diff options
| author | sschirm <[email protected]> | 2017-01-06 14:45:46 +0100 |
|---|---|---|
| committer | sschirm <[email protected]> | 2017-01-06 14:45:46 +0100 |
| commit | c7a921796332e8fcd51f3e05c1a318a41282e1e2 (patch) | |
| tree | 770db0c76e954045fe5178a36a7519b26df6942a /PhysX_3.4/Samples/SampleFramework | |
| parent | PhysX 3.4, APEX 1.4 release candidate update: @21511067-21511214 (diff) | |
| download | physx-3.4-c7a921796332e8fcd51f3e05c1a318a41282e1e2.tar.xz physx-3.4-c7a921796332e8fcd51f3e05c1a318a41282e1e2.zip | |
PhysX 3.4, APEX 1.4 release candidate update: @21542069
Diffstat (limited to 'PhysX_3.4/Samples/SampleFramework')
239 files changed, 239 insertions, 239 deletions
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/AgPerfMonEventDefs.h b/PhysX_3.4/Samples/SampleFramework/framework/include/AgPerfMonEventDefs.h index d5e3bfc7..c1e0c421 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/AgPerfMonEventDefs.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/AgPerfMonEventDefs.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // This file is used to define a list of AgPerfMon events. diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/FrameworkFoundation.h b/PhysX_3.4/Samples/SampleFramework/framework/include/FrameworkFoundation.h index 1a38a213..e66e17ee 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/FrameworkFoundation.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/FrameworkFoundation.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef FRAMEWORK_FOUNDATION_H #define FRAMEWORK_FOUNDATION_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/ODBlock.h b/PhysX_3.4/Samples/SampleFramework/framework/include/ODBlock.h index 57191076..8abc6761 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/ODBlock.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/ODBlock.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef ODBLOCK_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleActor.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleActor.h index 9e909591..69e4e34f 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleActor.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleActor.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_ACTOR_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleApplication.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleApplication.h index 2d8cd1f1..567d1dde 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleApplication.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleApplication.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_APPLICATION_H #define SAMPLE_APPLICATION_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleArray.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleArray.h index e1c7a103..572f915d 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleArray.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleArray.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef SAMPLEFRAMEWORK_ARRAY #define SAMPLEFRAMEWORK_ARRAY diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleAsset.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleAsset.h index 597831a1..0dbc6687 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleAsset.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleAsset.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_ASSET_H #define SAMPLE_ASSET_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleAssetManager.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleAssetManager.h index 167ad9b6..16a95d88 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleAssetManager.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleAssetManager.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_ASSET_MANAGER_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleCommandLine.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleCommandLine.h index 3f65bace..112587fb 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleCommandLine.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleCommandLine.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_COMMANDLINE_H #define SAMPLE_COMMANDLINE_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleDirManager.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleDirManager.h index c1ad3804..fd7a4ecf 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleDirManager.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleDirManager.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_DIR_MANAGER_H #define SAMPLE_DIR_MANAGER_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleFilesystem.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleFilesystem.h index 85d8d788..c0a540f9 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleFilesystem.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleFilesystem.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_FILESYSTEM_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleFrameworkInputEventIds.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleFrameworkInputEventIds.h index b087f991..21fdc6e5 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleFrameworkInputEventIds.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleFrameworkInputEventIds.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_FRAMEWORK_INPUT_EVENT_IDS_H #define SAMPLE_FRAMEWORK_INPUT_EVENT_IDS_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleInputAsset.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleInputAsset.h index cf43aa0e..402ba512 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleInputAsset.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleInputAsset.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_INPUT_ASSET_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleLineDebugRender.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleLineDebugRender.h index e69f2fa1..c6b2ae46 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleLineDebugRender.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleLineDebugRender.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_LINE_DEBUG_RENDER_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleMaterialAsset.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleMaterialAsset.h index bcce930d..8c00dd35 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleMaterialAsset.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleMaterialAsset.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_MATERIAL_ASSET_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SamplePointDebugRender.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SamplePointDebugRender.h index 46cba14a..59e77cc0 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SamplePointDebugRender.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SamplePointDebugRender.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_POINT_DEBUG_RENDER_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTextureAsset.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTextureAsset.h index 78efeb62..3914c7f1 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTextureAsset.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTextureAsset.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_TEXTURE_ASSET_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTree.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTree.h index 0e6aca5a..68622222 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTree.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTree.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_TREE_H #define SAMPLE_TREE_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTriangleDebugRender.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTriangleDebugRender.h index e65710dd..8451ee0f 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTriangleDebugRender.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTriangleDebugRender.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_TRIANGLE_DEBUG_RENDER_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleXml.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleXml.h index f9cdecb8..5d357437 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleXml.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleXml.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_XML_H #define SAMPLE_XML_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/ODBlock.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/ODBlock.cpp index 2e3bd040..c277f9be 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/ODBlock.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/ODBlock.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. /*-------------------------------------------------------------*\ | | diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleApplication.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleApplication.cpp index bb188f4b..d8140aed 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleApplication.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleApplication.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <PsUtilities.h> #include <SampleApplication.h> #include <SampleCommandLine.h> diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleAsset.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleAsset.cpp index dd7db24b..46f58ece 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleAsset.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleAsset.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <SampleAsset.h> #include "PsString.h" diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleAssetManager.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleAssetManager.cpp index c1e19c4d..e77afeb0 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleAssetManager.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleAssetManager.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <SampleAssetManager.h> #include <SampleAsset.h> #include <SampleMaterialAsset.h> diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleCommandLine.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleCommandLine.cpp index 91d21840..0a89322c 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleCommandLine.