diff options
| author | Sheikh Dawood <[email protected]> | 2018-05-25 09:54:38 -0500 |
|---|---|---|
| committer | Sheikh Dawood <[email protected]> | 2018-05-25 09:54:38 -0500 |
| commit | b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1 (patch) | |
| tree | de67d7adc7cc66d44c3e0a399d94d1db6bcebd0c /PhysX_3.4/Samples/SampleFramework/framework | |
| parent | PhysX 3.4, APEX 1.4 patch release @23933511 (diff) | |
| download | physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.tar.xz physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.zip | |
PhysX 3.4, APEX 1.4 patch release @24214033v3.4.2
Diffstat (limited to 'PhysX_3.4/Samples/SampleFramework/framework')
36 files changed, 36 insertions, 36 deletions
diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/AgPerfMonEventDefs.h b/PhysX_3.4/Samples/SampleFramework/framework/include/AgPerfMonEventDefs.h index c1e0c421..2350179d 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/AgPerfMonEventDefs.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/AgPerfMonEventDefs.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // This file is used to define a list of AgPerfMon events. diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/FrameworkFoundation.h b/PhysX_3.4/Samples/SampleFramework/framework/include/FrameworkFoundation.h index e66e17ee..8a1f2353 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/FrameworkFoundation.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/FrameworkFoundation.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef FRAMEWORK_FOUNDATION_H #define FRAMEWORK_FOUNDATION_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/ODBlock.h b/PhysX_3.4/Samples/SampleFramework/framework/include/ODBlock.h index 8abc6761..ef973d0e 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/ODBlock.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/ODBlock.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef ODBLOCK_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleActor.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleActor.h index 69e4e34f..4d698495 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleActor.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleActor.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_ACTOR_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleApplication.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleApplication.h index 567d1dde..cc37a877 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleApplication.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleApplication.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_APPLICATION_H #define SAMPLE_APPLICATION_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleArray.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleArray.h index 572f915d..ff0ad7f4 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleArray.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleArray.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef SAMPLEFRAMEWORK_ARRAY #define SAMPLEFRAMEWORK_ARRAY diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleAsset.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleAsset.h index 0dbc6687..2964f634 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleAsset.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleAsset.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_ASSET_H #define SAMPLE_ASSET_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleAssetManager.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleAssetManager.h index 16a95d88..4b047191 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleAssetManager.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleAssetManager.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_ASSET_MANAGER_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleCommandLine.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleCommandLine.h index 112587fb..a54c1bcb 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleCommandLine.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleCommandLine.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_COMMANDLINE_H #define SAMPLE_COMMANDLINE_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleDirManager.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleDirManager.h index fd7a4ecf..abd7beca 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleDirManager.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleDirManager.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_DIR_MANAGER_H #define SAMPLE_DIR_MANAGER_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleFilesystem.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleFilesystem.h index c0a540f9..2402a957 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleFilesystem.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleFilesystem.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_FILESYSTEM_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleFrameworkInputEventIds.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleFrameworkInputEventIds.h index 21fdc6e5..dcef522c 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleFrameworkInputEventIds.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleFrameworkInputEventIds.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_FRAMEWORK_INPUT_EVENT_IDS_H #define SAMPLE_FRAMEWORK_INPUT_EVENT_IDS_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleInputAsset.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleInputAsset.h index 402ba512..a1a1916d 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleInputAsset.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleInputAsset.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_INPUT_ASSET_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleLineDebugRender.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleLineDebugRender.h index c6b2ae46..d5d00b71 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleLineDebugRender.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleLineDebugRender.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_LINE_DEBUG_RENDER_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleMaterialAsset.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleMaterialAsset.h index 8c00dd35..8fdcbb89 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleMaterialAsset.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleMaterialAsset.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_MATERIAL_ASSET_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SamplePointDebugRender.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SamplePointDebugRender.h index 59e77cc0..2789ef7f 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SamplePointDebugRender.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SamplePointDebugRender.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_POINT_DEBUG_RENDER_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTextureAsset.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTextureAsset.h index 3914c7f1..b821d2eb 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTextureAsset.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTextureAsset.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_TEXTURE_ASSET_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTree.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTree.h index 68622222..77e5b789 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTree.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTree.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_TREE_H #define SAMPLE_TREE_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTriangleDebugRender.