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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
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PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxActiveTransform Struct Reference</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
+ </head>
+
+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<div class="contents">
+<h1>PxActiveTransform Struct Reference<br>
+<small>
+[<a class="el" href="group__physics.html">Physics</a>]</small>
+</h1><!-- doxytag: class="PxActiveTransform" -->Data struct for use with Active Transform Notification. Used with <a class="el" href="classPxScene.html#5fdec7976b853ad4af5573bb13197426" title="Queries the PxScene for a list of the PxActors whose transforms have been updated...">PxScene::getActiveTransforms()</a>.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="PxScene_8h-source.html">PxScene.h</a>&gt;</code>
+<p>
+<div class="dynheader">
+Collaboration diagram for PxActiveTransform:</div>
+<div class="dynsection">
+<p><center><img src="structPxActiveTransform__coll__graph.png" border="0" usemap="#PxActiveTransform__coll__map" alt="Collaboration graph"></center>
+<map name="PxActiveTransform__coll__map">
+<area shape="rect" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK." alt="PxActor" coords="99,198,152,219"><area shape="rect" href="classPxBase.html" title="Base class for objects that can be members of a PxCollection." alt="PxBase" coords="97,107,153,128"><area shape="rect" href="classPxFlags.html" title="PxFlags\&lt; PxBaseFlag::Enum, PxU16 \&gt;" alt="PxFlags\&lt; PxBaseFlag::Enum, PxU16 \&gt;" coords="7,16,244,38"><area shape="rect" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector" alt="PxTransform" coords="176,198,259,219"><area shape="rect" href="classPxVec3.html" title="3 Element vector class." alt="PxVec3" coords="184,107,237,128"><area shape="rect" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult..." alt="PxQuat" coords="261,107,315,128"></map>
+<center><font size="2">[<a target="top" href="graph_legend.html">legend</a>]</font></center></div>
+
+<p>
+<a href="structPxActiveTransform-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxActor.html">PxActor</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxActiveTransform.html#a05177c4a96060758ec53b6a2ed48ae8">actor</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Affected actor. <a href="#a05177c4a96060758ec53b6a2ed48ae8"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxActiveTransform.html#63cf0da96e5de03e9358edc65554c410">userData</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">User data of the actor. <a href="#63cf0da96e5de03e9358edc65554c410"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxTransform.html">PxTransform</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxActiveTransform.html#95ab639e3090654902b9c1209d01b292">actor2World</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Actor-to-world transform of the actor. <a href="#95ab639e3090654902b9c1209d01b292"></a><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Data struct for use with Active Transform Notification. Used with <a class="el" href="classPxScene.html#5fdec7976b853ad4af5573bb13197426" title="Queries the PxScene for a list of the PxActors whose transforms have been updated...">PxScene::getActiveTransforms()</a>.
+<p>
+<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxScene.html" title="A scene is a collection of bodies, particle systems and constraints which can interact...">PxScene</a> </dd></dl>
+<hr><h2>Member Data Documentation</h2>
+<a class="anchor" name="a05177c4a96060758ec53b6a2ed48ae8"></a><!-- doxytag: member="PxActiveTransform::actor" ref="a05177c4a96060758ec53b6a2ed48ae8" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classPxActor.html">PxActor</a>* <a class="el" href="structPxActiveTransform.html#a05177c4a96060758ec53b6a2ed48ae8">PxActiveTransform::actor</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Affected actor.
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="95ab639e3090654902b9c1209d01b292"></a><!-- doxytag: member="PxActiveTransform::actor2World" ref="95ab639e3090654902b9c1209d01b292" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classPxTransform.html">PxTransform</a> <a class="el" href="structPxActiveTransform.html#95ab639e3090654902b9c1209d01b292">PxActiveTransform::actor2World</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Actor-to-world transform of the actor.
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="63cf0da96e5de03e9358edc65554c410"></a><!-- doxytag: member="PxActiveTransform::userData" ref="63cf0da96e5de03e9358edc65554c410" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void* <a class="el" href="structPxActiveTransform.html#63cf0da96e5de03e9358edc65554c410">PxActiveTransform::userData</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+User data of the actor.
+<p>
+
+</div>
+</div><p>
+<hr>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="PxScene_8h-source.html">PxScene.h</a></ul>
+</div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+</body>
+</html>