From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/structPxActiveTransform.html | 115 +++++++++++++++++++++ 1 file changed, 115 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/structPxActiveTransform.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxActiveTransform.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxActiveTransform.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActiveTransform.html new file mode 100644 index 00000000..9eaa76bb --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxActiveTransform.html @@ -0,0 +1,115 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxActiveTransform Struct Reference + + + + + + + +
+

PxActiveTransform Struct Reference
+ +[Physics] +

Data struct for use with Active Transform Notification. Used with PxScene::getActiveTransforms(). +More... +

+#include <PxScene.h> +

+

+Collaboration diagram for PxActiveTransform:
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+

Collaboration graph
+ +PxActorPxBasePxFlags\< PxBaseFlag::Enum, PxU16 \>PxTransformPxVec3PxQuat +
[legend]
+ +

+List of all members. + + + + + + + + + + + +

Public Attributes

PxActoractor
 Affected actor.
void * userData
 User data of the actor.
PxTransform actor2World
 Actor-to-world transform of the actor.
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Detailed Description

+Data struct for use with Active Transform Notification. Used with PxScene::getActiveTransforms(). +

+

See also:
PxScene
+

Member Data Documentation

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+ +

+Affected actor. +

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+Actor-to-world transform of the actor. +

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void* PxActiveTransform::userData
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+User data of the actor. +

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The documentation for this struct was generated from the following file: +
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+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3