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleCommandLine.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include "FrameworkFoundation.h" #include <SampleCommandLine.h> #include <string.h> diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleDirManager.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleDirManager.cpp index 12bd98d7..5477d43f 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleDirManager.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleDirManager.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include "SampleDirManager.h" #include "SampleAssetManager.h" #include "SamplePlatform.h" diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleInputAsset.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleInputAsset.cpp index 2de45556..266fb9d5 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleInputAsset.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleInputAsset.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include "SampleInputAsset.h" #include "ODBlock.h" diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleLineDebugRender.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleLineDebugRender.cpp index 243d1671..e44706e0 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleLineDebugRender.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleLineDebugRender.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <SampleLineDebugRender.h> #include <Renderer.h> #include <RendererVertexBuffer.h> diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleMaterialAsset.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleMaterialAsset.cpp index 238217ee..978166f6 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleMaterialAsset.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleMaterialAsset.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <SampleMaterialAsset.h> #include <Renderer.h> diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SamplePointDebugRender.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SamplePointDebugRender.cpp index 65a6e5a4..f7d5c7de 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/SamplePointDebugRender.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SamplePointDebugRender.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <SamplePointDebugRender.h> #include <Renderer.h> #include <RendererVertexBuffer.h> diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTextureAsset.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTextureAsset.cpp index c6302895..4cb5f2e6 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTextureAsset.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTextureAsset.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <SampleTextureAsset.h> #include <Renderer.h> diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTree.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTree.cpp index 8d24e364..8b89377e 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTree.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTree.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include "SampleTree.h" diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTriangleDebugRender.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTriangleDebugRender.cpp index c596d6ab..45448a1d 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTriangleDebugRender.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTriangleDebugRender.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <SampleTriangleDebugRender.h> #include <Renderer.h> #include <RendererVertexBuffer.h> diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/nv_dds.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/nv_dds.cpp index 9bd9628a..96017f58 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/nv_dds.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/nv_dds.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // PHYSX-CHANGES: // - Removed dependency on OpenGL. -jdolan // - MACOS does not always equate to BIG_ENDIAN... fixed it for all platforms. -jdolan diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/nv_dds.h b/PhysX_3.4/Samples/SampleFramework/framework/src/nv_dds.h index cafe65bc..ede9ece8 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/nv_dds.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/nv_dds.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // PHYSX-CHANGES: // - Removed dependency on OpenGL. -jdolan diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/windows/WindowsSampleAssetManager.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/windows/WindowsSampleAssetManager.cpp index a2bfaa82..1e024ef2 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/windows/WindowsSampleAssetManager.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/windows/WindowsSampleAssetManager.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <SampleAssetManager.h> #define NOMINMAX diff --git a/PhysX_3.4/Samples/SampleFramework/platform/include/SamplePlatform.h b/PhysX_3.4/Samples/SampleFramework/platform/include/SamplePlatform.h index 2b88fdda..20d51fca 100644 --- a/PhysX_3.4/Samples/SampleFramework/platform/include/SamplePlatform.h +++ b/PhysX_3.4/Samples/SampleFramework/platform/include/SamplePlatform.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_PLATFORM_H #define SAMPLE_PLATFORM_H diff --git a/PhysX_3.4/Samples/SampleFramework/platform/include/SampleUserInput.h b/PhysX_3.4/Samples/SampleFramework/platform/include/SampleUserInput.h index 32c60242..7ad146b2 100644 --- a/PhysX_3.4/Samples/SampleFramework/platform/include/SampleUserInput.h +++ b/PhysX_3.4/Samples/SampleFramework/platform/include/SampleUserInput.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_USER_INPUT_H #define SAMPLE_USER_INPUT_H diff --git a/PhysX_3.4/Samples/SampleFramework/platform/include/SampleUserInputIds.h b/PhysX_3.4/Samples/SampleFramework/platform/include/SampleUserInputIds.h index 6a2e2fb9..ff466d78 100644 --- a/PhysX_3.4/Samples/SampleFramework/platform/include/SampleUserInputIds.h +++ b/PhysX_3.4/Samples/SampleFramework/platform/include/SampleUserInputIds.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_USER_INPUT_IDS_H #define SAMPLE_USER_INPUT_IDS_H diff --git a/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSamplePlatform.h b/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSamplePlatform.h index 2d300712..324e09ca 100644 --- a/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSamplePlatform.h +++ b/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSamplePlatform.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef WINDOWS_SAMPLE_PLATFORM_H #define WINDOWS_SAMPLE_PLATFORM_H diff --git a/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSampleUserInput.h b/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSampleUserInput.h index 2e8245e8..a5b8c6c7 100644 --- a/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSampleUserInput.h +++ b/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSampleUserInput.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef WINDOWS_SAMPLE_USER_INPUT_H #define WINDOWS_SAMPLE_USER_INPUT_H diff --git a/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSampleUserInputIds.h b/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSampleUserInputIds.h index a2ec823f..0b494792 100644 --- a/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSampleUserInputIds.h +++ b/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSampleUserInputIds.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef WINDOWS_SAMPLE_USER_INPUT_IDS_H #define WINDOWS_SAMPLE_USER_INPUT_IDS_H diff --git a/PhysX_3.4/Samples/SampleFramework/platform/src/SamplePlatform.cpp b/PhysX_3.4/Samples/SampleFramework/platform/src/SamplePlatform.cpp index 982bedb3..d9e28c76 100644 --- a/PhysX_3.4/Samples/SampleFramework/platform/src/SamplePlatform.cpp +++ b/PhysX_3.4/Samples/SampleFramework/platform/src/SamplePlatform.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <PsString.h> #include <SamplePlatform.h> diff --git a/PhysX_3.4/Samples/SampleFramework/platform/src/SampleUserInput.cpp b/PhysX_3.4/Samples/SampleFramework/platform/src/SampleUserInput.cpp index 4c47b1ec..0913c7df 100644 --- a/PhysX_3.4/Samples/SampleFramework/platform/src/SampleUserInput.cpp +++ b/PhysX_3.4/Samples/SampleFramework/platform/src/SampleUserInput.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <SampleUserInput.h> #include <SamplePlatform.h> diff --git a/PhysX_3.4/Samples/SampleFramework/platform/src/windows/WindowsSamplePlatform.cpp b/PhysX_3.4/Samples/SampleFramework/platform/src/windows/WindowsSamplePlatform.cpp index 7140be2b..8beb4aee 100644 --- a/PhysX_3.4/Samples/SampleFramework/platform/src/windows/WindowsSamplePlatform.cpp +++ b/PhysX_3.4/Samples/SampleFramework/platform/src/windows/WindowsSamplePlatform.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererMemoryMacros.h> #include <windows/WindowsSamplePlatform.h> diff --git a/PhysX_3.4/Samples/SampleFramework/platform/src/windows/WindowsSampleUserInput.cpp b/PhysX_3.4/Samples/SampleFramework/platform/src/windows/WindowsSampleUserInput.cpp index 9e6c14a9..0cd740b4 100644 --- a/PhysX_3.4/Samples/SampleFramework/platform/src/windows/WindowsSampleUserInput.cpp +++ b/PhysX_3.4/Samples/SampleFramework/platform/src/windows/WindowsSampleUserInput.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <windows/WindowsSampleUserInput.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/GLIncludes.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/GLIncludes.h index 25ad462b..a7431694 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/GLIncludes.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/GLIncludes.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef GL_INCLUDES_H #define GL_INCLUDES_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/Renderer.