From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../files/structPxMeshPreprocessingFlag.html | 89 ++++++++++++++++++++++ 1 file changed, 89 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshPreprocessingFlag.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshPreprocessingFlag.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshPreprocessingFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshPreprocessingFlag.html new file mode 100644 index 00000000..a7994894 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxMeshPreprocessingFlag.html @@ -0,0 +1,89 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxMeshPreprocessingFlag Struct Reference + + + + + + + +
+

PxMeshPreprocessingFlag Struct Reference
+ +[Cooking] +

Enum for the set of mesh pre-processing parameters. +More... +

+#include <PxCooking.h> +

+ +

+List of all members. + + + + +

Public Types

enum  Enum {
+  eWELD_VERTICES = 1 << 0, +
+  eDISABLE_CLEAN_MESH = 1 << 1, +
+  eDISABLE_ACTIVE_EDGES_PRECOMPUTE = 1 << 2, +
+  eFORCE_32BIT_INDICES = 1 << 3 +
+ }
+


Detailed Description

+Enum for the set of mesh pre-processing parameters.

Member Enumeration Documentation

+ +
+ +
+ +

+

Enumerator:
+ + + + + +
eWELD_VERTICES  +When set, mesh welding is performed. See PxCookingParams::meshWeldTolerance. Clean mesh must be enabled.
eDISABLE_CLEAN_MESH  +When set, mesh cleaning is disabled. This makes cooking faster. +

+When clean mesh is not performed, mesh welding is also not performed.

+It is recommended to use only meshes that passed during validateTriangleMesh.

eDISABLE_ACTIVE_EDGES_PRECOMPUTE  +When set, active edges are set for each triangle edge. This makes cooking faster but slow up contact generation.
eFORCE_32BIT_INDICES  +When set, 32-bit indices will always be created regardless of triangle count. +

+

Note:
By default mesh will be created with 16-bit indices for triangle count <= 0xFFFF and 32-bit otherwise.
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+
+ +
+

+


The documentation for this struct was generated from the following file: +
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3