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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/PxToolkit/include
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Samples/PxToolkit/include')
-rw-r--r--PhysX_3.4/Samples/PxToolkit/include/PxTkBmpLoader.h57
-rw-r--r--PhysX_3.4/Samples/PxToolkit/include/PxTkFPS.h61
-rw-r--r--PhysX_3.4/Samples/PxToolkit/include/PxTkFile.h81
-rw-r--r--PhysX_3.4/Samples/PxToolkit/include/PxTkMatrixUtils.h48
-rw-r--r--PhysX_3.4/Samples/PxToolkit/include/PxTkNamespaceMangle.h39
-rw-r--r--PhysX_3.4/Samples/PxToolkit/include/PxTkRandom.h148
-rw-r--r--PhysX_3.4/Samples/PxToolkit/include/PxTkStream.h60
-rw-r--r--PhysX_3.4/Samples/PxToolkit/include/PxToolkit.h34
8 files changed, 528 insertions, 0 deletions
diff --git a/PhysX_3.4/Samples/PxToolkit/include/PxTkBmpLoader.h b/PhysX_3.4/Samples/PxToolkit/include/PxTkBmpLoader.h
new file mode 100644
index 00000000..8fd8c371
--- /dev/null
+++ b/PhysX_3.4/Samples/PxToolkit/include/PxTkBmpLoader.h
@@ -0,0 +1,57 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef PX_TOOLKIT_BMP_LOADER_H
+#define PX_TOOLKIT_BMP_LOADER_H
+
+ #include "extensions/PxDefaultStreams.h"
+
+ namespace PxToolkit
+ {
+
+ class BmpLoader
+ {
+ public:
+
+ BmpLoader(void);
+ ~BmpLoader(void);
+
+ // returns true if success. Data is persists until the class is destructed.
+ bool loadBmp(const char* filename);
+ bool loadBmp(PxFileHandle f);
+
+ int mWidth;
+ int mHeight;
+ unsigned char* mRGB;
+ bool mHasAlpha;
+ };
+
+ }
+
+#endif
diff --git a/PhysX_3.4/Samples/PxToolkit/include/PxTkFPS.h b/PhysX_3.4/Samples/PxToolkit/include/PxTkFPS.h
new file mode 100644
index 00000000..d7fc0126
--- /dev/null
+++ b/PhysX_3.4/Samples/PxToolkit/include/PxTkFPS.h
@@ -0,0 +1,61 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef PX_TOOLKIT_FPS_H
+#define PX_TOOLKIT_FPS_H
+
+#include "common/PxPhysXCommonConfig.h"
+#include "PsTime.h"
+
+namespace PxToolkit
+{
+ using namespace physx;
+
+ class FPS
+ {
+ public:
+ FPS();
+ ~FPS();
+
+ void update();
+ PX_FORCE_INLINE float getFPS() const { return mFPS; }
+ PX_FORCE_INLINE float getInstantFPS() const { return mInstantFPS; }
+
+ private:
+ shdfnd::Time mTimer;
+ shdfnd::Time mTimer2;
+ PxReal mFPS;
+ PxReal mInstantFPS;
+ PxU32 mFrames;
+ PxU32 mFrames2;
+ };
+
+}
+
+#endif
diff --git a/PhysX_3.4/Samples/PxToolkit/include/PxTkFile.h b/PhysX_3.4/Samples/PxToolkit/include/PxTkFile.h
new file mode 100644
index 00000000..052624a2
--- /dev/null
+++ b/PhysX_3.4/Samples/PxToolkit/include/PxTkFile.h
@@ -0,0 +1,81 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_TOOLKIT_FILE_H
+#define PX_TOOLKIT_FILE_H
+
+#include "foundation/PxSimpleTypes.h"
+// fopen_s - returns 0 on success, non-zero on failure
+
+#if PX_MICROSOFT_FAMILY
+
+#include <stdio.h>
+
+namespace PxToolkit
+{
+
+PX_INLINE physx::PxI32 fopen_s(FILE** file, const char* name, const char* mode)
+{
+ static const physx::PxU32 MAX_LEN = 300;
+ char buf[MAX_LEN+1];
+
+ physx::PxU32 i;
+ for(i = 0; i<MAX_LEN && name[i]; i++)
+ buf[i] = name[i] == '/' ? '\\' : name[i];
+ buf[i] = 0;
+
+ return i == MAX_LEN ? -1 : ::fopen_s(file, buf, mode);
+};
+
+} // namespace PxToolkit
+
+#elif PX_UNIX_FAMILY || PX_PS4
+
+#include <stdio.h>
+
+namespace PxToolkit
+{
+
+PX_INLINE physx::PxI32 fopen_s(FILE** file, const char* name, const char* mode)
+{
+ FILE* fp = ::fopen(name, mode);
+ return fp ? *file = fp, physx::PxI32(0) : -1;
+}
+
+} // PxToolkit
+
+#else
+
+#error "Platform not supported!"
