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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/structPxOverlapBufferN-members.html
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PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
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+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
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+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<div class="contents">
+<h1>PxOverlapBufferN&lt; N &gt; Member List</h1>This is the complete list of members for <a class="el" href="structPxOverlapBufferN.html">PxOverlapBufferN&lt; N &gt;</a>, including all inherited members.<p><table>
+ <tr class="memlist"><td><a class="el" href="structPxHitCallback.html#63b2851eaf99b190fc468e00e8d1e55d">block</a></td><td><a class="el" href="structPxHitCallback.html">PxHitCallback&lt; PxOverlapHit &gt;</a></td><td></td></tr>
+ <tr class="memlist"><td><a class="el" href="structPxHitCallback.html#86b66684b448ec43083edf3aa1983234">finalizeQuery</a>()</td><td><a class="el" href="structPxHitCallback.html">PxHitCallback&lt; PxOverlapHit &gt;</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="structPxHitBuffer.html#03c5d03b908348194193456ae29be988">getAnyHit</a>(const PxU32 index) const</td><td><a class="el" href="structPxHitBuffer.html">PxHitBuffer&lt; PxOverlapHit &gt;</a></td><td><code> [inline]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="structPxHitBuffer.html#6cd9ee7153cc87849af8b365fa558ee1">getMaxNbTouches</a>() const</td><td><a class="el" href="structPxHitBuffer.html">PxHitBuffer&lt; PxOverlapHit &gt;</a></td><td><code> [inline]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="structPxHitBuffer.html#cc1a660048a41387c74d362719669a3f">getNbAnyHits</a>() const</td><td><a class="el" href="structPxHitBuffer.html">PxHitBuffer&lt; PxOverlapHit &gt;</a></td><td><code> [inline]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="structPxHitBuffer.html#8bf58cc81ca6587e1d9974f2864dacb2">getNbTouches</a>() const</td><td><a class="el" href="structPxHitBuffer.html">PxHitBuffer&lt; PxOverlapHit &gt;</a></td><td><code> [inline]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="structPxHitBuffer.html#92b117a1958a0cdcbb4aec3bc1fa1f64">getTouch</a>(const PxU32 index) const</td><td><a class="el" href="structPxHitBuffer.html">PxHitBuffer&lt; PxOverlapHit &gt;</a></td><td><code> [inline]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="structPxHitBuffer.html#ab32a62e05389a4cc2c3baa2db0b3500">getTouches</a>() const</td><td><a class="el" href="structPxHitBuffer.html">PxHitBuffer&lt; PxOverlapHit &gt;</a></td><td><code> [inline]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="structPxHitCallback.html#8ff687b42ac0273e730c714bf66dae49">hasAnyHits</a>()</td><td><a class="el" href="structPxHitCallback.html">PxHitCallback&lt; PxOverlapHit &gt;</a></td><td><code> [inline]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="structPxHitCallback.html#c20c6d1c2dd520d771da9b63f7f4f363">hasBlock</a></td><td><a class="el" href="structPxHitCallback.html">PxHitCallback&lt; PxOverlapHit &gt;</a></td><td></td></tr>
+ <tr class="memlist"><td><a class="el" href="structPxOverlapBufferN.html#35f94542f30624e2f77c24060815f6da">hits</a></td><td><a class="el" href="structPxOverlapBufferN.html">PxOverlapBufferN&lt; N &gt;</a></td><td></td></tr>
+ <tr class="memlist"><td><a class="el" href="structPxHitCallback.html#0e64f72a5edf7c442ce81e3e4a8c61d1">maxNbTouches</a></td><td><a class="el" href="structPxHitCallback.html">PxHitCallback&lt; PxOverlapHit &gt;</a></td><td></td></tr>
+ <tr class="memlist"><td><a class="el" href="structPxHitCallback.html#549f6828e98c9aeaee9012defa100f74">nbTouches</a></td><td><a class="el" href="structPxHitCallback.html">PxHitCallback&lt; PxOverlapHit &gt;</a></td><td></td></tr>
+ <tr class="memlist"><td><a class="el" href="structPxHitBuffer.html#f60ac2d3405c5af467f767f812f3f01d">processTouches</a>(const PxOverlapHit *buffer, PxU32 nbHits)</td><td><a class="el" href="structPxHitBuffer.html">PxHitBuffer&lt; PxOverlapHit &gt;</a></td><td><code> [inline, protected, virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="structPxHitBuffer.html#89bcec685c76c5cdc0662eb52b67d699">PxHitBuffer</a>(PxOverlapHit *aTouches=NULL, PxU32 aMaxNbTouches=0)</td><td><a class="el" href="structPxHitBuffer.html">PxHitBuffer&lt; PxOverlapHit &gt;</a></td><td><code> [inline]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="structPxHitCallback.html#062cff2cdd2dfe1f63d0549758ea2627">PxHitCallback</a>(PxOverlapHit *aTouches, PxU32 aMaxNbTouches)</td><td><a class="el" href="structPxHitCallback.html">PxHitCallback&lt; PxOverlapHit &gt;</a></td><td><code> [inline]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="structPxOverlapBufferN.html#0b62aca23f26fef278dcbac1cb729291">PxOverlapBufferN</a>()</td><td><a class="el" href="structPxOverlapBufferN.html">PxOverlapBufferN&lt; N &gt;</a></td><td><code> [inline]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="structPxHitCallback.html#a3fa478af9db3e043a540fca72a2f468">touches</a></td><td><a class="el" href="structPxHitCallback.html">PxHitCallback&lt; PxOverlapHit &gt;</a></td><td></td></tr>
+ <tr class="memlist"><td><a class="el" href="structPxHitBuffer.html#f3810ae6d94b93028e7a7d813f820cb4">~PxHitBuffer</a>()</td><td><a class="el" href="structPxHitBuffer.html">PxHitBuffer&lt; PxOverlapHit &gt;</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="structPxHitCallback.html#7fbb5959c9fcc98834745644422210c3">~PxHitCallback</a>()</td><td><a class="el" href="structPxHitCallback.html">PxHitCallback&lt; PxOverlapHit &gt;</a></td><td><code> [inline, virtual]</code></td></tr>
+</table></div>
+
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