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/Renderer.h index b051e225..0f6f2818 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/Renderer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/Renderer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_H #define RENDERER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererBoxShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererBoxShape.h index d08f5eb9..3684ab78 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererBoxShape.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererBoxShape.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // // RendererBoxShape : convenience class for generating a box mesh. diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererCapsuleShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererCapsuleShape.h index 9dbcf3e2..a962fdd8 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererCapsuleShape.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererCapsuleShape.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // // RendererCapsuleShape : convenience class for generating a capsule mesh. diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererClothShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererClothShape.h index d93817eb..c9c7fed4 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererClothShape.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererClothShape.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_CLOTH_SHAPE_H #define RENDERER_CLOTH_SHAPE_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererColor.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererColor.h index de1dc37c..3cfdaaa1 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererColor.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererColor.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_COLOR_H #define RENDERER_COLOR_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererConfig.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererConfig.h index e8d1c7b4..327f39ad 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererConfig.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererConfig.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_CONFIG_H #define RENDERER_CONFIG_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDesc.h index 8fa8c9da..0ae15933 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_DESC_H #define RENDERER_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLight.h index 900614e5..2f8d13a1 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLight.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLight.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_DIRECTIONAL_LIGHT_H #define RENDERER_DIRECTIONAL_LIGHT_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLightDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLightDesc.h index ee608356..608f0224 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLightDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererDirectionalLightDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_DIRECTIONAL_LIGHT_DESC_H #define RENDERER_DIRECTIONAL_LIGHT_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererFoundation.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererFoundation.h index ed56285c..4bf98357 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererFoundation.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererFoundation.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_FOUNDATION_H #define RENDERER_FOUNDATION_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererGridShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererGridShape.h index 383a98e8..33b5b239 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererGridShape.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererGridShape.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // // RendererGridShape : convenience class for generating a grid mesh. diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBuffer.h index 28d84718..4b70b780 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_INDEXBUFFER_H #define RENDERER_INDEXBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBufferDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBufferDesc.h index dda9ec78..f9f4a43b 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBufferDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererIndexBufferDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_INDEXBUFFER_DESC_H #define RENDERER_INDEXBUFFER_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBuffer.h index 041c61fa..f3514c21 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_INSTANCEBUFFER_H #define RENDERER_INSTANCEBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBufferDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBufferDesc.h index 50d594dd..de1434b4 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBufferDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInstanceBufferDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_INSTANCEBUFFER_DESC_H #define RENDERER_INSTANCEBUFFER_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInteropableBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInteropableBuffer.h index 74387672..7df4b587 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInteropableBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererInteropableBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_INTEROPABLE_BUFFER_H #define RENDERER_INTEROPABLE_BUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLight.h index 03031b83..bdd02cd9 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLight.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLight.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_LIGHT_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLightDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLightDesc.h index 12b6ade6..7a445c34 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLightDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererLightDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_LIGHT_DESC_H #define RENDERER_LIGHT_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterial.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterial.h index 2ac8d77f..f5332991 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterial.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterial.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_MATERIAL_H #define RENDERER_MATERIAL_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialDesc.h index 3c4257b3..8907041c 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_MATERIAL_DESC_H #define RENDERER_MATERIAL_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialInstance.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialInstance.h index 6669faeb..f2efbf0a 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialInstance.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMaterialInstance.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_MATERIAL_INSTANCE_H #define RENDERER_MATERIAL_INSTANCE_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMemoryMacros.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMemoryMacros.h index 6ef58e78..53c1f462 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMemoryMacros.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMemoryMacros.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMesh.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMesh.h index f2edb8fd..40a1dcf5 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMesh.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMesh.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_MESH_H #define RENDERER_MESH_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshContext.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshContext.h index f7e96385..ebc8f7e7 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshContext.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshContext.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_MESH_CONTEXT_H #define RENDERER_MESH_CONTEXT_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshDesc.h index 1b717b74..cde89b5e 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_MESH_DESC_H #define RENDERER_MESH_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshShape.h index f6f83e45..06cb4547 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshShape.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererMeshShape.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_MESH_SHAPE_H #define RENDERER_MESH_SHAPE_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererParticleSystemShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererParticleSystemShape.h index f6b504a1..80dfc890 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererParticleSystemShape.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererParticleSystemShape.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_PARTICLE_SYSTEM_SHAPE_H #define RENDERER_PARTICLE_SYSTEM_SHAPE_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererProjection.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererProjection.h index b64b1b4d..5a1dcd65 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererProjection.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererProjection.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_PROJECTION_H #define RENDERER_PROJECTION_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererShape.h index 18cec741..164ed6e9 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererShape.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererShape.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // // RendererShape : base class for convenience classes for generating meshes based on shapes. diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSimpleParticleSystemShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSimpleParticleSystemShape.h index b7959f83..21162b55 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSimpleParticleSystemShape.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSimpleParticleSystemShape.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_SIMPLE_PARTICLE_SYSTEM_SHAPE_H #define RENDERER_SIMPLE_PARTICLE_SYSTEM_SHAPE_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLight.h index effd11f1..12c8bf30 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLight.