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authorAles Borovicka <[email protected]>2017-03-15 15:20:53 +0100
committerAles Borovicka <[email protected]>2017-03-15 15:20:53 +0100
commit2398860b2b9bd6d9ec55a4b1cfddbcf1f6e4ebf6 (patch)
tree31a4af0fa12e07fc3a90477a1e3cadaba91cfe05 /PhysX_3.4/Documentation/PhysXGuide/Manual
parentPhysX 3.4, APEX 1.4 final release @21757769 (diff)
downloadphysx-3.4-2398860b2b9bd6d9ec55a4b1cfddbcf1f6e4ebf6.tar.xz
physx-3.4-2398860b2b9bd6d9ec55a4b1cfddbcf1f6e4ebf6.zip
PhysX 3.4, APEX 1.4 patch release @21821222
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXGuide/Manual')
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/API.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/AdvancedCollisionDetection.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/Articulations.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/BestPractices.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/BuildingWithPhysX.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/CharacterControllers.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/Cloth.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/DebugVisualization.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/ExtendingSerialization.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/GPURigidBodies.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/Geometry.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/GeometryQueries.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/HelloWorld.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/Index.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/Introduction.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/Joints.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationFrom28.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationTo33.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationTo34.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/OriginShift.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/Particles.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyCollision.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyDynamics.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyOverview.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/SceneQueries.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/Serialization.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/Simulation.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/SpatialQueries.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/Startup.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/Statistics.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/Threading.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/Vehicles.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/VisualDebugger.html2
33 files changed, 34 insertions, 34 deletions
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/API.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/API.html
index bf1860a7..bdcec300 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/API.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/API.html
@@ -268,7 +268,7 @@ release() method, it has a reference count of 1. When the actor is destroyed, or
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/AdvancedCollisionDetection.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/AdvancedCollisionDetection.html
index b9a0cf3d..d75fa6a7 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/AdvancedCollisionDetection.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/AdvancedCollisionDetection.html
@@ -466,7 +466,7 @@ return PxFilterFlag::eDEFAULT;</div></blockquote>
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Articulations.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Articulations.html
index 909fa1ce..32c5fddf 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/Articulations.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/Articulations.html
@@ -187,7 +187,7 @@ joint-&gt;setTargetOrientation(PxQuat(error.x, error.y, error.z, 0));</div></blo
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/BestPractices.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/BestPractices.html
index 4ea17fb8..20b45ddc 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/BestPractices.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/BestPractices.html
@@ -456,7 +456,7 @@ The transformation is performed as follows (in pseudo-code):</p>
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/BuildingWithPhysX.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/BuildingWithPhysX.html
index 1563e025..a5b2a849 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/BuildingWithPhysX.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/BuildingWithPhysX.html
@@ -172,7 +172,7 @@
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/CharacterControllers.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/CharacterControllers.html
index 9e2d14f4..df5f336d 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/CharacterControllers.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/CharacterControllers.html
@@ -469,7 +469,7 @@ The modification happens immediately, without tests to validate that the charact
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Cloth.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Cloth.html
index 23d24214..91aef963 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/Cloth.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/Cloth.html
@@ -545,7 +545,7 @@ Self-collision stiffness defines how strong the separating impulse should be.</p
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/DebugVisualization.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/DebugVisualization.html
index 564dfe99..bdd7d1ef 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/DebugVisualization.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/DebugVisualization.html
@@ -137,7 +137,7 @@
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/ExtendingSerialization.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/ExtendingSerialization.html
index 32c57929..e6ed8043 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/ExtendingSerialization.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/ExtendingSerialization.html
@@ -424,7 +424,7 @@
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/GPURigidBodies.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/GPURigidBodies.html
index 1a750221..496b2c4c 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/GPURigidBodies.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/GPURigidBodies.html
@@ -210,7 +210,7 @@
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Geometry.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Geometry.html
index 87bcb415..bcb9725f 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/Geometry.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/Geometry.html
@@ -812,7 +812,7 @@ The toolkit helper function PxToolkit::createConvexMeshSafe illustrates the most
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/GeometryQueries.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/GeometryQueries.html
index d99e844a..884ebbd4 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/GeometryQueries.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/GeometryQueries.html
@@ -514,7 +514,7 @@
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/HelloWorld.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/HelloWorld.html
index ea02576c..d0dce782 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/HelloWorld.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/HelloWorld.html
@@ -137,7 +137,7 @@ the right hand side, while Visual Studio and Snippet Hello World are on the left
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Index.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Index.html
index 14fc8fea..4a38698f 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/Index.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/Index.html
@@ -50,7 +50,7 @@
<div class="section" id="user-s-guide">
<h1>User's Guide<a class="headerlink" href="#user-s-guide" title="Permalink to this headline">ΒΆ</a></h1>
<img alt="../_images/PhysXlogo1.png" src="../_images/PhysXlogo1.png" />
-<p>Built February 24, 2017</p>
+<p>Built March 15, 2017</p>
<p>Contents:</p>
<div class="toctree-wrapper compound">
<ul>
@@ -792,7 +792,7 @@
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Introduction.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Introduction.html
