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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxMeshPreprocessingFlag Struct Reference</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
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+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<div class="contents">
+<h1>PxMeshPreprocessingFlag Struct Reference<br>
+<small>
+[<a class="el" href="group__cooking.html">Cooking</a>]</small>
+</h1><!-- doxytag: class="PxMeshPreprocessingFlag" -->Enum for the set of mesh pre-processing parameters.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="PxCooking_8h-source.html">PxCooking.h</a>&gt;</code>
+<p>
+
+<p>
+<a href="structPxMeshPreprocessingFlag-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Public Types</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">enum &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxMeshPreprocessingFlag.html#d2a46fe74aef20eff5860acd661bc8f8">Enum</a> { <br>
+&nbsp;&nbsp;<a class="el" href="structPxMeshPreprocessingFlag.html#d2a46fe74aef20eff5860acd661bc8f8b790b7f66183b6985e82827ddb35e16e">eWELD_VERTICES</a> = 1 &lt;&lt; 0,
+<br>
+&nbsp;&nbsp;<a class="el" href="structPxMeshPreprocessingFlag.html#d2a46fe74aef20eff5860acd661bc8f8059514d442911f061ea581d7e673aa24">eDISABLE_CLEAN_MESH</a> = 1 &lt;&lt; 1,
+<br>
+&nbsp;&nbsp;<a class="el" href="structPxMeshPreprocessingFlag.html#d2a46fe74aef20eff5860acd661bc8f8b444cee109eb41181a216d6a3cb49dde">eDISABLE_ACTIVE_EDGES_PRECOMPUTE</a> = 1 &lt;&lt; 2,
+<br>
+&nbsp;&nbsp;<a class="el" href="structPxMeshPreprocessingFlag.html#d2a46fe74aef20eff5860acd661bc8f86691848aebbe9f071d19c8b85a23a184">eFORCE_32BIT_INDICES</a> = 1 &lt;&lt; 3
+<br>
+ }</td></tr>
+
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Enum for the set of mesh pre-processing parameters. <hr><h2>Member Enumeration Documentation</h2>
+<a class="anchor" name="d2a46fe74aef20eff5860acd661bc8f8"></a><!-- doxytag: member="PxMeshPreprocessingFlag::Enum" ref="d2a46fe74aef20eff5860acd661bc8f8" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">enum <a class="el" href="structPxMeshPreprocessingFlag.html#d2a46fe74aef20eff5860acd661bc8f8">PxMeshPreprocessingFlag::Enum</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+<dl compact><dt><b>Enumerator: </b></dt><dd>
+<table border="0" cellspacing="2" cellpadding="0">
+<tr><td valign="top"><em><a class="anchor" name="d2a46fe74aef20eff5860acd661bc8f8b790b7f66183b6985e82827ddb35e16e"></a><!-- doxytag: member="eWELD_VERTICES" ref="d2a46fe74aef20eff5860acd661bc8f8b790b7f66183b6985e82827ddb35e16e" args="" -->eWELD_VERTICES</em>&nbsp;</td><td>
+When set, mesh welding is performed. See <a class="el" href="structPxCookingParams.html#19bb7e28765df5c8ec1a86a45004c7b6" title="Mesh weld tolerance. If mesh welding is enabled, this controls the distance at which...">PxCookingParams::meshWeldTolerance</a>. Clean mesh must be enabled. </td></tr>
+<tr><td valign="top"><em><a class="anchor" name="d2a46fe74aef20eff5860acd661bc8f8059514d442911f061ea581d7e673aa24"></a><!-- doxytag: member="eDISABLE_CLEAN_MESH" ref="d2a46fe74aef20eff5860acd661bc8f8059514d442911f061ea581d7e673aa24" args="" -->eDISABLE_CLEAN_MESH</em>&nbsp;</td><td>
+When set, mesh cleaning is disabled. This makes cooking faster.
+<p>
+When clean mesh is not performed, mesh welding is also not performed.<p>
+It is recommended to use only meshes that passed during validateTriangleMesh. </td></tr>
+<tr><td valign="top"><em><a class="anchor" name="d2a46fe74aef20eff5860acd661bc8f8b444cee109eb41181a216d6a3cb49dde"></a><!-- doxytag: member="eDISABLE_ACTIVE_EDGES_PRECOMPUTE" ref="d2a46fe74aef20eff5860acd661bc8f8b444cee109eb41181a216d6a3cb49dde" args="" -->eDISABLE_ACTIVE_EDGES_PRECOMPUTE</em>&nbsp;</td><td>
+When set, active edges are set for each triangle edge. This makes cooking faster but slow up contact generation. </td></tr>
+<tr><td valign="top"><em><a class="anchor" name="d2a46fe74aef20eff5860acd661bc8f86691848aebbe9f071d19c8b85a23a184"></a><!-- doxytag: member="eFORCE_32BIT_INDICES" ref="d2a46fe74aef20eff5860acd661bc8f86691848aebbe9f071d19c8b85a23a184" args="" -->eFORCE_32BIT_INDICES</em>&nbsp;</td><td>
+When set, 32-bit indices will always be created regardless of triangle count.
+<p>
+<dl class="note" compact><dt><b>Note:</b></dt><dd>By default mesh will be created with 16-bit indices for triangle count &lt;= 0xFFFF and 32-bit otherwise. </dd></dl>
+</td></tr>
+</table>
+</dl>
+
+</div>
+</div><p>
+<hr>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="PxCooking_8h-source.html">PxCooking.h</a></ul>
+</div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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+</html>