100644
--- a/PhysX_3.4/Samples/SampleFramework/platform/src/SamplePlatform.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/platform/src/SamplePlatform.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <PsString.h>
#include <SamplePlatform.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/platform/src/SampleUserInput.cpp b/PhysX_3.4/Samples/SampleFramework/platform/src/SampleUserInput.cpp
index 4c47b1ec..0913c7df 100644
--- a/PhysX_3.4/Samples/SampleFramework/platform/src/SampleUserInput.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/platform/src/SampleUserInput.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <SampleUserInput.h>
#include <SamplePlatform.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/platform/src/windows/WindowsSamplePlatform.cpp b/PhysX_3.4/Samples/SampleFramework/platform/src/windows/WindowsSamplePlatform.cpp
index 7140be2b..8beb4aee 100644
--- a/PhysX_3.4/Samples/SampleFramework/platform/src/windows/WindowsSamplePlatform.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/platform/src/windows/WindowsSamplePlatform.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererMemoryMacros.h>
#include <windows/WindowsSamplePlatform.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/platform/src/windows/WindowsSampleUserInput.cpp b/PhysX_3.4/Samples/SampleFramework/platform/src/windows/WindowsSampleUserInput.cpp
index 9e6c14a9..0cd740b4 100644
--- a/PhysX_3.4/Samples/SampleFramework/platform/src/windows/WindowsSampleUserInput.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/platform/src/windows/WindowsSampleUserInput.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <windows/WindowsSampleUserInput.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/GLIncludes.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/GLIncludes.h
index 25ad462b..a7431694 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/GLIncludes.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/GLIncludes.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef GL_INCLUDES_H
#define GL_INCLUDES_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/Renderer.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/Renderer.h
index b051e225..0f6f2818 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/Renderer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/Renderer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_H
#define RENDERER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererBoxShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererBoxShape.h
index d08f5eb9..3684ab78 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererBoxShape.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererBoxShape.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
//
// RendererBoxShape : convenience class for generating a box mesh.
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererCapsuleShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererCapsuleShape.h
index 9dbcf3e2..a962fdd8 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererCapsuleShape.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererCapsuleShape.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
//
// RendererCapsuleShape : convenience class for generating a capsule mesh.
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererClothShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererClothShape.h
index d93817eb..c9c7fed4 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererClothShape.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererClothShape.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_CLOTH_SHAPE_H
#define RENDERER_CLOTH_SHAPE_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererColor.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererColor.h
index de1dc37c..3cfdaaa1 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererColor.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererColor.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_COLOR_H
#define RENDERER_COLOR_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererConfig.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererConfig.h
index e8d1c7b4..327f39ad 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererConfig.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererConfig.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_CONFIG_H
#define RENDERER_CONFIG_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDesc.h
index 8fa8c9da..0ae15933 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDesc.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDesc.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_DESC_H
#define RENDERER_DESC_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLight.h
index 900614e5..2f8d13a1 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLight.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLight.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_DIRECTIONAL_LIGHT_H
#define RENDERER_DIRECTIONAL_LIGHT_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLightDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLightDesc.h
index ee608356..608f0224 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLightDesc.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLightDesc.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_DIRECTIONAL_LIGHT_DESC_H
#define RENDERER_DIRECTIONAL_LIGHT_DESC_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererFoundation.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererFoundation.h
index ed56285c..4bf98357 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererFoundation.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererFoundation.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_FOUNDATION_H
#define RENDERER_FOUNDATION_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererGridShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererGridShape.h
index 383a98e8..33b5b239 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererGridShape.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererGridShape.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
//
// RendererGridShape : convenience class for generating a grid mesh.
