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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxParticleReadDataFlag Struct Reference</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
+ </head>
+
+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<div class="contents">
+<h1>PxParticleReadDataFlag Struct Reference<br>
+<small>
+[<a class="el" href="group__particles.html">particles (deprecated)</a>]</small>
+</h1><!-- doxytag: class="PxParticleReadDataFlag" --><code>#include &lt;<a class="el" href="PxParticleReadData_8h-source.html">PxParticleReadData.h</a>&gt;</code>
+<p>
+
+<p>
+<a href="structPxParticleReadDataFlag-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Public Types</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">enum &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxParticleReadDataFlag.html#e228980b8744bbaa5c1567a17183ae71">Enum</a> { <br>
+&nbsp;&nbsp;<a class="el" href="structPxParticleReadDataFlag.html#e228980b8744bbaa5c1567a17183ae7158fc8ee952de08be9a2f9c4ac8a241bd">ePOSITION_BUFFER</a> = (1&lt;&lt;0),
+<br>
+&nbsp;&nbsp;<a class="el" href="structPxParticleReadDataFlag.html#e228980b8744bbaa5c1567a17183ae712556fd3470371af9119031698a9cb2f8">eVELOCITY_BUFFER</a> = (1&lt;&lt;1),
+<br>
+&nbsp;&nbsp;<a class="el" href="structPxParticleReadDataFlag.html#e228980b8744bbaa5c1567a17183ae71a498e8abf2ac51b491bf4644e4bc724d">eREST_OFFSET_BUFFER</a> = (1&lt;&lt;2),
+<br>
+&nbsp;&nbsp;<a class="el" href="structPxParticleReadDataFlag.html#e228980b8744bbaa5c1567a17183ae71ebb4884218bfabdaac2d6e82c3a69bbd">eFLAGS_BUFFER</a> = (1&lt;&lt;3),
+<br>
+&nbsp;&nbsp;<a class="el" href="structPxParticleReadDataFlag.html#e228980b8744bbaa5c1567a17183ae719a0b8410cdb9fe26e1d7d09c5428f158">eCOLLISION_NORMAL_BUFFER</a> = (1&lt;&lt;4),
+<br>
+&nbsp;&nbsp;<a class="el" href="structPxParticleReadDataFlag.html#e228980b8744bbaa5c1567a17183ae715470bf5078934cf79ad94e434a26276d">eCOLLISION_VELOCITY_BUFFER</a> = (1&lt;&lt;5),
+<br>
+&nbsp;&nbsp;<a class="el" href="structPxParticleReadDataFlag.html#e228980b8744bbaa5c1567a17183ae7149ad1d1a56e0f3068e360cb759c5a63b">eDENSITY_BUFFER</a> = (1&lt;&lt;6)
+<br>
+ }</td></tr>
+
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Flags to configure <a class="el" href="classPxParticleBase.html" title="The particle base class represents the shared module for particle based simulation...">PxParticleBase</a> simulation output that can be read by the application. (deprecated) Disabling unneeded buffers saves memory and improves performance.<p>
+<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000058">Deprecated:</a></b></dt><dd>The PhysX particle feature has been deprecated in PhysX version 3.4 </dd></dl>
+<hr><h2>Member Enumeration Documentation</h2>
+<a class="anchor" name="e228980b8744bbaa5c1567a17183ae71"></a><!-- doxytag: member="PxParticleReadDataFlag::Enum" ref="e228980b8744bbaa5c1567a17183ae71" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">enum <a class="el" href="structPxParticleReadDataFlag.html#e228980b8744bbaa5c1567a17183ae71">PxParticleReadDataFlag::Enum</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+<dl compact><dt><b>Enumerator: </b></dt><dd>
+<table border="0" cellspacing="2" cellpadding="0">
+<tr><td valign="top"><em><a class="anchor" name="e228980b8744bbaa5c1567a17183ae7158fc8ee952de08be9a2f9c4ac8a241bd"></a><!-- doxytag: member="ePOSITION_BUFFER" ref="e228980b8744bbaa5c1567a17183ae7158fc8ee952de08be9a2f9c4ac8a241bd" args="" -->ePOSITION_BUFFER</em>&nbsp;</td><td>
+Enables reading particle positions from the SDK. <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxParticleReadData.html#c07facdbedb76be1ac4d8bbd1dd27b64" title="Particle position data.">PxParticleReadData.positionBuffer</a> </dd></dl>
+</td></tr>
+<tr><td valign="top"><em><a class="anchor" name="e228980b8744bbaa5c1567a17183ae712556fd3470371af9119031698a9cb2f8"></a><!-- doxytag: member="eVELOCITY_BUFFER" ref="e228980b8744bbaa5c1567a17183ae712556fd3470371af9119031698a9cb2f8" args="" -->eVELOCITY_BUFFER</em>&nbsp;</td><td>
