From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/structPxClothParticle.html | 153 +++++++++++++++++++++ 1 file changed, 153 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticle.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticle.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticle.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticle.html new file mode 100644 index 00000000..bbe13a4c --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothParticle.html @@ -0,0 +1,153 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxClothParticle Struct Reference + + + + + + + +
+

PxClothParticle Struct Reference
+ +[Cloth] +

Per particle data for cloth. +More... +

+#include <PxClothTypes.h> +

+

+Collaboration diagram for PxClothParticle:
+
+

Collaboration graph
+ +PxVec3 +
[legend]
+ +

+List of all members. + + + + + + + + + + + + + + +

Public Member Functions

 PxClothParticle ()
 Default constructor, performs no initialization.
 PxClothParticle (const PxVec3 &pos_, PxReal invWeight_)

Public Attributes

PxVec3 pos
 position of the particle (in cloth local space)
PxReal invWeight
 inverse mass of the particle. If set to 0, the particle is fully constrained.
+


Detailed Description

+Per particle data for cloth. +

+Defines position of the cloth particle as well as inverse mass. When inverse mass is set to 0, the particle gets fully constrained to the position during simulation.

See also:
PxPhysics.createCloth()

+PxCloth.setParticles()

+

Constructor & Destructor Documentation

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PxClothParticle::PxClothParticle (  )  [inline]
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+
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+Default constructor, performs no initialization. +

+ +

+

+ +

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PxClothParticle::PxClothParticle (const PxVec3 pos_,
PxReal  invWeight_ 
) [inline]
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+
+ +

+ +

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Member Data Documentation

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+ + + + +
PxReal PxClothParticle::invWeight
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+ +

+inverse mass of the particle. If set to 0, the particle is fully constrained. +

+ +

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+position of the particle (in cloth local space) +

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The documentation for this struct was generated from the following file: +
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3