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBuffer.h
index 28d84718..4b70b780 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_INDEXBUFFER_H
#define RENDERER_INDEXBUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBufferDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBufferDesc.h
index dda9ec78..f9f4a43b 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBufferDesc.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBufferDesc.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_INDEXBUFFER_DESC_H
#define RENDERER_INDEXBUFFER_DESC_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBuffer.h
index 041c61fa..f3514c21 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_INSTANCEBUFFER_H
#define RENDERER_INSTANCEBUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBufferDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBufferDesc.h
index 50d594dd..de1434b4 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBufferDesc.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBufferDesc.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_INSTANCEBUFFER_DESC_H
#define RENDERER_INSTANCEBUFFER_DESC_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInteropableBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInteropableBuffer.h
index 74387672..7df4b587 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInteropableBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInteropableBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_INTEROPABLE_BUFFER_H
#define RENDERER_INTEROPABLE_BUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLight.h
index 03031b83..bdd02cd9 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLight.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLight.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_LIGHT_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLightDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLightDesc.h
index 12b6ade6..7a445c34 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLightDesc.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLightDesc.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_LIGHT_DESC_H
#define RENDERER_LIGHT_DESC_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterial.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterial.h
index 2ac8d77f..f5332991 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterial.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterial.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_MATERIAL_H
#define RENDERER_MATERIAL_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialDesc.h
index 3c4257b3..8907041c 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialDesc.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialDesc.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_MATERIAL_DESC_H
#define RENDERER_MATERIAL_DESC_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialInstance.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialInstance.h
index 6669faeb..f2efbf0a 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialInstance.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialInstance.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_MATERIAL_INSTANCE_H
#define RENDERER_MATERIAL_INSTANCE_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMemoryMacros.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMemoryMacros.h
index 6ef58e78..53c1f462 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMemoryMacros.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMemoryMacros.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMesh.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMesh.h
index f2edb8fd..40a1dcf5 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMesh.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMesh.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_MESH_H
#define RENDERER_MESH_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshContext.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshContext.h
index f7e96385..ebc8f7e7 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshContext.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshContext.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_MESH_CONTEXT_H
#define RENDERER_MESH_CONTEXT_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshDesc.h
index 1b717b74..cde89b5e 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshDesc.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshDesc.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_MESH_DESC_H
#define RENDERER_MESH_DESC_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshShape.h
index f6f83e45..06cb4547 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshShape.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshShape.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_MESH_SHAPE_H
#define RENDERER_MESH_SHAPE_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererParticleSystemShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererParticleSystemShape.h
index f6b504a1..80dfc890 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererParticleSystemShape.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererParticleSystemShape.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_PARTICLE_SYSTEM_SHAPE_H
#define RENDERER_PARTICLE_SYSTEM_SHAPE_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererProjection.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererProjection.h
index b64b1b4d..5a1dcd65 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererProjection.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererProjection.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_PROJECTION_H
#define RENDERER_PROJECTION_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererShape.h
index 18cec741..164ed6e9 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererShape.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererShape.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
//
// RendererShape : base class for convenience classes for generating meshes based on shapes.
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSimpleParticleSystemShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSimpleParticleSystemShape.h
index b7959f83..21162b55 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSimpleParticleSystemShape.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSimpleParticleSystemShape.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_SIMPLE_PARTICLE_SYSTEM_SHAPE_H
#define RENDERER_SIMPLE_PARTICLE_SYSTEM_SHAPE_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLight.h
index effd11f1..12c8bf30 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLight.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLight.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_SPOT_LIGHT_H
#define RENDERER_SPOT_LIGHT_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLightDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLightDesc.h
index 676ae2f0..4638e0d8 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLightDesc.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLightDesc.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_SPOT_LIGHT_DESC_H
#define RENDERER_SPOT_LIGHT_DESC_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTarget.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTarget.h
index 698404ab..566b3988 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTarget.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTarget.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_TARGET_H
#define RENDERER_TARGET_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTargetDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTargetDesc.h
index d8a055b4..5a6754cd 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTargetDesc.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTargetDesc.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_TARGET_DESC_H
#define RENDERER_TARGET_DESC_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTerrainShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTerrainShape.h
index c066617a..e94ac25e 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTerrainShape.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTerrainShape.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
//
// RendererTerrainShape : convenience class for generating a terrain mesh.
