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diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationTo33.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationTo33.html index 07693ee6..c84737d3 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationTo33.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/MigrationTo33.html @@ -1033,7 +1033,7 @@ instead edge constraints now exist individually and are solved in larger, indepe </ul> </div> <div class="footer"> - © Copyright 2008-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. + © Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. </div> </body> </html>
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