aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html
diff options
context:
space:
mode:
authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html')
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html96
1 files changed, 96 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html
new file mode 100644
index 00000000..04569fad
--- /dev/null
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html
@@ -0,0 +1,96 @@
+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxClothFlag Struct Reference</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
+ </head>
+
+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<div class="contents">
+<h1>PxClothFlag Struct Reference<br>
+<small>
+[<a class="el" href="group__cloth.html">Cloth</a>]</small>
+</h1><!-- doxytag: class="PxClothFlag" -->flag for behaviors of the cloth solver
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="PxClothTypes_8h-source.html">PxClothTypes.h</a>&gt;</code>
+<p>
+
+<p>
+<a href="structPxClothFlag-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Public Types</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">enum &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2">Enum</a> { <br>
+&nbsp;&nbsp;<a class="el" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2f9a72931c630e6b5c9c9fb3e0d27d294">eDEFAULT</a> = 0,
+<br>
+&nbsp;&nbsp;<a class="el" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe28b54a7339f8bf3afe3552bbc2455ad9d">eCUDA</a> = (1&lt;&lt;0),
+<br>
+&nbsp;&nbsp;<a class="el" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2fb660bd2c54e242a887094ded0a17faf">PX_DEPRECATED</a> = eCUDA,
+<br>
+&nbsp;&nbsp;<a class="el" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2359d023e02d30616011e3f5a569b81e5">eSWEPT_CONTACT</a> = (1&lt;&lt;2),
+<br>
+&nbsp;&nbsp;<a class="el" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2446ef299929c4693fb60c5dc3f275952">eSCENE_COLLISION</a> = (1&lt;&lt;3),
+<br>
+&nbsp;&nbsp;<a class="el" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2618ea06012ef9e0257f1b34c21f0d5a1">eCOUNT</a> = 4
+<br>
+ }</td></tr>
+
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+flag for behaviors of the cloth solver
+<p>
+Defines flags to turn on/off features of the cloth solver. The flag can be set during the cloth object construction (<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxPhysics.html#73f5ca62e703a94f378e851b6b84f63c" title="Creates a cloth.">PxPhysics.createCloth()</a> ), or individually after the <a class="el" href="group__cloth.html">Cloth</a> has been created (<p>
+<a class="el" href="classPxCloth.html#3d3ee58e3b3960efb9d1e22422806c9d" title="Sets cloth flags (e.g. use GPU for simulation, enable CCD, collide against scene)...">PxCloth.setClothFlag()</a> ). </dd></dl>
+<hr><h2>Member Enumeration Documentation</h2>
+<a class="anchor" name="e53797ea68710df0ee906aea21693fe2"></a><!-- doxytag: member="PxClothFlag::Enum" ref="e53797ea68710df0ee906aea21693fe2" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">enum <a class="el" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2">PxClothFlag::Enum</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+<dl compact><dt><b>Enumerator: </b></dt><dd>
+<table border="0" cellspacing="2" cellpadding="0">
+<tr><td valign="top"><em><a class="anchor" name="e53797ea68710df0ee906aea21693fe2f9a72931c630e6b5c9c9fb3e0d27d294"></a><!-- doxytag: member="eDEFAULT" ref="e53797ea68710df0ee906aea21693fe2f9a72931c630e6b5c9c9fb3e0d27d294" args="" -->eDEFAULT</em>&nbsp;</td><td>
+default value </td></tr>
+<tr><td valign="top"><em><a class="anchor" name="e53797ea68710df0ee906aea21693fe28b54a7339f8bf3afe3552bbc2455ad9d"></a><!-- doxytag: member="eCUDA" ref="e53797ea68710df0ee906aea21693fe28b54a7339f8bf3afe3552bbc2455ad9d" args="" -->eCUDA</em>&nbsp;</td><td>
+use CUDA to simulate cloth </td></tr>
+<tr><td valign="top"><em><a class="anchor" name="e53797ea68710df0ee906aea21693fe2fb660bd2c54e242a887094ded0a17faf"></a><!-- doxytag: member="PX_DEPRECATED" ref="e53797ea68710df0ee906aea21693fe2fb660bd2c54e242a887094ded0a17faf" args="" -->PX_DEPRECATED</em>&nbsp;</td><td>
+<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000041">Deprecated:</a></b></dt><dd>Deprecated, use eCUDA instead </dd></dl>
+</td></tr>
+<tr><td valign="top"><em><a class="anchor" name="e53797ea68710df0ee906aea21693fe2359d023e02d30616011e3f5a569b81e5"></a><!-- doxytag: member="eSWEPT_CONTACT" ref="e53797ea68710df0ee906aea21693fe2359d023e02d30616011e3f5a569b81e5" args="" -->eSWEPT_CONTACT</em>&nbsp;</td><td>
+use swept contact (continuous collision) </td></tr>
+<tr><td valign="top"><em><a class="anchor" name="e53797ea68710df0ee906aea21693fe2446ef299929c4693fb60c5dc3f275952"></a><!-- doxytag: member="eSCENE_COLLISION" ref="e53797ea68710df0ee906aea21693fe2446ef299929c4693fb60c5dc3f275952" args="" -->eSCENE_COLLISION</em>&nbsp;</td><td>
+collide against rigid body shapes in scene </td></tr>
+<tr><td valign="top"><em><a class="anchor" name="e53797ea68710df0ee906aea21693fe2618ea06012ef9e0257f1b34c21f0d5a1"></a><!-- doxytag: member="eCOUNT" ref="e53797ea68710df0ee906aea21693fe2618ea06012ef9e0257f1b34c21f0d5a1" args="" -->eCOUNT</em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+</div>
+</div><p>
+<hr>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="PxClothTypes_8h-source.html">PxClothTypes.h</a></ul>
+</div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+</body>
+</html>