diff options
| author | Sheikh Dawood <[email protected]> | 2018-04-09 10:13:48 -0500 |
|---|---|---|
| committer | Sheikh Dawood <[email protected]> | 2018-04-09 10:13:48 -0500 |
| commit | 238605d8225a9135d6b60646e05d066e25424eee (patch) | |
| tree | 2b013bd4946bb3c699d7a06ef1f21be85d367f63 /PhysX_3.4/Documentation/PhysXAPI/files | |
| parent | Add ParamTool.exe (diff) | |
| download | physx-3.4-238605d8225a9135d6b60646e05d066e25424eee.tar.xz physx-3.4-238605d8225a9135d6b60646e05d066e25424eee.zip | |
PhysX 3.4, APEX 1.4 patch release @23879214
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files')
125 files changed, 1370 insertions, 942 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCooking_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCooking_8h-source.html index c3281f60..9d36b687 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCooking_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCooking_8h-source.html @@ -216,38 +216,38 @@ <a name="l00461"></a>00461 <a name="l00482"></a>00482 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> cookTriangleMesh(<span class="keyword">const</span> <a class="code" href="classPxTriangleMeshDesc.html" title="Descriptor class for PxTriangleMesh.">PxTriangleMeshDesc</a>& desc, <a class="code" href="classPxOutputStream.html" title="Output stream class for I/O.">PxOutputStream</a>& stream, <a class="code" href="structPxTriangleMeshCookingResult.html#be8e2312c47cc522a546c34ea337fb64">PxTriangleMeshCookingResult::Enum</a>* condition = NULL) <span class="keyword">const</span> = 0; <a name="l00483"></a>00483 -<a name="l00495"></a>00495 <span class="keyword">virtual</span> <a class="code" href="classPxTriangleMesh.html" title="A triangle mesh, also called a &#39;polygon soup&#39;.">PxTriangleMesh</a>* createTriangleMesh(<span class="keyword">const</span> <a class="code" href="classPxTriangleMeshDesc.html" title="Descriptor class for PxTriangleMesh.">PxTriangleMeshDesc</a>& desc, <a class="code" href="classPxPhysicsInsertionCallback.html" title="Callback interface that permits PxCooking to insert a TriangleMesh, HeightfieldMesh...">PxPhysicsInsertionCallback</a>& insertionCallback) <span class="keyword">const</span> = 0; -<a name="l00496"></a>00496 -<a name="l00510"></a>00510 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> validateTriangleMesh(<span class="keyword">const</span> <a class="code" href="classPxTriangleMeshDesc.html" title="Descriptor class for PxTriangleMesh.">PxTriangleMeshDesc</a>& desc) <span class="keyword">const</span> = 0; -<a name="l00511"></a>00511 -<a name="l00535"></a>00535 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> cookConvexMesh(<span class="keyword">const</span> <a class="code" href="classPxConvexMeshDesc.html" title="Descriptor class for PxConvexMesh.">PxConvexMeshDesc</a>& desc, <a class="code" href="classPxOutputStream.html" title="Output stream class for I/O.">PxOutputStream</a>& stream, <a class="code" href="structPxConvexMeshCookingResult.html#c1c7b1cbfc80b0af00bec95faf1ebf42">PxConvexMeshCookingResult::Enum</a>* condition = NULL) <span class="keyword">const</span> = 0; -<a name="l00536"></a>00536 -<a name="l00551"></a>00551 <span class="keyword">virtual</span> <a class="code" href="classPxConvexMesh.html" title="A convex mesh.">PxConvexMesh</a>* createConvexMesh(<span class="keyword">const</span> <a class="code" href="classPxConvexMeshDesc.html" title="Descriptor class for PxConvexMesh.">PxConvexMeshDesc</a>& desc, <a class="code" href="classPxPhysicsInsertionCallback.html" title="Callback interface that permits PxCooking to insert a TriangleMesh, HeightfieldMesh...">PxPhysicsInsertionCallback</a>& insertionCallback) <span class="keyword">const</span> = 0; -<a name="l00552"></a>00552 -<a name="l00566"></a>00566 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> validateConvexMesh(<span class="keyword">const</span> <a class="code" href="classPxConvexMeshDesc.html" title="Descriptor class for PxConvexMesh.">PxConvexMeshDesc</a>& desc) <span class="keyword">const</span> = 0; -<a name="l00567"></a>00567 -<a name="l00568"></a>00568 -<a name="l00590"></a>00590 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> computeHullPolygons(<span class="keyword">const</span> <a class="code" href="classPxSimpleTriangleMesh.html" title="A structure describing a triangle mesh.">PxSimpleTriangleMesh</a>& mesh, <a class="code" href="classPxAllocatorCallback.html" title="Abstract base class for an application defined memory allocator that can be used...">PxAllocatorCallback</a>& inCallback, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>& nbVerts, <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>*& vertices, -<a name="l00591"></a>00591 <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>& nbIndices, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>*& indices, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>& nbPolygons, <a class="code" href="structPxHullPolygon.html" title="Polygon data.">PxHullPolygon</a>*& hullPolygons) <span class="keyword">const</span> = 0; -<a name="l00592"></a>00592 -<a name="l00607"></a>00607 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> cookHeightField(<span class="keyword">const</span> <a class="code" href="classPxHeightFieldDesc.html" title="Descriptor class for PxHeightField.">PxHeightFieldDesc</a>& desc, <a class="code" href="classPxOutputStream.html" title="Output stream class for I/O.">PxOutputStream</a>& stream) <span class="keyword">const</span> = 0; -<a name="l00608"></a>00608 -<a name="l00618"></a>00618 <span class="keyword">virtual</span> <a class="code" href="classPxHeightField.html" title="A height field class.">PxHeightField</a>* createHeightField(<span class="keyword">const</span> <a class="code" href="classPxHeightFieldDesc.html" title="Descriptor class for PxHeightField.">PxHeightFieldDesc</a>& desc, <a class="code" href="classPxPhysicsInsertionCallback.html" title="Callback interface that permits PxCooking to insert a TriangleMesh, HeightfieldMesh...">PxPhysicsInsertionCallback</a>& insertionCallback) <span class="keyword">const</span> = 0; -<a name="l00619"></a>00619 -<a name="l00620"></a>00620 -<a name="l00621"></a>00621 <span class="keyword">protected</span>: -<a name="l00622"></a><a class="code" href="classPxCooking.html#22a1e6a4a68af0bb0f6568bb59108938">00622</a> <span class="keyword">virtual</span> <a class="code" href="classPxCooking.html#22a1e6a4a68af0bb0f6568bb59108938">~PxCooking</a>(){} -<a name="l00623"></a>00623 }; -<a name="l00624"></a>00624 -<a name="l00625"></a>00625 <span class="preprocessor">#if !PX_DOXYGEN</span> -<a name="l00626"></a>00626 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span> -<a name="l00627"></a>00627 <span class="preprocessor">#endif</span> -<a name="l00628"></a>00628 <span class="preprocessor"></span> -<a name="l00646"></a>00646 <a class="code" href="Pxc_8h.html#ea189596f11f07c586d4757cc67e8f7f">PX_C_EXPORT</a> <a class="code" href="Pxc_8h.html#eb7009784459c9d9056389c6c10c144d">PX_PHYSX_COOKING_API</a> physx::PxCooking* PX_CALL_CONV <a class="code" href="group__cooking.html#gf772f72cf46b9a2326d4562f7cae620b" title="Create an instance of the cooking interface.">PxCreateCooking</a>(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">physx::PxU32</a> version, -<a name="l00647"></a>00647 physx::PxFoundation& foundation, -<a name="l00648"></a>00648 <span class="keyword">const</span> physx::PxCookingParams& params); -<a name="l00649"></a>00649 -<a name="l00651"></a>00651 <span class="preprocessor">#endif</span> +<a name="l00496"></a>00496 <span class="keyword">virtual</span> <a class="code" href="classPxTriangleMesh.html" title="A triangle mesh, also called a &#39;polygon soup&#39;.">PxTriangleMesh</a>* createTriangleMesh(<span class="keyword">const</span> <a class="code" href="classPxTriangleMeshDesc.html" title="Descriptor class for PxTriangleMesh.">PxTriangleMeshDesc</a>& desc, <a class="code" href="classPxPhysicsInsertionCallback.html" title="Callback interface that permits PxCooking to insert a TriangleMesh, HeightfieldMesh...">PxPhysicsInsertionCallback</a>& insertionCallback, <a class="code" href="structPxTriangleMeshCookingResult.html#be8e2312c47cc522a546c34ea337fb64">PxTriangleMeshCookingResult::Enum</a>* condition = NULL) <span class="keyword">const</span> = 0; +<a name="l00497"></a>00497 +<a name="l00511"></a>00511 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> validateTriangleMesh(<span class="keyword">const</span> <a class="code" href="classPxTriangleMeshDesc.html" title="Descriptor class for PxTriangleMesh.">PxTriangleMeshDesc</a>& desc) <span class="keyword">const</span> = 0; +<a name="l00512"></a>00512 +<a name="l00536"></a>00536 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> cookConvexMesh(<span class="keyword">const</span> <a class="code" href="classPxConvexMeshDesc.html" title="Descriptor class for PxConvexMesh.">PxConvexMeshDesc</a>& desc, <a class="code" href="classPxOutputStream.html" title="Output stream class for I/O.">PxOutputStream</a>& stream, <a class="code" href="structPxConvexMeshCookingResult.html#c1c7b1cbfc80b0af00bec95faf1ebf42">PxConvexMeshCookingResult::Enum</a>* condition = NULL) <span class="keyword">const</span> = 0; +<a name="l00537"></a>00537 +<a name="l00553"></a>00553 <span class="keyword">virtual</span> <a class="code" href="classPxConvexMesh.html" title="A convex mesh.">PxConvexMesh</a>* createConvexMesh(<span class="keyword">const</span> <a class="code" href="classPxConvexMeshDesc.html" title="Descriptor class for PxConvexMesh.">PxConvexMeshDesc</a>& desc, <a class="code" href="classPxPhysicsInsertionCallback.html" title="Callback interface that permits PxCooking to insert a TriangleMesh, HeightfieldMesh...">PxPhysicsInsertionCallback</a>& insertionCallback, <a class="code" href="structPxConvexMeshCookingResult.html#c1c7b1cbfc80b0af00bec95faf1ebf42">PxConvexMeshCookingResult::Enum</a>* condition = NULL) <span class="keyword">const</span> = 0; +<a name="l00554"></a>00554 +<a name="l00568"></a>00568 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> validateConvexMesh(<span class="keyword">const</span> <a class="code" href="classPxConvexMeshDesc.html" title="Descriptor class for PxConvexMesh.">PxConvexMeshDesc</a>& desc) <span class="keyword">const</span> = 0; +<a name="l00569"></a>00569 +<a name="l00570"></a>00570 +<a name="l00592"></a>00592 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> computeHullPolygons(<span class="keyword">const</span> <a class="code" href="classPxSimpleTriangleMesh.html" title="A structure describing a triangle mesh.">PxSimpleTriangleMesh</a>& mesh, <a class="code" href="classPxAllocatorCallback.html" title="Abstract base class for an application defined memory allocator that can be used...">PxAllocatorCallback</a>& inCallback, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>& nbVerts, <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>*& vertices, +<a name="l00593"></a>00593 <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>& nbIndices, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>*& indices, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>& nbPolygons, <a class="code" href="structPxHullPolygon.html" title="Polygon data.">PxHullPolygon</a>*& hullPolygons) <span class="keyword">const</span> = 0; +<a name="l00594"></a>00594 +<a name="l00609"></a>00609 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> cookHeightField(<span class="keyword">const</span> <a class="code" href="classPxHeightFieldDesc.html" title="Descriptor class for PxHeightField.">PxHeightFieldDesc</a>& desc, <a class="code" href="classPxOutputStream.html" title="Output stream class for I/O.">PxOutputStream</a>& stream) <span class="keyword">const</span> = 0; +<a name="l00610"></a>00610 +<a name="l00620"></a>00620 <span class="keyword">virtual</span> <a class="code" href="classPxHeightField.html" title="A height field class.">PxHeightField</a>* createHeightField(<span class="keyword">const</span> <a class="code" href="classPxHeightFieldDesc.html" title="Descriptor class for PxHeightField.">PxHeightFieldDesc</a>& desc, <a class="code" href="classPxPhysicsInsertionCallback.html" title="Callback interface that permits PxCooking to insert a TriangleMesh, HeightfieldMesh...">PxPhysicsInsertionCallback</a>& insertionCallback) <span class="keyword">const</span> = 0; +<a name="l00621"></a>00621 +<a name="l00622"></a>00622 +<a name="l00623"></a>00623 <span class="keyword">protected</span>: +<a name="l00624"></a><a class="code" href="classPxCooking.html#22a1e6a4a68af0bb0f6568bb59108938">00624</a> <span class="keyword">virtual</span> <a class="code" href="classPxCooking.html#22a1e6a4a68af0bb0f6568bb59108938">~PxCooking</a>(){} +<a name="l00625"></a>00625 }; +<a name="l00626"></a>00626 +<a name="l00627"></a>00627 <span class="preprocessor">#if !PX_DOXYGEN</span> +<a name="l00628"></a>00628 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span> +<a name="l00629"></a>00629 <span class="preprocessor">#endif</span> +<a name="l00630"></a>00630 <span class="preprocessor"></span> +<a name="l00648"></a>00648 <a class="code" href="Pxc_8h.html#ea189596f11f07c586d4757cc67e8f7f">PX_C_EXPORT</a> <a class="code" href="Pxc_8h.html#eb7009784459c9d9056389c6c10c144d">PX_PHYSX_COOKING_API</a> physx::PxCooking* PX_CALL_CONV <a class="code" href="group__cooking.html#gf772f72cf46b9a2326d4562f7cae620b" title="Create an instance of the cooking interface.">PxCreateCooking</a>(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">physx::PxU32</a> version, +<a name="l00649"></a>00649 physx::PxFoundation& foundation, +<a name="l00650"></a>00650 <span class="keyword">const</span> physx::PxCookingParams& params); +<a name="l00651"></a>00651 +<a name="l00653"></a>00653 <span class="preprocessor">#endif</span> </pre></div></div> <hr style="width: 100%; height: 2px;"><br> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdSceneClient_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdSceneClient_8h-source.html index c97dd668..223e37e6 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdSceneClient_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdSceneClient_8h-source.html @@ -56,7 +56,7 @@ <a name="l00040"></a>00040 { <a name="l00041"></a><a class="code" href="namespacephysx_1_1pvdsdk.html">00041</a> <span class="keyword">namespace </span>pvdsdk <a name="l00042"></a>00042 { -<a name="l00043"></a>00043 <span class="keyword">class </span>PvdClient; +<a name="l00043"></a>00043 <span class="keyword">class </span>PvdClient; <a name="l00044"></a>00044 <span class="keyword">struct </span>PvdDebugPoint; <a name="l00045"></a>00045 <span class="keyword">struct </span>PvdDebugLine; <a name="l00046"></a>00046 <span class="keyword">struct </span>PvdDebugTriangle; diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneDesc_8h-source.html index 1d2652ed..8826a1a8 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneDesc_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneDesc_8h-source.html @@ -76,355 +76,368 @@ <a name="l00076"></a>00076 }; <a name="l00077"></a>00077 }; <a name="l00078"></a>00078 -<a name="l00079"></a>00079 -<a name="l00095"></a><a class="code" href="structPxFrictionType.html">00095</a> <span class="keyword">struct </span><a class="code" href="structPxFrictionType.html" title="Enum for selecting the friction algorithm used for simulation.">PxFrictionType</a> -<a name="l00096"></a>00096 { -<a name="l00097"></a><a class="code" href="structPxFrictionType.html#603c53fd85805e2528a338252496a96b">00097</a> <span class="keyword">enum</span> <a class="code" href="structPxFrictionType.html#603c53fd85805e2528a338252496a96b">Enum</a> -<a name="l00098"></a>00098 { -<a name="l00099"></a><a class="code" href="structPxFrictionType.html#603c53fd85805e2528a338252496a96bcf891c8b96deb40e1e475237fe4f4047">00099</a> ePATCH, -<a name="l00100"></a><a class="code" href="structPxFrictionType.html#603c53fd85805e2528a338252496a96b3db131f3d5cb7b55f36e0b0d2e3cac6d">00100</a> eONE_DIRECTIONAL, -<a name="l00101"></a><a class="code" href="structPxFrictionType.html#603c53fd85805e2528a338252496a96b6cc49a8178d18bdd96e42fb1cb2c36a4">00101</a> eTWO_DIRECTIONAL, -<a name="l00102"></a><a class="code" href="structPxFrictionType.html#603c53fd85805e2528a338252496a96b1babb0238e5d20663f85eb4e1afa9c84">00102</a> eFRICTION_COUNT -<a name="l00103"></a>00103 }; -<a name="l00104"></a>00104 }; -<a name="l00105"></a>00105 -<a name="l00112"></a><a class="code" href="structPxSceneFlag.html">00112</a> <span class="keyword">struct </span><a class="code" href="structPxSceneFlag.html" title="flags for configuring properties of the scene">PxSceneFlag</a> -<a name="l00113"></a>00113 { -<a name="l00114"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53">00114</a> <span class="keyword">enum</span> <a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53">Enum</a> -<a name="l00115"></a>00115 { -<a name="l00128"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53b864a8d54af8c7baaedba117977a523f">00128</a> eENABLE_ACTIVE_ACTORS = (1<<0), -<a name="l00129"></a>00129 -<a name="l00142"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53eabf4ab99946ab299fbb858b6a8f53af">00142</a> eENABLE_ACTIVETRANSFORMS <a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> = (1<<1), -<a name="l00143"></a>00143 -<a name="l00156"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c5305d1e69880f10fb3de7d26c2e2e7eca3">00156</a> eENABLE_CCD = (1<<2), -<a name="l00157"></a>00157 -<a name="l00177"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53e5e231832542525c2c1faedcc4a49d11">00177</a> eDISABLE_CCD_RESWEEP = (1<<3), -<a name="l00178"></a>00178 -<a name="l00179"></a>00179 -<a name="l00187"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53f41a174026200b36d385fbe91a67eac0">00187</a> eADAPTIVE_FORCE = (1<<4), -<a name="l00188"></a>00188 -<a name="l00189"></a>00189 -<a name="l00200"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53ce733907cb004049960a43b9c9184b9b">00200</a> eENABLE_KINEMATIC_STATIC_PAIRS = (1<<5), -<a name="l00201"></a>00201 -<a name="l00202"></a>00202 -<a name="l00213"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c538537c3d1b706799fd9bdf6496dde1dbf">00213</a> eENABLE_KINEMATIC_PAIRS = (1<<6), -<a name="l00214"></a>00214 -<a name="l00215"></a>00215 -<a name="l00223"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c5329717fa631812cc31261d73055762e03">00223</a> eENABLE_PCM = (1 << 9), -<a name="l00224"></a>00224 -<a name="l00233"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c538644817a9a2916453433702614672565">00233</a> eDISABLE_CONTACT_REPORT_BUFFER_RESIZE = (1 << 10), -<a name="l00234"></a>00234 -<a name="l00245"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c539f72bafbe1387992429615ab5842b07a">00245</a> eDISABLE_CONTACT_CACHE = (1 << 11), -<a name="l00246"></a>00246 -<a name="l00247"></a>00247 -<a name="l00263"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c5397a4bafb1db3bba4b8ff373e16d67c5b">00263</a> eREQUIRE_RW_LOCK = (1 << 12), -<a name="l00264"></a>00264 -<a name="l00272"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53909e1cb63ea9c0394e2c2b3a526f47fe">00272</a> eENABLE_STABILIZATION = (1 << 14), -<a name="l00273"></a>00273 -<a name="l00282"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53641b016fe61d501e8cb5cdadd1b412ed">00282</a> eENABLE_AVERAGE_POINT = (1 << 15), -<a name="l00283"></a>00283 -<a name="l00297"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c531d29a32a585c1463b30332ee8e328cad">00297</a> eDEPRECATED_TRIGGER_TRIGGER_REPORTS = (1 << 16), -<a name="l00298"></a>00298 -<a name="l00311"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53a645ccb938b901ce501b50ce55c15886">00311</a> eEXCLUDE_KINEMATICS_FROM_ACTIVE_ACTORS = (1 << 17), +<a name="l00098"></a><a class="code" href="structPxSceneQueryUpdateMode.html">00098</a> <span class="keyword">struct </span><a class="code" href="structPxSceneQueryUpdateMode.html" title="Scene query update mode.">PxSceneQueryUpdateMode</a> +<a name="l00099"></a>00099 { +<a name="l00100"></a><a class="code" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4">00100</a> <span class="keyword">enum</span> <a class="code" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4">Enum</a> +<a name="l00101"></a>00101 { +<a name="l00102"></a><a class="code" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4a9f1900ad863b24a136a6bf7061718e5">00102</a> eBUILD_ENABLED_COMMIT_ENABLED, +<a name="l00103"></a><a class="code" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4501079944c5156ae69a4b8e66727144c">00103</a> eBUILD_ENABLED_COMMIT_DISABLED, +<a name="l00104"></a><a class="code" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4793afa91b648fc6b1c92ff333490e7f2">00104</a> eBUILD_DISABLED_COMMIT_DISABLED +<a name="l00105"></a>00105 }; +<a name="l00106"></a>00106 }; +<a name="l00107"></a>00107 +<a name="l00108"></a>00108 +<a name="l00124"></a><a class="code" href="structPxFrictionType.html">00124</a> <span class="keyword">struct </span><a class="code" href="structPxFrictionType.html" title="Enum for selecting the friction algorithm