diff options
| author | sschirm <[email protected]> | 2016-12-23 14:20:36 +0100 |
|---|---|---|
| committer | sschirm <[email protected]> | 2016-12-23 14:56:17 +0100 |
| commit | ef6937e69e8ee3f409cf9d460d5ad300a65d5924 (patch) | |
| tree | 710426e8daa605551ce3f34b581897011101c30f /PhysX_3.4/Documentation/PhysXAPI/files/group__physics.html | |
| parent | Initial commit: (diff) | |
| download | physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.tar.xz physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.zip | |
PhysX 3.4 / APEX 1.4 release candidate @21506124
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/group__physics.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/group__physics.html | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/group__physics.html b/PhysX_3.4/Documentation/PhysXAPI/files/group__physics.html index c1738e0a..a8e7fdbb 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/group__physics.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/group__physics.html @@ -1837,7 +1837,7 @@ Returns true if the descriptor is valid. <p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>true if the current settings are valid. </dd></dl> -<p>References <a class="el" href="PxSceneDesc_8h-source.html#l00620">PxSceneDesc::bounceThresholdVelocity</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00646">PxSceneDesc::ccdMaxSeparation</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00772">PxSceneDesc::contactReportStreamBufferSize</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00660">PxSceneDesc::cpuDispatcher</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00700">PxSceneDesc::dynamicTreeRebuildRateHint</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00187">PxSceneFlag::eADAPTIVE_FORCE</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00072">PxPruningStructureType::eDYNAMIC_AABB_TREE</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00272">PxSceneFlag::eENABLE_STABILIZATION</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00073">PxPruningStructureType::eSTATIC_AABB_TREE</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00558">PxSceneDesc::filterShader</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00538">PxSceneDesc::filterShaderData</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00547">PxSceneDesc::filterShaderDataSize</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00653">PxSceneDesc::flags</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00635">PxSceneDesc::frictionOffsetThreshold</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00824">PxSceneDesc::gpuMaxNumPartitions</a>, <a class="el" href="PxBounds3_8h-source.html#l00467">PxBounds3::isValid()</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00436">PxSceneLimits::isValid()</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00596">PxSceneDesc::limits</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00757">PxSceneDesc::maxNbContactDataBlocks</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00737">PxSceneDesc::nbContactDataBlocks</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00810">PxSceneDesc::sanityBounds</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00676">PxSceneDesc::staticStructure</a>, and <a class="el" href="PxSceneDesc_8h-source.html#l00798">PxSceneDesc::wakeCounterResetValue</a>.</p> +<p>References <a class="el" href="PxSceneDesc_8h-source.html#l00618">PxSceneDesc::bounceThresholdVelocity</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00644">PxSceneDesc::ccdMaxSeparation</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00770">PxSceneDesc::contactReportStreamBufferSize</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00658">PxSceneDesc::cpuDispatcher</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00698">PxSceneDesc::dynamicTreeRebuildRateHint</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00187">PxSceneFlag::eADAPTIVE_FORCE</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00072">PxPruningStructureType::eDYNAMIC_AABB_TREE</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00272">PxSceneFlag::eENABLE_STABILIZATION</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00073">PxPruningStructureType::eSTATIC_AABB_TREE</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00557">PxSceneDesc::filterShader</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00537">PxSceneDesc::filterShaderData</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00546">PxSceneDesc::filterShaderDataSize</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00651">PxSceneDesc::flags</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00633">PxSceneDesc::frictionOffsetThreshold</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00817">PxSceneDesc::gpuMaxNumPartitions</a>, <a class="el" href="PxBounds3_8h-source.html#l00467">PxBounds3::isValid()</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00436">PxSceneLimits::isValid()</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00595">PxSceneDesc::limits</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00755">PxSceneDesc::maxNbContactDataBlocks</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00735">PxSceneDesc::nbContactDataBlocks</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00806">PxSceneDesc::sanityBounds</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00674">PxSceneDesc::staticStructure</a>, and <a class="el" href="PxSceneDesc_8h-source.html#l00795">PxSceneDesc::wakeCounterResetValue</a>.</p> </div> </div><p> @@ -1863,7 +1863,7 @@ Returns true if the descriptor is valid. <p>References <a class="el" href="PxSceneDesc_8h-source.html#l00397">PxSceneLimits::maxNbRegions</a>.</p> -<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00932">PxSceneDesc::isValid()</a>.</p> +<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00922">PxSceneDesc::isValid()</a>.</p> </div> </div><p> @@ -2375,7 +2375,7 @@ constructor sets to default. </dl> <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="group__physics.html#g8039bfec65da68b2294a97175ddb2c66" title="Creates an instance of the physics SDK.">PxCreatePhysics()</a> <a class="el" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are...">PxTolerancesScale</a> <a class="el" href="classPxSceneDesc.html#bc7769532392c8e47ec4580677145e34" title="A contact with a relative velocity below this will not bounce. A typical value for...">bounceThresholdVelocity</a> <a class="el" href="classPxSceneDesc.html#f707e0c97624aaf6fa9ab2e82aadbecf" title="A threshold of contact separation distance used to decide if a contact point will...">frictionOffsetThreshold</a> </dd></dl> -<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00927">PxSceneDesc::setToDefault()</a>.</p> +<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00917">PxSceneDesc::setToDefault()</a>.</p> </div> </div><p> @@ -2428,7 +2428,7 @@ constructor sets to default </dl> <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="group__physics.html#g8039bfec65da68b2294a97175ddb2c66" title="Creates an instance of the physics SDK.">PxCreatePhysics()</a> <a class="el" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are...">PxTolerancesScale</a> <a class="el" href="classPxSceneDesc.html#bc7769532392c8e47ec4580677145e34" title="A contact with a relative velocity below this will not bounce. A typical value for...">bounceThresholdVelocity</a> <a class="el" href="classPxSceneDesc.html#f707e0c97624aaf6fa9ab2e82aadbecf" title="A threshold of contact separation distance used to decide if a contact point will...">frictionOffsetThreshold</a> </dd></dl> -<p>References <a class="el" href="PxSceneDesc_8h-source.html#l00881">PxSceneDesc::PxSceneDesc()</a>.</p> +<p>References <a class="el" href="PxSceneDesc_8h-source.html#l00872">PxSceneDesc::PxSceneDesc()</a>.</p> </div> </div><p> |