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture.h
index bc15dcd0..40c88ae6 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_TEXTURE_H
#define RENDERER_TEXTURE_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2D.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2D.h
index 601a3eb3..508a623f 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2D.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2D.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_TEXTURE_2D_H
#define RENDERER_TEXTURE_2D_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2DDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2DDesc.h
index 4d8b16ab..3887bc2f 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2DDesc.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2DDesc.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_TEXTURE_2D_DESC_H
#define RENDERER_TEXTURE_2D_DESC_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTextureDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTextureDesc.h
index 08a7929e..b1907b0f 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTextureDesc.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTextureDesc.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_TEXTURE_DESC_H
#define RENDERER_TEXTURE_DESC_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererUtils.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererUtils.h
index d750a9de..29d5f440 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererUtils.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererUtils.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_UTILS_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBuffer.h
index a1914677..2a946f37 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_VERTEXBUFFER_H
#define RENDERER_VERTEXBUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBufferDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBufferDesc.h
index aef6ecc6..f60384de 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBufferDesc.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBufferDesc.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_VERTEXBUFFER_DESC_H
#define RENDERER_VERTEXBUFFER_DESC_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererWindow.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererWindow.h
index ace5bbe7..ffbf9bac 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererWindow.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererWindow.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_WINDOW_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/windows/WindowsGLIncludes.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/windows/WindowsGLIncludes.h
index 01fadfc0..92069616 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/include/windows/WindowsGLIncludes.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/windows/WindowsGLIncludes.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef WINDOWS_GL_INCLUDES_H
#define WINDOWS_GL_INCLUDES_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/Renderer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/Renderer.cpp
index 3c59cfef..e8368ab9 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/Renderer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/Renderer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include "RendererFoundation.h"
#include <Renderer.h>
#include <RendererDesc.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererBoxShape.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererBoxShape.cpp
index c19c5c72..fbf967c2 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererBoxShape.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererBoxShape.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
//
// RendererBoxShape : convenience class for generating a box mesh.
//
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererCapsuleShape.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererCapsuleShape.cpp
index 1d453131..f3e04718 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererCapsuleShape.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererCapsuleShape.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
//
// RendererCapsuleShape : convenience class for generating a capsule mesh.
//
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererClothShape.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererClothShape.cpp
index 07d2e753..6304dc2d 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererClothShape.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererClothShape.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererClothShape.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererColor.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererColor.cpp
index f0f9add6..a3979e03 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererColor.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererColor.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererColor.h>
using namespace SampleRenderer;
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDesc.cpp
index 7253ceba..7cb0312c 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDesc.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDesc.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererDesc.h>
using namespace SampleRenderer;
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDirectionalLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDirectionalLight.cpp
index c7739d3c..c95ea4de 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDirectionalLight.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDirectionalLight.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererDirectionalLight.h>
#include <RendererDirectionalLightDesc.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDirectionalLightDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDirectionalLightDesc.cpp
index d7122bc9..3ff97984 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDirectionalLightDesc.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDirectionalLightDesc.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererDirectionalLightDesc.h>
using namespace SampleRenderer;
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererGridShape.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererGridShape.cpp
index beaabd73..38396223 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererGridShape.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererGridShape.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
//
// RendererGridShape : convenience class for generating a grid mesh.