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLight.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_SPOT_LIGHT_H #define RENDERER_SPOT_LIGHT_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLightDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLightDesc.h index 676ae2f0..4638e0d8 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLightDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSpotLightDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_SPOT_LIGHT_DESC_H #define RENDERER_SPOT_LIGHT_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTarget.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTarget.h index 698404ab..566b3988 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTarget.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTarget.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_TARGET_H #define RENDERER_TARGET_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTargetDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTargetDesc.h index d8a055b4..5a6754cd 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTargetDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTargetDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_TARGET_DESC_H #define RENDERER_TARGET_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTerrainShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTerrainShape.h index c066617a..e94ac25e 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTerrainShape.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTerrainShape.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // // RendererTerrainShape : convenience class for generating a terrain mesh. diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture.h index bc15dcd0..40c88ae6 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_TEXTURE_H #define RENDERER_TEXTURE_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2D.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2D.h index 601a3eb3..508a623f 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2D.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2D.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_TEXTURE_2D_H #define RENDERER_TEXTURE_2D_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2DDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2DDesc.h index 4d8b16ab..3887bc2f 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2DDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTexture2DDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_TEXTURE_2D_DESC_H #define RENDERER_TEXTURE_2D_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTextureDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTextureDesc.h index 08a7929e..b1907b0f 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTextureDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererTextureDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_TEXTURE_DESC_H #define RENDERER_TEXTURE_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererUtils.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererUtils.h index d750a9de..29d5f440 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererUtils.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererUtils.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_UTILS_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBuffer.h index a1914677..2a946f37 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_VERTEXBUFFER_H #define RENDERER_VERTEXBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBufferDesc.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBufferDesc.h index aef6ecc6..f60384de 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBufferDesc.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererVertexBufferDesc.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_VERTEXBUFFER_DESC_H #define RENDERER_VERTEXBUFFER_DESC_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererWindow.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererWindow.h index ace5bbe7..ffbf9bac 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererWindow.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererWindow.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_WINDOW_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/windows/WindowsGLIncludes.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/windows/WindowsGLIncludes.h index 01fadfc0..92069616 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/include/windows/WindowsGLIncludes.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/windows/WindowsGLIncludes.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef WINDOWS_GL_INCLUDES_H #define WINDOWS_GL_INCLUDES_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/Renderer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/Renderer.cpp index 3c59cfef..e8368ab9 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/Renderer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/Renderer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include "RendererFoundation.h" #include <Renderer.h> #include <RendererDesc.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererBoxShape.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererBoxShape.cpp index c19c5c72..fbf967c2 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererBoxShape.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererBoxShape.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // // RendererBoxShape : convenience class for generating a box mesh. // diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererCapsuleShape.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererCapsuleShape.cpp index 1d453131..f3e04718 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererCapsuleShape.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererCapsuleShape.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // // RendererCapsuleShape : convenience class for generating a capsule mesh. // diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererClothShape.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererClothShape.cpp index 07d2e753..6304dc2d 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererClothShape.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererClothShape.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererClothShape.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererColor.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererColor.cpp index f0f9add6..a3979e03 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererColor.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererColor.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererColor.h> using namespace SampleRenderer; diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDesc.cpp index 7253ceba..7cb0312c 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDesc.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDesc.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererDesc.h> using namespace SampleRenderer; diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDirectionalLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDirectionalLight.cpp index c7739d3c..c95ea4de 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDirectionalLight.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDirectionalLight.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererDirectionalLight.h> #include <RendererDirectionalLightDesc.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDirectionalLightDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDirectionalLightDesc.cpp index d7122bc9..3ff97984 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDirectionalLightDesc.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererDirectionalLightDesc.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererDirectionalLightDesc.h> using namespace SampleRenderer; diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererGridShape.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererGridShape.cpp index beaabd73..38396223 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererGridShape.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererGridShape.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // // RendererGridShape : convenience class for generating a grid mesh. // diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBuffer.cpp index 6060c966..546740e4 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererIndexBuffer.h> #include <RendererIndexBufferDesc.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBufferDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBufferDesc.cpp index b4c7e407..2e845cb3 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBufferDesc.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererIndexBufferDesc.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererIndexBufferDesc.h> using namespace SampleRenderer; diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBuffer.cpp index e745723f..66176abf 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererInstanceBuffer.h> #include <RendererInstanceBufferDesc.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBufferDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBufferDesc.cpp index 91297e6e..7d726364 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBufferDesc.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBufferDesc.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererInstanceBufferDesc.h> #include "foundation/PxAssert.h" diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLight.cpp index 1e91d124..7e43dc6c 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLight.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLight.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererLight.h> #include <RendererLightDesc.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLightDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLightDesc.cpp index fa7f7582..e25ced6f 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLightDesc.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLightDesc.