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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/SampleCustomGravity/Planet.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#include "Planet.h"
+#include "RendererMemoryMacros.h"
+#include "foundation/PxPlane.h"
+#include "foundation/PxAssert.h"
+#include "PxTkRandom.h"
+
+PlanetMesh::PlanetMesh() :
+ mNbVerts (0),
+ mNbTris (0),
+ mVerts (NULL),
+ mIndices (NULL)
+{
+}
+
+PlanetMesh::~PlanetMesh()
+{
+ DELETEARRAY(mIndices);
+ DELETEARRAY(mVerts);
+}
+
+PxU8 PlanetMesh::checkCulling(const PxVec3& center, PxU32 index0, PxU32 index1, PxU32 index2) const
+{
+ const PxPlane tmp(mVerts[index0], mVerts[index1], mVerts[index2]);
+ return tmp.distance(center)>0.0f;
+}
+
+void PlanetMesh::generate(const PxVec3& center, PxF32 radius, PxU32 nbX, PxU32 nbY)
+{
+ DELETEARRAY(mIndices);
+ DELETEARRAY(mVerts);
+
+ mNbVerts = 6*nbX*nbY;
+ mVerts = new PxVec3[mNbVerts];
+ PxU32 index=0;
+ for(PxU32 i=0;i<6;i++)
+ {
+ for(PxU32 y=0;y<nbY;y++)
+ {
+ const PxF32 coeffY = float(y)/float(nbY-1);
+ for(PxU32 x=0;x<nbX;x++)
+ {
+ const PxF32 coeffX = float(x)/float(nbX-1);
+ const PxF32 xr = coeffX-0.5f;
+ const PxF32 yr = coeffY-0.5f;
+
+ PxVec3 offset;
+ if(i==0)
+ {
+ offset = PxVec3(xr, yr, 0.5f);
+ }
+ else if(i==1)
+ {
+ offset = PxVec3(xr, yr, -0.5f);
+ }
+ else if(i==2)
+ {
+ offset = PxVec3(xr, 0.5f, yr);
+ }
+ else if(i==3)
+ {
+ offset = PxVec3(xr, -0.5f, yr);
+ }
+ else if(i==4)
+ {
+ offset = PxVec3(0.5f, xr, yr);
+ }
+ else
+ {
+ offset = PxVec3(-0.5f, xr, yr);
+ }
+
+ offset.normalize();
+
+ const float h = sinf(offset.z*10.0f)*sinf(offset.x*10.0f)*sinf(offset.y*10.0f)*2.0f;
+
+ offset *= (radius + h);
+
+ mVerts[index++] = center + offset;
+ }
+ }
+ }
+ PX_ASSERT(index==mNbVerts);
+
+ mNbTris = 6*(nbX-1)*(nbY-1)*2;
+ mIndices = new PxU32[mNbTris*3];
+ PxU32 offset = 0;
+ PxU32 baseOffset = 0;
+ for(PxU32 i=0;i<6;i++)
+ {
+ for(PxU32 y=0;y<nbY-1;y++)
+ {
+ for(PxU32 x=0;x<nbX-1;x++)
+ {
+ const PxU32 index0a = baseOffset + x;
+ const PxU32 index1a = baseOffset + x + nbX;
+ const PxU32 index2a = baseOffset + x + nbX + 1;
+
+ const PxU32 index0b = index0a;
+ const PxU32 index1b = index2a;
+ const PxU32 index2b = baseOffset + x + 1;
+
+ {
+ const PxU8 c = checkCulling(center, index0a, index1a, index2a);
+ mIndices[offset] = index0a;
+ mIndices[offset+1+c] = index1a;
+ mIndices[offset+2-c] = index2a;
+ offset+=3;
+ }
+ {
+ const PxU8 c = checkCulling(center, index0b, index1b, index2b);
+ mIndices[offset] = index0b;
+ mIndices[offset+1+c] = index1b;
+ mIndices[offset+2-c] = index2b;
+ offset+=3;
+ }
+ }
+ baseOffset += nbX;
+ }
+ baseOffset += nbX;
+ }
+ PX_ASSERT(offset==mNbTris*3);
+} \ No newline at end of file