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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/PxToolkit/include/PxTkRandom.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef PX_TOOLKIT_RANDOM_H
+#define PX_TOOLKIT_RANDOM_H
+
+#include "common/PxPhysXCommonConfig.h"
+#define TEST_MAX_RAND 0xffff
+
+namespace PxToolkit
+{
+ using namespace physx;
+
+ class BasicRandom
+ {
+ public:
+ BasicRandom(PxU32 seed=0) : mRnd(seed) {}
+ ~BasicRandom() {}
+
+ PX_FORCE_INLINE void setSeed(PxU32 seed) { mRnd = seed; }
+ PX_FORCE_INLINE PxU32 getCurrentValue() const { return mRnd; }
+ PxU32 randomize() { mRnd = mRnd * 2147001325 + 715136305; return mRnd; }
+
+ PX_FORCE_INLINE PxU32 rand() { return randomize() & 0xffff; }
+ PX_FORCE_INLINE PxU32 rand32() { return randomize() & 0xffffffff; }
+
+ PxF32 randLegacy(PxF32 a, PxF32 b)
+ {
+ const PxF32 r = static_cast<PxF32>(rand())/(static_cast<PxF32>(0x7fff)+1.0f);
+ return r*(b-a) + a;
+ }
+
+ PxI32 randLegacy(PxI32 a, PxI32 b)
+ {
+ return a + static_cast<PxI32>(rand()%(b-a));
+ }
+
+ PxF32 rand(PxF32 a, PxF32 b)
+ {
+ const PxF32 r = rand32()/(static_cast<PxF32>(0xffffffff));
+ return r*(b-a) + a;
+ }
+
+ PxI32 rand(PxI32 a, PxI32 b)
+ {
+ return a + static_cast<PxI32>(rand32()%(b-a));
+ }
+
+ PxF32 randomFloat()
+ {
+ return rand()/(static_cast<PxF32>(0xffff)) - 0.5f;
+ }
+ PxF32 randomFloat32()
+ {
+ return rand32()/(static_cast<PxF32>(0xffffffff)) - 0.5f;
+ }
+
+ PxF32 randomFloat32(PxReal a, PxReal b) { return rand32()/PxF32(0xffffffff)*(b-a)+a; }
+ void unitRandomPt(physx::PxVec3& v);
+ void unitRandomQuat(physx::PxQuat& v);
+
+ PxVec3 unitRandomPt();
+ PxQuat unitRandomQuat();
+
+ private:
+ PxU32 mRnd;
+ };
+
+ //--------------------------------------
+ // Fast, very good random numbers
+ //
+ // Period = 2^249
+ //
+ // Kirkpatrick, S., and E. Stoll, 1981; A Very Fast Shift-Register
+ // Sequence Random Number Generator, Journal of Computational Physics,
+ // V. 40.
+ //
+ // Maier, W.L., 1991; A Fast Pseudo Random Number Generator,
+ // Dr. Dobb's Journal, May, pp. 152 - 157
+
+ class RandomR250
+ {
+ public:
+ RandomR250(PxI32 s);
+
+ void setSeed(PxI32 s);
+ PxU32 randI();
+ PxReal randUnit();
+
+ PxReal rand(PxReal lower, PxReal upper)
+ {
+ return lower + randUnit() * (upper - lower);
+ }
+
+ private:
+ PxU32 mBuffer[250];
+ PxI32 mIndex;
+ };
+
+ void SetSeed(PxU32 seed);
+ PxU32 Rand();
+
+ PX_INLINE PxF32 Rand(PxF32 a,PxF32 b)
+ {
+ const PxF32 r = static_cast<PxF32>(Rand())/(static_cast<PxF32>(TEST_MAX_RAND));
+ return r*(b-a) + a;
+ }
+
+ PX_INLINE PxF32 RandLegacy(PxF32 a,PxF32 b)
+ {
+ const PxF32 r = static_cast<PxF32>(Rand())/(static_cast<PxF32>(0x7fff)+1.0f);
+ return r*(b-a) + a;
+ }
+
+ //returns numbers from [a, b-1]
+ PX_INLINE PxI32 Rand(PxI32 a,PxI32 b)
+ {
+ return a + static_cast<PxI32>(Rand()%(b-a));
+ }
+}
+
+#endif