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| author | Sheikh Dawood <[email protected]> | 2018-05-25 09:54:38 -0500 |
|---|---|---|
| committer | Sheikh Dawood <[email protected]> | 2018-05-25 09:54:38 -0500 |
| commit | b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1 (patch) | |
| tree | de67d7adc7cc66d44c3e0a399d94d1db6bcebd0c /PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html | |
| parent | PhysX 3.4, APEX 1.4 patch release @23933511 (diff) | |
| download | physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.tar.xz physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.zip | |
PhysX 3.4, APEX 1.4 patch release @24214033v3.4.2
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html index 7a0ece4a..bc64806d 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html @@ -21,7 +21,7 @@ <div class="contents"> <h1>PxClothFlag Struct Reference<br> <small> -[<a class="el" href="group__cloth.html">Cloth</a>]</small> +[<a class="el" href="group__cloth.html">cloth (deprecated)</a>]</small> </h1><!-- doxytag: class="PxClothFlag" -->flag for behaviors of the cloth solver <a href="#_details">More...</a> <p> @@ -51,7 +51,7 @@ <hr><a name="_details"></a><h2>Detailed Description</h2> flag for behaviors of the cloth solver <p> -Defines flags to turn on/off features of the cloth solver. The flag can be set during the cloth object construction (<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxPhysics.html#1aa15d80d32aa15a3fdcd9c26fb3f3eb" title="Creates a cloth.">PxPhysics.createCloth()</a> ), or individually after the <a class="el" href="group__cloth.html">Cloth</a> has been created (<p> +Defines flags to turn on/off features of the cloth solver. The flag can be set during the cloth object construction (<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxPhysics.html#1aa15d80d32aa15a3fdcd9c26fb3f3eb" title="Creates a cloth.">PxPhysics.createCloth()</a> ), or individually after the <a class="el" href="group__cloth.html">cloth (deprecated)</a> has been created (<p> <a class="el" href="classPxCloth.html#3d3ee58e3b3960efb9d1e22422806c9d" title="Sets cloth flags (e.g. use GPU for simulation, enable CCD, collide against scene)...">PxCloth.setClothFlag()</a> ).</dd></dl> <dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000067">Deprecated:</a></b></dt><dd>The PhysX cloth feature has been deprecated in PhysX version 3.4.1 </dd></dl> <hr><h2>Member Enumeration Documentation</h2> @@ -92,6 +92,6 @@ collide against rigid body shapes in scene </td></tr> </div> <hr style="width: 100%; height: 2px;"><br> -Copyright © 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +Copyright © 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> </body> </html> |