From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/structPxControllerState.html | 209 +++++++++++++++++++++ 1 file changed, 209 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerState.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerState.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerState.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerState.html new file mode 100644 index 00000000..a20a37c8 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxControllerState.html @@ -0,0 +1,209 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxControllerState Struct Reference + + + + + + + +
+

PxControllerState Struct Reference
+ +[Character] +

Describes a controller's internal state. +More... +

+#include <PxController.h> +

+

+Collaboration diagram for PxControllerState:
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+

Collaboration graph
+ +PxRigidActorPxActorPxBasePxShapePxFlags\< PxBaseFlag::Enum, PxU16 \>PxVec3 +
[legend]
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+List of all members. + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Attributes

PxVec3 deltaXP
 delta position vector for the object the CCT is standing/riding on. Not always match the CCT delta when variable timesteps are used.
PxShapetouchedShape
 Shape on which the CCT is standing.
PxRigidActortouchedActor
 Actor owning 'touchedShape'.
ObstacleHandle touchedObstacleHandle
PxU32 collisionFlags
 Last known collision flags (PxControllerCollisionFlag).
bool standOnAnotherCCT
 Are we standing on another CCT?
bool standOnObstacle
 Are we standing on a user-defined obstacle?
bool isMovingUp
 is CCT moving up or not? (i.e. explicit jumping)
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Detailed Description

+Describes a controller's internal state.

Member Data Documentation

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+Last known collision flags (PxControllerCollisionFlag). +

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+delta position vector for the object the CCT is standing/riding on. Not always match the CCT delta when variable timesteps are used. +

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+is CCT moving up or not? (i.e. explicit jumping) +

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+Are we standing on another CCT? +

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+Are we standing on a user-defined obstacle? +

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+Actor owning 'touchedShape'. +

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+Shape on which the CCT is standing. +

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The documentation for this struct was generated from the following file: +
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+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3