used for simulation.">PxFrictionType</a> +<a name="l00125"></a>00125 { +<a name="l00126"></a><a class="code" href="structPxFrictionType.html#603c53fd85805e2528a338252496a96b">00126</a> <span class="keyword">enum</span> <a class="code" href="structPxFrictionType.html#603c53fd85805e2528a338252496a96b">Enum</a> +<a name="l00127"></a>00127 { +<a name="l00128"></a><a class="code" href="structPxFrictionType.html#603c53fd85805e2528a338252496a96bcf891c8b96deb40e1e475237fe4f4047">00128</a> ePATCH, +<a name="l00129"></a><a class="code" href="structPxFrictionType.html#603c53fd85805e2528a338252496a96b3db131f3d5cb7b55f36e0b0d2e3cac6d">00129</a> eONE_DIRECTIONAL, +<a name="l00130"></a><a class="code" href="structPxFrictionType.html#603c53fd85805e2528a338252496a96b6cc49a8178d18bdd96e42fb1cb2c36a4">00130</a> eTWO_DIRECTIONAL, +<a name="l00131"></a><a class="code" href="structPxFrictionType.html#603c53fd85805e2528a338252496a96b1babb0238e5d20663f85eb4e1afa9c84">00131</a> eFRICTION_COUNT +<a name="l00132"></a>00132 }; +<a name="l00133"></a>00133 }; +<a name="l00134"></a>00134 +<a name="l00141"></a><a class="code" href="structPxSceneFlag.html">00141</a> <span class="keyword">struct </span><a class="code" href="structPxSceneFlag.html" title="flags for configuring properties of the scene">PxSceneFlag</a> +<a name="l00142"></a>00142 { +<a name="l00143"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53">00143</a> <span class="keyword">enum</span> <a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53">Enum</a> +<a name="l00144"></a>00144 { +<a name="l00157"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53b864a8d54af8c7baaedba117977a523f">00157</a> eENABLE_ACTIVE_ACTORS = (1<<0), +<a name="l00158"></a>00158 +<a name="l00171"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c5338481fa715039972c2047d15094a1060">00171</a> eENABLE_ACTIVETRANSFORMS <a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> = (1<<1), +<a name="l00172"></a>00172 +<a name="l00185"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c5305d1e69880f10fb3de7d26c2e2e7eca3">00185</a> eENABLE_CCD = (1<<2), +<a name="l00186"></a>00186 +<a name="l00206"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53e5e231832542525c2c1faedcc4a49d11">00206</a> eDISABLE_CCD_RESWEEP = (1<<3), +<a name="l00207"></a>00207 +<a name="l00208"></a>00208 +<a name="l00216"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53f41a174026200b36d385fbe91a67eac0">00216</a> eADAPTIVE_FORCE = (1<<4), +<a name="l00217"></a>00217 +<a name="l00218"></a>00218 +<a name="l00229"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53ce733907cb004049960a43b9c9184b9b">00229</a> eENABLE_KINEMATIC_STATIC_PAIRS = (1<<5), +<a name="l00230"></a>00230 +<a name="l00231"></a>00231 +<a name="l00242"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c538537c3d1b706799fd9bdf6496dde1dbf">00242</a> eENABLE_KINEMATIC_PAIRS = (1<<6), +<a name="l00243"></a>00243 +<a name="l00244"></a>00244 +<a name="l00252"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c5329717fa631812cc31261d73055762e03">00252</a> eENABLE_PCM = (1 << 9), +<a name="l00253"></a>00253 +<a name="l00262"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c538644817a9a2916453433702614672565">00262</a> eDISABLE_CONTACT_REPORT_BUFFER_RESIZE = (1 << 10), +<a name="l00263"></a>00263 +<a name="l00274"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c539f72bafbe1387992429615ab5842b07a">00274</a> eDISABLE_CONTACT_CACHE = (1 << 11), +<a name="l00275"></a>00275 +<a name="l00276"></a>00276 +<a name="l00292"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c5397a4bafb1db3bba4b8ff373e16d67c5b">00292</a> eREQUIRE_RW_LOCK = (1 << 12), +<a name="l00293"></a>00293 +<a name="l00301"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53909e1cb63ea9c0394e2c2b3a526f47fe">00301</a> eENABLE_STABILIZATION = (1 << 14), +<a name="l00302"></a>00302 +<a name="l00311"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53641b016fe61d501e8cb5cdadd1b412ed">00311</a> eENABLE_AVERAGE_POINT = (1 << 15), <a name="l00312"></a>00312 -<a name="l00325"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53578417c8b82a150d90b69eb4064fa20d">00325</a> eSUPPRESS_EAGER_SCENE_QUERY_REFIT = (1 << 18), -<a name="l00326"></a>00326 -<a name="l00327"></a>00327 <span class="comment">/*\brief Enables the GPU dynamics pipeline</span> -<a name="l00328"></a>00328 <span class="comment"></span> -<a name="l00329"></a>00329 <span class="comment"> When set to true, a CUDA 2.0 or above-enabled NVIDIA GPU is present and the GPU dispatcher has been configured, this will run the GPU dynamics pipelin instead of the CPU dynamics pipeline.</span> -<a name="l00330"></a>00330 <span class="comment"></span> -<a name="l00331"></a>00331 <span class="comment"> Note that this flag is not mutable and must be set in PxSceneDesc at scene creation.</span> -<a name="l00332"></a>00332 <span class="comment"></span> -<a name="l00333"></a>00333 <span class="comment"> */</span> -<a name="l00334"></a>00334 -<a name="l00335"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53fb55a7dd55b07e2ae234072e88d0b607">00335</a> eENABLE_GPU_DYNAMICS = (1 << 19), -<a name="l00336"></a>00336 -<a name="l00359"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53fc106b84674b04718dd78ea4640daf86">00359</a> eENABLE_ENHANCED_DETERMINISM = (1<<20), -<a name="l00360"></a>00360 -<a name="l00361"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c5344d457656c5ac42d8318bfa2df7aee82">00361</a> eMUTABLE_FLAGS = eENABLE_ACTIVE_ACTORS|eENABLE_ACTIVETRANSFORMS|eEXCLUDE_KINEMATICS_FROM_ACTIVE_ACTORS -<a name="l00362"></a>00362 }; -<a name="l00363"></a>00363 }; -<a name="l00364"></a>00364 -<a name="l00365"></a>00365 -<a name="l00371"></a><a class="code" href="group__physics.html#g54a626a9a6d80543048bffc654814704">00371</a> <span class="keyword">typedef</span> <a class="code" href="classPxFlags.html">PxFlags<PxSceneFlag::Enum,PxU32></a> <a class="code" href="classPxFlags.html">PxSceneFlags</a>; -<a name="l00372"></a>00372 <a class="code" href="group__foundation.html#g092f922a63fdc7a95ae4f4e24b3768c1">PX_FLAGS_OPERATORS</a>(<a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53">PxSceneFlag::Enum</a>,<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>) -<a name="l00373"></a>00373 -<a name="l00374"></a>00374 -<a name="l00375"></a>00375 class <a class="code" href="classPxSimulationEventCallback.html" title="An interface class that the user can implement in order to receive simulation events...">PxSimulationEventCallback</a>; -<a name="l00376"></a>00376 class <a class="code" href="classPxContactModifyCallback.html" title="An interface class that the user can implement in order to modify contact constraints...">PxContactModifyCallback</a>; -<a name="l00377"></a>00377 class <a class="code" href="classPxCCDContactModifyCallback.html" title="An interface class that the user can implement in order to modify CCD contact constraints...">PxCCDContactModifyCallback</a>; -<a name="l00378"></a>00378 class <a class="code" href="classPxSimulationFilterCallback.html" title="Filter callback to specify handling of collision pairs.">PxSimulationFilterCallback</a>; -<a name="l00379"></a>00379 -<a name="l00388"></a><a class="code" href="classPxSceneLimits.html">00388</a> class <a class="code" href="classPxSceneLimits.html" title="Class used to retrieve limits(e.g. maximum number of bodies) for a scene. The limits...">PxSceneLimits</a> -<a name="l00389"></a>00389 { -<a name="l00390"></a>00390 <span class="keyword">public</span>: -<a name="l00391"></a><a class="code" href="classPxSceneLimits.html#f0a6bbbff2a3c1ce5cf80d2ef3666cf5">00391</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxNbActors; -<a name="l00392"></a><a class="code" href="classPxSceneLimits.html#d0eaee83c330232159c791093abc0f4c">00392</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxNbBodies; -<a name="l00393"></a><a class="code" href="classPxSceneLimits.html#5269e317c229389fc49ed658d60f1a7e">00393</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxNbStaticShapes; -<a name="l00394"></a><a class="code" href="classPxSceneLimits.html#2657acecc1cc484fc48a1263f4fc0427">00394</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxNbDynamicShapes; -<a name="l00395"></a><a class="code" href="classPxSceneLimits.html#d44cb62b261514d8937077f75b40c5cc">00395</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxNbAggregates; -<a name="l00396"></a><a class="code" href="classPxSceneLimits.html#4226fb580e6cf704af33208a931bfd0e">00396</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxNbConstraints; -<a name="l00397"></a><a class="code" href="classPxSceneLimits.html#c629764140a510c999a83e1b65e796af">00397</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxNbRegions; -<a name="l00398"></a><a class="code" href="classPxSceneLimits.html#8f662dce363bf4b21782a0d33b309446">00398</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxNbBroadPhaseOverlaps; -<a name="l00399"></a><a class="code" href="classPxSceneLimits.html#098be54fe1199d3a31c9cb91f2eec003">00399</a> <a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxNbObjectsPerRegion; -<a name="l00400"></a>00400 -<a name="l00404"></a>00404 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> PxSceneLimits(); -<a name="l00405"></a>00405 -<a name="l00409"></a>00409 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> setToDefault(); -<a name="l00410"></a>00410 -<a name="l00415"></a>00415 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> isValid() <span class="keyword">const</span>; -<a name="l00416"></a>00416 }; -<a name="l00417"></a>00417 -<a name="l00418"></a><a class="code" href="group__physics.html#gd36024f1760b55b0947dc0d91e080bd7">00418</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="group__physics.html#gd36024f1760b55b0947dc0d91e080bd7" title="constructor sets to default">PxSceneLimits::PxSceneLimits</a>() : <span class="comment">//constructor sets to default</span> -<a name="l00419"></a>00419 maxNbActors (0), -<a name="l00420"></a>00420 maxNbBodies (0), -<a name="l00421"></a>00421 maxNbStaticShapes (0), -<a name="l00422"></a>00422 maxNbDynamicShapes (0), -<a name="l00423"></a>00423 maxNbAggregates (0), -<a name="l00424"></a>00424 maxNbConstraints (0), -<a name="l00425"></a>00425 maxNbRegions (0), -<a name="l00426"></a>00426 maxNbBroadPhaseOverlaps (0), -<a name="l00427"></a>00427 maxNbObjectsPerRegion (0) -<a name="l00428"></a>00428 { -<a name="l00429"></a>00429 } -<a name="l00430"></a>00430 -<a name="l00431"></a><a class="code" href="group__physics.html#ge673c050f15b0fc912860adbb3394e34">00431</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> <a class="code" href="group__physics.html#ge673c050f15b0fc912860adbb3394e34" title="(re)sets the structure to the default">PxSceneLimits::setToDefault</a>() -<a name="l00432"></a>00432 { -<a name="l00433"></a>00433 *<span class="keyword">this</span> = <a class="code" href="group__physics.html#gd36024f1760b55b0947dc0d91e080bd7" title="constructor sets to default">PxSceneLimits</a>(); -<a name="l00434"></a>00434 } -<a name="l00435"></a>00435 -<a name="l00436"></a><a class="code" href="group__physics.html#g0fdb519fc67615aed0a8548b8f6fcab1">00436</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="group__physics.html#g0fdb519fc67615aed0a8548b8f6fcab1" title="Returns true if the descriptor is valid.">PxSceneLimits::isValid</a>()<span class="keyword"> const </span> -<a name="l00437"></a>00437 <span class="keyword"></span>{ -<a name="l00438"></a>00438 <span class="keywordflow">if</span>(<a class="code" href="classPxSceneLimits.html#c629764140a510c999a83e1b65e796af" title="Expected maximum number of broad-phase regions.">maxNbRegions</a>>256) <span class="comment">// max number of regions is currently limited</span> -<a name="l00439"></a>00439 <span class="keywordflow">return</span> <span class="keyword">false</span>; -<a name="l00440"></a>00440 -<a name="l00441"></a>00441 <span class="keywordflow">return</span> <span class="keyword">true</span>; -<a name="l00442"></a>00442 } +<a name="l00326"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c531d29a32a585c1463b30332ee8e328cad">00326</a> eDEPRECATED_TRIGGER_TRIGGER_REPORTS = (1 << 16), +<a name="l00327"></a>00327 +<a name="l00340"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53a645ccb938b901ce501b50ce55c15886">00340</a> eEXCLUDE_KINEMATICS_FROM_ACTIVE_ACTORS = (1 << 17), +<a name="l00341"></a>00341 +<a name="l00358"></a>00358 eSUPPRESS_EAGER_SCENE_QUERY_REFIT <a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> = (1 << 18), +<a name="l00359"></a>00359 +<a name="l00360"></a>00360 <span class="comment">/*\brief Enables the GPU dynamics pipeline</span> +<a name="l00361"></a>00361 <span class="comment"></span> +<a name="l00362"></a>00362 <span class="comment"> When set to true, a CUDA 2.0 or above-enabled NVIDIA GPU is present and the GPU dispatcher has been configured, this will run the GPU dynamics pipelin instead of the CPU dynamics pipeline.</span> +<a name="l00363"></a>00363 <span class="comment"></span> +<a name="l00364"></a>00364 <span class="comment"> Note that this flag is not mutable and must be set in PxSceneDesc at scene creation.</span> +<a name="l00365"></a>00365 <span class="comment"></span> +<a name="l00366"></a>00366 <span class="comment"> */</span> +<a name="l00367"></a>00367 +<a name="l00368"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53fb55a7dd55b07e2ae234072e88d0b607">00368</a> eENABLE_GPU_DYNAMICS = (1 << 19), +<a name="l00369"></a>00369 +<a name="l00392"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53fc106b84674b04718dd78ea4640daf86">00392</a> eENABLE_ENHANCED_DETERMINISM = (1<<20), +<a name="l00393"></a>00393 +<a name="l00394"></a><a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c5344d457656c5ac42d8318bfa2df7aee82">00394</a> eMUTABLE_FLAGS = eENABLE_ACTIVE_ACTORS|eENABLE_ACTIVETRANSFORMS|eEXCLUDE_KINEMATICS_FROM_ACTIVE_ACTORS +<a name="l00395"></a>00395 }; +<a name="l00396"></a>00396 }; +<a name="l00397"></a>00397 +<a name="l00398"></a>00398 +<a name="l00404"></a><a class="code" href="group__physics.html#g54a626a9a6d80543048bffc654814704">00404</a> <span class="keyword">typedef</span> <a class="code" href="classPxFlags.html">PxFlags<PxSceneFlag::Enum,PxU32></a> <a class="code" href="classPxFlags.html">PxSceneFlags</a>; +<a name="l00405"></a>00405 <a class="code" href="group__foundation.html#g092f922a63fdc7a95ae4f4e24b3768c1">PX_FLAGS_OPERATORS</a>(<a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53">PxSceneFlag::Enum</a>,<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>) +<a name="l00406"></a>00406 +<a name="l00407"></a>00407 +<a name="l00408"></a>00408 class <a class="code" href="classPxSimulationEventCallback.html" title="An interface class that the user can implement in order to receive simulation events...">PxSimulationEventCallback</a>; +<a name="l00409"></a>00409 class <a class="code" href="classPxContactModifyCallback.html" title="An interface class that the user can implement in order to modify contact constraints...">PxContactModifyCallback</a>; +<a name="l00410"></a>00410 class <a class="code" href="classPxCCDContactModifyCallback.html" title="An interface class that the user can implement in order to modify CCD contact constraints...">PxCCDContactModifyCallback</a>; +<a name="l00411"></a>00411 class <a class="code" href="classPxSimulationFilterCallback.html" title="Filter callback to specify handling of collision pairs.">PxSimulationFilterCallback</a>; +<a name="l00412"></a>00412 +<a name="l00421"></a><a class="code" href="classPxSceneLimits.html">00421</a> class <a class="code" href="classPxSceneLimits.html" title="Class used to retrieve limits(e.g. maximum number of bodies) for a scene. The limits...">PxSceneLimits</a> +<a name="l00422"></a>00422 { +<a name="l00423"></a>00423 <span class="keyword">public</span>: +<a name="l00424"></a><a class="code" href="classPxSceneLimits.html#f0a6bbbff2a3c1ce5cf80d2ef3666cf5">00424</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxNbActors; +<a name="l00425"></a><a class="code" href="classPxSceneLimits.html#d0eaee83c330232159c791093abc0f4c">00425</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxNbBodies; +<a name="l00426"></a><a class="code" href="classPxSceneLimits.html#5269e317c229389fc49ed658d60f1a7e">00426</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxNbStaticShapes; +<a name="l00427"></a><a class="code" href="classPxSceneLimits.html#2657acecc1cc484fc48a1263f4fc0427">00427</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxNbDynamicShapes; +<a name="l00428"></a><a class="code" href="classPxSceneLimits.html#d44cb62b261514d8937077f75b40c5cc">00428</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxNbAggregates; +<a name="l00429"></a><a class="code" href="classPxSceneLimits.html#4226fb580e6cf704af33208a931bfd0e">00429</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxNbConstraints; +<a name="l00430"></a><a class="code" href="classPxSceneLimits.html#c629764140a510c999a83e1b65e796af">00430</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxNbRegions; +<a name="l00431"></a><a class="code" href="classPxSceneLimits.html#8f662dce363bf4b21782a0d33b309446">00431</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxNbBroadPhaseOverlaps; +<a name="l00432"></a><a class="code" href="classPxSceneLimits.html#098be54fe1199d3a31c9cb91f2eec003">00432</a> <a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> maxNbObjectsPerRegion; +<a name="l00433"></a>00433 +<a name="l00437"></a>00437 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> PxSceneLimits(); +<a name="l00438"></a>00438 +<a name="l00442"></a>00442 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> setToDefault(); <a name="l00443"></a>00443 -<a name="l00444"></a>00444 <span class="comment">//#if PX_SUPPORT_GPU_PHYSX</span> -<a name="l00449"></a><a class="code" href="structPxgDynamicsMemoryConfig.html">00449</a> <span class="comment"></span><span class="keyword">struct </span><a class="code" href="structPxgDynamicsMemoryConfig.html" title="Sizes of pre-allocated buffers use for GPU dynamics.">PxgDynamicsMemoryConfig</a> -<a name="l00450"></a>00450 { -<a name="l00451"></a><a class="code" href="structPxgDynamicsMemoryConfig.html#ae38a7ac296bd11b3a505c7884c76506">00451</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="structPxgDynamicsMemoryConfig.html#ae38a7ac296bd11b3a505c7884c76506" title="Capacity of constraint buffer allocated in GPU global memory.">constraintBufferCapacity</a>; -<a name="l00452"></a><a class="code" href="structPxgDynamicsMemoryConfig.html#0e8c1e5e0a636d146698ec1acd2070f9">00452</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="structPxgDynamicsMemoryConfig.html#0e8c1e5e0a636d146698ec1acd2070f9" title="Capacity of contact buffer allocated in GPU global memory.">contactBufferCapacity</a>; -<a name="l00453"></a><a class="code" href="structPxgDynamicsMemoryConfig.html#2d76891f7a9eb8f30f03430d9c80d7a0">00453</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="structPxgDynamicsMemoryConfig.html#2d76891f7a9eb8f30f03430d9c80d7a0" title="Capacity of temp buffer allocated in pinned host memory.">tempBufferCapacity</a>; -<a name="l00454"></a><a class="code" href="structPxgDynamicsMemoryConfig.html#7c3deac7934eb56245b47d0373495947">00454</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="structPxgDynamicsMemoryConfig.html#7c3deac7934eb56245b47d0373495947" title="Size of contact stream buffer allocated in pinned host memory. This is double-buffered...">contactStreamSize</a>; -<a name="l00455"></a><a class="code" href="structPxgDynamicsMemoryConfig.html#c61756279f4ffcc17a6ae2f1712268f7">00455</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="structPxgDynamicsMemoryConfig.html#c61756279f4ffcc17a6ae2f1712268f7" title="Size of the contact patch stream buffer allocated in pinned host memory. This is...">patchStreamSize</a>; -<a name="l00456"></a><a class="code" href="structPxgDynamicsMemoryConfig.html#572bf93227593e5e9eecca69dc1ea8e9">00456</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="structPxgDynamicsMemoryConfig.html#572bf93227593e5e9eecca69dc1ea8e9" title="Capacity of force buffer allocated in pinned host memory.">forceStreamCapacity</a>; -<a name="l00457"></a><a class="code" href="structPxgDynamicsMemoryConfig.html#548423b552a06d77a3c0066d768a4dd8">00457</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="structPxgDynamicsMemoryConfig.html#548423b552a06d77a3c0066d768a4dd8" title="Initial capacity of the GPU and pinned host memory heaps. Additional memory will...">heapCapacity</a>; -<a name="l00458"></a><a class="code" href="structPxgDynamicsMemoryConfig.html#d7a64d6c606823dcfee7bc8da1ecdaae">00458</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="structPxgDynamicsMemoryConfig.html#d7a64d6c606823dcfee7bc8da1ecdaae" title="Capacity of found and lost buffers allocated in GPU global memory. This is used for...">foundLostPairsCapacity</a>; -<a name="l00459"></a>00459 -<a name="l00460"></a><a class="code" href="structPxgDynamicsMemoryConfig.html#23f805337d85ee65a944feb8458659cf">00460</a> <a