+
+#endif
+
+#endif //PX_TOOLKIT_FILE_H
+
diff --git a/PhysX_3.4/Samples/PxToolkit/include/PxTkMatrixUtils.h b/PhysX_3.4/Samples/PxToolkit/include/PxTkMatrixUtils.h
new file mode 100644
index 00000000..028784c1
--- /dev/null
+++ b/PhysX_3.4/Samples/PxToolkit/include/PxTkMatrixUtils.h
@@ -0,0 +1,48 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef PX_TOOLKIT_MATRIX_UTILS_H
+#define PX_TOOLKIT_MATRIX_UTILS_H
+
+#include "common/PxPhysXCommonConfig.h"
+#include "foundation/PxMat33.h"
+
+namespace PxToolkit
+{
+ using namespace physx;
+ void setRotX(PxMat33& m, PxReal angle);
+ void setRotY(PxMat33& m, PxReal angle);
+ void setRotZ(PxMat33& m, PxReal angle);
+
+ PxQuat getRotXQuat(float angle);
+ PxQuat getRotYQuat(float angle);
+ PxQuat getRotZQuat(float angle);
+}
+
+#endif
diff --git a/PhysX_3.4/Samples/PxToolkit/include/PxTkNamespaceMangle.h b/PhysX_3.4/Samples/PxToolkit/include/PxTkNamespaceMangle.h
new file mode 100644
index 00000000..bdbddfec
--- /dev/null
+++ b/PhysX_3.4/Samples/PxToolkit/include/PxTkNamespaceMangle.h
@@ -0,0 +1,39 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef PX_TOOLKIT_NAMESPACE_MANGLE_H
+#define PX_TOOLKIT_NAMESPACE_MANGLE_H
+#include "Ps.h"
+
+namespace physx {
+ namespace Ps = shdfnd;
+ // we need this until all our code lives in physx namespace
+}
+
+#endif
diff --git a/PhysX_3.4/Samples/PxToolkit/include/PxTkRandom.h b/PhysX_3.4/Samples/PxToolkit/include/PxTkRandom.h
new file mode 100644
index 00000000..7a6914f0
--- /dev/null
+++ b/PhysX_3.4/Samples/PxToolkit/include/PxTkRandom.h
@@ -0,0 +1,148 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef PX_TOOLKIT_RANDOM_H
+#define PX_TOOLKIT_RANDOM_H
+
+#include "common/PxPhysXCommonConfig.h"
+#define TEST_MAX_RAND 0xffff
+
+namespace PxToolkit
+{
+ using namespace physx;
+
+ class BasicRandom
+ {
+ public:
+ BasicRandom(PxU32 seed=0) : mRnd(seed) {}
+ ~BasicRandom() {}
+
+ PX_FORCE_INLINE void setSeed(PxU32 seed) { mRnd = seed; }
+ PX_FORCE_INLINE PxU32 getCurrentValue() const { return mRnd; }
+ PxU32 randomize() { mRnd = mRnd * 2147001325 + 715136305; return mRnd; }
+
+ PX_FORCE_INLINE PxU32 rand() { return randomize() & 0xffff; }
+ PX_FORCE_INLINE PxU32 rand32() { return randomize() & 0xffffffff; }
+
+ PxF32 randLegacy(PxF32 a, PxF32 b)
+ {
+ const PxF32 r = static_cast<PxF32>(rand())/(static_cast<PxF32>(0x7fff)+1.0f);
+ return r*(b-a) + a;
+ }
+
+ PxI32 randLegacy(PxI32 a, PxI32 b)
+ {
+ return a + static_cast<PxI32>(rand()%(b-a));
+ }
+
+ PxF32 rand(PxF32 a, PxF32 b)
+ {
+ const PxF32 r = rand32()/(static_cast<PxF32>(0xffffffff));
+ return r*(b-a) + a;
+ }
+
+ PxI32 rand(PxI32 a, PxI32 b)
+ {
+ return a + static_cast<PxI32>(rand32()%(b-a));
+ }
+
+ PxF32 randomFloat()
+ {
+ return rand()/(static_cast<PxF32>(0xffff)) - 0.5f;
+ }
+ PxF32 randomFloat32()
+ {
+ return rand32()/(static_cast<PxF32>(0xffffffff)) - 0.5f;
+ }
+
+ PxF32 randomFloat32(PxReal a, PxReal b) { return rand32()/PxF32(0xffffffff)*(b-a)+a; }
+ void unitRandomPt(physx::PxVec3& v);
+ void unitRandomQuat(physx::PxQuat& v);
+
+ PxVec3 unitRandomPt();
+ PxQuat unitRandomQuat();
+
+ private:
+ PxU32 mRnd;
+ };
+
+ //--------------------------------------
+ // Fast, very good random numbers
+ //
+ // Period = 2^249
+ //
+ // Kirkpatrick, S., and E. Stoll, 1981; A Very Fast Shift-Register
+ // Sequence Random Number Generator, Journal of Computational Physics,
+ // V. 40.
