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| author | sschirm <[email protected]> | 2016-12-23 14:20:36 +0100 |
|---|---|---|
| committer | sschirm <[email protected]> | 2016-12-23 14:56:17 +0100 |
| commit | ef6937e69e8ee3f409cf9d460d5ad300a65d5924 (patch) | |
| tree | 710426e8daa605551ce3f34b581897011101c30f /PhysX_3.4/Documentation/PhysXAPI/files/group__pvd.html | |
| parent | Initial commit: (diff) | |
| download | physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.tar.xz physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.zip | |
PhysX 3.4 / APEX 1.4 release candidate @21506124
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/group__pvd.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/group__pvd.html | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/group__pvd.html b/PhysX_3.4/Documentation/PhysXAPI/files/group__pvd.html index 89a60ff1..086fcd1e 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/group__pvd.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/group__pvd.html @@ -33,10 +33,10 @@ Collaboration diagram for Pvd:</div> <tr><td colspan="2"><br><h2>Classes</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxPvdSceneFlag.html">PxPvdSceneFlag</a></td></tr> -<tr><td class="mdescLeft"> </td><td class="mdescRight">PVD scene Flags. <a href="structPxPvdSceneFlag.html#_details">More...</a><br></td></tr> +<tr><td class="mdescLeft"> </td><td class="mdescRight">PVD scene Flags. They are disabled by default, and only works if <a class="el" href="structPxPvdInstrumentationFlag.html#e5be1bcb179a96c601194126230aeededaffb4216dd0bc2a5683245ea725afdf" title="Send debugging information to PVD.">PxPvdInstrumentationFlag::eDEBUG</a> is set. <a href="structPxPvdSceneFlag.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxPvdSceneClient.html">PxPvdSceneClient</a></td></tr> -<tr><td class="mdescLeft"> </td><td class="mdescRight">Special client for <a class="el" href="classPxScene.html" title="A scene is a collection of bodies, particle systems and constraints which can interact...">PxScene</a>. It provides access to the <a class="el" href="structPxPvdSceneFlag.html" title="PVD scene Flags.">PxPvdSceneFlag</a>. It also provides simple user debug services that associated scene position such as immediate rendering and camera updates. <a href="classPxPvdSceneClient.html#_details">More...</a><br></td></tr> +<tr><td class="mdescLeft"> </td><td class="mdescRight">Special client for <a class="el" href="classPxScene.html" title="A scene is a collection of bodies, particle systems and constraints which can interact...">PxScene</a>. It provides access to the <a class="el" href="structPxPvdSceneFlag.html" title="PVD scene Flags. They are disabled by default, and only works if PxPvdInstrumentationFlag::eDEBUG...">PxPvdSceneFlag</a>. It also provides simple user debug services that associated scene position such as immediate rendering and camera updates. <a href="classPxPvdSceneClient.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxPvdInstrumentationFlag.html">PxPvdInstrumentationFlag</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">types of instrumentation that PVD can do. <a href="structPxPvdInstrumentationFlag.html#_details">More...</a><br></td></tr> @@ -53,7 +53,7 @@ Collaboration diagram for Pvd:</div> <tr><td class="memItemLeft" nowrap align="right" valign="top">typedef <a class="el" href="classPxFlags.html">PxFlags</a><br class="typebreak"> < <a class="el" href="structPxPvdSceneFlag.html#fa6d3e9f667028233457051fe78042bd">PxPvdSceneFlag::Enum</a>, PxU8 > </td><td class="memItemRight" valign="bottom"><a class="el" href="group__pvd.html#g23ddab69994886fb588a139635bff64b">PxPvdSceneFlags</a></td></tr> -<tr><td class="mdescLeft"> </td><td class="mdescRight">Bitfield that contains a set of raised flags defined in <a class="el" href="structPxPvdSceneFlag.html" title="PVD scene Flags.">PxPvdSceneFlag</a>. <a href="#g23ddab69994886fb588a139635bff64b"></a><br></td></tr> +<tr><td class="mdescLeft"> </td><td class="mdescRight">Bitfield that contains a set of raised flags defined in <a class="el" href="structPxPvdSceneFlag.html" title="PVD scene Flags. They are disabled by default, and only works if PxPvdInstrumentationFlag::eDEBUG...">PxPvdSceneFlag</a>. <a href="#g23ddab69994886fb588a139635bff64b"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">typedef <a class="el" href="classPxFlags.html">PxFlags</a><br class="typebreak"> < <a class="el" href="structPxPvdInstrumentationFlag.html#e5be1bcb179a96c601194126230aeede">PxPvdInstrumentationFlag::Enum</a>, <br class="typebreak"> uint8_t > </td><td class="memItemRight" valign="bottom"><a class="el" href="group__pvd.html#g4e8b7695b7145523688243b39da116c9">PxPvdInstrumentationFlags</a></td></tr> @@ -103,9 +103,9 @@ Bitfield that contains a set of raised flags defined in <a class="el" href="stru <div class="memdoc"> <p> -Bitfield that contains a set of raised flags defined in <a class="el" href="structPxPvdSceneFlag.html" title="PVD scene Flags.">PxPvdSceneFlag</a>. +Bitfield that contains a set of raised flags defined in <a class="el" href="structPxPvdSceneFlag.html" title="PVD scene Flags. They are disabled by default, and only works if PxPvdInstrumentationFlag::eDEBUG...">PxPvdSceneFlag</a>. <p> -<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="structPxPvdSceneFlag.html" title="PVD scene Flags.">PxPvdSceneFlag</a> </dd></dl> +<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="structPxPvdSceneFlag.html" title="PVD scene Flags. They are disabled by default, and only works if PxPvdInstrumentationFlag::eDEBUG...">PxPvdSceneFlag</a> </dd></dl> </div> </div><p> |