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authorSheikh Dawood <[email protected]>2018-05-25 09:54:38 -0500
committerSheikh Dawood <[email protected]>2018-05-25 09:54:38 -0500
commitb99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1 (patch)
treede67d7adc7cc66d44c3e0a399d94d1db6bcebd0c /PhysX_3.4/Documentation/PhysXAPI/files/group__physics.html
parentPhysX 3.4, APEX 1.4 patch release @23933511 (diff)
downloadphysx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.tar.xz
physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.zip
PhysX 3.4, APEX 1.4 patch release @24214033v3.4.2
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/group__physics.html')
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/group__physics.html28
1 files changed, 15 insertions, 13 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/group__physics.html b/PhysX_3.4/Documentation/PhysXAPI/files/group__physics.html
index 8bd72c43..61ca3f53 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/group__physics.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/group__physics.html
@@ -142,6 +142,8 @@
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Filter callback to specify handling of collision pairs. <a href="classPxSimulationFilterCallback.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxFilterInfo.html">PxFilterInfo</a></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxPairFilteringMode.html">PxPairFilteringMode</a></td></tr>
+
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxForceMode.html">PxForceMode</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Parameter to addForce() and addTorque() calls, determines the exact operation that is carried out. <a href="structPxForceMode.html#_details">More...</a><br></td></tr>
@@ -1642,8 +1644,8 @@ This methods gets called when: <ul>
<dl class="note" compact><dt><b>Note:</b></dt><dd>Certain pairs of objects are always ignored and this method does not get called. This is the case for the following pairs:</dd></dl>
<ul>
<li>Pair of static rigid actors </li>
-<li>A static rigid actor and a kinematic actor (unless one is a trigger or if explicitly enabled through <a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53ce733907cb004049960a43b9c9184b9b" title="Enable contact pair filtering between kinematic and static rigid bodies.">PxSceneFlag::eENABLE_KINEMATIC_STATIC_PAIRS</a>) </li>
-<li>Two kinematic actors (unless one is a trigger or if explicitly enabled through <a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c538537c3d1b706799fd9bdf6496dde1dbf" title="Enable contact pair filtering between kinematic rigid bodies.">PxSceneFlag::eENABLE_KINEMATIC_PAIRS</a>) </li>
+<li>A static rigid actor and a kinematic actor (unless one is a trigger or if explicitly enabled through PxSceneFlag::eENABLE_KINEMATIC_STATIC_PAIRS) </li>
+<li>Two kinematic actors (unless one is a trigger or if explicitly enabled through PxSceneFlag::eENABLE_KINEMATIC_PAIRS) </li>
<li>Pair of particle systems </li>
<li>Two jointed rigid bodies and the joint was defined to disable collision </li>
<li>Two articulation links if connected through an articulation joint </li>
@@ -1841,7 +1843,7 @@ Returns true if the descriptor is valid.
