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| author | Sheikh Dawood <[email protected]> | 2018-04-09 10:13:48 -0500 |
|---|---|---|
| committer | Sheikh Dawood <[email protected]> | 2018-04-09 10:13:48 -0500 |
| commit | 238605d8225a9135d6b60646e05d066e25424eee (patch) | |
| tree | 2b013bd4946bb3c699d7a06ef1f21be85d367f63 /PhysX_3.4/Documentation/PhysXGuide/Index.html | |
| parent | Add ParamTool.exe (diff) | |
| download | physx-3.4-238605d8225a9135d6b60646e05d066e25424eee.tar.xz physx-3.4-238605d8225a9135d6b60646e05d066e25424eee.zip | |
PhysX 3.4, APEX 1.4 patch release @23879214
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXGuide/Index.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXGuide/Index.html | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Index.html b/PhysX_3.4/Documentation/PhysXGuide/Index.html index d4c20066..fce6981d 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Index.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Index.html @@ -46,7 +46,7 @@ <div class="section" id="nvidia-reg-physx-reg-sdk-release-documentation"> <h1>NVIDIA® PhysX® SDK 3.4.1 Documentation<a class="headerlink" href="#nvidia-reg-physx-reg-sdk-release-documentation" title="Permalink to this headline">¶</a></h1> <img alt="_images/PhysXlogo.png" src="_images/PhysXlogo.png" /> -<p>Built February 12, 2018</p> +<p>Built April 06, 2018</p> <p>Contents:</p> <div class="toctree-wrapper compound"> <ul> @@ -104,6 +104,7 @@ <li class="toctree-l2"><a class="reference internal" href="Manual/Geometry.html">Geometry</a><ul> <li class="toctree-l3"><a class="reference internal" href="Manual/Geometry.html#introduction">Introduction</a></li> <li class="toctree-l3"><a class="reference internal" href="Manual/Geometry.html#geometry-types">Geometry Types</a></li> +<li class="toctree-l3"><a class="reference internal" href="Manual/Geometry.html#deformable-meshes">Deformable meshes</a></li> <li class="toctree-l3"><a class="reference internal" href="Manual/Geometry.html#mesh-scaling">Mesh Scaling</a></li> <li class="toctree-l3"><a class="reference internal" href="Manual/Geometry.html#pxgeometryholder">PxGeometryHolder</a></li> <li class="toctree-l3"><a class="reference internal" href="Manual/Geometry.html#vertex-and-face-data">Vertex and Face Data</a></li> @@ -227,6 +228,7 @@ <li class="toctree-l3"><a class="reference internal" href="Manual/SceneQueries.html#volume-caching">Volume Caching</a></li> <li class="toctree-l3"><a class="reference internal" href="Manual/SceneQueries.html#single-object-caching">Single Object Caching</a></li> <li class="toctree-l3"><a class="reference internal" href="Manual/SceneQueries.html#pxpruningstructuretype">PxPruningStructureType</a></li> +<li class="toctree-l3"><a class="reference internal" href="Manual/SceneQueries.html#pxscenequeryupdatemode">PxSceneQueryUpdateMode</a></li> <li class="toctree-l3"><a class="reference internal" href="Manual/SceneQueries.html#pxpruningstructure">PxPruningStructure</a></li> </ul> </li> |