From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../files/structPxParticleReadDataFlag.html | 101 +++++++++++++++++++++ 1 file changed, 101 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleReadDataFlag.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleReadDataFlag.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleReadDataFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleReadDataFlag.html new file mode 100644 index 00000000..2f0943a1 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleReadDataFlag.html @@ -0,0 +1,101 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxParticleReadDataFlag Struct Reference + + + + + + + +
+

PxParticleReadDataFlag Struct Reference
+ +[particles (deprecated)] +

#include <PxParticleReadData.h> +

+ +

+List of all members. + + + + +

Public Types

enum  Enum {
+  ePOSITION_BUFFER = (1<<0), +
+  eVELOCITY_BUFFER = (1<<1), +
+  eREST_OFFSET_BUFFER = (1<<2), +
+  eFLAGS_BUFFER = (1<<3), +
+  eCOLLISION_NORMAL_BUFFER = (1<<4), +
+  eCOLLISION_VELOCITY_BUFFER = (1<<5), +
+  eDENSITY_BUFFER = (1<<6) +
+ }
+


Detailed Description

+Flags to configure PxParticleBase simulation output that can be read by the application. (deprecated) Disabling unneeded buffers saves memory and improves performance.

+

Deprecated:
The PhysX particle feature has been deprecated in PhysX version 3.4
+

Member Enumeration Documentation

+ +
+ +
+ +

+

Enumerator:
+ + + + + + + + +
ePOSITION_BUFFER  +Enables reading particle positions from the SDK.
See also:
PxParticleReadData.positionBuffer
+
eVELOCITY_BUFFER  +Enables reading particle velocities from the SDK.
See also:
PxParticleReadData.velocityBuffer
+
eREST_OFFSET_BUFFER  +Enables reading per particle rest offsets from the SDK. Per particle rest offsets are never changed by the simulation. This option may only be used on particle systems that have PxParticleBaseFlag.ePER_PARTICLE_REST_OFFSET enabled.
See also:
PxParticleBaseFlag.ePER_PARTICLE_REST_OFFSET
+
eFLAGS_BUFFER  +Enables reading particle flags from the SDK.
See also:
PxParticleReadData.flagsBuffer
+
eCOLLISION_NORMAL_BUFFER  +Enables reading particle collision normals from the SDK.
See also:
PxParticleReadData.collisionNormalBuffer
+
eCOLLISION_VELOCITY_BUFFER  +Enables reading particle collision velocities from the SDK.
See also:
PxParticleReadData.collisionVelocity
+
eDENSITY_BUFFER  +Enables reading particle densities from the SDK. (PxParticleFluid only)
See also:
PxParticleFluidReadData.densityBuffer
+
+
+ +
+

+


The documentation for this struct was generated from the following file: +
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3