class="code" href="structPxgDynamicsMemoryConfig.html#23f805337d85ee65a944feb8458659cf">PxgDynamicsMemoryConfig</a>() : -<a name="l00461"></a>00461 <a class="code" href="structPxgDynamicsMemoryConfig.html#ae38a7ac296bd11b3a505c7884c76506" title="Capacity of constraint buffer allocated in GPU global memory.">constraintBufferCapacity</a>(32 * 1024 * 1024), -<a name="l00462"></a>00462 <a class="code" href="structPxgDynamicsMemoryConfig.html#0e8c1e5e0a636d146698ec1acd2070f9" title="Capacity of contact buffer allocated in GPU global memory.">contactBufferCapacity</a>(24 * 1024 * 1024), -<a name="l00463"></a>00463 <a class="code" href="structPxgDynamicsMemoryConfig.html#2d76891f7a9eb8f30f03430d9c80d7a0" title="Capacity of temp buffer allocated in pinned host memory.">tempBufferCapacity</a>(16 * 1024 * 1024), -<a name="l00464"></a>00464 <a class="code" href="structPxgDynamicsMemoryConfig.html#7c3deac7934eb56245b47d0373495947" title="Size of contact stream buffer allocated in pinned host memory. This is double-buffered...">contactStreamSize</a>(1024 * 512), -<a name="l00465"></a>00465 <a class="code" href="structPxgDynamicsMemoryConfig.html#c61756279f4ffcc17a6ae2f1712268f7" title="Size of the contact patch stream buffer allocated in pinned host memory. This is...">patchStreamSize</a>(1024 * 80), -<a name="l00466"></a>00466 <a class="code" href="structPxgDynamicsMemoryConfig.html#572bf93227593e5e9eecca69dc1ea8e9" title="Capacity of force buffer allocated in pinned host memory.">forceStreamCapacity</a>(1 * 1024 * 1024), -<a name="l00467"></a>00467 <a class="code" href="structPxgDynamicsMemoryConfig.html#548423b552a06d77a3c0066d768a4dd8" title="Initial capacity of the GPU and pinned host memory heaps. Additional memory will...">heapCapacity</a>(64 * 1024 * 1024), -<a name="l00468"></a>00468 <a class="code" href="structPxgDynamicsMemoryConfig.html#d7a64d6c606823dcfee7bc8da1ecdaae" title="Capacity of found and lost buffers allocated in GPU global memory. This is used for...">foundLostPairsCapacity</a>(256 * 1024) -<a name="l00469"></a>00469 { -<a name="l00470"></a>00470 } -<a name="l00471"></a>00471 }; -<a name="l00472"></a>00472 -<a name="l00473"></a>00473 <span class="comment">//#endif</span> -<a name="l00474"></a>00474 -<a name="l00482"></a><a class="code" href="classPxSceneDesc.html">00482</a> <span class="keyword">class </span><a class="code" href="classPxSceneDesc.html" title="Descriptor class for scenes. See PxScene.">PxSceneDesc</a> +<a name="l00448"></a>00448 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> isValid() <span class="keyword">const</span>; +<a name="l00449"></a>00449 }; +<a name="l00450"></a>00450 +<a name="l00451"></a><a class="code" href="group__physics.html#gd36024f1760b55b0947dc0d91e080bd7">00451</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="group__physics.html#gd36024f1760b55b0947dc0d91e080bd7" title="constructor sets to default">PxSceneLimits::PxSceneLimits</a>() : <span class="comment">//constructor sets to default</span> +<a name="l00452"></a>00452 maxNbActors (0), +<a name="l00453"></a>00453 maxNbBodies (0), +<a name="l00454"></a>00454 maxNbStaticShapes (0), +<a name="l00455"></a>00455 maxNbDynamicShapes (0), +<a name="l00456"></a>00456 maxNbAggregates (0), +<a name="l00457"></a>00457 maxNbConstraints (0), +<a name="l00458"></a>00458 maxNbRegions (0), +<a name="l00459"></a>00459 maxNbBroadPhaseOverlaps (0), +<a name="l00460"></a>00460 maxNbObjectsPerRegion (0) +<a name="l00461"></a>00461 { +<a name="l00462"></a>00462 } +<a name="l00463"></a>00463 +<a name="l00464"></a><a class="code" href="group__physics.html#ge673c050f15b0fc912860adbb3394e34">00464</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> <a class="code" href="group__physics.html#ge673c050f15b0fc912860adbb3394e34" title="(re)sets the structure to the default">PxSceneLimits::setToDefault</a>() +<a name="l00465"></a>00465 { +<a name="l00466"></a>00466 *<span class="keyword">this</span> = <a class="code" href="group__physics.html#gd36024f1760b55b0947dc0d91e080bd7" title="constructor sets to default">PxSceneLimits</a>(); +<a name="l00467"></a>00467 } +<a name="l00468"></a>00468 +<a name="l00469"></a><a class="code" href="group__physics.html#g0fdb519fc67615aed0a8548b8f6fcab1">00469</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="group__physics.html#g0fdb519fc67615aed0a8548b8f6fcab1" title="Returns true if the descriptor is valid.">PxSceneLimits::isValid</a>()<span class="keyword"> const </span> +<a name="l00470"></a>00470 <span class="keyword"></span>{ +<a name="l00471"></a>00471 <span class="keywordflow">if</span>(<a class="code" href="classPxSceneLimits.html#c629764140a510c999a83e1b65e796af" title="Expected maximum number of broad-phase regions.">maxNbRegions</a>>256) <span class="comment">// max number of regions is currently limited</span> +<a name="l00472"></a>00472 <span class="keywordflow">return</span> <span class="keyword">false</span>; +<a name="l00473"></a>00473 +<a name="l00474"></a>00474 <span class="keywordflow">return</span> <span class="keyword">true</span>; +<a name="l00475"></a>00475 } +<a name="l00476"></a>00476 +<a name="l00477"></a>00477 <span class="comment">//#if PX_SUPPORT_GPU_PHYSX</span> +<a name="l00482"></a><a class="code" href="structPxgDynamicsMemoryConfig.html">00482</a> <span class="comment"></span><span class="keyword">struct </span><a class="code" href="structPxgDynamicsMemoryConfig.html" title="Sizes of pre-allocated buffers use for GPU dynamics.">PxgDynamicsMemoryConfig</a> <a name="l00483"></a>00483 { -<a name="l00484"></a>00484 <span class="keyword">public</span>: -<a name="l00485"></a>00485 -<a name="l00496"></a><a class="code" href="classPxSceneDesc.html#9b0de35c38c43b8aeff6e6f29bf0db20">00496</a> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> <a class="code" href="classPxSceneDesc.html#9b0de35c38c43b8aeff6e6f29bf0db20" title="Gravity vector.">gravity</a>; -<a name="l00497"></a>00497 -<a name="l00508"></a><a class="code" href="classPxSceneDesc.html#71a00536a56d40fe031de2ced1834941">00508</a> <a class="code" href="classPxSimulationEventCallback.html" title="An interface class that the user can implement in order to receive simulation events...">PxSimulationEventCallback</a>* <a class="code" href="classPxSceneDesc.html#71a00536a56d40fe031de2ced1834941" title="Possible notification callback.">simulationEventCallback</a>; -<a name="l00509"></a>00509 -<a name="l00517"></a><a class="code" href="classPxSceneDesc.html#2000ccfa6287d160b88967769de34b90">00517</a> <a class="code" href="classPxContactModifyCallback.html" title="An interface class that the user can implement in order to modify contact constraints...">PxContactModifyCallback</a>* <a class="code" href="classPxSceneDesc.html#2000ccfa6287d160b88967769de34b90" title="Possible asynchronous callback for contact modification.">contactModifyCallback</a>; +<a name="l00484"></a><a class="code" href="structPxgDynamicsMemoryConfig.html#ae38a7ac296bd11b3a505c7884c76506">00484</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="structPxgDynamicsMemoryConfig.html#ae38a7ac296bd11b3a505c7884c76506" title="Capacity of constraint buffer allocated in GPU global memory.">constraintBufferCapacity</a>; +<a name="l00485"></a><a class="code" href="structPxgDynamicsMemoryConfig.html#0e8c1e5e0a636d146698ec1acd2070f9">00485</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="structPxgDynamicsMemoryConfig.html#0e8c1e5e0a636d146698ec1acd2070f9" title="Capacity of contact buffer allocated in GPU global memory.">contactBufferCapacity</a>; +<a name="l00486"></a><a class="code" href="structPxgDynamicsMemoryConfig.html#2d76891f7a9eb8f30f03430d9c80d7a0">00486</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="structPxgDynamicsMemoryConfig.html#2d76891f7a9eb8f30f03430d9c80d7a0" title="Capacity of temp buffer allocated in pinned host memory.">tempBufferCapacity</a>; +<a name="l00487"></a><a class="code" href="structPxgDynamicsMemoryConfig.html#7c3deac7934eb56245b47d0373495947">00487</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="structPxgDynamicsMemoryConfig.html#7c3deac7934eb56245b47d0373495947" title="Size of contact stream buffer allocated in pinned host memory. This is double-buffered...">contactStreamSize</a>; +<a name="l00488"></a><a class="code" href="structPxgDynamicsMemoryConfig.html#c61756279f4ffcc17a6ae2f1712268f7">00488</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="structPxgDynamicsMemoryConfig.html#c61756279f4ffcc17a6ae2f1712268f7" title="Size of the contact patch stream buffer allocated in pinned host memory. This is...">patchStreamSize</a>; +<a name="l00489"></a><a class="code" href="structPxgDynamicsMemoryConfig.html#572bf93227593e5e9eecca69dc1ea8e9">00489</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="structPxgDynamicsMemoryConfig.html#572bf93227593e5e9eecca69dc1ea8e9" title="Capacity of force buffer allocated in pinned host memory.">forceStreamCapacity</a>; +<a name="l00490"></a><a class="code" href="structPxgDynamicsMemoryConfig.html#548423b552a06d77a3c0066d768a4dd8">00490</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="structPxgDynamicsMemoryConfig.html#548423b552a06d77a3c0066d768a4dd8" title="Initial capacity of the GPU and pinned host memory heaps. Additional memory will...">heapCapacity</a>; +<a name="l00491"></a><a class="code" href="structPxgDynamicsMemoryConfig.html#d7a64d6c606823dcfee7bc8da1ecdaae">00491</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="structPxgDynamicsMemoryConfig.html#d7a64d6c606823dcfee7bc8da1ecdaae" title="Capacity of found and lost buffers allocated in GPU global memory. This is used for...">foundLostPairsCapacity</a>; +<a name="l00492"></a>00492 +<a name="l00493"></a><a class="code" href="structPxgDynamicsMemoryConfig.html#23f805337d85ee65a944feb8458659cf">00493</a> <a class="code" href="structPxgDynamicsMemoryConfig.html#23f805337d85ee65a944feb8458659cf">PxgDynamicsMemoryConfig</a>() : +<a name="l00494"></a>00494 <a class="code" href="structPxgDynamicsMemoryConfig.html#ae38a7ac296bd11b3a505c7884c76506" title="Capacity of constraint buffer allocated in GPU global memory.">constraintBufferCapacity</a>(32 * 1024 * 1024), +<a name="l00495"></a>00495 <a class="code" href="structPxgDynamicsMemoryConfig.html#0e8c1e5e0a636d146698ec1acd2070f9" title="Capacity of contact buffer allocated in GPU global memory.">contactBufferCapacity</a>(24 * 1024 * 1024), +<a name="l00496"></a>00496 <a class="code" href="structPxgDynamicsMemoryConfig.html#2d76891f7a9eb8f30f03430d9c80d7a0" title="Capacity of temp buffer allocated in pinned host memory.">tempBufferCapacity</a>(16 * 1024 * 1024), +<a name="l00497"></a>00497 <a class="code" href="structPxgDynamicsMemoryConfig.html#7c3deac7934eb56245b47d0373495947" title="Size of contact stream buffer allocated in pinned host memory. This is double-buffered...">contactStreamSize</a>(1024 * 512), +<a name="l00498"></a>00498 <a class="code" href="structPxgDynamicsMemoryConfig.html#c61756279f4ffcc17a6ae2f1712268f7" title="Size of the contact patch stream buffer allocated in pinned host memory. This is...">patchStreamSize</a>(1024 * 80), +<a name="l00499"></a>00499 <a class="code" href="structPxgDynamicsMemoryConfig.html#572bf93227593e5e9eecca69dc1ea8e9" title="Capacity of force buffer allocated in pinned host memory.">forceStreamCapacity</a>(1 * 1024 * 1024), +<a name="l00500"></a>00500 <a class="code" href="structPxgDynamicsMemoryConfig.html#548423b552a06d77a3c0066d768a4dd8" title="Initial capacity of the GPU and pinned host memory heaps. Additional memory will...">heapCapacity</a>(64 * 1024 * 1024), +<a name="l00501"></a>00501 <a class="code" href="structPxgDynamicsMemoryConfig.html#d7a64d6c606823dcfee7bc8da1ecdaae" title="Capacity of found and lost buffers allocated in GPU global memory. This is used for...">foundLostPairsCapacity</a>(256 * 1024) +<a name="l00502"></a>00502 { +<a name="l00503"></a>00503 } +<a name="l00504"></a>00504 }; +<a name="l00505"></a>00505 +<a name="l00506"></a>00506 <span class="comment">//#endif</span> +<a name="l00507"></a>00507 +<a name="l00515"></a><a class="code" href="classPxSceneDesc.html">00515</a> <span class="keyword">class </span><a class="code" href="classPxSceneDesc.html" title="Descriptor class for scenes. See PxScene.">PxSceneDesc</a> +<a name="l00516"></a>00516 { +<a name="l00517"></a>00517 <span class="keyword">public</span>: <a name="l00518"></a>00518 -<a name="l00526"></a><a class="code" href="classPxSceneDesc.html#ae577616d3e898347924de90e16188bb">00526</a> <a class="code" href="classPxCCDContactModifyCallback.html" title="An interface class that the user can implement in order to modify CCD contact constraints...">PxCCDContactModifyCallback</a>* <a class="code" href="classPxSceneDesc.html#ae577616d3e898347924de90e16188bb" title="Possible asynchronous callback for contact modification.">ccdContactModifyCallback</a>; -<a name="l00527"></a>00527 -<a name="l00537"></a><a class="code" href="classPxSceneDesc.html#d9ceb142127cc259aa2f5d322a1494e2">00537</a> <span class="keyword">const</span> <span class="keywordtype">void</span>* <a class="code" href="classPxSceneDesc.html#d9ceb142127cc259aa2f5d322a1494e2" title="Shared global filter data which will get passed into the filter shader.">filterShaderData</a>; -<a name="l00538"></a>00538 -<a name="l00546"></a><a class="code" href="classPxSceneDesc.html#710c03915bbaaa9bdf23925d535c3883">00546</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="classPxSceneDesc.html#710c03915bbaaa9bdf23925d535c3883" title="Size (in bytes) of the shared global filter data filterShaderData.">filterShaderDataSize</a>; -<a name="l00547"></a>00547 -<a name="l00557"></a><a class="code" href="classPxSceneDesc.html#9410287c6ea926dad9e2b2374541ad38">00557</a> <a class="code" href="group__physics.html#g9db06e901a760fb02c06f27bf3e474b3" title="Filter shader to specify handling of collision pairs.">PxSimulationFilterShader</a> <a class="code" href="classPxSceneDesc.html#9410287c6ea926dad9e2b2374541ad38" title="The custom filter shader to use for collision filtering.">filterShader</a>; -<a name="l00558"></a>00558 -<a name="l00567"></a><a class="code" href="classPxSceneDesc.html#f7b94475075eb9b43ca32650cd169cc1">00567</a> <a class="code" href="classPxSimulationFilterCallback.html" title="Filter callback to specify handling of collision pairs.">PxSimulationFilterCallback</a>* <a class="code" href="classPxSceneDesc.html#f7b94475075eb9b43ca32650cd169cc1" title="A custom collision filter callback which can be used to implement more complex filtering...">filterCallback</a>; -<a name="l00568"></a>00568 -<a name="l00576"></a><a class="code" href="classPxSceneDesc.html#3c27c85987bc2be98578f0130f455157">00576</a> <a class="code" href="structPxBroadPhaseType.html#c7422f895533bff02d0043d35a2b7dda">PxBroadPhaseType::Enum</a> <a class="code" href="classPxSceneDesc.html#3c27c85987bc2be98578f0130f455157" title="Selects the broad-phase algorithm to use.">broadPhaseType</a>; -<a name="l00577"></a>00577 -<a name="l00588"></a><a class="code" href="classPxSceneDesc.html#ee15ebe1d7155c19866972ecf5cbdd91">00588</a> <a class="code" href="classPxBroadPhaseCallback.html" title="Broad-phase callback to receive broad-phase related events.">PxBroadPhaseCallback</a>* <a class="code" href="classPxSceneDesc.html#ee15ebe1d7155c19866972ecf5cbdd91" title="Broad-phase callback.">broadPhaseCallback</a>; -<a name="l00589"></a>00589 -<a name="l00595"></a><a class="code" href="classPxSceneDesc.html#b996312333ef4fdf5f77fcc16b84923e">00595</a> <a class="code" href="classPxSceneLimits.html" title="Class used to retrieve limits(e.g. maximum number of bodies) for a scene. The limits...">PxSceneLimits</a> <a class="code" href="classPxSceneDesc.html#b996312333ef4fdf5f77fcc16b84923e" title="Expected scene limits.">limits</a>; -<a name="l00596"></a>00596 -<a name="l00607"></a><a class="code" href="classPxSceneDesc.html#b1f18b0666adb645d92fc2f53373b1e9">00607</a> <a class="code" href="structPxFrictionType.html#603c53fd85805e2528a338252496a96b">PxFrictionType::Enum</a> <a class="code" href="classPxSceneDesc.html#b1f18b0666adb645d92fc2f53373b1e9" title="Selects the friction algorithm to use for simulation.">frictionType</a>; -<a name="l00608"></a>00608 -<a name="l00618"></a><a class="code" href="classPxSceneDesc.html#bc7769532392c8e47ec4580677145e34">00618</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="classPxSceneDesc.html#bc7769532392c8e47ec4580677145e34" title="A contact with a relative velocity below this will not bounce. A typical value for...">bounceThresholdVelocity</a>; -<a name="l00619"></a>00619 -<a name="l00633"></a><a class="code" href="classPxSceneDesc.html#f707e0c97624aaf6fa9ab2e82aadbecf">00633</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="classPxSceneDesc.html#f707e0c97624aaf6fa9ab2e82aadbecf" title="A threshold of contact separation distance used to decide if a contact point will...">frictionOffsetThreshold</a>; -<a name="l00634"></a>00634 -<a name="l00644"></a><a class="code" href="classPxSceneDesc.html#74dc6e8ebde591ca823a3ea4807fca33">00644</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="classPxSceneDesc.html#74dc6e8ebde591ca823a3ea4807fca33" title="A threshold for speculative CCD. Used to control whether bias, restitution or a combination...">ccdMaxSeparation</a>; -<a name="l00645"></a>00645 -<a name="l00654"></a><a class="code" href="classPxSceneDesc.html#91b6c205bf684c0f41432a23c1323ee2">00654</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="classPxSceneDesc.html#91b6c205bf684c0f41432a23c1323ee2" title="A slop value used to zero contact offsets from the body&#39;s COM on an axis if the...">solverOffsetSlop</a>; -<a name="l00655"></a>00655 -<a name="l00661"></a><a class="code" href="classPxSceneDesc.html#9510b1233fb0ab03e9c1d5be44ff5a38">00661</a> <a class="code" href="classPxFlags.html">PxSceneFlags</a> <a class="code" href="classPxSceneDesc.html#9510b1233fb0ab03e9c1d5be44ff5a38" title="Flags used to select scene options.">flags</a>; -<a name="l00662"></a>00662 -<a name="l00668"></a><a class="code" href="classPxSceneDesc.html#c74f5f6c12d72b873716f82c2225b725">00668</a> PxCpuDispatcher* <a class="code" href="classPxSceneDesc.html#c74f5f6c12d72b873716f82c2225b725" title="The CPU task dispatcher for the scene.">cpuDispatcher</a>; -<a name="l00669"></a>00669 -<a name="l00677"></a><a class="code" href="classPxSceneDesc.html#e3e78a948f61b9b2d3cd47c62205bccc">00677</a> PxGpuDispatcher* <a class="code" href="classPxSceneDesc.html#e3e78a948f61b9b2d3cd47c62205bccc" title="The GPU task dispatcher for the scene.">gpuDispatcher</a>; +<a name="l00529"></a><a class="code" href="classPxSceneDesc.html#9b0de35c38c43b8aeff6e6f29bf0db20">00529</a> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> <a class="code" href="classPxSceneDesc.html#9b0de35c38c43b8aeff6e6f29bf0db20" title="Gravity vector.">gravity</a>; +<a name="l00530"></a>00530 +<a name="l00541"></a><a class="code" href="classPxSceneDesc.html#71a00536a56d40fe031de2ced1834941">00541</a> <a class="code" href="classPxSimulationEventCallback.html" title="An interface class that the user can implement in order to receive simulation events...">PxSimulationEventCallback</a>* <a class="code" href="classPxSceneDesc.html#71a00536a56d40fe031de2ced1834941" title="Possible notification callback.">simulationEventCallback</a>; +<a name="l00542"></a>00542 +<a name="l00550"></a><a class="code" href="classPxSceneDesc.html#2000ccfa6287d160b88967769de34b90">00550</a> <a class="code" href="classPxContactModifyCallback.html" title="An interface class that the user can implement in order to modify contact constraints...">PxContactModifyCallback</a>* <a class="code" href="classPxSceneDesc.html#2000ccfa6287d160b88967769de34b90" title="Possible asynchronous callback for contact modification.">contactModifyCallback</a>; +<a name="l00551"></a>00551 +<a name="l00559"></a><a class="code" href="classPxSceneDesc.html#ae577616d3e898347924de90e16188bb">00559</a> <a class="code" href="classPxCCDContactModifyCallback.html" title="An interface class that the user can implement in order to modify CCD contact constraints...">PxCCDContactModifyCallback</a>* <a class="code" href="classPxSceneDesc.html#ae577616d3e898347924de90e16188bb" title="Possible asynchronous callback for contact modification.">ccdContactModifyCallback</a>; +<a name="l00560"></a>00560 +<a name="l00570"></a><a class="code" href="classPxSceneDesc.html#d9ceb142127cc259aa2f5d322a1494e2">00570</a> <span class="keyword">const</span> <span class="keywordtype">void</span>* <a class="code" href="classPxSceneDesc.html#d9ceb142127cc259aa2f5d322a1494e2" title="Shared global filter data which will get passed into the filter shader.">filterShaderData</a>; +<a name="l00571"></a>00571 +<a name="l00579"></a><a class="code" href="classPxSceneDesc.html#710c03915bbaaa9bdf23925d535c3883">00579</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="classPxSceneDesc.html#710c03915bbaaa9bdf23925d535c3883" title="Size (in bytes) of the shared global filter data filterShaderData.">filterShaderDataSize</a>; +<a name="l00580"></a>00580 +<a name="l00590"></a><a