//
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBuffer.cpp
index 6060c966..546740e4 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBuffer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBuffer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererIndexBuffer.h>
#include <RendererIndexBufferDesc.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBufferDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBufferDesc.cpp
index b4c7e407..2e845cb3 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBufferDesc.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBufferDesc.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererIndexBufferDesc.h>
using namespace SampleRenderer;
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBuffer.cpp
index e745723f..66176abf 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBuffer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBuffer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererInstanceBuffer.h>
#include <RendererInstanceBufferDesc.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBufferDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBufferDesc.cpp
index 91297e6e..7d726364 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBufferDesc.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBufferDesc.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererInstanceBufferDesc.h>
#include "foundation/PxAssert.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLight.cpp
index 1e91d124..7e43dc6c 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLight.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLight.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererLight.h>
#include <RendererLightDesc.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLightDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLightDesc.cpp
index fa7f7582..e25ced6f 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLightDesc.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLightDesc.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererLightDesc.h>
using namespace SampleRenderer;
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterial.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterial.cpp
index aec0c0b9..5ae3d630 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterial.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterial.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererMaterial.h>
#include <Renderer.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialDesc.cpp
index ab726676..7d21d59b 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialDesc.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialDesc.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererMaterialDesc.h>
using namespace SampleRenderer;
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialInstance.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialInstance.cpp
index 4b25dfe8..f3226653 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialInstance.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialInstance.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererMaterialInstance.h>
#include <RendererMaterial.h>
#include <foundation/PxAssert.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMesh.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMesh.cpp
index 9a76579a..d86f4400 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMesh.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMesh.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererMesh.h>
#include <RendererMeshDesc.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshContext.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshContext.cpp
index 8bbbfcea..343b81d2 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshContext.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshContext.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererMeshContext.h>
using namespace SampleRenderer;
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshDesc.cpp
index 2a461a36..774fac7d 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshDesc.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshDesc.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererMeshDesc.h>
using namespace SampleRenderer;
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshShape.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshShape.cpp
index 94e167bb..893aba33 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshShape.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshShape.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererMeshShape.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererParticleSystemShape.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererParticleSystemShape.cpp
index 06e62043..ad3193fe 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererParticleSystemShape.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererParticleSystemShape.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include <PsUtilities.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererProjection.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererProjection.cpp
index 14a36df6..e84fcf9b 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererProjection.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererProjection.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererProjection.h>
#include <math.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererShape.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererShape.cpp
index 2061f366..da96afb4 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererShape.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererShape.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
//
// RendererShape : base class for convenience classes for generating meshes based on shapes.
//
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSimpleParticleSystemShape.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSimpleParticleSystemShape.cpp
index 7520893d..ee042798 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSimpleParticleSystemShape.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSimpleParticleSystemShape.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include <PsUtilities.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSpotLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSpotLight.cpp
index 79aeb1c3..528210d7 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSpotLight.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSpotLight.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererSpotLight.h>
#include <RendererSpotLightDesc.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSpotLightDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSpotLightDesc.cpp
index cd2544a4..60ba3b54 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSpotLightDesc.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSpotLightDesc.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererSpotLightDesc.h>
using namespace SampleRenderer;
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTarget.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTarget.cpp
index 8c302c4a..f6228502 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTarget.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTarget.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererTarget.h>
using namespace SampleRenderer;
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTargetDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTargetDesc.cpp
index 094345a4..64c3fa86 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTargetDesc.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTargetDesc.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererTargetDesc.h>
#include <RendererTexture2D.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTerrainShape.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTerrainShape.cpp
index 716ed066..bdf2bfbc 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTerrainShape.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTerrainShape.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
//
// RendererTerrainShape : convenience class for generating a box mesh.
