diff options
| author | Ales Borovicka <[email protected]> | 2017-03-15 15:20:53 +0100 |
|---|---|---|
| committer | Ales Borovicka <[email protected]> | 2017-03-15 15:20:53 +0100 |
| commit | 2398860b2b9bd6d9ec55a4b1cfddbcf1f6e4ebf6 (patch) | |
| tree | 31a4af0fa12e07fc3a90477a1e3cadaba91cfe05 /PhysX_3.4/Documentation/PhysXGuide/Manual | |
| parent | PhysX 3.4, APEX 1.4 final release @21757769 (diff) | |
| download | physx-3.4-2398860b2b9bd6d9ec55a4b1cfddbcf1f6e4ebf6.tar.xz physx-3.4-2398860b2b9bd6d9ec55a4b1cfddbcf1f6e4ebf6.zip | |
PhysX 3.4, APEX 1.4 patch release @21821222
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXGuide/Manual')
33 files changed, 34 insertions, 34 deletions
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/API.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/API.html index bf1860a7..bdcec300 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/API.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/API.html @@ -268,7 +268,7 @@ release() method, it has a reference count of 1. When the actor is destroyed, or </ul> </div> <div class="footer"> - © Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. + © Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. </div> </body> </html>
\ No newline at end of file diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/AdvancedCollisionDetection.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/AdvancedCollisionDetection.html index b9a0cf3d..d75fa6a7 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/AdvancedCollisionDetection.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/AdvancedCollisionDetection.html @@ -466,7 +466,7 @@ return PxFilterFlag::eDEFAULT;</div></blockquote> </ul> </div> <div class="footer"> - © Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. + © Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. </div> </body> </html>
\ No newline at end of file diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Articulations.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Articulations.html index 909fa1ce..32c5fddf 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/Articulations.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/Articulations.html @@ -187,7 +187,7 @@ joint->setTargetOrientation(PxQuat(error.x, error.y, error.z, 0));</div></blo </ul> </div> <div class="footer"> - © Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. + © Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. </div> </body> </html>
\ No newline at end of file diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/BestPractices.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/BestPractices.html index 4ea17fb8..20b45ddc 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/BestPractices.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/BestPractices.html @@ -456,7 +456,7 @@ The transformation is performed as follows (in pseudo-code):</p> </ul> </div> <div class="footer"> - © Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. + © Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. </div> </body> </html>
\ No newline at end of file diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/BuildingWithPhysX.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/BuildingWithPhysX.html index 1563e025..a5b2a849 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/BuildingWithPhysX.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/BuildingWithPhysX.html @@ -172,7 +172,7 @@ </ul> </div> <div class="footer"> - © Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. + © Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. </div> </body> </html>
\ No newline at end of file diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/CharacterControllers.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/CharacterControllers.html index 9e2d14f4..df5f336d 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/CharacterControllers.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/CharacterControllers.html @@ -469,7 +469,7 @@ The modification happens immediately, without tests to validate that the charact </ul> </div> <div class="footer"> - © Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. + © Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. </div> </body> </html>
\ No newline at end of file diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Cloth.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Cloth.html index 23d24214..91aef963 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/Cloth.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/Cloth.html @@ -545,7 +545,7 @@ Self-collision stiffness defines how strong the separating impulse should be.</p </ul> </div> <div class="footer"> - © Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. + © Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. </div> </body> </html>
\ No newline at end of file diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/DebugVisualization.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/DebugVisualization.html index 564dfe99..bdd7d1ef 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/DebugVisualization.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/DebugVisualization.html @@ -137,7 +137,7 @@ </ul> </div> <div class="footer"> - © Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. + © Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. </div> </body> </html>
\ No newline at end of file diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/ExtendingSerialization.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/ExtendingSerialization.html index 32c57929..e6ed8043 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/ExtendingSerialization.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/ExtendingSerialization.html @@ -424,7 +424,7 @@ </ul> </div> <div class="footer"> - © Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. + © Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. </div> </body> </html>
\ No newline at end of file diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/GPURigidBodies.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/GPURigidBodies.html index 1a750221..496b2c4c 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/GPURigidBodies.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/GPURigidBodies.html @@ -210,7 +210,7 @@ </ul> </div> <div class="footer"> - © Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. + © Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. </div> </body> </html>
