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authorSheikh Dawood <[email protected]>2018-04-09 10:13:48 -0500
committerSheikh Dawood <[email protected]>2018-04-09 10:13:48 -0500
commit238605d8225a9135d6b60646e05d066e25424eee (patch)
tree2b013bd4946bb3c699d7a06ef1f21be85d367f63 /PhysX_3.4/Documentation/PhysXAPI/files/group__physics.html
parentAdd ParamTool.exe (diff)
downloadphysx-3.4-238605d8225a9135d6b60646e05d066e25424eee.tar.xz
physx-3.4-238605d8225a9135d6b60646e05d066e25424eee.zip
PhysX 3.4, APEX 1.4 patch release @23879214
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/group__physics.html')
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/group__physics.html17
1 files changed, 10 insertions, 7 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/group__physics.html b/PhysX_3.4/Documentation/PhysXAPI/files/group__physics.html
index 1f5792e3..8bd72c43 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/group__physics.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/group__physics.html
@@ -201,6 +201,9 @@
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxPruningStructureType.html">PxPruningStructureType</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Pruning structure used to accelerate scene queries. <a href="structPxPruningStructureType.html#_details">More...</a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSceneQueryUpdateMode.html">PxSceneQueryUpdateMode</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Scene query update mode. <a href="structPxSceneQueryUpdateMode.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxFrictionType.html">PxFrictionType</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Enum for selecting the friction algorithm used for simulation. <a href="structPxFrictionType.html#_details">More...</a><br></td></tr>
@@ -1838,7 +1841,7 @@ Returns true if the descriptor is valid.
<p>
<dl class="return" compact><dt><b>Returns:</b></dt><dd>true if the current settings are valid. </dd></dl>
-<p>References <a class="el" href="PxSceneDesc_8h-source.html#l00618">PxSceneDesc::bounceThresholdVelocity</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00644">PxSceneDesc::ccdMaxSeparation</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00798">PxSceneDesc::contactReportStreamBufferSize</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00668">PxSceneDesc::cpuDispatcher</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00708">PxSceneDesc::dynamicTreeRebuildRateHint</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00187">PxSceneFlag::eADAPTIVE_FORCE</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00072">PxPruningStructureType::eDYNAMIC_AABB_TREE</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00272">PxSceneFlag::eENABLE_STABILIZATION</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00073">PxPruningStructureType::eSTATIC_AABB_TREE</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00557">PxSceneDesc::filterShader</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00537">PxSceneDesc::filterShaderData</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00546">PxSceneDesc::filterShaderDataSize</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00661">PxSceneDesc::flags</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00633">PxSceneDesc::frictionOffsetThreshold</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00847">PxSceneDesc::gpuMaxNumPartitions</a>, <a class="el" href="PxBounds3_8h-source.html#l00467">PxBounds3::isValid()</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00436">PxSceneLimits::isValid()</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00595">PxSceneDesc::limits</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00765">PxSceneDesc::maxNbContactDataBlocks</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00745">PxSceneDesc::nbContactDataBlocks</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00834">PxSceneDesc::sanityBounds</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00684">PxSceneDesc::staticStructure</a>, and <a class="el" href="PxSceneDesc_8h-source.html#l00823">PxSceneDesc::wakeCounterResetValue</a>.</p>
+<p>References <a class="el" href="PxSceneDesc_8h-source.html#l00651">PxSceneDesc::bounceThresholdVelocity</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00677">PxSceneDesc::ccdMaxSeparation</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00840">PxSceneDesc::contactReportStreamBufferSize</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00701">PxSceneDesc::cpuDispatcher</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00741">PxSceneDesc::dynamicTreeRebuildRateHint</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00216">PxSceneFlag::eADAPTIVE_FORCE</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00072">PxPruningStructureType::eDYNAMIC_AABB_TREE</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00301">PxSceneFlag::eENABLE_STABILIZATION</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00073">PxPruningStructureType::eSTATIC_AABB_TREE</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00590">PxSceneDesc::filterShader</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00570">PxSceneDesc::filterShaderData</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00579">PxSceneDesc::filterShaderDataSize</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00694">PxSceneDesc::flags</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00666">PxSceneDesc::frictionOffsetThreshold</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00889">PxSceneDesc::gpuMaxNumPartitions</a>, <a class="el" href="PxBounds3_8h-source.html#l00467">PxBounds3::isValid()</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00469">PxSceneLimits::isValid()</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00628">PxSceneDesc::limits</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00807">PxSceneDesc::maxNbContactDataBlocks</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00787">PxSceneDesc::nbContactDataBlocks</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00876">PxSceneDesc::sanityBounds</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00717">PxSceneDesc::staticStructure</a>, and <a class="el" href="PxSceneDesc_8h-source.html#l00865">PxSceneDesc::wakeCounterResetValue</a>.</p>
</div>
</div><p>
@@ -1862,9 +1865,9 @@ Returns true if the descriptor is valid.