//
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture.cpp
index 44b65c76..c1202aad 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererTexture.h>
#include <RendererTextureDesc.h>
#include "foundation/PxMath.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture2D.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture2D.cpp
index 46c0b1ab..651de9ef 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture2D.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture2D.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererTexture2D.h>
#include <RendererTexture2DDesc.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture2DDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture2DDesc.cpp
index 709e6b8b..7ab18860 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture2DDesc.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture2DDesc.cpp
@@ -23,5 +23,5 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererTexture2DDesc.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTextureDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTextureDesc.cpp
index 3308d283..8f942fa3 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTextureDesc.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTextureDesc.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererTextureDesc.h>
using namespace SampleRenderer;
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererVertexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererVertexBuffer.cpp
index c6bb4528..30ae663f 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererVertexBuffer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererVertexBuffer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererVertexBuffer.h>
#include <RendererVertexBufferDesc.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererVertexBufferDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererVertexBufferDesc.cpp
index 73cd4b06..1eaca7b3 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererVertexBufferDesc.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererVertexBufferDesc.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererVertexBufferDesc.h>
using namespace SampleRenderer;
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererWindow.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererWindow.cpp
index c946419f..0f7ea2f3 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererWindow.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererWindow.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererWindow.h>
#include <RendererMemoryMacros.h>
#include <SamplePlatform.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals.cu b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals.cu
index 1140a11b..2c6fb5b4 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals.cu
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals.cu
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include "PxPhysics.h"
#include "PxVec4.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals_x64.cuh b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals_x64.cuh
index 42a0ca22..c7b60e04 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals_x64.cuh
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals_x64.cuh
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifdef __cplusplus
extern "C" {
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals_x86.cuh b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals_x86.cuh
index 17b2276e..11cc8859 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals_x86.cuh
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals_x86.cuh
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifdef __cplusplus
extern "C" {
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles.cu b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles.cu
index f78def28..595b0066 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles.cu
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles.cu
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include "PxPhysics.h"
#include "PxVec4.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles_x64.cuh b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles_x64.cuh
index b87fec7c..94555478 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles_x64.cuh
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles_x64.cuh
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifdef __cplusplus
extern "C" {
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles_x86.cuh b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles_x86.cuh
index 77db5db9..1579da54 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles_x86.cuh
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles_x86.cuh
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifdef __cplusplus
extern "C" {
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.cpp
index ea820c3d..0e8b24c2 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.h
index f716cfa6..bc6c6c61 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef D3D11_RENDERER_H
#define D3D11_RENDERER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.cpp
index 16e25b1b..d5e817db 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.h
index 7c98e693..2f2e18e6 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef D3D11_RENDERER_DIRECTIONAL_LIGHT_H
#define D3D11_RENDERER_DIRECTIONAL_LIGHT_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.cpp
index 5265c28e..fac3f30f 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.h
index 52d8aaf4..8db0c624 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef D3D11_RENDERER_INDEXBUFFER_H
#define D3D11_RENDERER_INDEXBUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.cpp
index 8ee0191e..03be8fce 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
#if defined(RENDERER_ENABLE_DIRECT3D11)
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.h
index 7180bfb5..71702552 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef D3D11_RENDERER_INSTANCEBUFFER_H
#define D3D11_RENDERER_INSTANCEBUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.cpp
index 70ccab14..d418201c 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.h
index c32b3c3f..0315bfd0 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef D3D11_RENDERER_MATERIAL_H
#define D3D11_RENDERER_MATERIAL_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMemoryMacros.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMemoryMacros.h
index 29640f6b..7704cef5 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMemoryMacros.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMemoryMacros.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef D3D11_RENDERER_MEMORY_MACROS_H
#define D3D11_RENDERER_MEMORY_MACROS_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.cpp
index 493b9850..4082d644 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.h
index 577d7dbd..4afd9401 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef D3D11_RENDERER_MESH_H
#define D3D11_RENDERER_MESH_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererResourceManager.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererResourceManager.h
index cb0d28c2..b373bcbf 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererResourceManager.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererResourceManager.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef D3D11_RENDERER_RESOURCE_MANAGER_H
#define D3D11_RENDERER_RESROUCE_MAANGER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.cpp
index a2e47ae5..c861e8b8 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.h
index ed835ada..7ee5ee77 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef D3D11_RENDERER_SPOT_LIGHT_H
#define D3D11_RENDERER_SPOT_LIGHT_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.cpp
index 60627b1b..97b65211 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
#include "D3D11RendererTarget.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.h
index efa8bd53..f157f927 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef D3D11_RENDERER_TARGET_H
#define D3D11_RENDERER_TARGET_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.cpp
index e96b8959..30273d29 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.h
