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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
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PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxControllerState Struct Reference</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
+ </head>
+
+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<div class="contents">
+<h1>PxControllerState Struct Reference<br>
+<small>
+[<a class="el" href="group__character.html">Character</a>]</small>
+</h1><!-- doxytag: class="PxControllerState" -->Describes a controller's internal state.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="PxController_8h-source.html">PxController.h</a>&gt;</code>
+<p>
+<div class="dynheader">
+Collaboration diagram for PxControllerState:</div>
+<div class="dynsection">
+<p><center><img src="structPxControllerState__coll__graph.png" border="0" usemap="#PxControllerState__coll__map" alt="Collaboration graph"></center>
+<map name="PxControllerState__coll__map">
+<area shape="rect" href="classPxRigidActor.html" title="PxRigidActor represents a base class shared between dynamic and static rigid bodies..." alt="PxRigidActor" coords="21,270,104,291"><area shape="rect" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK." alt="PxActor" coords="60,179,113,200"><area shape="rect" href="classPxBase.html" title="Base class for objects that can be members of a PxCollection." alt="PxBase" coords="97,107,153,128"><area shape="rect" href="classPxShape.html" title="Abstract class for collision shapes." alt="PxShape" coords="127,224,191,246"><area shape="rect" href="classPxFlags.html" title="PxFlags\&lt; PxBaseFlag::Enum, PxU16 \&gt;" alt="PxFlags\&lt; PxBaseFlag::Enum, PxU16 \&gt;" coords="7,16,244,38"><area shape="rect" href="classPxVec3.html" title="3 Element vector class." alt="PxVec3" coords="285,270,339,291"></map>
+<center><font size="2">[<a target="top" href="graph_legend.html">legend</a>]</font></center></div>
+
+<p>
+<a href="structPxControllerState-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxVec3.html">PxVec3</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerState.html#b29dba2a8c3b33fb25b9d460ebf0fee8">deltaXP</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">delta position vector for the object the CCT is standing/riding on. Not always match the CCT delta when variable timesteps are used. <a href="#b29dba2a8c3b33fb25b9d460ebf0fee8"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxShape.html">PxShape</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerState.html#bb3918eee1292cb13d13a2bcae071ed7">touchedShape</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Shape on which the CCT is standing. <a href="#bb3918eee1292cb13d13a2bcae071ed7"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxRigidActor.html">PxRigidActor</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerState.html#85a7ade51c86a3fbe7582c95473c0e13">touchedActor</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Actor owning 'touchedShape'. <a href="#85a7ade51c86a3fbe7582c95473c0e13"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__character.html#g55edbbb581808808c8e160e9608d8790">ObstacleHandle</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerState.html#83843d85d2dbef2f37d4d09ecf2ccf2f">touchedObstacleHandle</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerState.html#05501d379de1bdca0d0f7820e8a9db86">collisionFlags</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Last known collision flags (<a class="el" href="structPxControllerCollisionFlag.html" title="specifies which sides a character is colliding with.">PxControllerCollisionFlag</a>). <a href="#05501d379de1bdca0d0f7820e8a9db86"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerState.html#8ec66a21b432870ad1c50fab12169afe">standOnAnotherCCT</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Are we standing on another CCT? <a href="#8ec66a21b432870ad1c50fab12169afe"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerState.html#49ae9e9723a98c571d2ada7c7e467631">standOnObstacle</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Are we standing on a user-defined obstacle? <a href="#49ae9e9723a98c571d2ada7c7e467631"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerState.html#86d8c4cea2fc8d955b0ee9a83f833f6a">isMovingUp</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">is CCT moving up or not? (i.e. explicit jumping) <a href="#86d8c4cea2fc8d955b0ee9a83f833f6a"></a><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Describes a controller's internal state. <hr><h2>Member Data Documentation</h2>
+<a class="anchor" name="05501d379de1bdca0d0f7820e8a9db86"></a><!-- doxytag: member="PxControllerState::collisionFlags" ref="05501d379de1bdca0d0f7820e8a9db86" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="el" href="structPxControllerState.html#05501d379de1bdca0d0f7820e8a9db86">PxControllerState::collisionFlags</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Last known collision flags (<a class="el" href="structPxControllerCollisionFlag.html" title="specifies which sides a character is colliding with.">PxControllerCollisionFlag</a>).
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="b29dba2a8c3b33fb25b9d460ebf0fee8"></a><!-- doxytag: member="PxControllerState::deltaXP" ref="b29dba2a8c3b33fb25b9d460ebf0fee8" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classPxVec3.html">PxVec3</a> <a class="el" href="structPxControllerState.html#b29dba2a8c3b33fb25b9d460ebf0fee8">PxControllerState::deltaXP</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+delta position vector for the object the CCT is standing/riding on. Not always match the CCT delta when variable timesteps are used.
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="86d8c4cea2fc8d955b0ee9a83f833f6a"></a><!-- doxytag: member="PxControllerState::isMovingUp" ref="86d8c4cea2fc8d955b0ee9a83f833f6a" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">bool <a class="el" href="structPxControllerState.html#86d8c4cea2fc8d955b0ee9a83f833f6a">PxControllerState::isMovingUp</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+is CCT moving up or not? (i.e. explicit jumping)
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="8ec66a21b432870ad1c50fab12169afe"></a><!-- doxytag: member="PxControllerState::standOnAnotherCCT" ref="8ec66a21b432870ad1c50fab12169afe" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">bool <a class="el" href="structPxControllerState.html#8ec66a21b432870ad1c50fab12169afe">PxControllerState::standOnAnotherCCT</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Are we standing on another CCT?
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="49ae9e9723a98c571d2ada7c7e467631"></a><!-- doxytag: member="PxControllerState::standOnObstacle" ref="49ae9e9723a98c571d2ada7c7e467631" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">bool <a class="el" href="structPxControllerState.html#49ae9e9723a98c571d2ada7c7e467631">PxControllerState::standOnObstacle</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Are we standing on a user-defined obstacle?
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="85a7ade51c86a3fbe7582c95473c0e13"></a><!-- doxytag: member="PxControllerState::touchedActor" ref="85a7ade51c86a3fbe7582c95473c0e13" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classPxRigidActor.html">PxRigidActor</a>* <a class="el" href="structPxControllerState.html#85a7ade51c86a3fbe7582c95473c0e13">PxControllerState::touchedActor</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Actor owning 'touchedShape'.
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="83843d85d2dbef2f37d4d09ecf2ccf2f"></a><!-- doxytag: member="PxControllerState::touchedObstacleHandle" ref="83843d85d2dbef2f37d4d09ecf2ccf2f" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__character.html#g55edbbb581808808c8e160e9608d8790">ObstacleHandle</a> <a class="el" href="structPxControllerState.html#83843d85d2dbef2f37d4d09ecf2ccf2f">PxControllerState::touchedObstacleHandle</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="bb3918eee1292cb13d13a2bcae071ed7"></a><!-- doxytag: member="PxControllerState::touchedShape" ref="bb3918eee1292cb13d13a2bcae071ed7" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classPxShape.html">PxShape</a>* <a class="el" href="structPxControllerState.html#bb3918eee1292cb13d13a2bcae071ed7">PxControllerState::touchedShape</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Shape on which the CCT is standing.
+<p>
+
+</div>
+</div><p>
+<hr>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="PxController_8h-source.html">PxController.h</a></ul>
+</div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+</body>
+</html>