<p>
<dl class="return" compact><dt><b>Returns:</b></dt><dd>true if the current settings are valid. </dd></dl>
-<p>References <a class="el" href="PxSceneDesc_8h-source.html#l00397">PxSceneLimits::maxNbRegions</a>.</p>
+<p>References <a class="el" href="PxSceneDesc_8h-source.html#l00430">PxSceneLimits::maxNbRegions</a>.</p>
-<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00954">PxSceneDesc::isValid()</a>.</p>
+<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00997">PxSceneDesc::isValid()</a>.</p>
</div>
</div><p>
@@ -2377,7 +2380,7 @@ constructor sets to default.
</dl>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="group__physics.html#g8039bfec65da68b2294a97175ddb2c66" title="Creates an instance of the physics SDK.">PxCreatePhysics()</a> <a class="el" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are...">PxTolerancesScale</a> <a class="el" href="classPxSceneDesc.html#bc7769532392c8e47ec4580677145e34" title="A contact with a relative velocity below this will not bounce. A typical value for...">bounceThresholdVelocity</a> <a class="el" href="classPxSceneDesc.html#f707e0c97624aaf6fa9ab2e82aadbecf" title="A threshold of contact separation distance used to decide if a contact point will...">frictionOffsetThreshold</a> </dd></dl>
-<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00949">PxSceneDesc::setToDefault()</a>.</p>
+<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00992">PxSceneDesc::setToDefault()</a>.</p>
</div>
</div><p>
@@ -2400,7 +2403,7 @@ constructor sets to default.
constructor sets to default
<p>
-<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00431">PxSceneLimits::setToDefault()</a>.</p>
+<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00464">PxSceneLimits::setToDefault()</a>.</p>
</div>
</div><p>
@@ -2430,7 +2433,7 @@ constructor sets to default
</dl>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="group__physics.html#g8039bfec65da68b2294a97175ddb2c66" title="Creates an instance of the physics SDK.">PxCreatePhysics()</a> <a class="el" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are...">PxTolerancesScale</a> <a class="el" href="classPxSceneDesc.html#bc7769532392c8e47ec4580677145e34" title="A contact with a relative velocity below this will not bounce. A typical value for...">bounceThresholdVelocity</a> <a class="el" href="classPxSceneDesc.html#f707e0c97624aaf6fa9ab2e82aadbecf" title="A threshold of contact separation distance used to decide if a contact point will...">frictionOffsetThreshold</a> </dd></dl>
-<p>References <a class="el" href="PxSceneDesc_8h-source.html#l00902">PxSceneDesc::PxSceneDesc()</a>.</p>
+<p>References <a class="el" href="PxSceneDesc_8h-source.html#l00944">PxSceneDesc::PxSceneDesc()</a>.</p>
</div>
</div><p>
@@ -2453,7 +2456,7 @@ constructor sets to default
(re)sets the structure to the default
<p>
-<p>References <a class="el" href="PxSceneDesc_8h-source.html#l00418">PxSceneLimits::PxSceneLimits()</a>.</p>
+<p>References <a class="el" href="PxSceneDesc_8h-source.html#l00451">PxSceneLimits::PxSceneLimits()</a>.</p>
</div>
</div><p>