class="code" href="classPxSceneDesc.html#9410287c6ea926dad9e2b2374541ad38">00590</a> <a class="code" href="group__physics.html#g9db06e901a760fb02c06f27bf3e474b3" title="Filter shader to specify handling of collision pairs.">PxSimulationFilterShader</a> <a class="code" href="classPxSceneDesc.html#9410287c6ea926dad9e2b2374541ad38" title="The custom filter shader to use for collision filtering.">filterShader</a>; +<a name="l00591"></a>00591 +<a name="l00600"></a><a class="code" href="classPxSceneDesc.html#f7b94475075eb9b43ca32650cd169cc1">00600</a> <a class="code" href="classPxSimulationFilterCallback.html" title="Filter callback to specify handling of collision pairs.">PxSimulationFilterCallback</a>* <a class="code" href="classPxSceneDesc.html#f7b94475075eb9b43ca32650cd169cc1" title="A custom collision filter callback which can be used to implement more complex filtering...">filterCallback</a>; +<a name="l00601"></a>00601 +<a name="l00609"></a><a class="code" href="classPxSceneDesc.html#3c27c85987bc2be98578f0130f455157">00609</a> <a class="code" href="structPxBroadPhaseType.html#c7422f895533bff02d0043d35a2b7dda">PxBroadPhaseType::Enum</a> <a class="code" href="classPxSceneDesc.html#3c27c85987bc2be98578f0130f455157" title="Selects the broad-phase algorithm to use.">broadPhaseType</a>; +<a name="l00610"></a>00610 +<a name="l00621"></a><a class="code" href="classPxSceneDesc.html#ee15ebe1d7155c19866972ecf5cbdd91">00621</a> <a class="code" href="classPxBroadPhaseCallback.html" title="Broad-phase callback to receive broad-phase related events.">PxBroadPhaseCallback</a>* <a class="code" href="classPxSceneDesc.html#ee15ebe1d7155c19866972ecf5cbdd91" title="Broad-phase callback.">broadPhaseCallback</a>; +<a name="l00622"></a>00622 +<a name="l00628"></a><a class="code" href="classPxSceneDesc.html#b996312333ef4fdf5f77fcc16b84923e">00628</a> <a class="code" href="classPxSceneLimits.html" title="Class used to retrieve limits(e.g. maximum number of bodies) for a scene. The limits...">PxSceneLimits</a> <a class="code" href="classPxSceneDesc.html#b996312333ef4fdf5f77fcc16b84923e" title="Expected scene limits.">limits</a>; +<a name="l00629"></a>00629 +<a name="l00640"></a><a class="code" href="classPxSceneDesc.html#b1f18b0666adb645d92fc2f53373b1e9">00640</a> <a class="code" href="structPxFrictionType.html#603c53fd85805e2528a338252496a96b">PxFrictionType::Enum</a> <a class="code" href="classPxSceneDesc.html#b1f18b0666adb645d92fc2f53373b1e9" title="Selects the friction algorithm to use for simulation.">frictionType</a>; +<a name="l00641"></a>00641 +<a name="l00651"></a><a class="code" href="classPxSceneDesc.html#bc7769532392c8e47ec4580677145e34">00651</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="classPxSceneDesc.html#bc7769532392c8e47ec4580677145e34" title="A contact with a relative velocity below this will not bounce. A typical value for...">bounceThresholdVelocity</a>; +<a name="l00652"></a>00652 +<a name="l00666"></a><a class="code" href="classPxSceneDesc.html#f707e0c97624aaf6fa9ab2e82aadbecf">00666</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="classPxSceneDesc.html#f707e0c97624aaf6fa9ab2e82aadbecf" title="A threshold of contact separation distance used to decide if a contact point will...">frictionOffsetThreshold</a>; +<a name="l00667"></a>00667 +<a name="l00677"></a><a class="code" href="classPxSceneDesc.html#74dc6e8ebde591ca823a3ea4807fca33">00677</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="classPxSceneDesc.html#74dc6e8ebde591ca823a3ea4807fca33" title="A threshold for speculative CCD. Used to control whether bias, restitution or a combination...">ccdMaxSeparation</a>; <a name="l00678"></a>00678 -<a name="l00684"></a><a class="code" href="classPxSceneDesc.html#00495fa3240d1087d38cf33eebc313a7">00684</a> <a class="code" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d9">PxPruningStructureType::Enum</a> <a class="code" href="classPxSceneDesc.html#00495fa3240d1087d38cf33eebc313a7" title="Defines the structure used to store static objects.">staticStructure</a>; -<a name="l00685"></a>00685 -<a name="l00689"></a><a class="code" href="classPxSceneDesc.html#038ba820b16315ea55c6e12a3cbe2b7f">00689</a> <a class="code" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d9">PxPruningStructureType::Enum</a> <a class="code" href="classPxSceneDesc.html#038ba820b16315ea55c6e12a3cbe2b7f" title="Defines the structure used to store dynamic objects.">dynamicStructure</a>; -<a name="l00690"></a>00690 -<a name="l00708"></a><a class="code" href="classPxSceneDesc.html#c3270ea72968fc446cacb81a7ce683d3">00708</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="classPxSceneDesc.html#c3270ea72968fc446cacb81a7ce683d3" title="Hint for how much work should be done per simulation frame to rebuild the pruning...">dynamicTreeRebuildRateHint</a>; -<a name="l00709"></a>00709 -<a name="l00715"></a><a class="code" href="classPxSceneDesc.html#63d40516cfbbe7d167d89e6fe55e3834">00715</a> <span class="keywordtype">void</span>* <a class="code" href="classPxSceneDesc.html#63d40516cfbbe7d167d89e6fe55e3834" title="Will be copied to PxScene::userData.">userData</a>; -<a name="l00716"></a>00716 -<a name="l00730"></a><a class="code" href="classPxSceneDesc.html#26b321b928708c10a047b38ec9127797">00730</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="classPxSceneDesc.html#26b321b928708c10a047b38ec9127797" title="Defines the number of actors required to spawn a separate rigid body solver island...">solverBatchSize</a>; -<a name="l00731"></a>00731 -<a name="l00745"></a><a class="code" href="classPxSceneDesc.html#625cdbae7d2149a9df472fb4f9c06f83">00745</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="classPxSceneDesc.html#625cdbae7d2149a9df472fb4f9c06f83" title="Setting to define the number of 16K blocks that will be initially reserved to store...">nbContactDataBlocks</a>; -<a name="l00746"></a>00746 -<a name="l00765"></a><a class="code" href="classPxSceneDesc.html#8791132cbe8cce32f051e5eaab774d35">00765</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="classPxSceneDesc.html#8791132cbe8cce32f051e5eaab774d35" title="Setting to define the maximum number of 16K blocks that can be allocated to store...">maxNbContactDataBlocks</a>; -<a name="l00766"></a>00766 -<a name="l00783"></a><a class="code" href="classPxSceneDesc.html#65bbe399965691dec83ba3fe1a5082ec">00783</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="classPxSceneDesc.html#65bbe399965691dec83ba3fe1a5082ec" title="The maximum bias coefficient used in the constraint solver.">maxBiasCoefficient</a>; -<a name="l00784"></a>00784 -<a name="l00798"></a><a class="code" href="classPxSceneDesc.html#02d696140e9828477c8aa493a048f48a">00798</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="classPxSceneDesc.html#02d696140e9828477c8aa493a048f48a" title="Size of the contact report stream (in bytes).">contactReportStreamBufferSize</a>; -<a name="l00799"></a>00799 -<a name="l00811"></a><a class="code" href="classPxSceneDesc.html#65aa4ceefbbd6aebd75ea879d7c385f9">00811</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="classPxSceneDesc.html#65aa4ceefbbd6aebd75ea879d7c385f9" title="Maximum number of CCD passes.">ccdMaxPasses</a>; -<a name="l00812"></a>00812 -<a name="l00823"></a><a class="code" href="classPxSceneDesc.html#79e2c9c06f711272a48d7f07451117b7">00823</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="classPxSceneDesc.html#79e2c9c06f711272a48d7f07451117b7" title="The wake counter reset value.">wakeCounterResetValue</a>; -<a name="l00824"></a>00824 -<a name="l00834"></a><a class="code" href="classPxSceneDesc.html#8d6ba51fe74a6c5ea4a46709abb89168">00834</a> <a class="code" href="classPxBounds3.html" title="Class representing 3D range or axis aligned bounding box.">PxBounds3</a> <a class="code" href="classPxSceneDesc.html#8d6ba51fe74a6c5ea4a46709abb89168" title="The bounds used to sanity check user-set positions of actors and articulation links...">sanityBounds</a>; -<a name="l00835"></a>00835 -<a name="l00839"></a><a class="code" href="classPxSceneDesc.html#b90ebca71afa21639bd99693df30e197">00839</a> <a class="code" href="structPxgDynamicsMemoryConfig.html" title="Sizes of pre-allocated buffers use for GPU dynamics.">PxgDynamicsMemoryConfig</a> <a class="code" href="classPxSceneDesc.html#b90ebca71afa21639bd99693df30e197" title="The pre-allocations performed in the GPU dynamics pipeline.">gpuDynamicsConfig</a>; -<a name="l00840"></a>00840 -<a name="l00847"></a><a class="code" href="classPxSceneDesc.html#3673610cdfbcb84103e2c3840754ecac">00847</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="classPxSceneDesc.html#3673610cdfbcb84103e2c3840754ecac" title="Limitation for the partitions in the GPU dynamics pipeline. This variable must be...">gpuMaxNumPartitions</a>; -<a name="l00848"></a>00848 -<a name="l00852"></a><a class="code" href="classPxSceneDesc.html#c02177181688e06f18f504e3ba6327a7">00852</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="classPxSceneDesc.html#c02177181688e06f18f504e3ba6327a7" title="Defines which compute version the GPU dynamics should target. DO NOT MODIFY.">gpuComputeVersion</a>; -<a name="l00853"></a>00853 -<a name="l00854"></a>00854 <span class="keyword">private</span>: -<a name="l00858"></a>00858 <span class="comment">// For internal use only</span> -<a name="l00859"></a>00859 <a class="code" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are...">PxTolerancesScale</a> tolerancesScale; -<a name="l00865"></a>00865 <span class="keyword">public</span>: -<a name="l00874"></a>00874 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="group__physics.html#g8c083fd86a8c52ff269aa4dd3407127b" title="constructor sets to default.">PxSceneDesc</a>(<span class="keyword">const</span> <a class="code" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are...">PxTolerancesScale</a>& scale); -<a name="l00875"></a>00875 -<a name="l00884"></a>00884 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> <a class="code" href="group__physics.html#ga7375184ba494172fa7677dae44bd9a8" title="(re)sets the structure to the default.">setToDefault</a>(<span class="keyword">const</span> <a class="code" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are...">PxTolerancesScale</a>& scale); -<a name="l00885"></a>00885 -<a name="l00890"></a>00890 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="group__physics.html#g67b3ce67bea6cdb19619bed61f9e7641" title="Returns true if the descriptor is valid.">isValid</a>() <span class="keyword">const</span>; -<a name="l00891"></a>00891 -<a name="l00895"></a>00895 <span class="comment">// For internal use only</span> -<a name="l00896"></a>00896 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keyword">const</span> <a class="code" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are...">PxTolerancesScale</a>& getTolerancesScale()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> tolerancesScale; } -<a name="l00900"></a>00900 }; -<a name="l00901"></a>00901 -<a name="l00902"></a><a class="code" href="group__physics.html#g8c083fd86a8c52ff269aa4dd3407127b">00902</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="group__physics.html#g8c083fd86a8c52ff269aa4dd3407127b" title="constructor sets to default.">PxSceneDesc::PxSceneDesc</a>(<span class="keyword">const</span> <a class="code" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are...">PxTolerancesScale</a>& scale): -<a name="l00903"></a>00903 gravity (<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>(0.0f)), -<a name="l00904"></a>00904 simulationEventCallback (NULL), -<a name="l00905"></a>00905 contactModifyCallback (NULL), -<a name="l00906"></a>00906 ccdContactModifyCallback (NULL), -<a name="l00907"></a>00907 -<a name="l00908"></a>00908 filterShaderData (NULL), -<a name="l00909"></a>00909 filterShaderDataSize (0), -<a name="l00910"></a>00910 filterShader (NULL), -<a name="l00911"></a>00911 filterCallback (NULL), -<a name="l00912"></a>00912 broadPhaseType (<a class="code" href="structPxBroadPhaseType.html" title="Broad phase algorithm used in the simulation.">PxBroadPhaseType</a>::eSAP), -<a name="l00913"></a>00913 broadPhaseCallback (NULL), -<a name="l00914"></a>00914 -<a name="l00915"></a>00915 frictionType (<a class="code" href="structPxFrictionType.html" title="Enum for selecting the friction algorithm used for simulation.">PxFrictionType</a>::ePATCH), -<a name="l00916"></a>00916 bounceThresholdVelocity (0.2f * scale.speed), -<a name="l00917"></a>00917 frictionOffsetThreshold (0.04f * scale.length), -<a name="l00918"></a>00918 ccdMaxSeparation (0.04f * scale.length), -<a name="l00919"></a>00919 solverOffsetSlop (0.0f), -<a name="l00920"></a>00920 -<a name="l00921"></a>00921 flags (<a class="code" href="structPxSceneFlag.html" title="flags for configuring properties of the scene">PxSceneFlag</a>::eENABLE_PCM), -<a name="l00922"></a>00922 -<a name="l00923"></a>00923 cpuDispatcher (NULL), -<a name="l00924"></a>00924 gpuDispatcher (NULL), -<a name="l00925"></a>00925 -<a name="l00926"></a>00926 staticStructure (<a class="code" href="structPxPruningStructureType.html" title="Pruning structure used to accelerate scene queries.">PxPruningStructureType</a>::eDYNAMIC_AABB_TREE), -<a name="l00927"></a>00927 dynamicStructure (<a class="code" href="structPxPruningStructureType.html" title="Pruning structure used to accelerate scene queries.">PxPruningStructureType</a>::eDYNAMIC_AABB_TREE), -<a name="l00928"></a>00928 dynamicTreeRebuildRateHint (100), -<a name="l00929"></a>00929 -<a name="l00930"></a>00930 userData (NULL), -<a name="l00931"></a>00931 -<a name="l00932"></a>00932 solverBatchSize (128), +<a name="l00687"></a><a class="code" href="classPxSceneDesc.html#91b6c205bf684c0f41432a23c1323ee2">00687</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="classPxSceneDesc.html#91b6c205bf684c0f41432a23c1323ee2" title="A slop value used to zero contact offsets from the body&#39;s COM on an axis if the...">solverOffsetSlop</a>; +<a name="l00688"></a>00688 +<a name="l00694"></a><a class="code" href="classPxSceneDesc.html#9510b1233fb0ab03e9c1d5be44ff5a38">00694</a> <a class="code" href="classPxFlags.html">PxSceneFlags</a> <a class="code" href="classPxSceneDesc.html#9510b1233fb0ab03e9c1d5be44ff5a38" title="Flags used to select scene options.">flags</a>; +<a name="l00695"></a>00695 +<a name="l00701"></a><a class="code" href="classPxSceneDesc.html#c74f5f6c12d72b873716f82c2225b725">00701</a> PxCpuDispatcher* <a class="code" href="classPxSceneDesc.html#c74f5f6c12d72b873716f82c2225b725" title="The CPU task dispatcher for the scene.">cpuDispatcher</a>; +<a name="l00702"></a>00702 +<a name="l00710"></a><a class="code" href="classPxSceneDesc.html#e3e78a948f61b9b2d3cd47c62205bccc">00710</a> PxGpuDispatcher* <a class="code" href="classPxSceneDesc.html#e3e78a948f61b9b2d3cd47c62205bccc" title="The GPU task dispatcher for the scene.">gpuDispatcher</a>; +<a name="l00711"></a>00711 +<a name="l00717"></a><a class="code" href="classPxSceneDesc.html#00495fa3240d1087d38cf33eebc313a7">00717</a> <a class="code" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d9">PxPruningStructureType::Enum</a> <a class="code" href="classPxSceneDesc.html#00495fa3240d1087d38cf33eebc313a7" title="Defines the structure used to store static objects.">staticStructure</a>; +<a name="l00718"></a>00718 +<a name="l00722"></a><a class="code" href="classPxSceneDesc.html#038ba820b16315ea55c6e12a3cbe2b7f">00722</a> <a class="code" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d9">PxPruningStructureType::Enum</a> <a class="code" href="classPxSceneDesc.html#038ba820b16315ea55c6e12a3cbe2b7f" title="Defines the structure used to store dynamic objects.">dynamicStructure</a>; +<a name="l00723"></a>00723 +<a name="l00741"></a><a class="code" href="classPxSceneDesc.html#c3270ea72968fc446cacb81a7ce683d3">00741</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="classPxSceneDesc.html#c3270ea72968fc446cacb81a7ce683d3" title="Hint for how much work should be done per simulation frame to rebuild the pruning...">dynamicTreeRebuildRateHint</a>; +<a name="l00742"></a>00742 +<a name="l00750"></a><a class="code" href="classPxSceneDesc.html#466c85f090678a01f2c6ee85b9584e7a">00750</a> <a class="code" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4">PxSceneQueryUpdateMode::Enum</a> <a class="code" href="classPxSceneDesc.html#466c85f090678a01f2c6ee85b9584e7a" title="Defines the scene query update mode.">sceneQueryUpdateMode</a>; +<a name="l00751"></a>00751 +<a name="l00757"></a><a class="code" href="classPxSceneDesc.html#63d40516cfbbe7d167d89e6fe55e3834">00757</a> <span class="keywordtype">void</span>* <a class="code" href="classPxSceneDesc.html#63d40516cfbbe7d167d89e6fe55e3834" title="Will be copied to PxScene::userData.">userData</a>; +<a name="l00758"></a>00758 +<a name="l00772"></a><a class="code" href="classPxSceneDesc.html#26b321b928708c10a047b38ec9127797">00772</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="classPxSceneDesc.html#26b321b928708c10a047b38ec9127797" title="Defines the number of actors required to spawn a separate rigid body solver island...">solverBatchSize</a>; +<a name="l00773"></a>00773 +<a name="l00787"></a><a class="code" href="classPxSceneDesc.html#625cdbae7d2149a9df472fb4f9c06f83">00787</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="classPxSceneDesc.html#625cdbae7d2149a9df472fb4f9c06f83" title="Setting to define the number of 16K blocks that will be initially reserved to store...">nbContactDataBlocks</a>; +<a name="l00788"></a>00788 +<a name="l00807"></a><a class="code" href="classPxSceneDesc.html#8791132cbe8cce32f051e5eaab774d35">00807</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="classPxSceneDesc.html#8791132cbe8cce32f051e5eaab774d35" title="Setting to define the maximum number of 16K blocks that can be allocated to store...">maxNbContactDataBlocks</a>; +<a name="l00808"></a>00808 +<a name="l00825"></a><a class="code" href="classPxSceneDesc.html#65bbe399965691dec83ba3fe1a5082ec">00825</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="classPxSceneDesc.html#65bbe399965691dec83ba3fe1a5082ec" title="The maximum bias coefficient used in the constraint solver.">maxBiasCoefficient</a>; +<a name="l00826"></a>00826 +<a name="l00840"></a><a class="code" href="classPxSceneDesc.html#02d696140e9828477c8aa493a048f48a">00840</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="classPxSceneDesc.html#02d696140e9828477c8aa493a048f48a" title="Size of the contact report stream (in bytes).">contactReportStreamBufferSize</a>; +<a name="l00841"></a>00841 +<a name="l00853"></a><a class="code" href="classPxSceneDesc.html#65aa4ceefbbd6aebd75ea879d7c385f9">00853</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="classPxSceneDesc.html#65aa4ceefbbd6aebd75ea879d7c385f9" title="Maximum number of CCD passes.">ccdMaxPasses</a>; +<a name="l00854"></a>00854 +<a name="l00865"></a><a class="code" href="classPxSceneDesc.html#79e2c9c06f711272a48d7f07451117b7">00865</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="classPxSceneDesc.html#79e2c9c06f711272a48d7f07451117b7" title="The wake counter reset value.">wakeCounterResetValue</a>; +<a name="l00866"></a>00866 +<a name="l00876"></a><a class="code" href="classPxSceneDesc.html#8d6ba51fe74a6c5ea4a46709abb89168">00876</a> <a class="code" href="classPxBounds3.html" title="Class representing 3D range or axis aligned bounding box.">PxBounds3</a> <a class="code" href="classPxSceneDesc.html#8d6ba51fe74a6c5ea4a46709abb89168" title="The bounds used to sanity check user-set positions of actors and articulation links...">sanityBounds</a>; +<a name="l00877"></a>00877 +<a name="l00881"></a><a class="code" href="classPxSceneDesc.html#b90ebca71afa21639bd99693df30e197">00881</a> <a class="code" href="structPxgDynamicsMemoryConfig.html" title="Sizes of pre-allocated buffers use for GPU dynamics.">PxgDynamicsMemoryConfig</a> <a class="code" href="classPxSceneDesc.html#b90ebca71afa21639bd99693df30e197" title="The pre-allocations performed in the GPU dynamics pipeline.">gpuDynamicsConfig</a>; +<a name="l00882"></a>00882 +<a name="l00889"></a><a class="code" href="classPxSceneDesc.html#3673610cdfbcb84103e2c3840754ecac">00889</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="classPxSceneDesc.html#3673610cdfbcb84103e2c3840754ecac" title="Limitation for the partitions in the GPU dynamics pipeline. This variable must be...">gpuMaxNumPartitions</a>; +<a name="l00890"></a>00890 +<a name="l00894"></a><a class="code" href="classPxSceneDesc.html#c02177181688e06f18f504e3ba6327a7">00894</a> <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="classPxSceneDesc.html#c02177181688e06f18f504e3ba6327a7" title="Defines which compute version the GPU dynamics should target. DO NOT MODIFY.">gpuComputeVersion</a>; +<a name="l00895"></a>00895 +<a name="l00896"></a>00896 <span class="keyword">private</span>: +<a name="l00900"></a>00900 <span class="comment">// For internal use only</span> +<a name="l00901"></a>00901 <a class="code" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are...">PxTolerancesScale</a> tolerancesScale; +<a name="l00907"></a>00907 <span class="keyword">public</span>: +<a name="l00916"></a>00916 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="group__physics.html#g8c083fd86a8c52ff269aa4dd3407127b" title="constructor sets to default.">PxSceneDesc</a>(<span class="keyword">const</span> <a class="code" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are...">PxTolerancesScale</a>& scale); +<a name="l00917"></a>00917 +<a name="l00926"></a>00926 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> <a class="code" href="group__physics.html#ga7375184ba494172fa7677dae44bd9a8" title="(re)sets the structure to the default.">setToDefault</a>(<span class="keyword">const</span> <a class="code" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are...">PxTolerancesScale</a>& scale); +<a name="l00927"></a>00927 +<a name="l00932"></a>00932 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="group__physics.html#g67b3ce67bea6cdb19619bed61f9e7641" title="Returns true if the descriptor is valid.">isValid</a>() <span class="keyword">const</span>; <a name="l00933"></a>00933 -<a name="l00934"></a>00934 nbContactDataBlocks (0), -<a name="l00935"></a>00935 maxNbContactDataBlocks (1<<16), -<a name="l00936"></a>00936 maxBiasCoefficient (<a class="code" href="group__foundation.html#g7539e08056ea09ff1c341b866b7103f4">PX_MAX_F32</a>), -<a name="l00937"></a>00937 contactReportStreamBufferSize (8192), -<a name="l00938"></a>00938 ccdMaxPasses (1), -<a name="l00939"></a>00939 wakeCounterResetValue (20.0f*0.02f), -<a name="l00940"></a>00940 sanityBounds (<a class="code" href="classPxBounds3.html" title="Class representing 3D range or axis aligned bounding box.">PxBounds3</a>(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>(-<a class="code" href="group__foundation.html#gc1b800617c25ba00871816b8a0756d89">PX_MAX_BOUNDS_EXTENTS</a>), <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>(<a class="code" href="group__foundation.html#gc1b800617c25ba00871816b8a0756d89">PX_MAX_BOUNDS_EXTENTS</a>))), -<a name="l00941"></a>00941 -<a name="l00942"></a>00942 gpuMaxNumPartitions (8), -<a name="l00943"></a>00943 gpuComputeVersion (0), -<a name="l00944"></a>00944 -<a name="l00945"></a>00945 tolerancesScale (scale) -<a name="l00946"></a>00946 { -<a name="l00947"></a>00947 } -<a name="l00948"></a>00948 -<a name="l00949"></a><a class="code" href="group__physics.html#ga7375184ba494172fa7677dae44bd9a8">00949</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> <a class="code" href="group__physics.html#ga7375184ba494172fa7677dae44bd9a8" title="(re)sets the structure to the default.">PxSceneDesc::setToDefault</a>(<span class="keyword">const</span> <a class="code" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are...">PxTolerancesScale</a>& scale) -<a name="l00950"></a>00950 { -<a name="l00951"></a>00951 *<span class="keyword">this</span> = <a class="code" href="group__physics.html#g8c083fd86a8c52ff269aa4dd3407127b" title="constructor sets to default.">PxSceneDesc</a>(scale); -<a name="l00952"></a>00952 } -<a name="l00953"></a>00953 -<a name="l00954"></a><a class="code" href="group__physics.html#g67b3ce67bea6cdb19619bed61f9e7641">00954</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="group__physics.html#g67b3ce67bea6cdb19619bed61f9e7641" title="Returns true if the descriptor is valid.">PxSceneDesc::isValid</a>()<span class="keyword"> const</span> -<a name="l00955"></a>00955 <span class="keyword"></span>{ -<a name="l00956"></a>00956 <span class="keywordflow">if</span>(!<a class="code" href="classPxSceneDesc.html#9410287c6ea926dad9e2b2374541ad38" title="The custom filter shader to use for collision filtering.">filterShader</a>) -<a name="l00957"></a>00957 <span class="keywordflow">return</span> <span class="keyword">false</span>; -<a name="l00958"></a>00958 -<a name="l00959"></a>00959 <span class="keywordflow">if</span>( ((<a class="code" href="classPxSceneDesc.html#710c03915bbaaa9bdf23925d535c3883" title="Size (in bytes) of the shared global filter data filterShaderData.">filterShaderDataSize</a> == 0) && (<a class="code" href="classPxSceneDesc.html#d9ceb142127cc259aa2f5d322a1494e2" title="Shared global filter data which will get passed into the filter shader.">filterShaderData</a> != NULL)) || -<a name="l00960"></a>00960 ((<a class="code" href="classPxSceneDesc.html#710c03915bbaaa9bdf23925d535c3883" title="Size (in bytes) of the shared global filter data filterShaderData.">filterShaderDataSize</a> > 0) && (<a class="code" href="classPxSceneDesc.html#d9ceb142127cc259aa2f5d322a1494e2" title="Shared global filter data which will get passed into the filter shader.">filterShaderData</a> == NULL)) ) -<a name="l00961"></a>00961 <span class="keywordflow">return</span> <span class="keyword">false</span>; +<a name="l00937"></a>00937 <span class="comment">// For internal use only</span> +<a name="l00938"></a>00938 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keyword">const</span> <a class="code" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are...">PxTolerancesScale</a>& getTolerancesScale()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> tolerancesScale; } +<a name="l00942"></a>00942 }; +<a name="l00943"></a>00943 +<a name="l00944"></a><a class="code" href="group__physics.html#g8c083fd86a8c52ff269aa4dd3407127b">00944</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="group__physics.html#g8c083fd86a8c52ff269aa4dd3407127b" title="constructor sets to default.">PxSceneDesc::PxSceneDesc</a>(<span class="keyword">const</span> <a class="code" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are...">PxTolerancesScale</a>& scale): +<a name="l00945"></a>00945 gravity (<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>(0.0f)), +<a name="l00946"></a>00946 simulationEventCallback (NULL), +<a name="l00947"></a>00947 contactModifyCallback (NULL), +<a name="l00948"></a>00948 ccdContactModifyCallback (NULL), +<a name="l00949"></a>00949 +<a name="l00950"></a>00950 filterShaderData (NULL), +<a name="l00951"></a>00951 filterShaderDataSize (0), +<a name="l00952"></a>00952 filterShader (NULL), +<a name="l00953"></a>00953 filterCallback (NULL), +<a name="l00954"></a>00954 broadPhaseType (<a class="code" href="structPxBroadPhaseType.html" title="Broad phase algorithm used in the simulation.">PxBroadPhaseType</a>::eSAP), +<a name="l00955"></a>00955 broadPhaseCallback (NULL), +<a name="l00956"></a>00956 +<a name="l00957"></a>00957 frictionType (<a class="code" href="structPxFrictionType.html" title="Enum for selecting the friction algorithm used for simulation.">PxFrictionType</a>::ePATCH), +<a name="l00958"></a>00958 bounceThresholdVelocity (0.2f * scale.speed), +<a name="l00959"></a>00959 frictionOffsetThreshold (0.04f * scale.length), +<a name="l00960"></a>00960 ccdMaxSeparation (0.04f * scale.length), +<a name="l00961"></a>00961 solverOffsetSlop (0.0f), <a name="l00962"></a>00962 -<a name="l00963"></a>00963 <span class="keywordflow">if</span>(!<a class="code" href="classPxSceneDesc.html#b996312333ef4fdf5f77fcc16b84923e" title="Expected scene limits.">limits</a>.<a class="code" href="group__physics.html#g0fdb519fc67615aed0a8548b8f6fcab1" title="Returns true if the descriptor is valid.">isValid</a>()) -<a name="l00964"></a>00964 <span class="keywordflow">return</span> <span class="keyword">false</span>; -<a name="l00965"></a>00965 -<a name="l00966"></a>00966 <span class="keywordflow">if</span>(<a class="code" href="classPxSceneDesc.html#00495fa3240d1087d38cf33eebc313a7" title="Defines the structure used to store static objects.">staticStructure</a>!=<a class="code" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d99001cb07511fa509eae16a4a933a77f6" title="Using a static AABB tree.">PxPruningStructureType::eSTATIC_AABB_TREE</a> && <a class="code" href="classPxSceneDesc.html#00495fa3240d1087d38cf33eebc313a7" title="Defines the structure used to store static objects.">staticStructure</a>!=<a class="code" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d9374d304bffaa55f53556e2b40a592e54" title="Using a dynamic AABB tree.">PxPruningStructureType::eDYNAMIC_AABB_TREE</a>) -<a name="l00967"></a>00967 <span class="keywordflow">return</span> <span class="keyword">false</span>; -<a name="l00968"></a>00968 -<a name="l00969"></a>00969 <span class="keywordflow">if</span>(<a class="code" href="classPxSceneDesc.html#c3270ea72968fc446cacb81a7ce683d3" title="Hint for how much work should be done per simulation frame to rebuild the pruning...">dynamicTreeRebuildRateHint</a> < 4) -<a name="l00970"></a>00970 <span class="keywordflow">return</span> <span class="keyword">false</span>; -<a name="l00971"></a>00971 -<a name="l00972"></a>00972 <span class="keywordflow">if</span>(<a class="code" href="classPxSceneDesc.html#bc7769532392c8e47ec4580677145e34" title="A contact with a relative velocity below this will not bounce. A typical value for...">bounceThresholdVelocity</a> < 0.0f) -<a name="l00973"></a>00973 <span class="keywordflow">return</span> <span class="keyword">false</span>; -<a name="l00974"></a>00974 <span class="keywordflow">if</span>(<a class="code" href="classPxSceneDesc.html#f707e0c97624aaf6fa9ab2e82aadbecf" title="A threshold of contact separation distance used to decide if a contact point will...">frictionOffsetThreshold</a> < 0.0f) -<a name="l00975"></a>00975 <span class="keywordflow">return</span> <span class="keyword">false</span>; -<a name="l00976"></a>00976 <span class="keywordflow">if</span>(<a class="code" href="classPxSceneDesc.html#74dc6e8ebde591ca823a3ea4807fca33" title="A threshold for speculative CCD. Used to control whether bias, restitution or a combination...">ccdMaxSeparation</a> < 0.0f) -<a name="l00977"></a>00977 <span class="keywordflow">return</span> <span class="keyword">false</span>; -<a name="l00978"></a>00978 -<a name="l00979"></a>00979 <span class="keywordflow">if</span>(!<a class="code" href="classPxSceneDesc.html#c74f5f6c12d72b873716f82c2225b725" title="The CPU task dispatcher for the scene.">cpuDispatcher</a>) -<a name="l00980"></a>00980 <span class="keywordflow">return</span> <span class="keyword">false</span>; -<a name="l00981"></a>00981 -<a name="l00982"></a>00982 <span class="keywordflow">if</span>(!<a class="code" href="classPxSceneDesc.html#02d696140e9828477c8aa493a048f48a" title="Size of the contact report stream (in bytes).">contactReportStreamBufferSize</a>) -<a name="l00983"></a>00983 <span class="keywordflow">return</span> <span class="keyword">false</span>; +<a name="l00963"></a>00963 flags (<a class="code" href="structPxSceneFlag.html" title="flags for configuring properties of the scene">PxSceneFlag</a>::eENABLE_PCM), +<a name="l00964"></a>00964 +<a name="l00965"></a>00965 cpuDispatcher (NULL), +<a name="l00966"></a>00966 gpuDispatcher (NULL), +<a name="l00967"></a>00967 +<a name="l00968"></a>00968 staticStructure (<a class="code" href="structPxPruningStructureType.html" title="Pruning structure used to accelerate scene queries.">PxPruningStructureType</a>::eDYNAMIC_AABB_TREE), +<a name="l00969"></a>00969 dynamicStructure (<a class="code" href="structPxPruningStructureType.html" title="Pruning structure used to accelerate scene queries.">PxPruningStructureType</a>::eDYNAMIC_AABB_TREE), +<a name="l00970"></a>00970 dynamicTreeRebuildRateHint (100), +<a name="l00971"></a>00971 sceneQueryUpdateMode (<a class="code" href="structPxSceneQueryUpdateMode.html" title="Scene query update mode.">PxSceneQueryUpdateMode</a>::eBUILD_ENABLED_COMMIT_ENABLED), +<a name="l00972"></a>00972 +<a name="l00973"></a>00973 userData (NULL), +<a name="l00974"></a>00974 +<a name="l00975"></a>00975 solverBatchSize (128), +<a name="l00976"></a>00976 +<a name="l00977"></a>00977 nbContactDataBlocks (0), +<a name="l00978"></a>00978 maxNbContactDataBlocks (1<<16), +<a name="l00979"></a>00979 maxBiasCoefficient (<a class="code" href="group__foundation.html#g7539e08056ea09ff1c341b866b7103f4">PX_MAX_F32</a>), +<a name="l00980"></a>00980 contactReportStreamBufferSize (8192), +<a name="l00981"></a>00981 ccdMaxPasses (1), +<a name="l00982"></a>00982 wakeCounterResetValue (20.0f*0.02f), +<a name="l00983"></a>00983 sanityBounds (<a class="code" href="classPxBounds3.html" title="Class representing 3D range or axis aligned bounding box.">PxBounds3</a>(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>(-<a class="code" href="group__foundation.html#gc1b800617c25ba00871816b8a0756d89">PX_MAX_BOUNDS_EXTENTS</a>), <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>(<a class="code" href="group__foundation.html#gc1b800617c25ba00871816b8a0756d89">PX_MAX_BOUNDS_EXTENTS</a>))), <a name="l00984"></a>00984 -<a name="l00985"></a>00985 <span class="keywordflow">if</span>(<a class="code" href="classPxSceneDesc.html#8791132cbe8cce32f051e5eaab774d35" title="Setting to define the maximum number of 16K blocks that can be allocated to store...">maxNbContactDataBlocks</a> < <a class="code" href="classPxSceneDesc.html#625cdbae7d2149a9df472fb4f9c06f83" title="Setting to define the number of 16K blocks that will be initially reserved to store...">nbContactDataBlocks</a>) -<a name="l00986"></a>00986 <span class="keywordflow">return</span> <span class="keyword">false</span>; +<a name="l00985"></a>00985 gpuMaxNumPartitions (8), +<a name="l00986"></a>00986 gpuComputeVersion (0), <a name="l00987"></a>00987 -<a name="l00988"></a>00988 <span class="keywordflow">if</span>(<a class="code" href="classPxSceneDesc.html#79e2c9c06f711272a48d7f07451117b7" title="The wake counter reset value.">wakeCounterResetValue</a> <= 0.0f) -<a name="l00989"></a>00989 <span class="keywordflow">return</span> <span class="keyword">false</span>; -<a name="l00990"></a>00990 -<a name="l00991"></a>00991 <span class="comment">//Adaptive force and stabilization are incompatible. You can only have one or the other</span> -<a name="l00992"></a>00992 <span class="keywordflow">if</span>((<a class="code" href="classPxSceneDesc.html#9510b1233fb0ab03e9c1d5be44ff5a38" title="Flags used to select scene options.">flags</a> & (<a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53f41a174026200b36d385fbe91a67eac0" title="Enable adaptive forces to accelerate convergence of the solver.">PxSceneFlag::eADAPTIVE_FORCE</a> | <a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53909e1cb63ea9c0394e2c2b3a526f47fe" title="Enables additional stabilization pass in solver.">PxSceneFlag::eENABLE_STABILIZATION</a>)) == (<a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53f41a174026200b36d385fbe91a67eac0" title="Enable adaptive forces to accelerate convergence of the solver.">PxSceneFlag::eADAPTIVE_FORCE</a> | <a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53909e1cb63ea9c0394e2c2b3a526f47fe" title="Enables additional stabilization pass in solver.">PxSceneFlag::eENABLE_STABILIZATION</a>)) -<a name="l00993"></a>00993 <span class="keywordflow">return</span> <span class="keyword">false</span>; -<a name="l00994"></a>00994 -<a name="l00995"></a>00995 <span class="keywordflow">if</span>(!<a class="code" href="classPxSceneDesc.html#8d6ba51fe74a6c5ea4a46709abb89168" title="The bounds used to sanity check user-set positions of actors and articulation links...">sanityBounds</a>.<a class="code" href="group__foundation.html#g1a4839a26d49a14844a13fc6a845191e">isValid</a>()) -<a name="l00996"></a>00996 <span class="keywordflow">return</span> <span class="keyword">false</span>; -<a name="l00997"></a>00997 -<a name="l00998"></a>00998 <span class="comment">//gpuMaxNumPartitions must be power of 2</span> -<a name="l00999"></a>00999 <span class="keywordflow">if</span>((<a class="code" href="classPxSceneDesc.html#3673610cdfbcb84103e2c3840754ecac" title="Limitation for the partitions in the GPU dynamics pipeline. This variable must be...">gpuMaxNumPartitions</a>&(<a class="code" href="classPxSceneDesc.html#3673610cdfbcb84103e2c3840754ecac" title="Limitation for the partitions in the GPU dynamics pipeline. This variable must be...">gpuMaxNumPartitions</a> - 1)) != 0) +<a name="l00988"></a>00988 tolerancesScale (scale) +<a name="l00989"></a>00989 { +<a name="l00990"></a>00990 } +<a name="l00991"></a>00991 +<a name="l00992"></a><a class="code" href="group__physics.html#ga7375184ba494172fa7677dae44bd9a8">00992</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> <a class="code" href="group__physics.html#ga7375184ba494172fa7677dae44bd9a8" title="(re)sets the structure to the default.">PxSceneDesc::setToDefault</a>(<span class="keyword">const</span> <a class="code" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are...">PxTolerancesScale</a>& scale) +<a name="l00993"></a>00993 { +<a name="l00994"></a>00994 *<span class="keyword">this</span> = <a class="code" href="group__physics.html#g8c083fd86a8c52ff269aa4dd3407127b" title="constructor sets to default.">PxSceneDesc</a>(scale); +<a name="l00995"></a>00995 } +<a name="l00996"></a>00996 +<a name="l00997"></a><a class="code" href="group__physics.html#g67b3ce67bea6cdb19619bed61f9e7641">00997</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="group__physics.html#g67b3ce67bea6cdb19619bed61f9e7641" title="Returns true if the descriptor is valid.">PxSceneDesc::isValid</a>()<span class="keyword"> const</span> +<a name="l00998"></a>00998 <span class="keyword"></span>{ +<a name="l00999"></a>00999 <span class="keywordflow">if</span>(!<a class="code" href="classPxSceneDesc.html#9410287c6ea926dad9e2b2374541ad38" title="The custom filter shader to use for collision filtering.">filterShader</a>) <a name="l01000"></a>01000 <span class="keywordflow">return</span> <span class="keyword">false</span>; -<a name="l01001"></a>01001 <span class="keywordflow">if</span> (<a class="code" href="classPxSceneDesc.html#3673610cdfbcb84103e2c3840754ecac" title="Limitation for the partitions in the GPU dynamics pipeline. This variable must be...">gpuMaxNumPartitions</a> > 32) -<a name="l01002"></a>01002 <span class="keywordflow">return</span> <span class="keyword">false</span>; -<a name="l01003"></a>01003 -<a name="l01004"></a>01004 <span class="keywordflow">return</span> <span class="keyword">true</span>; -<a name="l01005"></a>01005 } -<a name="l01006"></a>01006 -<a name="l01007"></a>01007 -<a name="l01008"></a>01008 <span class="preprocessor">#if !PX_DOXYGEN</span> -<a name="l01009"></a>01009 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span> -<a name="l01010"></a>01010 <span class="preprocessor">#endif</span> -<a name="l01011"></a>01011 <span class="preprocessor"></span> -<a name="l01013"></a>01013 <span class="preprocessor">#endif</span> +<a name="l01001"></a>01001 +<a name="l01002"></a>01002 <span class="keywordflow">if</span>( ((<a class="code" href="classPxSceneDesc.html#710c03915bbaaa9bdf23925d535c3883" title="Size (in bytes) of the shared global filter data filterShaderData.">filterShaderDataSize</a> == 0) && (<a class="code" href="classPxSceneDesc.html#d9ceb142127cc259aa2f5d322a1494e2" title="Shared global filter data which will get passed into the filter shader.">filterShaderData</a> != NULL)) || +<a name="l01003"></a>01003 ((<a class="code" href="classPxSceneDesc.html#710c03915bbaaa9bdf23925d535c3883" title="Size (in bytes) of the shared global filter data filterShaderData.">filterShaderDataSize</a> > 0) && (<a class="code" href="classPxSceneDesc.html#d9ceb142127cc259aa2f5d322a1494e2" title="Shared global filter data which will get passed into the filter shader.">filterShaderData</a> == NULL)) ) +<a name="l01004"></a>01004 <span class="keywordflow">return</span> <span class="keyword">false</span>; +<a name="l01005"></a>01005 +<a name="l01006"></a>01006 <span class="keywordflow">if</span>(!<a class="code" href="classPxSceneDesc.html#b996312333ef4fdf5f77fcc16b84923e" title="Expected scene limits.">limits</a>.<a class="code" href="group__physics.html#g0fdb519fc67615aed0a8548b8f6fcab1" title="Returns true if the descriptor is valid.">isValid</a>()) +<a name="l01007"></a>01007 <span class="keywordflow">return</span> <span class="keyword">false</span>; +<a name="l01008"></a>01008 +<a name="l01009"></a>01009 <span class="keywordflow">if</span>(<a class="code" href="classPxSceneDesc.html#00495fa3240d1087d38cf33eebc313a7" title="Defines the structure used to store static objects.">staticStructure</a>!=<a class="code" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d99001cb07511fa509eae16a4a933a77f6" title="Using a static AABB tree.">PxPruningStructureType::eSTATIC_AABB_TREE</a> && <a class="code" href="classPxSceneDesc.html#00495fa3240d1087d38cf33eebc313a7" title="Defines the structure used to store static objects.">staticStructure</a>!