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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxgDynamicsMemoryConfig Struct Reference</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
+ </head>
+
+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<div class="contents">
+<h1>PxgDynamicsMemoryConfig Struct Reference<br>
+<small>
+[<a class="el" href="group__physics.html">Physics</a>]</small>
+</h1><!-- doxytag: class="PxgDynamicsMemoryConfig" -->Sizes of pre-allocated buffers use for GPU dynamics.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="PxSceneDesc_8h-source.html">PxSceneDesc.h</a>&gt;</code>
+<p>
+
+<p>
+<a href="structPxgDynamicsMemoryConfig-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxgDynamicsMemoryConfig.html#23f805337d85ee65a944feb8458659cf">PxgDynamicsMemoryConfig</a> ()</td></tr>
+
+<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxgDynamicsMemoryConfig.html#ae38a7ac296bd11b3a505c7884c76506">constraintBufferCapacity</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Capacity of constraint buffer allocated in GPU global memory. <a href="#ae38a7ac296bd11b3a505c7884c76506"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxgDynamicsMemoryConfig.html#0e8c1e5e0a636d146698ec1acd2070f9">contactBufferCapacity</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Capacity of contact buffer allocated in GPU global memory. <a href="#0e8c1e5e0a636d146698ec1acd2070f9"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxgDynamicsMemoryConfig.html#2d76891f7a9eb8f30f03430d9c80d7a0">tempBufferCapacity</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Capacity of temp buffer allocated in pinned host memory. <a href="#2d76891f7a9eb8f30f03430d9c80d7a0"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxgDynamicsMemoryConfig.html#7c3deac7934eb56245b47d0373495947">contactStreamSize</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Size of contact stream buffer allocated in pinned host memory. This is double-buffered so total allocation size = 2* contactStreamCapacity * sizeof(PxContact). <a href="#7c3deac7934eb56245b47d0373495947"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxgDynamicsMemoryConfig.html#c61756279f4ffcc17a6ae2f1712268f7">patchStreamSize</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Size of the contact patch stream buffer allocated in pinned host memory. This is double-buffered so total allocation size = 2 * patchStreamCapacity * sizeof(PxContactPatch). <a href="#c61756279f4ffcc17a6ae2f1712268f7"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxgDynamicsMemoryConfig.html#572bf93227593e5e9eecca69dc1ea8e9">forceStreamCapacity</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Capacity of force buffer allocated in pinned host memory. <a href="#572bf93227593e5e9eecca69dc1ea8e9"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxgDynamicsMemoryConfig.html#548423b552a06d77a3c0066d768a4dd8">heapCapacity</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Initial capacity of the GPU and pinned host memory heaps. Additional memory will be allocated if more memory is required. <a href="#548423b552a06d77a3c0066d768a4dd8"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxgDynamicsMemoryConfig.html#d7a64d6c606823dcfee7bc8da1ecdaae">foundLostPairsCapacity</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Capacity of found and lost buffers allocated in GPU global memory. This is used for the found/lost pair reports in the BP. <a href="#d7a64d6c606823dcfee7bc8da1ecdaae"></a><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Sizes of pre-allocated buffers use for GPU dynamics. <hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="23f805337d85ee65a944feb8458659cf"></a><!-- doxytag: member="PxgDynamicsMemoryConfig::PxgDynamicsMemoryConfig" ref="23f805337d85ee65a944feb8458659cf" args="()" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">PxgDynamicsMemoryConfig::PxgDynamicsMemoryConfig </td>
+ <td>(</td>
+ <td class="paramname"> </td>
+ <td>&nbsp;)&nbsp;</td>
+ <td><code> [inline]</code></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+
+</div>
+</div><p>
+<hr><h2>Member Data Documentation</h2>
+<a class="anchor" name="ae38a7ac296bd11b3a505c7884c76506"></a><!-- doxytag: member="PxgDynamicsMemoryConfig::constraintBufferCapacity" ref="ae38a7ac296bd11b3a505c7884c76506" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="el" href="structPxgDynamicsMemoryConfig.html#ae38a7ac296bd11b3a505c7884c76506">PxgDynamicsMemoryConfig::constraintBufferCapacity</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Capacity of constraint buffer allocated in GPU global memory.
