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authorsschirm <[email protected]>2017-01-06 14:45:46 +0100
committersschirm <[email protected]>2017-01-06 14:45:46 +0100
commitc7a921796332e8fcd51f3e05c1a318a41282e1e2 (patch)
tree770db0c76e954045fe5178a36a7519b26df6942a /PhysX_3.4/Samples/SampleFramework/platform
parentPhysX 3.4, APEX 1.4 release candidate update: @21511067-21511214 (diff)
downloadphysx-3.4-c7a921796332e8fcd51f3e05c1a318a41282e1e2.tar.xz
physx-3.4-c7a921796332e8fcd51f3e05c1a318a41282e1e2.zip
PhysX 3.4, APEX 1.4 release candidate update: @21542069
Diffstat (limited to 'PhysX_3.4/Samples/SampleFramework/platform')
-rw-r--r--PhysX_3.4/Samples/SampleFramework/platform/include/SamplePlatform.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/platform/include/SampleUserInput.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/platform/include/SampleUserInputIds.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSamplePlatform.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSampleUserInput.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSampleUserInputIds.h2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/platform/src/SamplePlatform.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/platform/src/SampleUserInput.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/platform/src/windows/WindowsSamplePlatform.cpp2
-rw-r--r--PhysX_3.4/Samples/SampleFramework/platform/src/windows/WindowsSampleUserInput.cpp2
10 files changed, 10 insertions, 10 deletions
diff --git a/PhysX_3.4/Samples/SampleFramework/platform/include/SamplePlatform.h b/PhysX_3.4/Samples/SampleFramework/platform/include/SamplePlatform.h
index 2b88fdda..20d51fca 100644
--- a/PhysX_3.4/Samples/SampleFramework/platform/include/SamplePlatform.h
+++ b/PhysX_3.4/Samples/SampleFramework/platform/include/SamplePlatform.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef SAMPLE_PLATFORM_H
#define SAMPLE_PLATFORM_H
diff --git a/PhysX_3.4/Samples/SampleFramework/platform/include/SampleUserInput.h b/PhysX_3.4/Samples/SampleFramework/platform/include/SampleUserInput.h
index 32c60242..7ad146b2 100644
--- a/PhysX_3.4/Samples/SampleFramework/platform/include/SampleUserInput.h
+++ b/PhysX_3.4/Samples/SampleFramework/platform/include/SampleUserInput.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef SAMPLE_USER_INPUT_H
#define SAMPLE_USER_INPUT_H
diff --git a/PhysX_3.4/Samples/SampleFramework/platform/include/SampleUserInputIds.h b/PhysX_3.4/Samples/SampleFramework/platform/include/SampleUserInputIds.h
index 6a2e2fb9..ff466d78 100644
--- a/PhysX_3.4/Samples/SampleFramework/platform/include/SampleUserInputIds.h
+++ b/PhysX_3.4/Samples/SampleFramework/platform/include/SampleUserInputIds.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef SAMPLE_USER_INPUT_IDS_H
#define SAMPLE_USER_INPUT_IDS_H
diff --git a/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSamplePlatform.h b/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSamplePlatform.h
index 2d300712..324e09ca 100644
--- a/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSamplePlatform.h
+++ b/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSamplePlatform.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef WINDOWS_SAMPLE_PLATFORM_H
#define WINDOWS_SAMPLE_PLATFORM_H
diff --git a/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSampleUserInput.h b/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSampleUserInput.h
index 2e8245e8..a5b8c6c7 100644
--- a/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSampleUserInput.h
+++ b/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSampleUserInput.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef WINDOWS_SAMPLE_USER_INPUT_H
#define WINDOWS_SAMPLE_USER_INPUT_H
diff --git a/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSampleUserInputIds.h b/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSampleUserInputIds.h
index a2ec823f..0b494792 100644
--- a/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSampleUserInputIds.h
+++ b/PhysX_3.4/Samples/SampleFramework/platform/include/windows/WindowsSampleUserInputIds.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#ifndef WINDOWS_SAMPLE_USER_INPUT_IDS_H
#define WINDOWS_SAMPLE_USER_INPUT_IDS_H
diff --git a/PhysX_3.4/Samples/SampleFramework/platform/src/SamplePlatform.cpp b/PhysX_3.4/Samples/SampleFramework/platform/src/SamplePlatform.cpp
index 982bedb3..d9e28c76 100644
--- a/PhysX_3.4/Samples/SampleFramework/platform/src/SamplePlatform.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/platform/src/SamplePlatform.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <PsString.h>
#include <SamplePlatform.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/platform/src/SampleUserInput.cpp b/PhysX_3.4/Samples/SampleFramework/platform/src/SampleUserInput.cpp
index 4c47b1ec..0913c7df 100644
--- a/PhysX_3.4/Samples/SampleFramework/platform/src/SampleUserInput.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/platform/src/SampleUserInput.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <SampleUserInput.h>
#include <SamplePlatform.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/platform/src/windows/WindowsSamplePlatform.cpp b/PhysX_3.4/Samples/SampleFramework/platform/src/windows/WindowsSamplePlatform.cpp
index 7140be2b..8beb4aee 100644
--- a/PhysX_3.4/Samples/SampleFramework/platform/src/windows/WindowsSamplePlatform.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/platform/src/windows/WindowsSamplePlatform.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <RendererMemoryMacros.h>
#include <windows/WindowsSamplePlatform.h>
diff --git a/PhysX_3.4/Samples/SampleFramework/platform/src/windows/WindowsSampleUserInput.cpp b/PhysX_3.4/Samples/SampleFramework/platform/src/windows/WindowsSampleUserInput.cpp
index 9e6c14a9..0cd740b4 100644
--- a/PhysX_3.4/Samples/SampleFramework/platform/src/windows/WindowsSampleUserInput.cpp
+++ b/PhysX_3.4/Samples/SampleFramework/platform/src/windows/WindowsSampleUserInput.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
#include <windows/WindowsSampleUserInput.h>