=<a class="code" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d9374d304bffaa55f53556e2b40a592e54" title="Using a dynamic AABB tree.">PxPruningStructureType::eDYNAMIC_AABB_TREE</a>) +<a name="l01010"></a>01010 <span class="keywordflow">return</span> <span class="keyword">false</span>; +<a name="l01011"></a>01011 +<a name="l01012"></a>01012 <span class="keywordflow">if</span>(<a class="code" href="classPxSceneDesc.html#c3270ea72968fc446cacb81a7ce683d3" title="Hint for how much work should be done per simulation frame to rebuild the pruning...">dynamicTreeRebuildRateHint</a> < 4) +<a name="l01013"></a>01013 <span class="keywordflow">return</span> <span class="keyword">false</span>; +<a name="l01014"></a>01014 +<a name="l01015"></a>01015 <span class="keywordflow">if</span>(<a class="code" href="classPxSceneDesc.html#bc7769532392c8e47ec4580677145e34" title="A contact with a relative velocity below this will not bounce. A typical value for...">bounceThresholdVelocity</a> < 0.0f) +<a name="l01016"></a>01016 <span class="keywordflow">return</span> <span class="keyword">false</span>; +<a name="l01017"></a>01017 <span class="keywordflow">if</span>(<a class="code" href="classPxSceneDesc.html#f707e0c97624aaf6fa9ab2e82aadbecf" title="A threshold of contact separation distance used to decide if a contact point will...">frictionOffsetThreshold</a> < 0.0f) +<a name="l01018"></a>01018 <span class="keywordflow">return</span> <span class="keyword">false</span>; +<a name="l01019"></a>01019 <span class="keywordflow">if</span>(<a class="code" href="classPxSceneDesc.html#74dc6e8ebde591ca823a3ea4807fca33" title="A threshold for speculative CCD. Used to control whether bias, restitution or a combination...">ccdMaxSeparation</a> < 0.0f) +<a name="l01020"></a>01020 <span class="keywordflow">return</span> <span class="keyword">false</span>; +<a name="l01021"></a>01021 +<a name="l01022"></a>01022 <span class="keywordflow">if</span>(!<a class="code" href="classPxSceneDesc.html#c74f5f6c12d72b873716f82c2225b725" title="The CPU task dispatcher for the scene.">cpuDispatcher</a>) +<a name="l01023"></a>01023 <span class="keywordflow">return</span> <span class="keyword">false</span>; +<a name="l01024"></a>01024 +<a name="l01025"></a>01025 <span class="keywordflow">if</span>(!<a class="code" href="classPxSceneDesc.html#02d696140e9828477c8aa493a048f48a" title="Size of the contact report stream (in bytes).">contactReportStreamBufferSize</a>) +<a name="l01026"></a>01026 <span class="keywordflow">return</span> <span class="keyword">false</span>; +<a name="l01027"></a>01027 +<a name="l01028"></a>01028 <span class="keywordflow">if</span>(<a class="code" href="classPxSceneDesc.html#8791132cbe8cce32f051e5eaab774d35" title="Setting to define the maximum number of 16K blocks that can be allocated to store...">maxNbContactDataBlocks</a> < <a class="code" href="classPxSceneDesc.html#625cdbae7d2149a9df472fb4f9c06f83" title="Setting to define the number of 16K blocks that will be initially reserved to store...">nbContactDataBlocks</a>) +<a name="l01029"></a>01029 <span class="keywordflow">return</span> <span class="keyword">false</span>; +<a name="l01030"></a>01030 +<a name="l01031"></a>01031 <span class="keywordflow">if</span>(<a class="code" href="classPxSceneDesc.html#79e2c9c06f711272a48d7f07451117b7" title="The wake counter reset value.">wakeCounterResetValue</a> <= 0.0f) +<a name="l01032"></a>01032 <span class="keywordflow">return</span> <span class="keyword">false</span>; +<a name="l01033"></a>01033 +<a name="l01034"></a>01034 <span class="comment">//Adaptive force and stabilization are incompatible. You can only have one or the other</span> +<a name="l01035"></a>01035 <span class="keywordflow">if</span>((<a class="code" href="classPxSceneDesc.html#9510b1233fb0ab03e9c1d5be44ff5a38" title="Flags used to select scene options.">flags</a> & (<a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53f41a174026200b36d385fbe91a67eac0" title="Enable adaptive forces to accelerate convergence of the solver.">PxSceneFlag::eADAPTIVE_FORCE</a> | <a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53909e1cb63ea9c0394e2c2b3a526f47fe" title="Enables additional stabilization pass in solver.">PxSceneFlag::eENABLE_STABILIZATION</a>)) == (<a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53f41a174026200b36d385fbe91a67eac0" title="Enable adaptive forces to accelerate convergence of the solver.">PxSceneFlag::eADAPTIVE_FORCE</a> | <a class="code" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53909e1cb63ea9c0394e2c2b3a526f47fe" title="Enables additional stabilization pass in solver.">PxSceneFlag::eENABLE_STABILIZATION</a>)) +<a name="l01036"></a>01036 <span class="keywordflow">return</span> <span class="keyword">false</span>; +<a name="l01037"></a>01037 +<a name="l01038"></a>01038 <span class="keywordflow">if</span>(!<a class="code" href="classPxSceneDesc.html#8d6ba51fe74a6c5ea4a46709abb89168" title="The bounds used to sanity check user-set positions of actors and articulation links...">sanityBounds</a>.<a class="code" href="group__foundation.html#g1a4839a26d49a14844a13fc6a845191e">isValid</a>()) +<a name="l01039"></a>01039 <span class="keywordflow">return</span> <span class="keyword">false</span>; +<a name="l01040"></a>01040 +<a name="l01041"></a>01041 <span class="comment">//gpuMaxNumPartitions must be power of 2</span> +<a name="l01042"></a>01042 <span class="keywordflow">if</span>((<a class="code" href="classPxSceneDesc.html#3673610cdfbcb84103e2c3840754ecac" title="Limitation for the partitions in the GPU dynamics pipeline. This variable must be...">gpuMaxNumPartitions</a>&(<a class="code" href="classPxSceneDesc.html#3673610cdfbcb84103e2c3840754ecac" title="Limitation for the partitions in the GPU dynamics pipeline. This variable must be...">gpuMaxNumPartitions</a> - 1)) != 0) +<a name="l01043"></a>01043 <span class="keywordflow">return</span> <span class="keyword">false</span>; +<a name="l01044"></a>01044 <span class="keywordflow">if</span> (<a class="code" href="classPxSceneDesc.html#3673610cdfbcb84103e2c3840754ecac" title="Limitation for the partitions in the GPU dynamics pipeline. This variable must be...">gpuMaxNumPartitions</a> > 32) +<a name="l01045"></a>01045 <span class="keywordflow">return</span> <span class="keyword">false</span>; +<a name="l01046"></a>01046 +<a name="l01047"></a>01047 <span class="keywordflow">return</span> <span class="keyword">true</span>; +<a name="l01048"></a>01048 } +<a name="l01049"></a>01049 +<a name="l01050"></a>01050 +<a name="l01051"></a>01051 <span class="preprocessor">#if !PX_DOXYGEN</span> +<a name="l01052"></a>01052 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span> +<a name="l01053"></a>01053 <span class="preprocessor">#endif</span> +<a name="l01054"></a>01054 <span class="preprocessor"></span> +<a name="l01056"></a>01056 <span class="preprocessor">#endif</span> </pre></div></div> <hr style="width: 100%; height: 2px;"><br> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneDesc_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneDesc_8h.html index cc70fcf7..ad1ca73f 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneDesc_8h.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneDesc_8h.html @@ -52,6 +52,9 @@ This graph shows which files directly or indirectly include this file:</div> <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxPruningStructureType.html">PxPruningStructureType</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Pruning structure used to accelerate scene queries. <a href="structPxPruningStructureType.html#_details">More...</a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSceneQueryUpdateMode.html">PxSceneQueryUpdateMode</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Scene query update mode. <a href="structPxSceneQueryUpdateMode.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxFrictionType.html">PxFrictionType</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Enum for selecting the friction algorithm used for simulation. <a href="structPxFrictionType.html#_details">More...</a><br></td></tr> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxScene_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxScene_8h-source.html index c2e226f1..46dd5747 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxScene_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxScene_8h-source.html @@ -386,86 +386,96 @@ <a name="l01410"></a>01410 <a name="l01419"></a>01419 <span class="keyword">virtual</span> <span class="keywordtype">void</span> forceDynamicTreeRebuild(<span class="keywordtype">bool</span> rebuildStaticStructure, <span class="keywordtype">bool</span> rebuildDynamicStructure) = 0; <a name="l01420"></a>01420 -<a name="l01443"></a>01443 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> raycast( -<a name="l01444"></a>01444 <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>& origin, <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>& unitDir, <span class="keyword">const</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> distance, -<a name="l01445"></a>01445 <a class="code" href="structPxHitCallback.html">PxRaycastCallback</a>& hitCall, PxHitFlags hitFlags = PxHitFlags(<a class="code" href="structPxHitFlag.html#44c173f6ddf0522ffbd8fa3c585e6b64fbdec54374d753fed4682d855aac7270">PxHitFlag::eDEFAULT</a>), -<a name="l01446"></a>01446 <span class="keyword">const</span> <a class="code" href="structPxQueryFilterData.html" title="Scene query filtering data.">PxQueryFilterData</a>& filterData = <a class="code" href="structPxQueryFilterData.html" title="Scene query filtering data.">PxQueryFilterData</a>(), <a class="code" href="classPxQueryFilterCallback.html" title="Scene query filtering callbacks.">PxQueryFilterCallback</a>* filterCall = NULL, -<a name="l01447"></a>01447 <span class="keyword">const</span> <a class="code" href="structPxQueryCache.html" title="single hit cache for scene queries.">PxQueryCache</a>* cache = NULL) <span class="keyword">const</span> = 0; -<a name="l01448"></a>01448 -<a name="l01476"></a>01476 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> sweep(<span class="keyword">const</span> <a class="code" href="classPxGeometry.html" title="A geometry object.">PxGeometry</a>& geometry, <span class="keyword">const</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a>& pose, <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>& unitDir, <span class="keyword">const</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> distance, -<a name="l01477"></a>01477 <a class="code" href="structPxHitCallback.html">PxSweepCallback</a>& hitCall, PxHitFlags hitFlags = PxHitFlags(<a class="code" href="structPxHitFlag.html#44c173f6ddf0522ffbd8fa3c585e6b64fbdec54374d753fed4682d855aac7270">PxHitFlag::eDEFAULT</a>), -<a name="l01478"></a>01478 <span class="keyword">const</span> <a class="code" href="structPxQueryFilterData.html" title="Scene query filtering data.">PxQueryFilterData</a>& filterData = <a class="code" href="structPxQueryFilterData.html" title="Scene query filtering data.">PxQueryFilterData</a>(), <a class="code" href="classPxQueryFilterCallback.html" title="Scene query filtering callbacks.">PxQueryFilterCallback</a>* filterCall = NULL, -<a name="l01479"></a>01479 <span class="keyword">const</span> <a class="code" href="structPxQueryCache.html" title="single hit cache for scene queries.">PxQueryCache</a>* cache = NULL, <span class="keyword">const</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> inflation = 0.f) <span class="keyword">const</span> = 0; -<a name="l01480"></a>01480 +<a name="l01428"></a>01428 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSceneQueryUpdateMode(<a class="code" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4">PxSceneQueryUpdateMode::Enum</a> updateMode) = 0; +<a name="l01429"></a>01429 +<a name="l01437"></a>01437 <span class="keyword">virtual</span> <a class="code" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4">PxSceneQueryUpdateMode::Enum</a> getSceneQueryUpdateMode() <span class="keyword">const</span> = 0; +<a name="l01438"></a>01438 +<a name="l01456"></a>01456 <span class="keyword">virtual</span> <span class="keywordtype">void</span> sceneQueriesUpdate(<a class="code" href="classphysx_1_1PxBaseTask.html" title="Base class of all task types.">physx::PxBaseTask</a>* completionTask = NULL, <span class="keywordtype">bool</span> controlSimulation = <span class="keyword">true</span>) = 0; +<a name="l01457"></a>01457 +<a name="l01469"></a>01469 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> checkQueries(<span class="keywordtype">bool</span> block = <span class="keyword">false</span>) = 0; +<a name="l01470"></a>01470 +<a name="l01480"></a>01480 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> fetchQueries(<span class="keywordtype">bool</span> block = <span class="keyword">false</span>) = 0; <a name="l01481"></a>01481 -<a name="l01501"></a>01501 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> overlap(<span class="keyword">const</span> <a class="code" href="classPxGeometry.html" title="A geometry object.">PxGeometry</a>& geometry, <span class="keyword">const</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a>& pose, <a class="code" href="structPxHitCallback.html">PxOverlapCallback</a>& hitCall, -<a name="l01502"></a>01502 <span class="keyword">const</span> <a class="code" href="structPxQueryFilterData.html" title="Scene query filtering data.">PxQueryFilterData</a>& filterData = <a class="code" href="structPxQueryFilterData.html" title="Scene query filtering data.">PxQueryFilterData</a>(), <a class="code" href="classPxQueryFilterCallback.html" title="Scene query filtering callbacks.">PxQueryFilterCallback</a>* filterCall = NULL -<a name="l01503"></a>01503 ) <span class="keyword">const</span> = 0; -<a name="l01504"></a>01504 -<a name="l01505"></a>01505 -<a name="l01512"></a>01512 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getSceneQueryStaticTimestamp() <span class="keyword">const</span> = 0; -<a name="l01514"></a>01514 -<a name="l01515"></a>01515 <span class="comment">/************************************************************************************************/</span> -<a name="l01519"></a>01519 -<a name="l01525"></a>01525 <span class="keyword">virtual</span> <a class="code" href="structPxBroadPhaseType.html#c7422f895533bff02d0043d35a2b7dda">PxBroadPhaseType::Enum</a> getBroadPhaseType() <span class="keyword">const</span> = 0; -<a name="l01526"></a>01526 -<a name="l01533"></a>01533 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getBroadPhaseCaps(<a class="code" href="structPxBroadPhaseCaps.html" title="Caps class for broad phase.">PxBroadPhaseCaps</a>& caps) <span class="keyword">const</span> = 0; -<a name="l01534"></a>01534 -<a name="l01540"></a>01540 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbBroadPhaseRegions() <span class="keyword">const</span> = 0; +<a name="l01504"></a>01504 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> raycast( +<a name="l01505"></a>01505 <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>& origin, <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>& unitDir, <span class="keyword">const</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> distance, +<a name="l01506"></a>01506 <a class="code" href="structPxHitCallback.html">PxRaycastCallback</a>& hitCall, PxHitFlags hitFlags = PxHitFlags(<a class="code" href="structPxHitFlag.html#44c173f6ddf0522ffbd8fa3c585e6b64fbdec54374d753fed4682d855aac7270">PxHitFlag::eDEFAULT</a>), +<a name="l01507"></a>01507 <span class="keyword">const</span> <a class="code" href="structPxQueryFilterData.html" title="Scene query filtering data.">PxQueryFilterData</a>& filterData = <a class="code" href="structPxQueryFilterData.html" title="Scene query filtering data.">PxQueryFilterData</a>(), <a class="code" href="classPxQueryFilterCallback.html" title="Scene query filtering callbacks.">PxQueryFilterCallback</a>* filterCall = NULL, +<a name="l01508"></a>01508 <span class="keyword">const</span> <a class="code" href="structPxQueryCache.html" title="single hit cache for scene queries.">PxQueryCache</a>* cache = NULL) <span class="keyword">const</span> = 0; +<a name="l01509"></a>01509 +<a name="l01537"></a>01537 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> sweep(<span class="keyword">const</span> <a class="code" href="classPxGeometry.html" title="A geometry object.">PxGeometry</a>& geometry, <span class="keyword">const</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a>& pose, <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>& unitDir, <span class="keyword">const</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> distance, +<a name="l01538"></a>01538 <a class="code" href="structPxHitCallback.html">PxSweepCallback</a>& hitCall, PxHitFlags hitFlags = PxHitFlags(<a class="code" href="structPxHitFlag.html#44c173f6ddf0522ffbd8fa3c585e6b64fbdec54374d753fed4682d855aac7270">PxHitFlag::eDEFAULT</a>), +<a name="l01539"></a>01539 <span class="keyword">const</span> <a class="code" href="structPxQueryFilterData.html" title="Scene query filtering data.">PxQueryFilterData</a>& filterData = <a class="code" href="structPxQueryFilterData.html" title="Scene query filtering data.">PxQueryFilterData</a>(), <a class="code" href="classPxQueryFilterCallback.html" title="Scene query filtering callbacks.">PxQueryFilterCallback</a>* filterCall = NULL, +<a name="l01540"></a>01540 <span class="keyword">const</span> <a class="code" href="structPxQueryCache.html" title="single hit cache for scene queries.">PxQueryCache</a>* cache = NULL, <span class="keyword">const</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> inflation = 0.f) <span class="keyword">const</span> = 0; <a name="l01541"></a>01541 -<a name="l01550"></a>01550 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getBroadPhaseRegions(<a class="code" href="structPxBroadPhaseRegionInfo.html" title="Information &amp; stats structure for a region.">PxBroadPhaseRegionInfo</a>* userBuffer, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> bufferSize, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> startIndex=0) <span class="keyword">const</span> = 0; -<a name="l01551"></a>01551 -<a name="l01568"></a>01568 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> addBroadPhaseRegion(<span class="keyword">const</span> <a class="code" href="structPxBroadPhaseRegion.html" title="&quot;Region of interest&quot; for the broad-phase.">PxBroadPhaseRegion</a>& region, <span class="keywordtype">bool</span> populateRegion=<span class="keyword">false</span>) = 0; -<a name="l01569"></a>01569 -<a name="l01583"></a>01583 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> removeBroadPhaseRegion(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> handle) = 0; -<a name="l01584"></a>01584 -<a name="l01586"></a>01586 -<a name="l01587"></a>01587 <span class="comment">/************************************************************************************************/</span> -<a name="l01588"></a>01588 -<a name="l01592"></a>01592 -<a name="l01598"></a>01598 <span class="keyword">virtual</span> PxTaskManager* getTaskManager() <span class="keyword">const</span> = 0; -<a name="l01599"></a>01599 -<a name="l01600"></a>01600 -<a name="l01619"></a>01619 <span class="keyword">virtual</span> <span class="keywordtype">void</span> lockRead(<span class="keyword">const</span> <span class="keywordtype">char</span>* file=NULL, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> line=0) = 0; -<a name="l01620"></a>01620 -<a name="l01626"></a>01626 <span class="keyword">virtual</span> <span class="keywordtype">void</span> unlockRead() = 0; -<a name="l01627"></a>01627 -<a name="l01653"></a>01653 <span class="keyword">virtual</span> <span class="keywordtype">void</span> lockWrite(<span class="keyword">const</span> <span class="keywordtype">char</span>* file=NULL, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> line=0) = 0; -<a name="l01654"></a>01654 -<a name="l01660"></a>01660 <span class="keyword">virtual</span> <span class="keywordtype">void</span> unlockWrite() = 0; -<a name="l01661"></a>01661 -<a name="l01662"></a>01662 -<a name="l01676"></a>01676 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setNbContactDataBlocks(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> numBlocks) = 0; -<a name="l01677"></a>01677 -<a name="l01678"></a>01678 -<a name="l01688"></a>01688 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbContactDataBlocksUsed() <span class="keyword">const</span> = 0; -<a name="l01689"></a>01689 -<a name="l01699"></a>01699 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getMaxNbContactDataBlocksUsed() <span class="keyword">const</span> = 0; -<a name="l01700"></a>01700 -<a name="l01701"></a>01701 -<a name="l01707"></a>01707 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getContactReportStreamBufferSize() <span class="keyword">const</span> = 0; -<a name="l01708"></a>01708 -<a name="l01709"></a>01709 -<a name="l01717"></a>01717 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSolverBatchSize(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> solverBatchSize) = 0; -<a name="l01718"></a>01718 -<a name="l01726"></a>01726 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getSolverBatchSize() <span class="keyword">const</span> = 0; -<a name="l01727"></a>01727 -<a name="l01728"></a>01728 -<a name="l01730"></a>01730 -<a name="l01738"></a>01738 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getWakeCounterResetValue() <span class="keyword">const</span> = 0; +<a name="l01542"></a>01542 +<a name="l01562"></a>01562 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> overlap(<span class="keyword">const</span> <a class="code" href="classPxGeometry.html" title="A geometry