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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/structPxForceMode.html | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxForceMode.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/structPxForceMode.html | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxForceMode.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxForceMode.html new file mode 100644 index 00000000..9d1805fa --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxForceMode.html @@ -0,0 +1,86 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxForceMode Struct Reference</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<div class="contents"> +<h1>PxForceMode Struct Reference<br> +<small> +[<a class="el" href="group__physics.html">Physics</a>]</small> +</h1><!-- doxytag: class="PxForceMode" -->Parameter to addForce() and addTorque() calls, determines the exact operation that is carried out. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="PxForceMode_8h-source.html">PxForceMode.h</a>></code> +<p> + +<p> +<a href="structPxForceMode-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> +<tr><td></td></tr> +<tr><td colspan="2"><br><h2>Public Types</h2></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">enum </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxForceMode.html#adaaafefe0478d829b816154c676e545">Enum</a> { <br> + <a class="el" href="structPxForceMode.html#adaaafefe0478d829b816154c676e5456e707aa50e1612a2603643ee2df85f1a">eFORCE</a>, +<br> + <a class="el" href="structPxForceMode.html#adaaafefe0478d829b816154c676e545a3699bd1b7ae178eda5b946097de52c4">eIMPULSE</a>, +<br> + <a class="el" href="structPxForceMode.html#adaaafefe0478d829b816154c676e5459f25946973fec4c78991859e8bf76376">eVELOCITY_CHANGE</a>, +<br> + <a class="el" href="structPxForceMode.html#adaaafefe0478d829b816154c676e545d8a356d2419566d7325ce7017c923a50">eACCELERATION</a> +<br> + }</td></tr> + +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Parameter to addForce() and addTorque() calls, determines the exact operation that is carried out. +<p> +<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxRigidBody.html#22b0a1ef0b6c5656a6063c5c38f5679c" title="Applies a force (or impulse) defined in the global coordinate frame to the actor...">PxRigidBody.addForce()</a> <a class="el" href="classPxRigidBody.html#cb04ffc816d45afff2d04e93d7446e79" title="Applies an impulsive torque defined in the global coordinate frame to the actor.">PxRigidBody.addTorque()</a> </dd></dl> +<hr><h2>Member Enumeration Documentation</h2> +<a class="anchor" name="adaaafefe0478d829b816154c676e545"></a><!-- doxytag: member="PxForceMode::Enum" ref="adaaafefe0478d829b816154c676e545" args="" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">enum <a class="el" href="structPxForceMode.html#adaaafefe0478d829b816154c676e545">PxForceMode::Enum</a> </td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> +<dl compact><dt><b>Enumerator: </b></dt><dd> +<table border="0" cellspacing="2" cellpadding="0"> +<tr><td valign="top"><em><a class="anchor" name="adaaafefe0478d829b816154c676e5456e707aa50e1612a2603643ee2df85f1a"></a><!-- doxytag: member="eFORCE" ref="adaaafefe0478d829b816154c676e5456e707aa50e1612a2603643ee2df85f1a" args="" -->eFORCE</em> </td><td> +parameter has unit of mass * distance/ time^2, i.e. a force </td></tr> +<tr><td valign="top"><em><a class="anchor" name="adaaafefe0478d829b816154c676e545a3699bd1b7ae178eda5b946097de52c4"></a><!-- doxytag: member="eIMPULSE" ref="adaaafefe0478d829b816154c676e545a3699bd1b7ae178eda5b946097de52c4" args="" -->eIMPULSE</em> </td><td> +parameter has unit of mass * distance /time </td></tr> +<tr><td valign="top"><em><a class="anchor" name="adaaafefe0478d829b816154c676e5459f25946973fec4c78991859e8bf76376"></a><!-- doxytag: member="eVELOCITY_CHANGE" ref="adaaafefe0478d829b816154c676e5459f25946973fec4c78991859e8bf76376" args="" -->eVELOCITY_CHANGE</em> </td><td> +parameter has unit of distance / time, i.e. the effect is mass independent: a velocity change. </td></tr> +<tr><td valign="top"><em><a class="anchor" name="adaaafefe0478d829b816154c676e545d8a356d2419566d7325ce7017c923a50"></a><!-- doxytag: member="eACCELERATION" ref="adaaafefe0478d829b816154c676e545d8a356d2419566d7325ce7017c923a50" args="" -->eACCELERATION</em> </td><td> +parameter has unit of distance/ time^2, i.e. an acceleration. It gets treated just like a force except the mass is not divided out before integration. </td></tr> +</table> +</dl> + +</div> +</div><p> +<hr>The documentation for this struct was generated from the following file:<ul> +<li><a class="el" href="PxForceMode_8h-source.html">PxForceMode.h</a></ul> +</div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +</body> +</html> |