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authorsschirm <[email protected]>2017-01-06 14:45:46 +0100
committersschirm <[email protected]>2017-01-06 14:45:46 +0100
commitc7a921796332e8fcd51f3e05c1a318a41282e1e2 (patch)
tree770db0c76e954045fe5178a36a7519b26df6942a /PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexFlag.html
parentPhysX 3.4, APEX 1.4 release candidate update: @21511067-21511214 (diff)
downloadphysx-3.4-c7a921796332e8fcd51f3e05c1a318a41282e1e2.tar.xz
physx-3.4-c7a921796332e8fcd51f3e05c1a318a41282e1e2.zip
PhysX 3.4, APEX 1.4 release candidate update: @21542069
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexFlag.html')
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexFlag.html11
1 files changed, 9 insertions, 2 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexFlag.html
index c5de72e7..9898faac 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxConvexFlag.html
@@ -49,7 +49,9 @@
<br>
&nbsp;&nbsp;<a class="el" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b6c694e25cda4aa49e1afb054b08bfc207">eFAST_INERTIA_COMPUTATION</a> = (1 &lt;&lt; 7),
<br>
-&nbsp;&nbsp;<a class="el" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b68126f89c7d2dac99246261ca6a7ae067">eGPU_COMPATIBLE</a> = (1 &lt;&lt; 8)
+&nbsp;&nbsp;<a class="el" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b68126f89c7d2dac99246261ca6a7ae067">eGPU_COMPATIBLE</a> = (1 &lt;&lt; 8),
+<br>
+&nbsp;&nbsp;<a class="el" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b699ab52dd1e60d72bc99834e1b8093d78">eSHIFT_VERTICES</a> = (1 &lt;&lt; 9)
<br>
}</td></tr>
@@ -114,6 +116,11 @@ Convex hulls are created with respect to GPU simulation limitations. Vertex limi
<p>
<dl class="note" compact><dt><b>Note:</b></dt><dd>Can be used only with eCOMPUTE_CONVEX flag. </dd></dl>
</td></tr>
+<tr><td valign="top"><em><a class="anchor" name="4b7bd21fa96c72b320a39e880208b4b699ab52dd1e60d72bc99834e1b8093d78"></a><!-- doxytag: member="eSHIFT_VERTICES" ref="4b7bd21fa96c72b320a39e880208b4b699ab52dd1e60d72bc99834e1b8093d78" args="" -->eSHIFT_VERTICES</em>&nbsp;</td><td>
+Convex hull input vertices are shifted to be around origin to provide better computation stability. It is recommended to provide input vertices around the origin, otherwise use this flag to improve numerical stability.
+<p>
+<dl class="note" compact><dt><b>Note:</b></dt><dd>Is used only with eCOMPUTE_CONVEX flag. </dd></dl>
+</td></tr>
</table>
</dl>
@@ -124,6 +131,6 @@ Convex hulls are created with respect to GPU simulation limitations. Vertex limi
</div>
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-Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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