object.">PxGeometry</a>& geometry, <span class="keyword">const</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a>& pose, <a class="code" href="structPxHitCallback.html">PxOverlapCallback</a>& hitCall, +<a name="l01563"></a>01563 <span class="keyword">const</span> <a class="code" href="structPxQueryFilterData.html" title="Scene query filtering data.">PxQueryFilterData</a>& filterData = <a class="code" href="structPxQueryFilterData.html" title="Scene query filtering data.">PxQueryFilterData</a>(), <a class="code" href="classPxQueryFilterCallback.html" title="Scene query filtering callbacks.">PxQueryFilterCallback</a>* filterCall = NULL +<a name="l01564"></a>01564 ) <span class="keyword">const</span> = 0; +<a name="l01565"></a>01565 +<a name="l01566"></a>01566 +<a name="l01573"></a>01573 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getSceneQueryStaticTimestamp() <span class="keyword">const</span> = 0; +<a name="l01575"></a>01575 +<a name="l01576"></a>01576 <span class="comment">/************************************************************************************************/</span> +<a name="l01580"></a>01580 +<a name="l01586"></a>01586 <span class="keyword">virtual</span> <a class="code" href="structPxBroadPhaseType.html#c7422f895533bff02d0043d35a2b7dda">PxBroadPhaseType::Enum</a> getBroadPhaseType() <span class="keyword">const</span> = 0; +<a name="l01587"></a>01587 +<a name="l01594"></a>01594 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getBroadPhaseCaps(<a class="code" href="structPxBroadPhaseCaps.html" title="Caps class for broad phase.">PxBroadPhaseCaps</a>& caps) <span class="keyword">const</span> = 0; +<a name="l01595"></a>01595 +<a name="l01601"></a>01601 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbBroadPhaseRegions() <span class="keyword">const</span> = 0; +<a name="l01602"></a>01602 +<a name="l01611"></a>01611 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getBroadPhaseRegions(<a class="code" href="structPxBroadPhaseRegionInfo.html" title="Information &amp; stats structure for a region.">PxBroadPhaseRegionInfo</a>* userBuffer, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> bufferSize, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> startIndex=0) <span class="keyword">const</span> = 0; +<a name="l01612"></a>01612 +<a name="l01629"></a>01629 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> addBroadPhaseRegion(<span class="keyword">const</span> <a class="code" href="structPxBroadPhaseRegion.html" title="&quot;Region of interest&quot; for the broad-phase.">PxBroadPhaseRegion</a>& region, <span class="keywordtype">bool</span> populateRegion=<span class="keyword">false</span>) = 0; +<a name="l01630"></a>01630 +<a name="l01644"></a>01644 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> removeBroadPhaseRegion(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> handle) = 0; +<a name="l01645"></a>01645 +<a name="l01647"></a>01647 +<a name="l01648"></a>01648 <span class="comment">/************************************************************************************************/</span> +<a name="l01649"></a>01649 +<a name="l01653"></a>01653 +<a name="l01659"></a>01659 <span class="keyword">virtual</span> PxTaskManager* getTaskManager() <span class="keyword">const</span> = 0; +<a name="l01660"></a>01660 +<a name="l01661"></a>01661 +<a name="l01680"></a>01680 <span class="keyword">virtual</span> <span class="keywordtype">void</span> lockRead(<span class="keyword">const</span> <span class="keywordtype">char</span>* file=NULL, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> line=0) = 0; +<a name="l01681"></a>01681 +<a name="l01687"></a>01687 <span class="keyword">virtual</span> <span class="keywordtype">void</span> unlockRead() = 0; +<a name="l01688"></a>01688 +<a name="l01714"></a>01714 <span class="keyword">virtual</span> <span class="keywordtype">void</span> lockWrite(<span class="keyword">const</span> <span class="keywordtype">char</span>* file=NULL, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> line=0) = 0; +<a name="l01715"></a>01715 +<a name="l01721"></a>01721 <span class="keyword">virtual</span> <span class="keywordtype">void</span> unlockWrite() = 0; +<a name="l01722"></a>01722 +<a name="l01723"></a>01723 +<a name="l01737"></a>01737 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setNbContactDataBlocks(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> numBlocks) = 0; +<a name="l01738"></a>01738 <a name="l01739"></a>01739 -<a name="l01756"></a>01756 <span class="keyword">virtual</span> <span class="keywordtype">void</span> shiftOrigin(<span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>& shift) = 0; -<a name="l01757"></a>01757 -<a name="l01762"></a>01762 <span class="keyword">virtual</span> <a class="code" href="classPxPvdSceneClient.html" title="Special client for PxScene. It provides access to the PxPvdSceneFlag. It also provides...">PxPvdSceneClient</a>* getScenePvdClient() = 0; -<a name="l01763"></a>01763 -<a name="l01764"></a><a class="code" href="classPxScene.html#64fbe5f25cef90d47fcb1c6428efe15a">01764</a> <span class="keywordtype">void</span>* userData; -<a name="l01765"></a>01765 }; -<a name="l01766"></a>01766 -<a name="l01767"></a>01767 <span class="preprocessor">#if !PX_DOXYGEN</span> -<a name="l01768"></a>01768 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span> -<a name="l01769"></a>01769 <span class="preprocessor">#endif</span> -<a name="l01770"></a>01770 <span class="preprocessor"></span> -<a name="l01772"></a>01772 <span class="preprocessor">#endif</span> +<a name="l01749"></a>01749 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbContactDataBlocksUsed() <span class="keyword">const</span> = 0; +<a name="l01750"></a>01750 +<a name="l01760"></a>01760 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getMaxNbContactDataBlocksUsed() <span class="keyword">const</span> = 0; +<a name="l01761"></a>01761 +<a name="l01762"></a>01762 +<a name="l01768"></a>01768 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getContactReportStreamBufferSize() <span class="keyword">const</span> = 0; +<a name="l01769"></a>01769 +<a name="l01770"></a>01770 +<a name="l01778"></a>01778 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSolverBatchSize(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> solverBatchSize) = 0; +<a name="l01779"></a>01779 +<a name="l01787"></a>01787 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getSolverBatchSize() <span class="keyword">const</span> = 0; +<a name="l01788"></a>01788 +<a name="l01789"></a>01789 +<a name="l01791"></a>01791 +<a name="l01799"></a>01799 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getWakeCounterResetValue() <span class="keyword">const</span> = 0; +<a name="l01800"></a>01800 +<a name="l01817"></a>01817 <span class="keyword">virtual</span> <span class="keywordtype">void</span> shiftOrigin(<span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>& shift) = 0; +<a name="l01818"></a>01818 +<a name="l01823"></a>01823 <span class="keyword">virtual</span> <a class="code" href="classPxPvdSceneClient.html" title="Special client for PxScene. It provides access to the PxPvdSceneFlag. It also provides...">PxPvdSceneClient</a>* getScenePvdClient() = 0; +<a name="l01824"></a>01824 +<a name="l01825"></a><a class="code" href="classPxScene.html#64fbe5f25cef90d47fcb1c6428efe15a">01825</a> <span class="keywordtype">void</span>* userData; +<a name="l01826"></a>01826 }; +<a name="l01827"></a>01827 +<a name="l01828"></a>01828 <span class="preprocessor">#if !PX_DOXYGEN</span> +<a name="l01829"></a>01829 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span> +<a name="l01830"></a>01830 <span class="preprocessor">#endif</span> +<a name="l01831"></a>01831 <span class="preprocessor"></span> +<a name="l01833"></a>01833 <span class="preprocessor">#endif</span> </pre></div></div> <hr style="width: 100%; height: 2px;"><br> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/annotated.html b/PhysX_3.4/Documentation/PhysXAPI/files/annotated.html index 02dad1a4..72bd7930 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/annotated.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/annotated.html @@ -314,6 +314,7 @@ <tr><td class="indexkey"><a class="el" href="structPxSceneFlag.html">PxSceneFlag</a></td><td class="indexvalue">Flags for configuring properties of the scene </td></tr> <tr><td class="indexkey"><a class="el" href="classPxSceneLimits.html">PxSceneLimits</a></td><td class="indexvalue">Class used to retrieve limits(e.g. maximum number of bodies) for a scene. The limits are used as a hint to the size of the scene, not as a hard limit (i.e. it will be possible to create more objects than specified in the scene limits) </td></tr> <tr><td class="indexkey"><a class="el" href="classPxSceneQueryExt.html">PxSceneQueryExt</a></td><td class="indexvalue">Utility functions for use with <a class="el" href="classPxScene.html" title="A scene is a collection of bodies, particle systems and constraints which can interact...">PxScene</a>, related to scene queries </td></tr> + <tr><td class="indexkey"><a class="el" href="structPxSceneQueryUpdateMode.html">PxSceneQueryUpdateMode</a></td><td class="indexvalue">Scene query update mode </td></tr> <tr><td class="indexkey"><a class="el" href="classPxSceneReadLock.html">PxSceneReadLock</a></td><td class="indexvalue">RAII wrapper for the <a class="el" href="classPxScene.html" title="A scene is a collection of bodies, particle systems and constraints which can interact...">PxScene</a> read lock </td></tr> <tr><td class="indexkey"><a class="el" href="classPxSceneWriteLock.html">PxSceneWriteLock</a></td><td class="indexvalue">RAII wrapper for the <a class="el" href="classPxScene.html" title="A scene is a collection of bodies, particle systems and constraints which can interact...">PxScene</a> write lock </td></tr> <tr><td class="indexkey"><a class="el" href="classPxSerialization.html">PxSerialization</a></td><td class="indexvalue">Utility functions for serialization </td></tr> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCooking-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCooking-members.html index 23e5354f..39c4b780 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCooking-members.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCooking-members.html @@ -24,9 +24,9 @@ <tr class="memlist"><td><a class="el" href="classPxCooking.html#de8e845a8a4253292aed0ef93177ffa1">cookConvexMesh</a>(const PxConvexMeshDesc &desc, PxOutputStream &stream, PxConvexMeshCookingResult::Enum *condition=NULL) const =0</td><td><a class="el" href="classPxCooking.html">PxCooking</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxCooking.html#bf4f0fe5c9a709cde84338c5bdf7cde4">cookHeightField</a>(const PxHeightFieldDesc &desc, PxOutputStream &stream) const =0</td><td><a class="el" href="classPxCooking.html">PxCooking</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxCooking.html#29bea4d23794e1521a0a6cbfa8e62464">cookTriangleMesh</a>(const PxTriangleMeshDesc &desc, PxOutputStream &stream, PxTriangleMeshCookingResult::Enum *condition=NULL) const =0</td><td><a class="el" href="classPxCooking.html">PxCooking</a></td><td><code> [pure virtual]</code></td></tr> - <tr class="memlist"><td><a class="el" href="classPxCooking.html#b2aa803493356f5c916fa92c69164472">createConvexMesh</a>(const PxConvexMeshDesc &desc, PxPhysicsInsertionCallback &insertionCallback) const =0</td><td><a class="el" href="classPxCooking.html">PxCooking</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxCooking.html#0a70f14b0fd0f449ea145dcd27b0c2f8">createConvexMesh</a>(const PxConvexMeshDesc &desc, PxPhysicsInsertionCallback &insertionCallback, PxConvexMeshCookingResult::Enum *condition=NULL) const =0</td><td><a class="el" href="classPxCooking.html">PxCooking</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxCooking.html#0a3d0ec6145be91dd6707535724d8ffb">createHeightField</a>(const PxHeightFieldDesc &desc, PxPhysicsInsertionCallback &insertionCallback) const =0</td><td><a class="el" href="classPxCooking.html">PxCooking</a></td><td><code> [pure virtual]</code></td></tr> - <tr class="memlist"><td><a class="el" href="classPxCooking.html#e3b75906fe677e931d9bb34df57f8cb8">createTriangleMesh</a>(const PxTriangleMeshDesc &desc, PxPhysicsInsertionCallback &insertionCallback) const =0</td><td><a class="el" href="classPxCooking.html">PxCooking</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxCooking.html#227e676ba5b15b9cf292fd457427b13b">createTriangleMesh</a>(const PxTriangleMeshDesc &desc, PxPhysicsInsertionCallback &insertionCallback, PxTriangleMeshCookingResult::Enum *condition=NULL) const =0</td><td><a class="el" href="classPxCooking.html">PxCooking</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxCooking.html#83607708fd1cb2f58a3d758a558f5b28">getParams</a>() const =0</td><td><a class="el" href="classPxCooking.html">PxCooking</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxCooking.html#82e0864b92d51d409f3134cc8f740102">platformMismatch</a>() const =0</td><td><a class="el" href="classPxCooking.html">PxCooking</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxCooking.html#cf1f0cfa4c76ccbe42e84af17a90fb3e">release</a>()=0</td><td><a class="el" href="classPxCooking.html">PxCooking</a></td><td><code> [pure virtual]</code></td></tr> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCooking.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCooking.html index a5a5cc29..b11abe65 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxCooking.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxCooking.html @@ -44,18 +44,18 @@ <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxCooking.html#29bea4d23794e1521a0a6cbfa8e62464">cookTriangleMesh</a> (const <a class="el" href="classPxTriangleMeshDesc.html">PxTriangleMeshDesc</a> &desc, <a class="el" href="classPxOutputStream.html">PxOutputStream</a> &stream, <a class="el" href="structPxTriangleMeshCookingResult.html#be8e2312c47cc522a546c34ea337fb64">PxTriangleMeshCookingResult::Enum</a> *condition=NULL) const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Cooks a triangle mesh. The results are written to the stream. <a href="#29bea4d23794e1521a0a6cbfa8e62464"></a><br></td></tr> -<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classPxTriangleMesh.html">PxTriangleMesh</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxCooking.html#e3b75906fe677e931d9bb34df57f8cb8">createTriangleMesh</a> (const <a class="el" href="classPxTriangleMeshDesc.html">PxTriangleMeshDesc</a> &desc, <a class="el" href="classPxPhysicsInsertionCallback.html">PxPhysicsInsertionCallback</a> &insertionCallback) const =0</td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classPxTriangleMesh.html">PxTriangleMesh</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxCooking.html#227e676ba5b15b9cf292fd457427b13b">createTriangleMesh</a> (const <a class="el" href="classPxTriangleMeshDesc.html">PxTriangleMeshDesc</a> &desc, <a class="el" href="classPxPhysicsInsertionCallback.html">PxPhysicsInsertionCallback</a> &insertionCallback, <a class="el" href="structPxTriangleMeshCookingResult.html#be8e2312c47cc522a546c34ea337fb64">PxTriangleMeshCookingResult::Enum</a> *condition=NULL) const =0</td></tr> -<tr><td class="mdescLeft"> </td><td class="mdescRight">Cooks and creates a triangle mesh and inserts it into <a class="el" href="classPxPhysics.html" title="Abstract singleton factory class used for instancing objects in the Physics SDK.">PxPhysics</a>. <a href="#e3b75906fe677e931d9bb34df57f8cb8"></a><br></td></tr> +<tr><td class="mdescLeft"> </td><td class="mdescRight">Cooks and creates a triangle mesh and inserts it into <a class="el" href="classPxPhysics.html" title="Abstract singleton factory class used for instancing objects in the Physics SDK.">PxPhysics</a>. <a href="#227e676ba5b15b9cf292fd457427b13b"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxCooking.html#fca9fe3e3bb8b4943d35475f80f37d2e">validateTriangleMesh</a> (const <a class="el" href="classPxTriangleMeshDesc.html">PxTriangleMeshDesc</a> &desc) const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Verifies if the triangle mesh is valid. Prints an error message for each inconsistency found. <a href="#fca9fe3e3bb8b4943d35475f80f37d2e"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxCooking.html#de8e845a8a4253292aed0ef93177ffa1">cookConvexMesh</a> (const <a class="el" href="classPxConvexMeshDesc.html">PxConvexMeshDesc</a> &desc, <a class="el" href="classPxOutputStream.html">PxOutputStream</a> &stream, <a class="el" href="structPxConvexMeshCookingResult.html#c1c7b1cbfc80b0af00bec95faf1ebf42">PxConvexMeshCookingResult::Enum</a> *condition=NULL) const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Cooks a convex mesh. The results are written to the stream. <a href="#de8e845a8a4253292aed0ef93177ffa1"></a><br></td></tr> -<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classPxConvexMesh.html">PxConvexMesh</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxCooking.html#b2aa803493356f5c916fa92c69164472">createConvexMesh</a> (const <a class="el" href="classPxConvexMeshDesc.html">PxConvexMeshDesc</a> &desc, <a class="el" href="classPxPhysicsInsertionCallback.html">PxPhysicsInsertionCallback</a> &insertionCallback) const =0</td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classPxConvexMesh.html">PxConvexMesh</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxCooking.html#0a70f14b0fd0f449ea145dcd27b0c2f8">createConvexMesh</a> (const <a class="el" href="classPxConvexMeshDesc.html">PxConvexMeshDesc</a> &desc, <a class="el" href="classPxPhysicsInsertionCallback.html">PxPhysicsInsertionCallback</a> &insertionCallback, <a class="el" href="structPxConvexMeshCookingResult.html#c1c7b1cbfc80b0af00bec95faf1ebf42">PxConvexMeshCookingResult::Enum</a> *condition=NULL) const =0</td></tr> -<tr><td class="mdescLeft"> </td><td class="mdescRight">Cooks and creates a convex mesh and inserts it into <a class="el" href="classPxPhysics.html" title="Abstract singleton factory class used for instancing objects in the Physics SDK.">PxPhysics</a>. <a href="#b2aa803493356f5c916fa92c69164472"></a><br></td></tr> +<tr><td class="mdescLeft"> </td><td class="mdescRight">Cooks and creates a convex mesh and inserts it into <a class="el" href="classPxPhysics.html" title="Abstract singleton factory class used for instancing objects in the Physics SDK.">PxPhysics</a>. <a href="#0a70f14b0fd0f449ea145dcd27b0c2f8"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxCooking.html#ea8a3c270cc6db602ad250c82c1225bc">validateConvexMesh</a> (const <a class="el" href="classPxConvexMeshDesc.html">PxConvexMeshDesc</a> &desc) const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Verifies if the convex mesh is valid. Prints an error message for each inconsistency found. <a href="#ea8a3c270cc6db602ad250c82c1225bc"></a><br></td></tr> @@ -321,7 +321,7 @@ Example<p> </div> </div><p> -<a class="anchor" name="b2aa803493356f5c916fa92c69164472"></a><!-- doxytag: member="PxCooking::createConvexMesh" ref="b2aa803493356f5c916fa92c69164472" args="(const PxConvexMeshDesc &desc, PxPhysicsInsertionCallback &insertionCallback) const =0" --> +<a class="anchor" name="0a70f14b0fd0f449ea145dcd27b0c2f8"></a><!-- doxytag: member="PxCooking::createConvexMesh" ref="0a70f14b0fd0f449ea145dcd27b0c2f8" args="(const PxConvexMeshDesc &desc, PxPhysicsInsertionCallback &insertionCallback, PxConvexMeshCookingResult::Enum *condition=NULL) const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> @@ -335,7 +335,13 @@ Example<p> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="classPxPhysicsInsertionCallback.html">PxPhysicsInsertionCallback</a> & </td> - <td class="paramname"> <em>insertionCallback</em></td><td> </td> + <td class="paramname"> <em>insertionCallback</em>, </td> + </tr> + <tr> + <td class="paramkey"></td> + <td></td> + <td class="paramtype"><a class="el" href="structPxConvexMeshCookingResult.html#c1c7b1cbfc80b0af00bec95faf1ebf42">PxConvexMeshCookingResult::Enum</a> * </td> + <td class="paramname"> <em>condition</em> = <code>NULL</code></td><td> </td> </tr> <tr> <td></td> @@ -355,6 +361,7 @@ Cooks and creates a convex mesh and inserts it into <a class="el" href="classPxP <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>desc</em> </td><td>The convex mesh descriptor to read the mesh from. </td></tr> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>insertionCallback</em> </td><td>The insertion interface from <a class="el" href="classPxPhysics.html" title="Abstract singleton factory class used for instancing objects in the Physics SDK.">PxPhysics</a>. </td></tr> + <tr><td valign="top"><tt>[out]</tt> </td><td valign="top"><em>condition</em> </td><td>Result from convex mesh cooking. </td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd><a class="el" href="classPxConvexMesh.html" title="A convex mesh.">PxConvexMesh</a> pointer on success</dd></dl> @@ -401,7 +408,7 @@ Cooks and creates a heightfield mesh and inserts it into <a class="el" href="cla </div> </div><p> -<a class="anchor" name="e3b75906fe677e931d9bb34df57f8cb8"></a><!