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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/PxToolkit/include/PxTkRandom.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Samples/PxToolkit/include/PxTkRandom.h')
| -rw-r--r-- | PhysX_3.4/Samples/PxToolkit/include/PxTkRandom.h | 148 |
1 files changed, 148 insertions, 0 deletions
diff --git a/PhysX_3.4/Samples/PxToolkit/include/PxTkRandom.h b/PhysX_3.4/Samples/PxToolkit/include/PxTkRandom.h new file mode 100644 index 00000000..7a6914f0 --- /dev/null +++ b/PhysX_3.4/Samples/PxToolkit/include/PxTkRandom.h @@ -0,0 +1,148 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef PX_TOOLKIT_RANDOM_H +#define PX_TOOLKIT_RANDOM_H + +#include "common/PxPhysXCommonConfig.h" +#define TEST_MAX_RAND 0xffff + +namespace PxToolkit +{ + using namespace physx; + + class BasicRandom + { + public: + BasicRandom(PxU32 seed=0) : mRnd(seed) {} + ~BasicRandom() {} + + PX_FORCE_INLINE void setSeed(PxU32 seed) { mRnd = seed; } + PX_FORCE_INLINE PxU32 getCurrentValue() const { return mRnd; } + PxU32 randomize() { mRnd = mRnd * 2147001325 + 715136305; return mRnd; } + + PX_FORCE_INLINE PxU32 rand() { return randomize() & 0xffff; } + PX_FORCE_INLINE PxU32 rand32() { return randomize() & 0xffffffff; } + + PxF32 randLegacy(PxF32 a, PxF32 b) + { + const PxF32 r = static_cast<PxF32>(rand())/(static_cast<PxF32>(0x7fff)+1.0f); + return r*(b-a) + a; + } + + PxI32 randLegacy(PxI32 a, PxI32 b) + { + return a + static_cast<PxI32>(rand()%(b-a)); + } + + PxF32 rand(PxF32 a, PxF32 b) + { + const PxF32 r = rand32()/(static_cast<PxF32>(0xffffffff)); + return r*(b-a) + a; + } + + PxI32 rand(PxI32 a, PxI32 b) + { + return a + static_cast<PxI32>(rand32()%(b-a)); + } + + PxF32 randomFloat() + { + return rand()/(static_cast<PxF32>(0xffff)) - 0.5f; + } + PxF32 randomFloat32() + { + return rand32()/(static_cast<PxF32>(0xffffffff)) - 0.5f; + } + + PxF32 randomFloat32(PxReal a, PxReal b) { return rand32()/PxF32(0xffffffff)*(b-a)+a; } + void unitRandomPt(physx::PxVec3& v); + void unitRandomQuat(physx::PxQuat& v); + + PxVec3 unitRandomPt(); + PxQuat unitRandomQuat(); + + private: + PxU32 mRnd; + }; + + //-------------------------------------- + // Fast, very good random numbers + // + // Period = 2^249 + // + // Kirkpatrick, S., and E. Stoll, 1981; A Very Fast Shift-Register + // Sequence Random Number Generator, Journal of Computational Physics, + // V. 40. + // + // Maier, W.L., 1991; A Fast Pseudo Random Number Generator, + // Dr. Dobb's Journal, May, pp. 152 - 157 + + class RandomR250 + { + public: + RandomR250(PxI32 s); + + void setSeed(PxI32 s); + PxU32 randI(); + PxReal randUnit(); + + PxReal rand(PxReal lower, PxReal upper) + { + return lower + randUnit() * (upper - lower); + } + + private: + PxU32 mBuffer[250]; + PxI32 mIndex; + }; + + void SetSeed(PxU32 seed); + PxU32 Rand(); + + PX_INLINE PxF32 Rand(PxF32 a,PxF32 b) + { + const PxF32 r = static_cast<PxF32>(Rand())/(static_cast<PxF32>(TEST_MAX_RAND)); + return r*(b-a) + a; + } + + PX_INLINE PxF32 RandLegacy(PxF32 a,PxF32 b) + { + const PxF32 r = static_cast<PxF32>(Rand())/(static_cast<PxF32>(0x7fff)+1.0f); + return r*(b-a) + a; + } + + //returns numbers from [a, b-1] + PX_INLINE PxI32 Rand(PxI32 a,PxI32 b) + { + return a + static_cast<PxI32>(Rand()%(b-a)); + } +} + +#endif |