From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/structPxClothFlag.html | 96 ++++++++++++++++++++++ 1 file changed, 96 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html new file mode 100644 index 00000000..04569fad --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html @@ -0,0 +1,96 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxClothFlag Struct Reference + + + + + + + +
+

PxClothFlag Struct Reference
+ +[Cloth] +

flag for behaviors of the cloth solver +More... +

+#include <PxClothTypes.h> +

+ +

+List of all members. + + + + +

Public Types

enum  Enum {
+  eDEFAULT = 0, +
+  eCUDA = (1<<0), +
+  PX_DEPRECATED = eCUDA, +
+  eSWEPT_CONTACT = (1<<2), +
+  eSCENE_COLLISION = (1<<3), +
+  eCOUNT = 4 +
+ }
+


Detailed Description

+flag for behaviors of the cloth solver +

+Defines flags to turn on/off features of the cloth solver. The flag can be set during the cloth object construction (

See also:
PxPhysics.createCloth() ), or individually after the Cloth has been created (

+PxCloth.setClothFlag() ).

+

Member Enumeration Documentation

+ +
+
+ + + + +
enum PxClothFlag::Enum
+
+
+ +

+

Enumerator:
+ + + + + + + +
eDEFAULT  +default value
eCUDA  +use CUDA to simulate cloth
PX_DEPRECATED  +
Deprecated:
Deprecated, use eCUDA instead
+
eSWEPT_CONTACT  +use swept contact (continuous collision)
eSCENE_COLLISION  +collide against rigid body shapes in scene
eCOUNT  +
+
+ +
+

+


The documentation for this struct was generated from the following file: +
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3