+Enables reading particle velocities from the SDK. <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxParticleReadData.html#e0c44945cd96a04a05d47307b1880989" title="Particle velocity data.">PxParticleReadData.velocityBuffer</a> </dd></dl>
+</td></tr>
+<tr><td valign="top"><em><a class="anchor" name="e228980b8744bbaa5c1567a17183ae71a498e8abf2ac51b491bf4644e4bc724d"></a><!-- doxytag: member="eREST_OFFSET_BUFFER" ref="e228980b8744bbaa5c1567a17183ae71a498e8abf2ac51b491bf4644e4bc724d" args="" -->eREST_OFFSET_BUFFER</em>&nbsp;</td><td>
+Enables reading per particle rest offsets from the SDK. Per particle rest offsets are never changed by the simulation. This option may only be used on particle systems that have <a class="el" href="structPxParticleBaseFlag.html#133d603af58af35124b6bea1977b5bc3f96ef7f12e864006b9fd91677a4da28a" title="Enable/disable per particle rest offsets. Per particle rest offsets can be used to...">PxParticleBaseFlag.ePER_PARTICLE_REST_OFFSET</a> enabled. <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="structPxParticleBaseFlag.html#133d603af58af35124b6bea1977b5bc3f96ef7f12e864006b9fd91677a4da28a" title="Enable/disable per particle rest offsets. Per particle rest offsets can be used to...">PxParticleBaseFlag.ePER_PARTICLE_REST_OFFSET</a> </dd></dl>
+</td></tr>
+<tr><td valign="top"><em><a class="anchor" name="e228980b8744bbaa5c1567a17183ae71ebb4884218bfabdaac2d6e82c3a69bbd"></a><!-- doxytag: member="eFLAGS_BUFFER" ref="e228980b8744bbaa5c1567a17183ae71ebb4884218bfabdaac2d6e82c3a69bbd" args="" -->eFLAGS_BUFFER</em>&nbsp;</td><td>
+Enables reading particle flags from the SDK. <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxParticleReadData.html#0e83ffe68435f3d589b87f382e3c359a" title="Particle flags.">PxParticleReadData.flagsBuffer</a> </dd></dl>
+</td></tr>
+<tr><td valign="top"><em><a class="anchor" name="e228980b8744bbaa5c1567a17183ae719a0b8410cdb9fe26e1d7d09c5428f158"></a><!-- doxytag: member="eCOLLISION_NORMAL_BUFFER" ref="e228980b8744bbaa5c1567a17183ae719a0b8410cdb9fe26e1d7d09c5428f158" args="" -->eCOLLISION_NORMAL_BUFFER</em>&nbsp;</td><td>
+Enables reading particle collision normals from the SDK. <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxParticleReadData.html#f2c3674368bbc9d084cd81cc6263778a" title="Collision normals of colliding particles. The collision normal buffer is only guaranteed...">PxParticleReadData.collisionNormalBuffer</a> </dd></dl>
+</td></tr>
+<tr><td valign="top"><em><a class="anchor" name="e228980b8744bbaa5c1567a17183ae715470bf5078934cf79ad94e434a26276d"></a><!-- doxytag: member="eCOLLISION_VELOCITY_BUFFER" ref="e228980b8744bbaa5c1567a17183ae715470bf5078934cf79ad94e434a26276d" args="" -->eCOLLISION_VELOCITY_BUFFER</em>&nbsp;</td><td>
+Enables reading particle collision velocities from the SDK. <dl class="see" compact><dt><b>See also:</b></dt><dd>PxParticleReadData.collisionVelocity </dd></dl>
+</td></tr>
+<tr><td valign="top"><em><a class="anchor" name="e228980b8744bbaa5c1567a17183ae7149ad1d1a56e0f3068e360cb759c5a63b"></a><!-- doxytag: member="eDENSITY_BUFFER" ref="e228980b8744bbaa5c1567a17183ae7149ad1d1a56e0f3068e360cb759c5a63b" args="" -->eDENSITY_BUFFER</em>&nbsp;</td><td>
+Enables reading particle densities from the SDK. (<a class="el" href="classPxParticleFluid.html" title="The particle fluid class represents the main module for particle based fluid simulation...">PxParticleFluid</a> only) <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxParticleFluidReadData.html#faf473d99ac091f4eab7bfa5f8e0f6a1" title="Particle density data.">PxParticleFluidReadData.densityBuffer</a> </dd></dl>
+</td></tr>
+</table>
+</dl>
+
+</div>
+</div><p>
+<hr>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="PxParticleReadData_8h-source.html">PxParticleReadData.h</a></ul>
+</div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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