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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
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PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxClothParticle Struct Reference</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
+ </head>
+
+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<div class="contents">
+<h1>PxClothParticle Struct Reference<br>
+<small>
+[<a class="el" href="group__cloth.html">Cloth</a>]</small>
+</h1><!-- doxytag: class="PxClothParticle" -->Per particle data for cloth.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="PxClothTypes_8h-source.html">PxClothTypes.h</a>&gt;</code>
+<p>
+<div class="dynheader">
+Collaboration diagram for PxClothParticle:</div>
+<div class="dynsection">
+<p><center><img src="structPxClothParticle__coll__graph.png" border="0" usemap="#PxClothParticle__coll__map" alt="Collaboration graph"></center>
+<map name="PxClothParticle__coll__map">
+<area shape="rect" href="classPxVec3.html" title="3 Element vector class." alt="PxVec3" coords="28,16,81,37"></map>
+<center><font size="2">[<a target="top" href="graph_legend.html">legend</a>]</font></center></div>
+
+<p>
+<a href="structPxClothParticle-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxClothParticle.html#d001c98574b520a472c4fe69c5feda97">PxClothParticle</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Default constructor, performs no initialization. <a href="#d001c98574b520a472c4fe69c5feda97"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxClothParticle.html#bba9f7f04c68b5e84e2105543e08bb55">PxClothParticle</a> (const <a class="el" href="classPxVec3.html">PxVec3</a> &amp;pos_, PxReal invWeight_)</td></tr>
+
+<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxVec3.html">PxVec3</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxClothParticle.html#aa29731ecf5b019f45c8510aff29bed5">pos</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">position of the particle (in cloth local space) <a href="#aa29731ecf5b019f45c8510aff29bed5"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">PxReal&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxClothParticle.html#b407f770724473dc8d3e6754ae9fb3ef">invWeight</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">inverse mass of the particle. If set to 0, the particle is fully constrained. <a href="#b407f770724473dc8d3e6754ae9fb3ef"></a><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Per particle data for cloth.
+<p>
+Defines position of the cloth particle as well as inverse mass. When inverse mass is set to 0, the particle gets fully constrained to the position during simulation. <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxPhysics.html#73f5ca62e703a94f378e851b6b84f63c" title="Creates a cloth.">PxPhysics.createCloth()</a> <p>
+<a class="el" href="classPxCloth.html#45c9ddfe6fdadcb99dc26c41eea2afb9" title="Updates cloth particle location or inverse weight for current and previous particle...">PxCloth.setParticles()</a> </dd></dl>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="d001c98574b520a472c4fe69c5feda97"></a><!-- doxytag: member="PxClothParticle::PxClothParticle" ref="d001c98574b520a472c4fe69c5feda97" args="()" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">PxClothParticle::PxClothParticle </td>
+ <td>(</td>
+ <td class="paramname"> </td>
+ <td>&nbsp;)&nbsp;</td>
+ <td><code> [inline]</code></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Default constructor, performs no initialization.
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="bba9f7f04c68b5e84e2105543e08bb55"></a><!-- doxytag: member="PxClothParticle::PxClothParticle" ref="bba9f7f04c68b5e84e2105543e08bb55" args="(const PxVec3 &amp;pos_, PxReal invWeight_)" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">PxClothParticle::PxClothParticle </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classPxVec3.html">PxVec3</a> &amp;&nbsp;</td>
+ <td class="paramname"> <em>pos_</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">PxReal&nbsp;</td>
+ <td class="paramname"> <em>invWeight_</em></td><td>&nbsp;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td><td><code> [inline]</code></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+
+</div>
+</div><p>
+<hr><h2>Member Data Documentation</h2>
+<a class="anchor" name="b407f770724473dc8d3e6754ae9fb3ef"></a><!-- doxytag: member="PxClothParticle::invWeight" ref="b407f770724473dc8d3e6754ae9fb3ef" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">PxReal <a class="el" href="structPxClothParticle.html#b407f770724473dc8d3e6754ae9fb3ef">PxClothParticle::invWeight</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+inverse mass of the particle. If set to 0, the particle is fully constrained.
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="aa29731ecf5b019f45c8510aff29bed5"></a><!-- doxytag: member="PxClothParticle::pos" ref="aa29731ecf5b019f45c8510aff29bed5" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classPxVec3.html">PxVec3</a> <a class="el" href="structPxClothParticle.html#aa29731ecf5b019f45c8510aff29bed5">PxClothParticle::pos</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+position of the particle (in cloth local space)
+<p>
+
+</div>
+</div><p>
+<hr>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="PxClothTypes_8h-source.html">PxClothTypes.h</a></ul>
+</div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+</body>
+</html>