<p>
<dl class="return" compact><dt><b>Returns:</b></dt><dd>true if the current settings are valid. </dd></dl>
-<p>References <a class="el" href="PxSceneDesc_8h-source.html#l00651">PxSceneDesc::bounceThresholdVelocity</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00677">PxSceneDesc::ccdMaxSeparation</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00840">PxSceneDesc::contactReportStreamBufferSize</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00701">PxSceneDesc::cpuDispatcher</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00741">PxSceneDesc::dynamicTreeRebuildRateHint</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00216">PxSceneFlag::eADAPTIVE_FORCE</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00072">PxPruningStructureType::eDYNAMIC_AABB_TREE</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00301">PxSceneFlag::eENABLE_STABILIZATION</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00073">PxPruningStructureType::eSTATIC_AABB_TREE</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00590">PxSceneDesc::filterShader</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00570">PxSceneDesc::filterShaderData</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00579">PxSceneDesc::filterShaderDataSize</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00694">PxSceneDesc::flags</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00666">PxSceneDesc::frictionOffsetThreshold</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00889">PxSceneDesc::gpuMaxNumPartitions</a>, <a class="el" href="PxBounds3_8h-source.html#l00467">PxBounds3::isValid()</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00469">PxSceneLimits::isValid()</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00628">PxSceneDesc::limits</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00807">PxSceneDesc::maxNbContactDataBlocks</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00787">PxSceneDesc::nbContactDataBlocks</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00876">PxSceneDesc::sanityBounds</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00717">PxSceneDesc::staticStructure</a>, and <a class="el" href="PxSceneDesc_8h-source.html#l00865">PxSceneDesc::wakeCounterResetValue</a>.</p>
+<p>References <a class="el" href="PxSceneDesc_8h-source.html#l00660">PxSceneDesc::bounceThresholdVelocity</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00686">PxSceneDesc::ccdMaxSeparation</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00849">PxSceneDesc::contactReportStreamBufferSize</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00710">PxSceneDesc::cpuDispatcher</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00750">PxSceneDesc::dynamicTreeRebuildRateHint</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00215">PxSceneFlag::eADAPTIVE_FORCE</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00072">PxPruningStructureType::eDYNAMIC_AABB_TREE</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00296">PxSceneFlag::eENABLE_STABILIZATION</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00073">PxPruningStructureType::eSTATIC_AABB_TREE</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00581">PxSceneDesc::filterShader</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00561">PxSceneDesc::filterShaderData</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00570">PxSceneDesc::filterShaderDataSize</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00703">PxSceneDesc::flags</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00675">PxSceneDesc::frictionOffsetThreshold</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00898">PxSceneDesc::gpuMaxNumPartitions</a>, <a class="el" href="PxBounds3_8h-source.html#l00467">PxBounds3::isValid()</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00460">PxSceneLimits::isValid()</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00637">PxSceneDesc::limits</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00816">PxSceneDesc::maxNbContactDataBlocks</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00796">PxSceneDesc::nbContactDataBlocks</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00885">PxSceneDesc::sanityBounds</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00726">PxSceneDesc::staticStructure</a>, and <a class="el" href="PxSceneDesc_8h-source.html#l00874">PxSceneDesc::wakeCounterResetValue</a>.</p>
</div>
</div><p>
@@ -1865,9 +1867,9 @@ Returns true if the descriptor is valid.
<p>
<dl class="return" compact><dt><b>Returns:</b></dt><dd>true if the current settings are valid. </dd></dl>
-<p>References <a class="el" href="PxSceneDesc_8h-source.html#l00430">PxSceneLimits::maxNbRegions</a>.</p>
+<p>References <a class="el" href="PxSceneDesc_8h-source.html#l00421">PxSceneLimits::maxNbRegions</a>.</p>
-<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00997">PxSceneDesc::isValid()</a>.</p>
+<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l01010">PxSceneDesc::isValid()</a>.</p>
</div>
</div><p>
@@ -2114,7 +2116,7 @@ Specifies whether the collision object belongs to a kinematic rigid body.
<dl class="return" compact><dt><b>Returns:</b></dt><dd>True if the object belongs to a kinematic rigid body, else false</dd></dl>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="structPxRigidBodyFlag.html#5fd4878ae66a98c030a9d976e8ba8596bd76e6985e9db78efb7a66148ea4c212" title="Enables kinematic mode for the actor.">PxRigidBodyFlag::eKINEMATIC</a> </dd></dl>
-<p>References <a class="el" href="PxFiltering_8h-source.html#l00490">PxFilterObjectFlag::eKINEMATIC</a>.</p>
+<p>References <a class="el" href="PxFiltering_8h-source.html#l00486">PxFilterObjectFlag::eKINEMATIC</a>.</p>
</div>
</div><p>
@@ -2145,7 +2147,7 @@ Specifies whether the collision object is a trigger shape.