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererLightDesc.h> using namespace SampleRenderer; diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterial.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterial.cpp index aec0c0b9..5ae3d630 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterial.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterial.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererMaterial.h> #include <Renderer.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialDesc.cpp index ab726676..7d21d59b 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialDesc.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialDesc.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererMaterialDesc.h> using namespace SampleRenderer; diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialInstance.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialInstance.cpp index 4b25dfe8..f3226653 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialInstance.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMaterialInstance.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererMaterialInstance.h> #include <RendererMaterial.h> #include <foundation/PxAssert.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMesh.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMesh.cpp index 9a76579a..d86f4400 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMesh.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMesh.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererMesh.h> #include <RendererMeshDesc.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshContext.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshContext.cpp index 8bbbfcea..343b81d2 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshContext.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshContext.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererMeshContext.h> using namespace SampleRenderer; diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshDesc.cpp index 2a461a36..774fac7d 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshDesc.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshDesc.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererMeshDesc.h> using namespace SampleRenderer; diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshShape.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshShape.cpp index 94e167bb..893aba33 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshShape.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshShape.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererMeshShape.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererParticleSystemShape.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererParticleSystemShape.cpp index 06e62043..ad3193fe 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererParticleSystemShape.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererParticleSystemShape.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include <PsUtilities.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererProjection.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererProjection.cpp index 14a36df6..e84fcf9b 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererProjection.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererProjection.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererProjection.h> #include <math.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererShape.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererShape.cpp index 2061f366..da96afb4 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererShape.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererShape.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // // RendererShape : base class for convenience classes for generating meshes based on shapes. // diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSimpleParticleSystemShape.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSimpleParticleSystemShape.cpp index 7520893d..ee042798 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSimpleParticleSystemShape.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSimpleParticleSystemShape.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include <PsUtilities.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSpotLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSpotLight.cpp index 79aeb1c3..528210d7 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSpotLight.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSpotLight.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererSpotLight.h> #include <RendererSpotLightDesc.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSpotLightDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSpotLightDesc.cpp index cd2544a4..60ba3b54 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSpotLightDesc.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererSpotLightDesc.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererSpotLightDesc.h> using namespace SampleRenderer; diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTarget.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTarget.cpp index 8c302c4a..f6228502 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTarget.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTarget.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererTarget.h> using namespace SampleRenderer; diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTargetDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTargetDesc.cpp index 094345a4..64c3fa86 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTargetDesc.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTargetDesc.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererTargetDesc.h> #include <RendererTexture2D.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTerrainShape.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTerrainShape.cpp index 716ed066..bdf2bfbc 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTerrainShape.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTerrainShape.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // // RendererTerrainShape : convenience class for generating a box mesh. // diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture.cpp index 44b65c76..c1202aad 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererTexture.h> #include <RendererTextureDesc.h> #include "foundation/PxMath.h" diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture2D.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture2D.cpp index 46c0b1ab..651de9ef 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture2D.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture2D.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererTexture2D.h> #include <RendererTexture2DDesc.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture2DDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture2DDesc.cpp index 709e6b8b..7ab18860 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture2DDesc.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTexture2DDesc.cpp @@ -23,5 +23,5 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererTexture2DDesc.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTextureDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTextureDesc.cpp index 3308d283..8f942fa3 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTextureDesc.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererTextureDesc.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererTextureDesc.h> using namespace SampleRenderer; diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererVertexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererVertexBuffer.cpp index c6bb4528..30ae663f 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererVertexBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererVertexBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererVertexBuffer.h> #include <RendererVertexBufferDesc.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererVertexBufferDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererVertexBufferDesc.cpp index 73cd4b06..1eaca7b3 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererVertexBufferDesc.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererVertexBufferDesc.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererVertexBufferDesc.h> using namespace SampleRenderer; diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererWindow.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererWindow.cpp index c946419f..0f7ea2f3 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererWindow.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererWindow.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererWindow.h> #include <RendererMemoryMacros.h> #include <SamplePlatform.