index 89ac76b9..66bc21ca 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef D3D11_RENDERER_TEXTURE_2D_H
#define D3D11_RENDERER_TEXTURE_2D_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.cpp
index 247340a3..28061a3d 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.h
index fa19382a..efba6fcb 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef D3D11_RENDERER_TEXTURE_3D_H
#define D3D11_RENDERER_TEXTURE_3D_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTextureCommon.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTextureCommon.h
index 3d3321d0..a200f08c 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTextureCommon.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTextureCommon.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef D3D11_RENDERER_TEXTURE_COMMON_H
#define D3D11_RENDERER_TEXTURE_COMMON_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTraits.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTraits.h
index ca8cd29f..48f96728 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTraits.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTraits.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef D3D11_RENDERER_TRAITS_H
#define D3D11_RENDERER_TRAITS_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.cpp
index 3113ba50..f3faaa16 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.h
index 86d42ddc..7e8dbf12 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef D3D11_RENDERER_UTILS_H
#define D3D11_RENDERER_UTILS_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.cpp
index 24f1664a..b386a19b 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.h
index fdd8a86c..3fe4403b 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef D3D11_RENDERER_VARIABLE_MANAGER_H
#define D3D11_RENDERER_VARIABLE_MANAGER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.cpp
index 88c6ba25..81963dcf 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.h
index e37e27e3..a4ec9e0e 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef D3D11_RENDERER_VERTEXBUFFER_H
#define D3D11_RENDERER_VERTEXBUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.cpp
index 2c650e4b..063cdc95 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.h
index 645d2314..08c1ed8d 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef D3D9_RENDERER_H
#define D3D9_RENDERER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.cpp
index e76c20e0..f7e08b6b 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.h
index 1e5f8b6b..bc26eb60 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef D3D9_RENDERER_DIRECTIONAL_LIGHT_H
#define D3D9_RENDERER_DIRECTIONAL_LIGHT_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.cpp
index af56f974..bf842211 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.h
index 7a8ac9d7..d940439f 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef D3D9_RENDERER_INDEXBUFFER_H
#define D3D9_RENDERER_INDEXBUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.cpp
index 573baba9..870bbb84 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
#if defined(RENDERER_ENABLE_DIRECT3D9)
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.h
index bc32d885..8a2bc664 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef D3D9_RENDERER_INSTANCEBUFFER_H
#define D3D9_RENDERER_INSTANCEBUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.cpp
index 247e4665..49c1c7dc 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.h
index 10ba4e64..c8f345c3 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef D3D9_RENDERER_MATERIAL_H
#define D3D9_RENDERER_MATERIAL_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.cpp
index f403c7f0..da39029f 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.h
index d0e8f0b0..308fdeb4 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef D3D9_RENDERER_MESH_H
#define D3D9_RENDERER_MESH_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.cpp
index 4be8e978..f4e1967c 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.h
index cbeb668b..204c0d9c 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef D3D9_RENDERER_SPOT_LIGHT_H
#define D3D9_RENDERER_SPOT_LIGHT_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.cpp
index 0428ad04..8c22f9d4 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// suppress LNK4221 on Xbox
namespace {char dummySymbol; }
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.h
index 495f9cd2..2aa6ba7a 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef D3D9_RENDERER_TARGET_H
#define D3D9_RENDERER_TARGET_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.cpp
index a1c4e09f..80017242 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.h
index 29166103..6e4bb81f 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef D3D9_RENDERER_TEXTURE_2D_H
#define D3D9_RENDERER_TEXTURE_2D_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.cpp
index 383154a2..6341a19d 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.h
index 7f95f6d7..65f201ec 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef D3D9_RENDERER_VERTEXBUFFER_H
#define D3D9_RENDERER_VERTEXBUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.cpp
index 41426bb6..2991217c 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifdef WIN32 // win32 only
#include "D3D9WPFRenderer.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.h
index b21b815c..3e2fa0d4 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef D3D9_WPF_RENDERER_H
#define D3D9_WPF_RENDERER_H
#include "D3D9Renderer.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2Renderer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2Renderer.cpp
index fb2aeb4f..893d8a34 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2Renderer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2Renderer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include "GLES2Renderer.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2Renderer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2Renderer.h
index 60f3a586..b104741b 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2Renderer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2Renderer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef GLES2_RENDERER_H
#define GLES2_RENDERER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererDirectionalLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererDirectionalLight.cpp
index 2f1fe5b9..796f7fd3 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererDirectionalLight.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererDirectionalLight.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include "GLES2RendererDirectionalLight.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererDirectionalLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererDirectionalLight.h
index d3b6dbe4..e5b7459a 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererDirectionalLight.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererDirectionalLight.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef GLES2_RENDERER_DIRECTIONAL_LIGHT_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererIndexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererIndexBuffer.cpp
index a12230c2..7d904d43 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererIndexBuffer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererIndexBuffer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include "GLES2RendererIndexBuffer.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererIndexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererIndexBuffer.h
index 3f489a25..486ea74d 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererIndexBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererIndexBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef GLES2_RENDERER_INDEXBUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererInstanceBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererInstanceBuffer.cpp
index a78ddeac..b3d6f140 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererInstanceBuffer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererInstanceBuffer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererInstanceBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererInstanceBuffer.h