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTriangleDebugRender.h index 8451ee0f..13336595 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTriangleDebugRender.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleTriangleDebugRender.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_TRIANGLE_DEBUG_RENDER_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleXml.h b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleXml.h index 5d357437..aa5456e6 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/include/SampleXml.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/include/SampleXml.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef SAMPLE_XML_H #define SAMPLE_XML_H diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/ODBlock.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/ODBlock.cpp index c277f9be..d6048919 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/ODBlock.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/ODBlock.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. /*-------------------------------------------------------------*\ | | diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleApplication.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleApplication.cpp index d8140aed..4ecf58e1 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleApplication.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleApplication.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <PsUtilities.h> #include <SampleApplication.h> #include <SampleCommandLine.h> diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleAsset.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleAsset.cpp index 46f58ece..5f531ec7 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleAsset.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleAsset.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <SampleAsset.h> #include "PsString.h" diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleAssetManager.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleAssetManager.cpp index e77afeb0..64112210 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleAssetManager.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleAssetManager.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <SampleAssetManager.h> #include <SampleAsset.h> #include <SampleMaterialAsset.h> diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleCommandLine.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleCommandLine.cpp index 0a89322c..4adf02be 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleCommandLine.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleCommandLine.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include "FrameworkFoundation.h" #include <SampleCommandLine.h> #include <string.h> diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleDirManager.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleDirManager.cpp index 5477d43f..709bdf64 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleDirManager.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleDirManager.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include "SampleDirManager.h" #include "SampleAssetManager.h" #include "SamplePlatform.h" diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleInputAsset.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleInputAsset.cpp index 266fb9d5..1673b851 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleInputAsset.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleInputAsset.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include "SampleInputAsset.h" #include "ODBlock.h" diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleLineDebugRender.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleLineDebugRender.cpp index e44706e0..e5aa3d50 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleLineDebugRender.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleLineDebugRender.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <SampleLineDebugRender.h> #include <Renderer.h> #include <RendererVertexBuffer.h> diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleMaterialAsset.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleMaterialAsset.cpp index 978166f6..cba09c81 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleMaterialAsset.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleMaterialAsset.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <SampleMaterialAsset.h> #include <Renderer.h> diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SamplePointDebugRender.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SamplePointDebugRender.cpp index f7d5c7de..aeba38c4 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/SamplePointDebugRender.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SamplePointDebugRender.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <SamplePointDebugRender.h> #include <Renderer.h> #include <RendererVertexBuffer.h> diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTextureAsset.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTextureAsset.cpp index 4cb5f2e6..6e86333a 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTextureAsset.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTextureAsset.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <SampleTextureAsset.h> #include <Renderer.h> diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTree.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTree.cpp index 8b89377e..2f115847 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTree.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTree.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include "SampleTree.h" diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTriangleDebugRender.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTriangleDebugRender.cpp index 45448a1d..15e52d30 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTriangleDebugRender.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/SampleTriangleDebugRender.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <SampleTriangleDebugRender.h> #include <Renderer.h> #include <RendererVertexBuffer.h> diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/nv_dds.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/nv_dds.cpp index 96017f58..0969f159 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/nv_dds.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/nv_dds.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // PHYSX-CHANGES: // - Removed dependency on OpenGL. -jdolan // - MACOS does not always equate to BIG_ENDIAN... fixed it for all platforms. -jdolan diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/nv_dds.h b/PhysX_3.4/Samples/SampleFramework/framework/src/nv_dds.h index ede9ece8..f2525baa 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/nv_dds.h +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/nv_dds.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // PHYSX-CHANGES: // - Removed dependency on OpenGL. -jdolan diff --git a/PhysX_3.4/Samples/SampleFramework/framework/src/windows/WindowsSampleAssetManager.cpp b/PhysX_3.4/Samples/SampleFramework/framework/src/windows/WindowsSampleAssetManager.cpp index 1e024ef2..df5cee27 100644 --- a/PhysX_3.4/Samples/SampleFramework/framework/src/windows/WindowsSampleAssetManager.cpp +++ b/PhysX_3.4/Samples/SampleFramework/framework/src/windows/WindowsSampleAssetManager.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include <SampleAssetManager.h> #define NOMINMAX |