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals.cu b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals.cu index 1140a11b..2c6fb5b4 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals.cu +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals.cu @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include "PxPhysics.h" #include "PxVec4.h" diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals_x64.cuh b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals_x64.cuh index 42a0ca22..c7b60e04 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals_x64.cuh +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals_x64.cuh @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifdef __cplusplus extern "C" { diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals_x86.cuh b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals_x86.cuh index 17b2276e..11cc8859 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals_x86.cuh +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderClothNormals_x86.cuh @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifdef __cplusplus extern "C" { diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles.cu b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles.cu index f78def28..595b0066 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles.cu +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles.cu @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include "PxPhysics.h" #include "PxVec4.h" diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles_x64.cuh b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles_x64.cuh index b87fec7c..94555478 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles_x64.cuh +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles_x64.cuh @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifdef __cplusplus extern "C" { diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles_x86.cuh b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles_x86.cuh index 77db5db9..1579da54 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles_x86.cuh +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/cuda/RenderParticles_x86.cuh @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifdef __cplusplus extern "C" { diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.cpp index ea820c3d..0e8b24c2 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.h index f716cfa6..bc6c6c61 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11Renderer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_H #define D3D11_RENDERER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.cpp index 16e25b1b..d5e817db 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.h index 7c98e693..2f2e18e6 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererDirectionalLight.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_DIRECTIONAL_LIGHT_H #define D3D11_RENDERER_DIRECTIONAL_LIGHT_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.cpp index 5265c28e..fac3f30f 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.h index 52d8aaf4..8db0c624 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererIndexBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_INDEXBUFFER_H #define D3D11_RENDERER_INDEXBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.cpp index 8ee0191e..03be8fce 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> #if defined(RENDERER_ENABLE_DIRECT3D11) diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.h index 7180bfb5..71702552 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererInstanceBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_INSTANCEBUFFER_H #define D3D11_RENDERER_INSTANCEBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.cpp index 70ccab14..d418201c 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.h index c32b3c3f..0315bfd0 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMaterial.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_MATERIAL_H #define D3D11_RENDERER_MATERIAL_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMemoryMacros.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMemoryMacros.h index 29640f6b..7704cef5 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMemoryMacros.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMemoryMacros.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_MEMORY_MACROS_H #define D3D11_RENDERER_MEMORY_MACROS_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.cpp index 493b9850..4082d644 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.h index 577d7dbd..4afd9401 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererMesh.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_MESH_H #define D3D11_RENDERER_MESH_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererResourceManager.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererResourceManager.h index cb0d28c2..b373bcbf 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererResourceManager.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererResourceManager.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_RESOURCE_MANAGER_H #define D3D11_RENDERER_RESROUCE_MAANGER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.cpp index a2e47ae5..c861e8b8 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.h index ed835ada..7ee5ee77 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererSpotLight.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_SPOT_LIGHT_H #define D3D11_RENDERER_SPOT_LIGHT_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.cpp index 60627b1b..97b65211 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> #include "D3D11RendererTarget.h" diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.h index efa8bd53..f157f927 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTarget.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_TARGET_H #define D3D11_RENDERER_TARGET_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.cpp index e96b8959..30273d29 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.h index 89ac76b9..66bc21ca 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture2D.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_TEXTURE_2D_H #define D3D11_RENDERER_TEXTURE_2D_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.cpp index 247340a3..28061a3d 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.h index fa19382a..efba6fcb 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTexture3D.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_TEXTURE_3D_H #define D3D11_RENDERER_TEXTURE_3D_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTextureCommon.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTextureCommon.h index 3d3321d0..a200f08c 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTextureCommon.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTextureCommon.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_TEXTURE_COMMON_H #define D3D11_RENDERER_TEXTURE_COMMON_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTraits.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTraits.h index ca8cd29f..48f96728 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTraits.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererTraits.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_TRAITS_H #define D3D11_RENDERER_TRAITS_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.cpp index 3113ba50..f3faaa16 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.h index 86d42ddc..7e8dbf12 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererUtils.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_UTILS_H #define D3D11_RENDERER_UTILS_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.cpp index 24f1664a..b386a19b 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.h index fdd8a86c..3fe4403b 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVariableManager.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_VARIABLE_MANAGER_H #define D3D11_RENDERER_VARIABLE_MANAGER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.cpp index 88c6ba25..81963dcf 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.h index e37e27e3..a4ec9e0e 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d11/D3D11RendererVertexBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef D3D11_RENDERER_VERTEXBUFFER_H #define D3D11_RENDERER_VERTEXBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.cpp index 2c650e4b..063cdc95 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.h index 645d2314..08c1ed8d 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9Renderer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef D3D9_RENDERER_H #define D3D9_RENDERER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.cpp index e76c20e0..f7e08b6b 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.h index 1e5f8b6b..bc26eb60 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererDirectionalLight.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef D3D9_RENDERER_DIRECTIONAL_LIGHT_H #define D3D9_RENDERER_DIRECTIONAL_LIGHT_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.cpp index af56f974..bf842211 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.h index 7a8ac9d7..d940439f 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererIndexBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef D3D9_RENDERER_INDEXBUFFER_H #define D3D9_RENDERER_INDEXBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.cpp index 573baba9..870bbb84 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> #if defined(RENDERER_ENABLE_DIRECT3D9) diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.h index bc32d885..8a2bc664 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererInstanceBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef D3D9_RENDERER_INSTANCEBUFFER_H #define D3D9_RENDERER_INSTANCEBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.cpp index 247e4665..49c1c7dc 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.h index 10ba4e64..c8f345c3 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMaterial.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef D3D9_RENDERER_MATERIAL_H #define D3D9_RENDERER_MATERIAL_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.cpp index f403c7f0..da39029f 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.h index d0e8f0b0..308fdeb4 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererMesh.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef D3D9_RENDERER_MESH_H #define D3D9_RENDERER_MESH_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.cpp index 4be8e978..f4e1967c 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.h index cbeb668b..204c0d9c 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererSpotLight.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef D3D9_RENDERER_SPOT_LIGHT_H #define D3D9_RENDERER_SPOT_LIGHT_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.cpp index 0428ad04..8c22f9d4 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // suppress LNK4221 on Xbox namespace {char dummySymbol; } diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.h index 495f9cd2..2aa6ba7a 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTarget.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef D3D9_RENDERER_TARGET_H #define D3D9_RENDERER_TARGET_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.cpp index a1c4e09f..80017242 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.h index 29166103..6e4bb81f 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererTexture2D.