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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleCustomGravity/Planet.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Samples/SampleCustomGravity/Planet.cpp')
| -rw-r--r-- | PhysX_3.4/Samples/SampleCustomGravity/Planet.cpp | 151 |
1 files changed, 151 insertions, 0 deletions
diff --git a/PhysX_3.4/Samples/SampleCustomGravity/Planet.cpp b/PhysX_3.4/Samples/SampleCustomGravity/Planet.cpp new file mode 100644 index 00000000..5f347a88 --- /dev/null +++ b/PhysX_3.4/Samples/SampleCustomGravity/Planet.cpp @@ -0,0 +1,151 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "Planet.h" +#include "RendererMemoryMacros.h" +#include "foundation/PxPlane.h" +#include "foundation/PxAssert.h" +#include "PxTkRandom.h" + +PlanetMesh::PlanetMesh() : + mNbVerts (0), + mNbTris (0), + mVerts (NULL), + mIndices (NULL) +{ +} + +PlanetMesh::~PlanetMesh() +{ + DELETEARRAY(mIndices); + DELETEARRAY(mVerts); +} + +PxU8 PlanetMesh::checkCulling(const PxVec3& center, PxU32 index0, PxU32 index1, PxU32 index2) const +{ + const PxPlane tmp(mVerts[index0], mVerts[index1], mVerts[index2]); + return tmp.distance(center)>0.0f; +} + +void PlanetMesh::generate(const PxVec3& center, PxF32 radius, PxU32 nbX, PxU32 nbY) +{ + DELETEARRAY(mIndices); + DELETEARRAY(mVerts); + + mNbVerts = 6*nbX*nbY; + mVerts = new PxVec3[mNbVerts]; + PxU32 index=0; + for(PxU32 i=0;i<6;i++) + { + for(PxU32 y=0;y<nbY;y++) + { + const PxF32 coeffY = float(y)/float(nbY-1); + for(PxU32 x=0;x<nbX;x++) + { + const PxF32 coeffX = float(x)/float(nbX-1); + const PxF32 xr = coeffX-0.5f; + const PxF32 yr = coeffY-0.5f; + + PxVec3 offset; + if(i==0) + { + offset = PxVec3(xr, yr, 0.5f); + } + else if(i==1) + { + offset = PxVec3(xr, yr, -0.5f); + } + else if(i==2) + { + offset = PxVec3(xr, 0.5f, yr); + } + else if(i==3) + { + offset = PxVec3(xr, -0.5f, yr); + } + else if(i==4) + { + offset = PxVec3(0.5f, xr, yr); + } + else + { + offset = PxVec3(-0.5f, xr, yr); + } + + offset.normalize(); + + const float h = sinf(offset.z*10.0f)*sinf(offset.x*10.0f)*sinf(offset.y*10.0f)*2.0f; + + offset *= (radius + h); + + mVerts[index++] = center + offset; + } + } + } + PX_ASSERT(index==mNbVerts); + + mNbTris = 6*(nbX-1)*(nbY-1)*2; + mIndices = new PxU32[mNbTris*3]; + PxU32 offset = 0; + PxU32 baseOffset = 0; + for(PxU32 i=0;i<6;i++) + { + for(PxU32 y=0;y<nbY-1;y++) + { + for(PxU32 x=0;x<nbX-1;x++) + { + const PxU32 index0a = baseOffset + x; + const PxU32 index1a = baseOffset + x + nbX; + const PxU32 index2a = baseOffset + x + nbX + 1; + + const PxU32 index0b = index0a; + const PxU32 index1b = index2a; + const PxU32 index2b = baseOffset + x + 1; + + { + const PxU8 c = checkCulling(center, index0a, index1a, index2a); + mIndices[offset] = index0a; + mIndices[offset+1+c] = index1a; + mIndices[offset+2-c] = index2a; + offset+=3; + } + { + const PxU8 c = checkCulling(center, index0b, index1b, index2b); + mIndices[offset] = index0b; + mIndices[offset+1+c] = index1b; + mIndices[offset+2-c] = index2b; + offset+=3; + } + } + baseOffset += nbX; + } + baseOffset += nbX; + } + PX_ASSERT(offset==mNbTris*3); +}
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