\ No newline at end of file diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Geometry.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Geometry.html index 87bcb415..bcb9725f 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/Geometry.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/Geometry.html @@ -812,7 +812,7 @@ The toolkit helper function PxToolkit::createConvexMeshSafe illustrates the most </ul> </div> <div class="footer"> - © Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. + © Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. </div> </body> </html>
\ No newline at end of file diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/GeometryQueries.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/GeometryQueries.html index d99e844a..884ebbd4 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/GeometryQueries.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/GeometryQueries.html @@ -514,7 +514,7 @@ </ul> </div> <div class="footer"> - © Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. + © Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. </div> </body> </html>
\ No newline at end of file diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/HelloWorld.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/HelloWorld.html index ea02576c..d0dce782 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/HelloWorld.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/HelloWorld.html @@ -137,7 +137,7 @@ the right hand side, while Visual Studio and Snippet Hello World are on the left </ul> </div> <div class="footer"> - © Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. + © Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. </div> </body> </html>
\ No newline at end of file diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Index.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Index.html index 14fc8fea..4a38698f 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/Index.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/Index.html @@ -50,7 +50,7 @@ <div class="section" id="user-s-guide"> <h1>User's Guide<a class="headerlink" href="#user-s-guide" title="Permalink to this headline">ΒΆ</a></h1> <img alt="../_images/PhysXlogo1.png" src="../_images/PhysXlogo1.png" /> -<p>Built February 24, 2017</p> +<p>Built March 15, 2017</p> <p>Contents:</p> <div class="toctree-wrapper compound"> <ul> @@ -792,7 +792,7 @@ </ul> </div> <div class="footer"> - © Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. + © Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. </div> </body> </html>
\ No newline at end of file diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Introduction.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Introduction.html index 328ef295..4d172ac8 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/Introduction.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/Introduction.html @@ -166,7 +166,7 @@ tools to inspect and visualize variables of every PhysX object. Additionally it </ul> </div> <div class="footer"> - © Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. + © Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. </div> </body> </html>
\ No newline at end of file diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Joints.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Joints.html index f694ae85..799df6b3 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/Joints.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/Joints.html @@ -672,7 +672,7 @@ If multiple constraints fight over the same body or conflicting projection direc </ul> </div> <div class="footer"> - © Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. + © Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. </div> </body> </html>
\ No newline at end of file diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationFrom28.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationFrom28.html index fc970b2d..dc3bfa51 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationFrom28.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationFrom28.html @@ -539,7 +539,7 @@ PxVec3 for position and PxQuat for rotation. PxCapsuleGeometry's length is along </ul> </div> <div class="footer"> - © Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. + © Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. </div> </body> </html>
\ No newline at end of file diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationTo33.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationTo33.html index 07693ee6..c84737d3 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationTo33.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationTo33.html @@ -1033,7 +1033,7 @@ instead edge constraints now exist individually and are solved in larger, indepe </ul> </div> <div class="footer"> - © Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. + © Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. </div> </body> </html>
\ No newline at end of file diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationTo34.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationTo34.html index ae6e2a7e..21c5fa58 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationTo34.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationTo34.html @@ -225,7 +225,7 @@ </ul> </div> <div class="footer"> - © Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. + © Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. </div> </body> </html>
\ No newline at end of file diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/OriginShift.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/OriginShift.html index 56d71e1b..47de61e7 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/OriginShift.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/OriginShift.html @@ -115,7 +115,7 @@ If extension modules of PhysX are used like the character controller or vehicle </ul> </div> <div class="footer"> - © Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. + © Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. </div> </body> </html>
\ No newline at end of file diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Particles.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Particles.html index f188627a..1eb75a06 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/Particles.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/Particles.html @@ -560,7 +560,7 @@ The cache usage statistics can be queried and analyzed to fine tune the cache si </ul> </div> <div class="footer"> - © Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. + © Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. </div> </body> </html>