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef D3D9_RENDERER_TEXTURE_2D_H #define D3D9_RENDERER_TEXTURE_2D_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.cpp index 383154a2..6341a19d 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.h index 7f95f6d7..65f201ec 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9RendererVertexBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef D3D9_RENDERER_VERTEXBUFFER_H #define D3D9_RENDERER_VERTEXBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.cpp index 41426bb6..2991217c 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifdef WIN32 // win32 only #include "D3D9WPFRenderer.h" diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.h index b21b815c..3e2fa0d4 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/d3d9/D3D9WPFRenderer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef D3D9_WPF_RENDERER_H #define D3D9_WPF_RENDERER_H #include "D3D9Renderer.h" diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2Renderer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2Renderer.cpp index fb2aeb4f..893d8a34 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2Renderer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2Renderer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include "GLES2Renderer.h" diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2Renderer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2Renderer.h index 60f3a586..b104741b 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2Renderer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2Renderer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef GLES2_RENDERER_H #define GLES2_RENDERER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererDirectionalLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererDirectionalLight.cpp index 2f1fe5b9..796f7fd3 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererDirectionalLight.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererDirectionalLight.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include "GLES2RendererDirectionalLight.h" diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererDirectionalLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererDirectionalLight.h index d3b6dbe4..e5b7459a 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererDirectionalLight.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererDirectionalLight.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef GLES2_RENDERER_DIRECTIONAL_LIGHT_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererIndexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererIndexBuffer.cpp index a12230c2..7d904d43 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererIndexBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererIndexBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include "GLES2RendererIndexBuffer.h" diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererIndexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererIndexBuffer.h index 3f489a25..486ea74d 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererIndexBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererIndexBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef GLES2_RENDERER_INDEXBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererInstanceBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererInstanceBuffer.cpp index a78ddeac..b3d6f140 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererInstanceBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererInstanceBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererInstanceBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererInstanceBuffer.h index 67c719cc..8b114063 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererInstanceBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererInstanceBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef GLES2_RENDERER_INSTANCEBUFFER_H #define GLES2_RENDERER_INSTANCEBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMaterial.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMaterial.cpp index 252cc0c5..894e458e 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMaterial.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMaterial.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include "GLES2RendererMaterial.h" diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMaterial.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMaterial.h index b278f5e3..5b648856 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMaterial.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMaterial.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef GLES2_RENDERER_MATERIAL_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMesh.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMesh.cpp index b5a0ff2c..e04563c2 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMesh.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMesh.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include "GLES2RendererMesh.h" diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMesh.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMesh.h index b24dd778..fa9336eb 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMesh.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererMesh.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef GLES2_RENDERER_MESH_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererTexture2D.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererTexture2D.cpp index fab87c05..8c34c43e 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererTexture2D.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererTexture2D.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include "GLES2RendererTexture2D.h" diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererTexture2D.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererTexture2D.h index 9c9a2010..6b53cc41 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererTexture2D.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererTexture2D.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef GLES2_RENDERER_TEXTURE_2D_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererVertexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererVertexBuffer.cpp index e9a0ec75..b15e7249 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererVertexBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererVertexBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include "GLES2RendererVertexBuffer.h" diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererVertexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererVertexBuffer.h index 29009f90..2444f56b 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererVertexBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/gles2/GLES2RendererVertexBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef GLES2_RENDERER_VERTEXBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRenderer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRenderer.cpp index 323bde15..00f4c24a 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRenderer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRenderer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> #include "NULLRenderer.h" diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRenderer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRenderer.h index 9ca77a08..81324e11 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRenderer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRenderer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef NULL_RENDERER_H #define NULL_RENDERER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererDirectionalLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererDirectionalLight.cpp index d5ff3852..434876c4 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererDirectionalLight.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererDirectionalLight.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererDirectionalLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererDirectionalLight.h index ba38aeb9..812e2bd6 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererDirectionalLight.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererDirectionalLight.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef NULL_RENDERER_DIRECTIONAL_LIGHT_H #define NULL_RENDERER_DIRECTIONAL_LIGHT_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererIndexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererIndexBuffer.cpp index b57108a6..54b23580 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererIndexBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererIndexBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererIndexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererIndexBuffer.h index 07551449..8e245a2b 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererIndexBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererIndexBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef NULL_RENDERER_INDEXBUFFER_H #define NULL_RENDERER_INDEXBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererInstanceBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererInstanceBuffer.cpp index bc5244c7..14f4ae1e 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererInstanceBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererInstanceBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererInstanceBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererInstanceBuffer.h index 68d9178e..e5ffd559 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererInstanceBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererInstanceBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef NULL_RENDERER_INSTANCEBUFFER_H #define NULL_RENDERER_INSTANCEBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMaterial.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMaterial.cpp index 89540069..dbdd341c 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMaterial.