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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html new file mode 100644 index 00000000..04569fad --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html @@ -0,0 +1,96 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxClothFlag Struct Reference</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<div class="contents"> +<h1>PxClothFlag Struct Reference<br> +<small> +[<a class="el" href="group__cloth.html">Cloth</a>]</small> +</h1><!-- doxytag: class="PxClothFlag" -->flag for behaviors of the cloth solver +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="PxClothTypes_8h-source.html">PxClothTypes.h</a>></code> +<p> + +<p> +<a href="structPxClothFlag-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> +<tr><td></td></tr> +<tr><td colspan="2"><br><h2>Public Types</h2></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">enum </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2">Enum</a> { <br> + <a class="el" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2f9a72931c630e6b5c9c9fb3e0d27d294">eDEFAULT</a> = 0, +<br> + <a class="el" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe28b54a7339f8bf3afe3552bbc2455ad9d">eCUDA</a> = (1<<0), +<br> + <a class="el" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2fb660bd2c54e242a887094ded0a17faf">PX_DEPRECATED</a> = eCUDA, +<br> + <a class="el" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2359d023e02d30616011e3f5a569b81e5">eSWEPT_CONTACT</a> = (1<<2), +<br> + <a class="el" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2446ef299929c4693fb60c5dc3f275952">eSCENE_COLLISION</a> = (1<<3), +<br> + <a class="el" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2618ea06012ef9e0257f1b34c21f0d5a1">eCOUNT</a> = 4 +<br> + }</td></tr> + +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +flag for behaviors of the cloth solver +<p> +Defines flags to turn on/off features of the cloth solver. The flag can be set during the cloth object construction (<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxPhysics.html#73f5ca62e703a94f378e851b6b84f63c" title="Creates a cloth.">PxPhysics.createCloth()</a> ), or individually after the <a class="el" href="group__cloth.html">Cloth</a> has been created (<p> +<a class="el" href="classPxCloth.html#3d3ee58e3b3960efb9d1e22422806c9d" title="Sets cloth flags (e.g. use GPU for simulation, enable CCD, collide against scene)...">PxCloth.setClothFlag()</a> ). </dd></dl> +<hr><h2>Member Enumeration Documentation</h2> +<a class="anchor" name="e53797ea68710df0ee906aea21693fe2"></a><!-- doxytag: member="PxClothFlag::Enum" ref="e53797ea68710df0ee906aea21693fe2" args="" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">enum <a class="el" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2">PxClothFlag::Enum</a> </td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> +<dl compact><dt><b>Enumerator: </b></dt><dd> +<table border="0" cellspacing="2" cellpadding="0"> +<tr><td valign="top"><em><a class="anchor" name="e53797ea68710df0ee906aea21693fe2f9a72931c630e6b5c9c9fb3e0d27d294"></a><!-- doxytag: member="eDEFAULT" ref="e53797ea68710df0ee906aea21693fe2f9a72931c630e6b5c9c9fb3e0d27d294" args="" -->eDEFAULT</em> </td><td> +default value </td></tr> +<tr><td valign="top"><em><a class="anchor" name="e53797ea68710df0ee906aea21693fe28b54a7339f8bf3afe3552bbc2455ad9d"></a><!-- doxytag: member="eCUDA" ref="e53797ea68710df0ee906aea21693fe28b54a7339f8bf3afe3552bbc2455ad9d" args="" -->eCUDA</em> </td><td> +use CUDA to simulate cloth </td></tr> +<tr><td valign="top"><em><a class="anchor" name="e53797ea68710df0ee906aea21693fe2fb660bd2c54e242a887094ded0a17faf"></a><!-- doxytag: member="PX_DEPRECATED" ref="e53797ea68710df0ee906aea21693fe2fb660bd2c54e242a887094ded0a17faf" args="" -->PX_DEPRECATED</em> </td><td> +<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000041">Deprecated:</a></b></dt><dd>Deprecated, use eCUDA instead </dd></dl> +</td></tr> +<tr><td valign="top"><em><a class="anchor" name="e53797ea68710df0ee906aea21693fe2359d023e02d30616011e3f5a569b81e5"></a><!-- doxytag: member="eSWEPT_CONTACT" ref="e53797ea68710df0ee906aea21693fe2359d023e02d30616011e3f5a569b81e5" args="" -->eSWEPT_CONTACT</em> </td><td> +use swept contact (continuous collision) </td></tr> +<tr><td valign="top"><em><a class="anchor" name="e53797ea68710df0ee906aea21693fe2446ef299929c4693fb60c5dc3f275952"></a><!-- doxytag: member="eSCENE_COLLISION" ref="e53797ea68710df0ee906aea21693fe2446ef299929c4693fb60c5dc3f275952" args="" -->eSCENE_COLLISION</em> </td><td> +collide against rigid body shapes in scene </td></tr> +<tr><td valign="top"><em><a class="anchor" name="e53797ea68710df0ee906aea21693fe2618ea06012ef9e0257f1b34c21f0d5a1"></a><!-- doxytag: member="eCOUNT" ref="e53797ea68710df0ee906aea21693fe2618ea06012ef9e0257f1b34c21f0d5a1" args="" -->eCOUNT</em> </td><td> +</td></tr> +</table> +</dl> + +</div> +</div><p> +<hr>The documentation for this struct was generated from the following file:<ul> +<li><a class="el" href="PxClothTypes_8h-source.html">PxClothTypes.h</a></ul> +</div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +</body> +</html> |