+#include <PxController.h>
+
+

Public Attributes | |
| PxVec3 | deltaXP |
| delta position vector for the object the CCT is standing/riding on. Not always match the CCT delta when variable timesteps are used. | |
| PxShape * | touchedShape |
| Shape on which the CCT is standing. | |
| PxRigidActor * | touchedActor |
| Actor owning 'touchedShape'. | |
| ObstacleHandle | touchedObstacleHandle |
| PxU32 | collisionFlags |
| Last known collision flags (PxControllerCollisionFlag). | |
| bool | standOnAnotherCCT |
| Are we standing on another CCT? | |
| bool | standOnObstacle |
| Are we standing on a user-defined obstacle? | |
| bool | isMovingUp |
| is CCT moving up or not? (i.e. explicit jumping) | |
| PxU32 PxControllerState::collisionFlags | +
+Last known collision flags (PxControllerCollisionFlag). +
+ +
| PxVec3 PxControllerState::deltaXP | +
+delta position vector for the object the CCT is standing/riding on. Not always match the CCT delta when variable timesteps are used. +
+ +
| bool PxControllerState::isMovingUp | +
+is CCT moving up or not? (i.e. explicit jumping) +
+ +
| bool PxControllerState::standOnAnotherCCT | +
+Are we standing on another CCT? +
+ +
| bool PxControllerState::standOnObstacle | +
+Are we standing on a user-defined obstacle? +
+ +
| PxRigidActor* PxControllerState::touchedActor | +
+Actor owning 'touchedShape'. +
+ +
+ +
| PxShape* PxControllerState::touchedShape | +
+Shape on which the CCT is standing. +
+ +
+