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMaterial.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include "RendererConfig.h" diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMaterial.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMaterial.h index 88674136..74e64a07 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMaterial.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMaterial.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef NULL_RENDERER_MATERIAL_H #define NULL_RENDERER_MATERIAL_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMesh.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMesh.cpp index 6d2a7e20..7aa4b7b6 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMesh.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMesh.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMesh.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMesh.h index b0b87ba0..ec574823 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMesh.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererMesh.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef NULL_RENDERER_MESH_H #define NULL_RENDERER_MESH_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererSpotLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererSpotLight.cpp index 22a3d032..a1ff1c4c 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererSpotLight.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererSpotLight.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> #include "NULLRendererSpotLight.h" diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererSpotLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererSpotLight.h index f349e98e..7b6507d2 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererSpotLight.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererSpotLight.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef NULL_RENDERER_SPOT_LIGHT_H #define NULL_RENDERER_SPOT_LIGHT_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererTexture2D.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererTexture2D.cpp index d0a19ac1..d7727d3e 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererTexture2D.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererTexture2D.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererTexture2D.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererTexture2D.h index e4fa175b..0de833ac 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererTexture2D.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererTexture2D.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef NULL_RENDERER_TEXTURE_2D_H #define NULL_RENDERER_TEXTURE_2D_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererVertexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererVertexBuffer.cpp index a7a73e3c..96cd1d72 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererVertexBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererVertexBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include "RendererConfig.h" #include <SamplePlatform.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererVertexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererVertexBuffer.h index 5a27c512..d7ebfa34 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererVertexBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/null/NULLRendererVertexBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef NULL_RENDERER_VERTEXBUFFER_H #define NULL_RENDERER_VERTEXBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRenderer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRenderer.cpp index 0d536f1d..5d3e722e 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRenderer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRenderer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRenderer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRenderer.h index afd18693..b3f6963c 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRenderer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRenderer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef OGL_RENDERER_H #define OGL_RENDERER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererDirectionalLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererDirectionalLight.cpp index 4301033d..061e155c 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererDirectionalLight.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererDirectionalLight.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererDirectionalLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererDirectionalLight.h index cefad68f..bbd85e88 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererDirectionalLight.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererDirectionalLight.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef OGL_RENDERER_DIRECTIONAL_LIGHT_H #define OGL_RENDERER_DIRECTIONAL_LIGHT_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererIndexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererIndexBuffer.cpp index 4dda7229..efb7a006 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererIndexBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererIndexBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererIndexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererIndexBuffer.h index 84e24b15..2f4e52f9 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererIndexBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererIndexBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef OGL_RENDERER_INDEXBUFFER_H #define OGL_RENDERER_INDEXBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererInstanceBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererInstanceBuffer.cpp index 738a439c..b748835c 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererInstanceBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererInstanceBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererInstanceBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererInstanceBuffer.h index f6ac259b..1281c99d 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererInstanceBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererInstanceBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef OGL_RENDERER_INSTANCEBUFFER_H #define OGL_RENDERER_INSTANCEBUFFER_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMaterial.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMaterial.cpp index fa84492c..2fa0d692 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMaterial.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMaterial.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include "RendererConfig.h" diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMaterial.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMaterial.h index f415e3a6..50c2203f 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMaterial.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMaterial.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef OGL_RENDERER_MATERIAL_H #define OGL_RENDERER_MATERIAL_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMesh.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMesh.cpp index cd25df2b..24b5dbf6 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMesh.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMesh.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMesh.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMesh.h index 95281bbd..7caee575 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMesh.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererMesh.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef OGL_RENDERER_MESH_H #define OGL_RENDERER_MESH_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererSpotLight.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererSpotLight.cpp index 9a44b99d..08a8a6c6 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererSpotLight.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererSpotLight.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> #if defined(RENDERER_ENABLE_OPENGL) diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererSpotLight.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererSpotLight.h index c6828849..29a4082f 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererSpotLight.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererSpotLight.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef OGL_RENDERER_SPOT_LIGHT_H #define OGL_RENDERER_SPOT_LIGHT_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererTexture2D.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererTexture2D.cpp index a0d99b8b..bc5586d8 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererTexture2D.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererTexture2D.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include <RendererConfig.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererTexture2D.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererTexture2D.h index de894347..5a524a6e 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererTexture2D.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererTexture2D.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef OGL_RENDERER_TEXTURE_2D_H #define OGL_RENDERER_TEXTURE_2D_H diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererVertexBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererVertexBuffer.cpp index 6ca1c52c..26714c61 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererVertexBuffer.cpp +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererVertexBuffer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include "RendererConfig.h" #include <SamplePlatform.h> diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererVertexBuffer.h b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererVertexBuffer.h index bca28184..7d3ce4a9 100644 --- a/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererVertexBuffer.h +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/ogl/OGLRendererVertexBuffer.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef OGL_RENDERER_VERTEXBUFFER_H #define OGL_RENDERER_VERTEXBUFFER_H |