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="0e8c1e5e0a636d146698ec1acd2070f9"></a><!-- doxytag: member="PxgDynamicsMemoryConfig::contactBufferCapacity" ref="0e8c1e5e0a636d146698ec1acd2070f9" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="el" href="structPxgDynamicsMemoryConfig.html#0e8c1e5e0a636d146698ec1acd2070f9">PxgDynamicsMemoryConfig::contactBufferCapacity</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Capacity of contact buffer allocated in GPU global memory.
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="7c3deac7934eb56245b47d0373495947"></a><!-- doxytag: member="PxgDynamicsMemoryConfig::contactStreamSize" ref="7c3deac7934eb56245b47d0373495947" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="el" href="structPxgDynamicsMemoryConfig.html#7c3deac7934eb56245b47d0373495947">PxgDynamicsMemoryConfig::contactStreamSize</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Size of contact stream buffer allocated in pinned host memory. This is double-buffered so total allocation size = 2* contactStreamCapacity * sizeof(PxContact).
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="572bf93227593e5e9eecca69dc1ea8e9"></a><!-- doxytag: member="PxgDynamicsMemoryConfig::forceStreamCapacity" ref="572bf93227593e5e9eecca69dc1ea8e9" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="el" href="structPxgDynamicsMemoryConfig.html#572bf93227593e5e9eecca69dc1ea8e9">PxgDynamicsMemoryConfig::forceStreamCapacity</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Capacity of force buffer allocated in pinned host memory.
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="d7a64d6c606823dcfee7bc8da1ecdaae"></a><!-- doxytag: member="PxgDynamicsMemoryConfig::foundLostPairsCapacity" ref="d7a64d6c606823dcfee7bc8da1ecdaae" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="el" href="structPxgDynamicsMemoryConfig.html#d7a64d6c606823dcfee7bc8da1ecdaae">PxgDynamicsMemoryConfig::foundLostPairsCapacity</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Capacity of found and lost buffers allocated in GPU global memory. This is used for the found/lost pair reports in the BP.
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="548423b552a06d77a3c0066d768a4dd8"></a><!-- doxytag: member="PxgDynamicsMemoryConfig::heapCapacity" ref="548423b552a06d77a3c0066d768a4dd8" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="el" href="structPxgDynamicsMemoryConfig.html#548423b552a06d77a3c0066d768a4dd8">PxgDynamicsMemoryConfig::heapCapacity</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Initial capacity of the GPU and pinned host memory heaps. Additional memory will be allocated if more memory is required.
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="c61756279f4ffcc17a6ae2f1712268f7"></a><!-- doxytag: member="PxgDynamicsMemoryConfig::patchStreamSize" ref="c61756279f4ffcc17a6ae2f1712268f7" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="el" href="structPxgDynamicsMemoryConfig.html#c61756279f4ffcc17a6ae2f1712268f7">PxgDynamicsMemoryConfig::patchStreamSize</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Size of the contact patch stream buffer allocated in pinned host memory. This is double-buffered so total allocation size = 2 * patchStreamCapacity * sizeof(PxContactPatch).
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="2d76891f7a9eb8f30f03430d9c80d7a0"></a><!-- doxytag: member="PxgDynamicsMemoryConfig::tempBufferCapacity" ref="2d76891f7a9eb8f30f03430d9c80d7a0" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="el" href="structPxgDynamicsMemoryConfig.html#2d76891f7a9eb8f30f03430d9c80d7a0">PxgDynamicsMemoryConfig::tempBufferCapacity</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Capacity of temp buffer allocated in pinned host memory.
+<p>
+
+</div>
+</div><p>
+<hr>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="PxSceneDesc_8h-source.html">PxSceneDesc.h</a></ul>
+</div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+</body>
+</html>