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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerState.html | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerState.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerState.html | 209 |
1 files changed, 209 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerState.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerState.html new file mode 100644 index 00000000..a20a37c8 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerState.html @@ -0,0 +1,209 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxControllerState Struct Reference</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<div class="contents"> +<h1>PxControllerState Struct Reference<br> +<small> +[<a class="el" href="group__character.html">Character</a>]</small> +</h1><!-- doxytag: class="PxControllerState" -->Describes a controller's internal state. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="PxController_8h-source.html">PxController.h</a>></code> +<p> +<div class="dynheader"> +Collaboration diagram for PxControllerState:</div> +<div class="dynsection"> +<p><center><img src="structPxControllerState__coll__graph.png" border="0" usemap="#PxControllerState__coll__map" alt="Collaboration graph"></center> +<map name="PxControllerState__coll__map"> +<area shape="rect" href="classPxRigidActor.html" title="PxRigidActor represents a base class shared between dynamic and static rigid bodies..." alt="PxRigidActor" coords="21,270,104,291"><area shape="rect" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK." alt="PxActor" coords="60,179,113,200"><area shape="rect" href="classPxBase.html" title="Base class for objects that can be members of a PxCollection." alt="PxBase" coords="97,107,153,128"><area shape="rect" href="classPxShape.html" title="Abstract class for collision shapes." alt="PxShape" coords="127,224,191,246"><area shape="rect" href="classPxFlags.html" title="PxFlags\< PxBaseFlag::Enum, PxU16 \>" alt="PxFlags\< PxBaseFlag::Enum, PxU16 \>" coords="7,16,244,38"><area shape="rect" href="classPxVec3.html" title="3 Element vector class." alt="PxVec3" coords="285,270,339,291"></map> +<center><font size="2">[<a target="top" href="graph_legend.html">legend</a>]</font></center></div> + +<p> +<a href="structPxControllerState-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> +<tr><td></td></tr> +<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxVec3.html">PxVec3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerState.html#b29dba2a8c3b33fb25b9d460ebf0fee8">deltaXP</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">delta position vector for the object the CCT is standing/riding on. Not always match the CCT delta when variable timesteps are used. <a href="#b29dba2a8c3b33fb25b9d460ebf0fee8"></a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxShape.html">PxShape</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerState.html#bb3918eee1292cb13d13a2bcae071ed7">touchedShape</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Shape on which the CCT is standing. <a href="#bb3918eee1292cb13d13a2bcae071ed7"></a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxRigidActor.html">PxRigidActor</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerState.html#85a7ade51c86a3fbe7582c95473c0e13">touchedActor</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Actor owning 'touchedShape'. <a href="#85a7ade51c86a3fbe7582c95473c0e13"></a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__character.html#g55edbbb581808808c8e160e9608d8790">ObstacleHandle</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerState.html#83843d85d2dbef2f37d4d09ecf2ccf2f">touchedObstacleHandle</a></td></tr> + +<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerState.html#05501d379de1bdca0d0f7820e8a9db86">collisionFlags</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Last known collision flags (<a class="el" href="structPxControllerCollisionFlag.html" title="specifies which sides a character is colliding with.">PxControllerCollisionFlag</a>). <a href="#05501d379de1bdca0d0f7820e8a9db86"></a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerState.html#8ec66a21b432870ad1c50fab12169afe">standOnAnotherCCT</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Are we standing on another CCT? <a href="#8ec66a21b432870ad1c50fab12169afe"></a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerState.html#49ae9e9723a98c571d2ada7c7e467631">standOnObstacle</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Are we standing on a user-defined obstacle? <a href="#49ae9e9723a98c571d2ada7c7e467631"></a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerState.html#86d8c4cea2fc8d955b0ee9a83f833f6a">isMovingUp</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">is CCT moving up or not? (i.e. explicit jumping) <a href="#86d8c4cea2fc8d955b0ee9a83f833f6a"></a><br></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Describes a controller's internal state. <hr><h2>Member Data Documentation</h2> +<a class="anchor" name="05501d379de1bdca0d0f7820e8a9db86"></a><!