index 67c719cc..8b114063 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererInstanceBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererInstanceBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef GLES2_RENDERER_INSTANCEBUFFER_H
#define GLES2_RENDERER_INSTANCEBUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMaterial.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMaterial.cpp
index 252cc0c5..894e458e 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMaterial.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMaterial.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include "GLES2RendererMaterial.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMaterial.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMaterial.h
index b278f5e3..5b648856 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMaterial.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMaterial.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef GLES2_RENDERER_MATERIAL_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMesh.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMesh.cpp
index b5a0ff2c..e04563c2 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMesh.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMesh.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include "GLES2RendererMesh.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMesh.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMesh.h
index b24dd778..fa9336eb 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMesh.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMesh.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef GLES2_RENDERER_MESH_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererTexture2D.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererTexture2D.cpp
index fab87c05..8c34c43e 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererTexture2D.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererTexture2D.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include "GLES2RendererTexture2D.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererTexture2D.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererTexture2D.h
index 9c9a2010..6b53cc41 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererTexture2D.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererTexture2D.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef GLES2_RENDERER_TEXTURE_2D_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererVertexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererVertexBuffer.cpp
index e9a0ec75..b15e7249 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererVertexBuffer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererVertexBuffer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include "GLES2RendererVertexBuffer.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererVertexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererVertexBuffer.h
index 29009f90..2444f56b 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererVertexBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererVertexBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef GLES2_RENDERER_VERTEXBUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRenderer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRenderer.cpp
index 323bde15..00f4c24a 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRenderer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRenderer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
#include "NULLRenderer.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRenderer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRenderer.h
index 9ca77a08..81324e11 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRenderer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRenderer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef NULL_RENDERER_H
#define NULL_RENDERER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererDirectionalLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererDirectionalLight.cpp
index d5ff3852..434876c4 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererDirectionalLight.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererDirectionalLight.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererDirectionalLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererDirectionalLight.h
index ba38aeb9..812e2bd6 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererDirectionalLight.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererDirectionalLight.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef NULL_RENDERER_DIRECTIONAL_LIGHT_H
#define NULL_RENDERER_DIRECTIONAL_LIGHT_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererIndexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererIndexBuffer.cpp
index b57108a6..54b23580 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererIndexBuffer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererIndexBuffer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererIndexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererIndexBuffer.h
index 07551449..8e245a2b 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererIndexBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererIndexBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef NULL_RENDERER_INDEXBUFFER_H
#define NULL_RENDERER_INDEXBUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererInstanceBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererInstanceBuffer.cpp
index bc5244c7..14f4ae1e 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererInstanceBuffer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererInstanceBuffer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererInstanceBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererInstanceBuffer.h
index 68d9178e..e5ffd559 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererInstanceBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererInstanceBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef NULL_RENDERER_INSTANCEBUFFER_H
#define NULL_RENDERER_INSTANCEBUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMaterial.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMaterial.cpp
index 89540069..dbdd341c 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMaterial.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMaterial.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include "RendererConfig.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMaterial.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMaterial.h
index 88674136..74e64a07 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMaterial.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMaterial.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef NULL_RENDERER_MATERIAL_H
#define NULL_RENDERER_MATERIAL_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMesh.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMesh.cpp
index 6d2a7e20..7aa4b7b6 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMesh.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMesh.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMesh.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMesh.h
index b0b87ba0..ec574823 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMesh.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMesh.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef NULL_RENDERER_MESH_H
#define NULL_RENDERER_MESH_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererSpotLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererSpotLight.cpp
index 22a3d032..a1ff1c4c 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererSpotLight.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererSpotLight.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
#include "NULLRendererSpotLight.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererSpotLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererSpotLight.h
index f349e98e..7b6507d2 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererSpotLight.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererSpotLight.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef NULL_RENDERER_SPOT_LIGHT_H