<dl class="return" compact><dt><b>Returns:</b></dt><dd>True if the object is a trigger shape, else false</dd></dl>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="structPxShapeFlag.html#6edb481aaa3a998c5d6dd3fc4ad87f1aef2b90024dc86be72b68bbaf94a5821d" title="The shape is a trigger which can send reports whenever other shapes enter/leave its...">PxShapeFlag::eTRIGGER_SHAPE</a> </dd></dl>
-<p>References <a class="el" href="PxFiltering_8h-source.html#l00491">PxFilterObjectFlag::eTRIGGER</a>.</p>
+<p>References <a class="el" href="PxFiltering_8h-source.html#l00487">PxFilterObjectFlag::eTRIGGER</a>.</p>
</div>
</div><p>
@@ -2176,7 +2178,7 @@ Extract filter object type from the filter attributes of a collision pair object
<dl class="return" compact><dt><b>Returns:</b></dt><dd>The type of the collision pair object.</dd></dl>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="structPxFilterObjectType.html" title="Identifies each type of filter object.">PxFilterObjectType</a> </dd></dl>
-<p>References <a class="el" href="PxFiltering_8h-source.html#l00477">PxFilterObjectType::eMAX_TYPE_COUNT</a>.</p>
+<p>References <a class="el" href="PxFiltering_8h-source.html#l00473">PxFilterObjectType::eMAX_TYPE_COUNT</a>.</p>
</div>
</div><p>
@@ -2380,7 +2382,7 @@ constructor sets to default.
</dl>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="group__physics.html#g8039bfec65da68b2294a97175ddb2c66" title="Creates an instance of the physics SDK.">PxCreatePhysics()</a> <a class="el" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are...">PxTolerancesScale</a> <a class="el" href="classPxSceneDesc.html#bc7769532392c8e47ec4580677145e34" title="A contact with a relative velocity below this will not bounce. A typical value for...">bounceThresholdVelocity</a> <a class="el" href="classPxSceneDesc.html#f707e0c97624aaf6fa9ab2e82aadbecf" title="A threshold of contact separation distance used to decide if a contact point will...">frictionOffsetThreshold</a> </dd></dl>
-<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00992">PxSceneDesc::setToDefault()</a>.</p>
+<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l01005">PxSceneDesc::setToDefault()</a>.</p>
</div>
</div><p>
@@ -2403,7 +2405,7 @@ constructor sets to default.
constructor sets to default
<p>
-<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00464">PxSceneLimits::setToDefault()</a>.</p>
+<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00455">PxSceneLimits::setToDefault()</a>.</p>
</div>
</div><p>
@@ -2433,7 +2435,7 @@ constructor sets to default
</dl>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="group__physics.html#g8039bfec65da68b2294a97175ddb2c66" title="Creates an instance of the physics SDK.">PxCreatePhysics()</a> <a class="el" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are...">PxTolerancesScale</a> <a class="el" href="classPxSceneDesc.html#bc7769532392c8e47ec4580677145e34" title="A contact with a relative velocity below this will not bounce. A typical value for...">bounceThresholdVelocity</a> <a class="el" href="classPxSceneDesc.html#f707e0c97624aaf6fa9ab2e82aadbecf" title="A threshold of contact separation distance used to decide if a contact point will...">frictionOffsetThreshold</a> </dd></dl>
-<p>References <a class="el" href="PxSceneDesc_8h-source.html#l00944">PxSceneDesc::PxSceneDesc()</a>.</p>
+<p>References <a class="el" href="PxSceneDesc_8h-source.html#l00953">PxSceneDesc::PxSceneDesc()</a>.</p>
</div>
</div><p>
@@ -2456,7 +2458,7 @@ constructor sets to default
(re)sets the structure to the default
<p>
-<p>References <a class="el" href="PxSceneDesc_8h-source.html#l00451">PxSceneLimits::PxSceneLimits()</a>.</p>
+<p>References <a class="el" href="PxSceneDesc_8h-source.html#l00442">PxSceneLimits::PxSceneLimits()</a>.</p>
</div>
</div><p>
@@ -2528,6 +2530,6 @@ All constraints support limits on the minimum or maximum impulse applied.<p>
</div>
<hr style="width: 100%; height: 2px;"><br>
-Copyright &copy; 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+Copyright &copy; 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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