-- doxytag: member="PxControllerState::collisionFlags" ref="05501d379de1bdca0d0f7820e8a9db86" args="" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="el" href="structPxControllerState.html#05501d379de1bdca0d0f7820e8a9db86">PxControllerState::collisionFlags</a> </td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> +Last known collision flags (<a class="el" href="structPxControllerCollisionFlag.html" title="specifies which sides a character is colliding with.">PxControllerCollisionFlag</a>). +<p> + +</div> +</div><p> +<a class="anchor" name="b29dba2a8c3b33fb25b9d460ebf0fee8"></a><!-- doxytag: member="PxControllerState::deltaXP" ref="b29dba2a8c3b33fb25b9d460ebf0fee8" args="" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname"><a class="el" href="classPxVec3.html">PxVec3</a> <a class="el" href="structPxControllerState.html#b29dba2a8c3b33fb25b9d460ebf0fee8">PxControllerState::deltaXP</a> </td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> +delta position vector for the object the CCT is standing/riding on. Not always match the CCT delta when variable timesteps are used. +<p> + +</div> +</div><p> +<a class="anchor" name="86d8c4cea2fc8d955b0ee9a83f833f6a"></a><!-- doxytag: member="PxControllerState::isMovingUp" ref="86d8c4cea2fc8d955b0ee9a83f833f6a" args="" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">bool <a class="el" href="structPxControllerState.html#86d8c4cea2fc8d955b0ee9a83f833f6a">PxControllerState::isMovingUp</a> </td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> +is CCT moving up or not? (i.e. explicit jumping) +<p> + +</div> +</div><p> +<a class="anchor" name="8ec66a21b432870ad1c50fab12169afe"></a><!-- doxytag: member="PxControllerState::standOnAnotherCCT" ref="8ec66a21b432870ad1c50fab12169afe" args="" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">bool <a class="el" href="structPxControllerState.html#8ec66a21b432870ad1c50fab12169afe">PxControllerState::standOnAnotherCCT</a> </td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> +Are we standing on another CCT? +<p> + +</div> +</div><p> +<a class="anchor" name="49ae9e9723a98c571d2ada7c7e467631"></a><!-- doxytag: member="PxControllerState::standOnObstacle" ref="49ae9e9723a98c571d2ada7c7e467631" args="" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">bool <a class="el" href="structPxControllerState.html#49ae9e9723a98c571d2ada7c7e467631">PxControllerState::standOnObstacle</a> </td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> +Are we standing on a user-defined obstacle? +<p> + +</div> +</div><p> +<a class="anchor" name="85a7ade51c86a3fbe7582c95473c0e13"></a><!-- doxytag: member="PxControllerState::touchedActor" ref="85a7ade51c86a3fbe7582c95473c0e13" args="" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname"><a class="el" href="classPxRigidActor.html">PxRigidActor</a>* <a class="el" href="structPxControllerState.html#85a7ade51c86a3fbe7582c95473c0e13">PxControllerState::touchedActor</a> </td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> +Actor owning 'touchedShape'. +<p> + +</div> +</div><p> +<a class="anchor" name="83843d85d2dbef2f37d4d09ecf2ccf2f"></a><!-- doxytag: member="PxControllerState::touchedObstacleHandle" ref="83843d85d2dbef2f37d4d09ecf2ccf2f" args="" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname"><a class="el" href="group__character.html#g55edbbb581808808c8e160e9608d8790">ObstacleHandle</a> <a class="el" href="structPxControllerState.html#83843d85d2dbef2f37d4d09ecf2ccf2f">PxControllerState::touchedObstacleHandle</a> </td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> + +</div> +</div><p> +<a class="anchor" name="bb3918eee1292cb13d13a2bcae071ed7"></a><!-- doxytag: member="PxControllerState::touchedShape" ref="bb3918eee1292cb13d13a2bcae071ed7" args="" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname"><a class="el" href="classPxShape.html">PxShape</a>* <a class="el" href="structPxControllerState.html#bb3918eee1292cb13d13a2bcae071ed7">PxControllerState::touchedShape</a> </td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> +Shape on which the CCT is standing. +<p> + +</div> +</div><p> +<hr>The documentation for this struct was generated from the following file:<ul> +<li><a class="el" href="PxController_8h-source.html">PxController.h</a></ul> +</div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +</body> +</html> |