#define NULL_RENDERER_SPOT_LIGHT_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererTexture2D.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererTexture2D.cpp
index d0a19ac1..d7727d3e 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererTexture2D.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererTexture2D.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererTexture2D.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererTexture2D.h
index e4fa175b..0de833ac 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererTexture2D.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererTexture2D.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef NULL_RENDERER_TEXTURE_2D_H
#define NULL_RENDERER_TEXTURE_2D_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererVertexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererVertexBuffer.cpp
index a7a73e3c..96cd1d72 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererVertexBuffer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererVertexBuffer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include "RendererConfig.h"
#include <SamplePlatform.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererVertexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererVertexBuffer.h
index 5a27c512..d7ebfa34 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererVertexBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererVertexBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef NULL_RENDERER_VERTEXBUFFER_H
#define NULL_RENDERER_VERTEXBUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRenderer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRenderer.cpp
index 0d536f1d..5d3e722e 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRenderer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRenderer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRenderer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRenderer.h
index afd18693..b3f6963c 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRenderer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRenderer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef OGL_RENDERER_H
#define OGL_RENDERER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererDirectionalLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererDirectionalLight.cpp
index 4301033d..061e155c 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererDirectionalLight.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererDirectionalLight.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererDirectionalLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererDirectionalLight.h
index cefad68f..bbd85e88 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererDirectionalLight.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererDirectionalLight.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef OGL_RENDERER_DIRECTIONAL_LIGHT_H
#define OGL_RENDERER_DIRECTIONAL_LIGHT_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererIndexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererIndexBuffer.cpp
index 4dda7229..efb7a006 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererIndexBuffer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererIndexBuffer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererIndexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererIndexBuffer.h
index 84e24b15..2f4e52f9 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererIndexBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererIndexBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef OGL_RENDERER_INDEXBUFFER_H
#define OGL_RENDERER_INDEXBUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererInstanceBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererInstanceBuffer.cpp
index 738a439c..b748835c 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererInstanceBuffer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererInstanceBuffer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererInstanceBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererInstanceBuffer.h
index f6ac259b..1281c99d 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererInstanceBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererInstanceBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef OGL_RENDERER_INSTANCEBUFFER_H
#define OGL_RENDERER_INSTANCEBUFFER_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMaterial.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMaterial.cpp
index fa84492c..2fa0d692 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMaterial.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMaterial.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include "RendererConfig.h"
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMaterial.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMaterial.h
index f415e3a6..50c2203f 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMaterial.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMaterial.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef OGL_RENDERER_MATERIAL_H
#define OGL_RENDERER_MATERIAL_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMesh.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMesh.cpp
index cd25df2b..24b5dbf6 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMesh.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMesh.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMesh.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMesh.h
index 95281bbd..7caee575 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMesh.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMesh.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef OGL_RENDERER_MESH_H
#define OGL_RENDERER_MESH_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererSpotLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererSpotLight.cpp
index 9a44b99d..08a8a6c6 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererSpotLight.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererSpotLight.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
#if defined(RENDERER_ENABLE_OPENGL)
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererSpotLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererSpotLight.h
index c6828849..29a4082f 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererSpotLight.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererSpotLight.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef OGL_RENDERER_SPOT_LIGHT_H
#define OGL_RENDERER_SPOT_LIGHT_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererTexture2D.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererTexture2D.cpp
index a0d99b8b..bc5586d8 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererTexture2D.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererTexture2D.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererConfig.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererTexture2D.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererTexture2D.h
index de894347..5a524a6e 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererTexture2D.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererTexture2D.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef OGL_RENDERER_TEXTURE_2D_H
#define OGL_RENDERER_TEXTURE_2D_H
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererVertexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererVertexBuffer.cpp
index 6ca1c52c..26714c61 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererVertexBuffer.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererVertexBuffer.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include "RendererConfig.h"
#include <SamplePlatform.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererVertexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererVertexBuffer.h
index bca28184..7d3ce4a9 100644
--- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererVertexBuffer.h
+++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererVertexBuffer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef OGL_RENDERER_VERTEXBUFFER_H
#define OGL_RENDERER_VERTEXBUFFER_H