+ //
+ // Maier, W.L., 1991; A Fast Pseudo Random Number Generator,
+ // Dr. Dobb's Journal, May, pp. 152 - 157
+
+ class RandomR250
+ {
+ public:
+ RandomR250(PxI32 s);
+
+ void setSeed(PxI32 s);
+ PxU32 randI();
+ PxReal randUnit();
+
+ PxReal rand(PxReal lower, PxReal upper)
+ {
+ return lower + randUnit() * (upper - lower);
+ }
+
+ private:
+ PxU32 mBuffer[250];
+ PxI32 mIndex;
+ };
+
+ void SetSeed(PxU32 seed);
+ PxU32 Rand();
+
+ PX_INLINE PxF32 Rand(PxF32 a,PxF32 b)
+ {
+ const PxF32 r = static_cast<PxF32>(Rand())/(static_cast<PxF32>(TEST_MAX_RAND));
+ return r*(b-a) + a;
+ }
+
+ PX_INLINE PxF32 RandLegacy(PxF32 a,PxF32 b)
+ {
+ const PxF32 r = static_cast<PxF32>(Rand())/(static_cast<PxF32>(0x7fff)+1.0f);
+ return r*(b-a) + a;
+ }
+
+ //returns numbers from [a, b-1]
+ PX_INLINE PxI32 Rand(PxI32 a,PxI32 b)
+ {
+ return a + static_cast<PxI32>(Rand()%(b-a));
+ }
+}
+
+#endif
diff --git a/PhysX_3.4/Samples/PxToolkit/include/PxTkStream.h b/PhysX_3.4/Samples/PxToolkit/include/PxTkStream.h
new file mode 100644
index 00000000..0aecc4cc
--- /dev/null
+++ b/PhysX_3.4/Samples/PxToolkit/include/PxTkStream.h
@@ -0,0 +1,60 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef PX_TOOLKIT_STREAM_H
+#define PX_TOOLKIT_STREAM_H
+
+#include "extensions/PxDefaultStreams.h"
+
+#include "cooking/PxCooking.h"
+namespace physx
+{
+ class PxTriangleMesh;
+ class PxConvexMesh;
+ class PxPhysics;
+ class PxCooking;
+ class PxTriangleMeshDesc;
+}
+
+namespace PxToolkit
+{
+ using namespace physx;
+
+ // temporarily located here
+ physx::PxTriangleMesh* createTriangleMesh32(physx::PxPhysics& physics, physx::PxCooking& cooking, const PxVec3* verts, PxU32 vertCount, const PxU32* indices32, PxU32 triCount, bool insert = false);
+ physx::PxConvexMesh* createConvexMesh(physx::PxPhysics& physics, physx::PxCooking& cooking, const PxVec3* verts, PxU32 vertCount, PxConvexFlags flags);
+ physx::PxConvexMesh* createConvexMeshSafe(physx::PxPhysics& physics, physx::PxCooking& cooking, const PxVec3* verts, PxU32 vertCount, PxConvexFlags flags, PxU32 vLimit = 256);
+
+ //this function is for MultiMaterial and MultiMaterialTerrain
+ physx::PxTriangleMesh* createTriangleMesh32(physx::PxPhysics& physics, physx::PxCooking& cooking, physx::PxTriangleMeshDesc* meshDesc, bool insert = false);
+}
+
+
+
+#endif
diff --git a/PhysX_3.4/Samples/PxToolkit/include/PxToolkit.h b/PhysX_3.4/Samples/PxToolkit/include/PxToolkit.h
new file mode 100644
index 00000000..4fc565e4
--- /dev/null
+++ b/PhysX_3.4/Samples/PxToolkit/include/PxToolkit.h
@@ -0,0 +1,34 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#include "PxTkRandom.h"
+#include "PxTkFPS.h"
+#include "PxTkStream.h"
+#include "PxTkBmpLoader.h"
+#include "PxTkMatrixUtils.h"