index 328ef295..4d172ac8 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/Introduction.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/Introduction.html
@@ -166,7 +166,7 @@ tools to inspect and visualize variables of every PhysX object. Additionally it
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Joints.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Joints.html
index f694ae85..799df6b3 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/Joints.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/Joints.html
@@ -672,7 +672,7 @@ If multiple constraints fight over the same body or conflicting projection direc
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationFrom28.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationFrom28.html
index fc970b2d..dc3bfa51 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationFrom28.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationFrom28.html
@@ -539,7 +539,7 @@ PxVec3 for position and PxQuat for rotation. PxCapsuleGeometry's length is along
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationTo33.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationTo33.html
index 07693ee6..c84737d3 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationTo33.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationTo33.html
@@ -1033,7 +1033,7 @@ instead edge constraints now exist individually and are solved in larger, indepe
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</div>
<div class="footer">
- &copy; Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
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</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationTo34.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationTo34.html
index ae6e2a7e..21c5fa58 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationTo34.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationTo34.html
@@ -225,7 +225,7 @@
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/OriginShift.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/OriginShift.html
index 56d71e1b..47de61e7 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/OriginShift.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/OriginShift.html
@@ -115,7 +115,7 @@ If extension modules of PhysX are used like the character controller or vehicle
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Particles.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Particles.html
index f188627a..1eb75a06 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/Particles.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/Particles.html
@@ -560,7 +560,7 @@ The cache usage statistics can be queried and analyzed to fine tune the cache si
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyCollision.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyCollision.html
index 9d3aa2ca..30917b41 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyCollision.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyCollision.html
@@ -452,7 +452,7 @@ The following code creates a shape with a sphere geometry and a specific materia
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyDynamics.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyDynamics.html
index c56dc691..a31f3252 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyDynamics.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyDynamics.html
@@ -535,7 +535,7 @@
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyOverview.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyOverview.html
index 565fca17..3c7a2929 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyOverview.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyOverview.html
@@ -197,7 +197,7 @@
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/SceneQueries.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/SceneQueries.html
index 694fc898..940170f5 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/SceneQueries.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/SceneQueries.html
@@ -681,7 +681,7 @@ especially if the additions are localized so as to put pressure on just a few of
</ul>
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- &copy; Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
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diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Serialization.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Serialization.html
index e6b3d052..db338b92 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/Serialization.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/Serialization.html
@@ -921,7 +921,7 @@ one platform to another. It only compiles and runs on authoring platforms (Windo
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- &copy; Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
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diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Simulation.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Simulation.html
index ab012748..fcd7326f 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/Simulation.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/Simulation.html
@@ -280,7 +280,7 @@ game.updateZ();</div></blockquote>
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- &copy; Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
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diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/SpatialQueries.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/SpatialQueries.html
index 250dce9b..14a9c113 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/SpatialQueries.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/SpatialQueries.html
@@ -160,7 +160,7 @@ PxGeometryQuery::getWorldBounds adds this padding by default.</p>
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- &copy; Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
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diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Startup.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Startup.html
index f04ef679..ab006dbf 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/Startup.html
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@@ -293,7 +293,7 @@
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- &copy; Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
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diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Statistics.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Statistics.html
index cbbacb23..47ff252b 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/Statistics.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/Statistics.html
@@ -123,7 +123,7 @@
</ul>
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- &copy; Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
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diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Threading.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Threading.html
index bddc6f48..934c4145 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/Threading.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/Threading.html
@@ -448,7 +448,7 @@ each simulation step to keep the GpuDispatcher synchronized.</p>
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- &copy; Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
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diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Vehicles.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Vehicles.html
index 4abb5ee7..81e73125 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/Vehicles.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/Vehicles.html
@@ -1936,7 +1936,7 @@ mMaxNormalisedLoad=mMaxFilteredNormalisedLoad=1000.</div></blockquote>
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- &copy; Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
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diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/VisualDebugger.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/VisualDebugger.html
index f7a5278c..0775b383 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/VisualDebugger.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/VisualDebugger.html
@@ -269,7 +269,7 @@ In addition, you can call Ps::Foundation::error() or Ps::Foundation::getErrorHan
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- &copy; Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
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