\ No newline at end of file diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyCollision.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyCollision.html index 9d3aa2ca..30917b41 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyCollision.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyCollision.html @@ -452,7 +452,7 @@ The following code creates a shape with a sphere geometry and a specific materia </ul> </div> <div class="footer"> - © Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. + © Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. </div> </body> </html>
\ No newline at end of file diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyDynamics.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyDynamics.html index c56dc691..a31f3252 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyDynamics.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyDynamics.html @@ -535,7 +535,7 @@ </ul> </div> <div class="footer"> - © Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. + © Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. </div> </body> </html>
\ No newline at end of file diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyOverview.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyOverview.html index 565fca17..3c7a2929 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyOverview.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyOverview.html @@ -197,7 +197,7 @@ </ul> </div> <div class="footer"> - © Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. + © Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. </div> </body> </html>
\ No newline at end of file diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/SceneQueries.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/SceneQueries.html index 694fc898..940170f5 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/SceneQueries.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/SceneQueries.html @@ -681,7 +681,7 @@ especially if the additions are localized so as to put pressure on just a few of </ul> </div> <div class="footer"> - © Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. + © Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. </div> </body> </html>
\ No newline at end of file diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Serialization.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Serialization.html index e6b3d052..db338b92 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/Serialization.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/Serialization.html @@ -921,7 +921,7 @@ one platform to another. It only compiles and runs on authoring platforms (Windo </ul> </div> <div class="footer"> - © Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. + © Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. </div> </body> </html>
\ No newline at end of file diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Simulation.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Simulation.html index ab012748..fcd7326f 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/Simulation.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/Simulation.html @@ -280,7 +280,7 @@ game.updateZ();</div></blockquote> </ul> </div> <div class="footer"> - © Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. + © Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. </div> </body> </html>
\ No newline at end of file diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/SpatialQueries.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/SpatialQueries.html index 250dce9b..14a9c113 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/SpatialQueries.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/SpatialQueries.html @@ -160,7 +160,7 @@ PxGeometryQuery::getWorldBounds adds this padding by default.</p> </ul> </div> <div class="footer"> - © Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. + © Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. </div> </body> </html>
\ No newline at end of file diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Startup.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Startup.html index f04ef679..ab006dbf 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/Startup.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/Startup.html @@ -293,7 +293,7 @@ </ul> </div> <div class="footer"> - © Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. + © Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. </div> </body> </html>
\ No newline at end of file diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Statistics.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Statistics.html index cbbacb23..47ff252b 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/Statistics.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/Statistics.html @@ -123,7 +123,7 @@ </ul> </div> <div class="footer"> - © Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. + © Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. </div> </body> </html>
\ No newline at end of file diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Threading.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Threading.html index bddc6f48..934c4145 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/Threading.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/Threading.html @@ -448,7 +448,7 @@ each simulation step to keep the GpuDispatcher synchronized.</p> </ul> </div> <div class="footer"> - © Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. + © Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. </div> </body> </html>
\ No newline at end of file diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Vehicles.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Vehicles.html index 4abb5ee7..81e73125 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/Vehicles.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/Vehicles.html @@ -1936,7 +1936,7 @@ mMaxNormalisedLoad=mMaxFilteredNormalisedLoad=1000.</div></blockquote> </ul> </div> <div class="footer"> - © Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. + © Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. </div> </body> </html>
\ No newline at end of file diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/VisualDebugger.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/VisualDebugger.html index f7a5278c..0775b383 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/VisualDebugger.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/VisualDebugger.html @@ -269,7 +269,7 @@ In addition, you can call Ps::Foundation::error() or Ps::Foundation::getErrorHan </ul> </div> <div class="footer"> - © Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. + © Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. </div> </body> </html>
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