-- doxytag: member="PxCooking::createTriangleMesh" ref="e3b75906fe677e931d9bb34df57f8cb8" args="(const PxTriangleMeshDesc &desc, PxPhysicsInsertionCallback &insertionCallback) const =0" --> +<a class="anchor" name="227e676ba5b15b9cf292fd457427b13b"></a><!-- doxytag: member="PxCooking::createTriangleMesh" ref="227e676ba5b15b9cf292fd457427b13b" args="(const PxTriangleMeshDesc &desc, PxPhysicsInsertionCallback &insertionCallback, PxTriangleMeshCookingResult::Enum *condition=NULL) const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> @@ -415,7 +422,13 @@ Cooks and creates a heightfield mesh and inserts it into <a class="el" href="cla <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="classPxPhysicsInsertionCallback.html">PxPhysicsInsertionCallback</a> & </td> - <td class="paramname"> <em>insertionCallback</em></td><td> </td> + <td class="paramname"> <em>insertionCallback</em>, </td> + </tr> + <tr> + <td class="paramkey"></td> + <td></td> + <td class="paramtype"><a class="el" href="structPxTriangleMeshCookingResult.html#be8e2312c47cc522a546c34ea337fb64">PxTriangleMeshCookingResult::Enum</a> * </td> + <td class="paramname"> <em>condition</em> = <code>NULL</code></td><td> </td> </tr> <tr> <td></td> @@ -434,6 +447,7 @@ Cooks and creates a triangle mesh and inserts it into <a class="el" href="classP <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>desc</em> </td><td>The triangle mesh descriptor to read the mesh from. </td></tr> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>insertionCallback</em> </td><td>The insertion interface from <a class="el" href="classPxPhysics.html" title="Abstract singleton factory class used for instancing objects in the Physics SDK.">PxPhysics</a>. </td></tr> + <tr><td valign="top"><tt>[out]</tt> </td><td valign="top"><em>condition</em> </td><td>Result from triangle mesh cooking. </td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd><a class="el" href="classPxTriangleMesh.html" title="A triangle mesh, also called a 'polygon soup'.">PxTriangleMesh</a> pointer on success.</dd></dl> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysics.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysics.html index 851b99c0..22dae453 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysics.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysics.html @@ -1283,8 +1283,8 @@ Return the number of triangle meshes that currently exist. <p> Gets <a class="el" href="classPxPhysics.html" title="Abstract singleton factory class used for instancing objects in the Physics SDK.">PxPhysics</a> object insertion interface. <p> -The insertion interface is needed ie. for <a class="el" href="classPxCooking.html#e3b75906fe677e931d9bb34df57f8cb8" title="Cooks and creates a triangle mesh and inserts it into PxPhysics.">PxCooking::createTriangleMesh</a>, this allows runtime mesh creation. This is not advised to do, please use offline cooking if possible.<p> -<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxCooking.html#e3b75906fe677e931d9bb34df57f8cb8" title="Cooks and creates a triangle mesh and inserts it into PxPhysics.">PxCooking::createTriangleMesh</a> PxCooking::createHeightfield </dd></dl> +The insertion interface is needed ie. for <a class="el" href="classPxCooking.html#227e676ba5b15b9cf292fd457427b13b" title="Cooks and creates a triangle mesh and inserts it into PxPhysics.">PxCooking::createTriangleMesh</a>, this allows runtime mesh creation. This is not advised to do, please use offline cooking if possible.<p> +<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxCooking.html#227e676ba5b15b9cf292fd457427b13b" title="Cooks and creates a triangle mesh and inserts it into PxPhysics.">PxCooking::createTriangleMesh</a> PxCooking::createHeightfield </dd></dl> </div> </div><p> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient.html index 3e2b8097..db8bd4b0 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient.html @@ -102,7 +102,7 @@ Special client for <a class="el" href="classPxScene.html" title="A scene is a co <div class="memdoc"> <p> -draw lines on PVD application's DirectX render window +draw lines on PVD application's render window </div> </div><p> <a class="anchor" name="1f356a5ae75e8ec68026b3773f0e38ed"></a><!-- doxytag: member="PxPvdSceneClient::drawPoints" ref="1f356a5ae75e8ec68026b3773f0e38ed" args="(const physx::pvdsdk::PvdDebugPoint *points, PxU32 count)=0" --> @@ -131,7 +131,7 @@ draw lines on PVD application's DirectX render window <div class="memdoc"> <p> -draw points on PVD application's DirectX render window +draw points on PVD application's render window </div> </div><p> <a class="anchor" name="f78c548dbc479e5cc41cd6046f06d390"></a><!-- doxytag: member="PxPvdSceneClient::drawText" ref="f78c548dbc479e5cc41cd6046f06d390" args="(const physx::pvdsdk::PvdDebugText &text)=0" --> @@ -151,7 +151,7 @@ draw points on PVD application's DirectX render window <div class="memdoc"> <p> -draw text on PVD application's DirectX render window +draw text on PVD application's render window </div> </div><p> <a class="anchor" name="2f6ba1cc210504c47594e2143cb64ec9"></a><!-- doxytag: member="PxPvdSceneClient::drawTriangles" ref="2f6ba1cc210504c47594e2143cb64ec9" args="(const physx::pvdsdk::PvdDebugTriangle *triangles, PxU32 count)=0" --> @@ -180,7 +180,7 @@ draw text on PVD application's DirectX render window <div class="memdoc"> <p> -draw triangles on PVD application's DirectX render window +draw triangles on PVD application's render window </div> </div><p> <a class="anchor" name="e1b5736b5b44f33705a406411e3926d2"></a><!-- doxytag: member="PxPvdSceneClient::getClientInternal" ref="e1b5736b5b44f33705a406411e3926d2" args="()=0" --> @@ -319,7 +319,7 @@ Sets the PVD flags. See PxPvdSceneFlags. <dl compact><dt><b>Parameters:</b></dt> <div class="memdoc"> <p> -update camera on PVD application's DirectX render window +update camera on PVD application's render window </div> </div><p> <hr>The documentation for this class was generated from the following file:<ul> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxScene-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxScene-members.html index 773165a9..e293d065 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxScene-members.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxScene-members.html @@ -28,12 +28,14 @@ <tr class="memlist"><td><a class="el" href="classPxScene.html#ffbf0f147c773e2b2d58831df610b1a7">addBroadPhaseRegion</a>(const PxBroadPhaseRegion &region, bool populateRegion=false)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#6b61683d8acb5e73b2ffb41ebecae589">addCollection</a>(const PxCollection &collection)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#dc85aa20552a55905aa1329722a555d7">advance</a>(physx::PxBaseTask *completionTask=0)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxScene.html#e4e41c3f3c32b955b230b26a86390e0c">checkQueries</a>(bool block=false)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#6f45a8ee04f0bcd2c23b23daa176bee5">checkResults</a>(bool block=false)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#17c3863f711ef79c08c6054b69fd430c">collide</a>(PxReal elapsedTime, physx::PxBaseTask *completionTask=0, void *scratchMemBlock=0, PxU32 scratchMemBlockSize=0, bool controlSimulation=true)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#080866698f34876134941cf42949592b">createBatchQuery</a>(const PxBatchQueryDesc &desc)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#285849425521dd0344f55b4a7c0a834a">createClient</a>()=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#b5921a4665caaa38d0e02d9324b77c7c">createVolumeCache</a>(PxU32 maxStaticShapes=32, PxU32 maxDynamicShapes=8)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#c320cd782704022cc044a1ef4b0c582f">fetchCollision</a>(bool block=false)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxScene.html#2f7af5ab3815d6ec6db66603ef8ced4e">fetchQueries</a>(bool block=false)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#b34e054ccf428a1cdbd81bf1e2b87fae">fetchResults</a>(bool block=false, PxU32 *errorState=0)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#9e70b9f9ac942c0b90b2b78d45b99708">fetchResultsFinish</a>(PxU32 *errorState=0)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#e5515efb07a300166c0d47adce6acd6f">fetchResultsStart</a>(const PxContactPairHeader *&contactPairs, PxU32 &nbContactPairs, bool block=false)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> @@ -84,6 +86,7 @@ <tr class="memlist"><td><a class="el" href="classPxScene.html#35f231796a325fcf587e681831c5fcb5">getRenderBuffer</a>()=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#ac4ee13053cdb7f50ca6c065077c9ee3">getScenePvdClient</a>()=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#32850ee34d1736811c1e93e25c689a68">getSceneQueryStaticTimestamp</a>() const =0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxScene.html#1fd7e1e617aa9359b56e91e060ad9f90">getSceneQueryUpdateMode</a>() const =0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#1eb6366fd80f5a8f6a9154a412c33436">getSimulationEventCallback</a>(PX_DEPRECATED PxClientID client=PX_DEFAULT_CLIENT) const =0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#7abb1e1354ae3258b91fc097e9d682b8">getSimulationStatistics</a>(PxSimulationStatistics &stats) const =0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#dd966317a1feb083e273fd8c12f454b5">getSolverBatchSize</a>() const =0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> @@ -107,6 +110,7 @@ <tr class="memlist"><td><a class="el" href="classPxScene.html#8fff11a9236b623ae6c2e45d00c60232">removeBroadPhaseRegion</a>(PxU32 handle)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#f648aa06d19cfec20eeee278719f345c">resetFiltering</a>(PxActor &actor)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#ae469799c2e23d06ce5c1079e36df953">resetFiltering</a>(PxRigidActor &actor, PxShape *const *shapes, PxU32 shapeCount)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxScene.html#a2b103c61cc84c1df17b82266a17413f">sceneQueriesUpdate</a>(physx::PxBaseTask *completionTask=NULL, bool controlSimulation=true)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#1e102ec1b29dea3b588b7507561e656e">setBounceThresholdVelocity</a>(const PxReal t)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#c1110386fc2ffad70aa771aabc51d026">setBroadPhaseCallback</a>(PxBroadPhaseCallback *callback, PX_DEPRECATED PxClientID client=PX_DEFAULT_CLIENT)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#593d339e0fd64e47fa3b68016ce723ec">setCCDContactModifyCallback</a>(PxCCDContactModifyCallback *callback)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> @@ -124,6 +128,7 @@ <tr class="memlist"><td><a class="el" href="classPxScene.html#575ed34c73adbd61892d728a688479f3">setGravity</a>(const PxVec3 &vec)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#1c9025d9a26efa7b90c8c75cb7126b92">setLimits</a>(const PxSceneLimits &limits)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#148be23880c4e2d67f9f772066a9f966">setNbContactDataBlocks</a>(PxU32 numBlocks)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxScene.html#8b689efc2353e9c57abf0182cb3f7dfd">setSceneQueryUpdateMode</a>(PxSceneQueryUpdateMode::Enum updateMode)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#88f5438bf61cf5c3f767d8b515c51d31">setSimulationEventCallback</a>(PxSimulationEventCallback *callback, PX_DEPRECATED PxClientID client=PX_DEFAULT_CLIENT)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#ad9cc8bf329f4de4b407436f5cd38c98">setSolverBatchSize</a>(PxU32 solverBatchSize)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#b562ba2df953188a7e2b99f7ddcda5dc">setVisualizationCullingBox</a>(const PxBounds3 &box)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxScene.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxScene.html index b9654e04..99139e92 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxScene.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxScene.html @@ -298,6 +298,21 @@ <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxScene.html#03b103772b8c06f2bf5c8192f1cb3f70">forceDynamicTreeRebuild</a> (bool rebuildStaticStructure, bool rebuildDynamicStructure)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Forces dynamic trees to be immediately rebuilt. <a href="#03b103772b8c06f2bf5c8192f1cb3f70"></a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxScene.html#8b689efc2353e9c57abf0182cb3f7dfd">setSceneQueryUpdateMode</a> (<a class="el" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4">PxSceneQueryUpdateMode::Enum</a> updateMode)=0</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Sets scene query update mode. <a href="#8b689efc2353e9c57abf0182cb3f7dfd"></a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <br class="typebreak"> +<a class="el" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4">PxSceneQueryUpdateMode::Enum</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxScene.html#1fd7e1e617aa9359b56e91e060ad9f90">getSceneQueryUpdateMode</a> () const =0</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Gets scene query update mode. <a href="#1fd7e1e617aa9359b56e91e060ad9f90"></a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxScene.html#a2b103c61cc84c1df17b82266a17413f">sceneQueriesUpdate</a> (<a class="el" href="classphysx_1_1PxBaseTask.html">physx::PxBaseTask</a> *completionTask=NULL, bool controlSimulation=true)=0</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Executes scene queries update tasks. This function will refit dirty shapes within the pruner and will execute a task to build a new AABB tree, which is build on a different thread. The new AABB tree is built based on the dynamic tree rebuild hint rate. Once the new tree is ready it will be commited in next fetchQueries call, which must be called after. <a href="#a2b103c61cc84c1df17b82266a17413f"></a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxScene.html#e4e41c3f3c32b955b230b26a86390e0c">checkQueries</a> (bool block=false)=0</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">This checks to see if the scene queries update has completed. <a href="#e4e41c3f3c32b955b230b26a86390e0c"></a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxScene.html#2f7af5ab3815d6ec6db66603ef8ced4e">fetchQueries</a> (bool block=false)=0</td></tr> + <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxScene.html#7d7dcd877cee092f8b57c67d79982b50">raycast</a> (const <a class="el" href="classPxVec3.html">PxVec3</a> &origin, const <a class="el" href="classPxVec3.html">PxVec3</a> &unitDir, const PxReal distance, <a class="el" href="structPxHitCallback.html">PxRaycastCallback</a> &hitCall, PxHitFlags hitFlags=PxHitFlags(PxHitFlag::eDEFAULT), const <a class="el" href="structPxQueryFilterData.html">PxQueryFilterData</a> &filterData=<a class="el" href="structPxQueryFilterData.html">PxQueryFilterData</a>(), <a class="el" href="classPxQueryFilterCallback.html">PxQueryFilterCallback</a> *filterCall=NULL, const <a class="el" href="structPxQueryCache.html">PxQueryCache</a> *cache=NULL) const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Performs a raycast against objects in the scene, returns results in a PxRaycastBuffer object or via a custom user callback implementation inheriting from PxRaycastCallback. <a href="#7d7dcd877cee092f8b57c67d79982b50"></a><br></td></tr> @@ -704,6 +719,36 @@ Performs dynamics phase of the simulation pipeline. </div> </div><p> +<a class="anchor" name="e4e41c3f3c32b955b230b26a86390e0c"></a><!-- doxytag: member="PxScene::checkQueries" ref="e4e41c3f3c32b955b230b26a86390e0c" args="(bool block=false)=0" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">virtual bool PxScene::checkQueries </td> + <td>(</td> + <td class="paramtype">bool </td> + <td class="paramname"> <em>block</em> = <code>false</code> </td> + <td> ) </td> + <td><code> [pure virtual]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> +This checks to see if the scene queries update has completed. +<p> +This does not cause the data available for reading to be updated with the results of the scene queries update, it is simply a status check. The bool will allow it to either return immediately or block waiting for the condition to be met so that it can return true<p> +<dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>block</em> </td><td>When set to true will block until the condition is met. </td></tr> + </table> +</dl> +<dl class="return" compact><dt><b>Returns:</b></dt><dd>True if the results are available.</dd></dl> +<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxScene.html#a2b103c61cc84c1df17b82266a17413f" title="Executes scene queries update tasks. This function will refit dirty shapes within...">sceneQueriesUpdate()</a> <a class="el" href="classPxScene.html#b34e054ccf428a1cdbd81bf1e2b87fae">fetchResults()</a> </dd></dl> + +</div> +</div><p> <a class="anchor" name="6f45a8ee04f0bcd2c23b23daa176bee5"></a><!-- doxytag: member="PxScene::checkResults" ref="6f45a8ee04f0bcd2c23b23daa176bee5" args="(bool block=false)=0" --> <div class="memitem"> <div class="memproto"> @@ -905,6 +950,33 @@ This method must be called after <a class="el" href="classPxScene.html#17c3863f7 </div> </div><p> +<a class="anchor" name="2f7af5ab3815d6ec6db66603ef8ced4e"></a><!-- doxytag: member="PxScene::fetchQueries" ref="2f7af5ab3815d6ec6db66603ef8ced4e" args="(bool block=false)=0" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">virtual bool PxScene::fetchQueries </td> + <td>(</td> + <td class="paramtype">bool </td> + <td class="paramname"> <em>block</em> = <code>false</code> </td> + <td> ) </td> + <td><code> [pure virtual]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> +This method must be called after sceneQueriesUpdate. It will wait for the scene queries update to finish. If the user makes an illegal scene queries update call, the SDK will issue an error message.<p> +If a new AABB tree build finished, then during fetchQueries the current tree within the pruning structure is swapped with the new tree.<p> +<dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>block</em> </td><td>When set to true will block until the condition is met, which is tree built task must finish running. </td></tr> + </table> +</dl> + +</div> +</div><p> <a class="anchor" name="b34e054ccf428a1cdbd81bf1e2b87fae"></a><!-- doxytag: member="PxScene::fetchResults" ref="b34e054ccf428a1cdbd81bf1e2b87fae" args="(bool block=false, PxU32 *errorState=0)=0" --> <div class="memitem"> <div class="memproto"> @@ -2311,6 +2383,29 @@ Retrieves the scene's internal scene query timestamp, increased each time a chan </div> </div><p> +<a class="anchor" name="1fd7e1e617aa9359b56e91e060ad9f90"></a><!-- doxytag: member="PxScene::getSceneQueryUpdateMode" ref="1fd7e1e617aa9359b56e91e060ad9f90" args="() const =0" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">virtual <a class="el" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4">PxSceneQueryUpdateMode::Enum</a> PxScene::getSceneQueryUpdateMode </td> + <td>(</td> + <td class="paramname"> </td> + <td> ) </td> + <td> const<code> [pure virtual]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> +Gets scene query update mode. +<p> +<dl class="return" compact><dt><b>Returns:</b></dt><dd>Current scene query update mode.</dd></dl> +<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4">PxSceneQueryUpdateMode::Enum</a> </dd></dl> + +</div> +</div><p> <a class="anchor" name="1eb6366fd80f5a8f6a9154a412c33436"></a><!-- doxytag: member="PxScene::getSimulationEventCallback" ref="1eb6366fd80f5a8f6a9154a412c33436" args="(PX_DEPRECATED PxClientID client=PX_DEFAULT_CLIENT) const =0" --> <div class="memitem"> <div class="memproto"> @@ -3099,6 +3194,45 @@ It is invalid to use this method if <a class="el" href="structPxActorFlag.html#1 </div> </div><p> +<a class="anchor" name="a2b103c61cc84c1df17b82266a17413f"></a><!-- doxytag: member="PxScene::sceneQueriesUpdate" ref="a2b103c61cc84c1df17b82266a17413f" args="(physx::PxBaseTask *completionTask=NULL, bool controlSimulation=true)=0" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">virtual void PxScene::sceneQueriesUpdate </td> + <td>(</td> + <td class="paramtype"><a class="el" href="classphysx_1_1PxBaseTask.html">physx::PxBaseTask</a> * </td> + <td class="paramname"> <em>completionTask</em> = <code>NULL</code>, </td> + </tr> + <tr> + <td class="paramkey"></td> + <td></td> + <td class="paramtype">bool </td> + <td class="paramname"> <em>controlSimulation</em> = <code>true</code></td><td> </td> + </tr> + <tr> + <td></td> + <td>)</td> + <td></td><td></td><td><code> [pure virtual]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> +Executes scene queries update tasks. This function will refit dirty shapes within the pruner and will execute a task to build a new AABB tree, which is build on a different thread. The new AABB tree is built based on the dynamic tree rebuild hint rate. Once the new tree is ready it will be commited in next fetchQueries call, which must be called after. +<p> +<dl class="note" compact><dt><b>Note:</b></dt><dd>If <a class="el" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4793afa91b648fc6b1c92ff333490e7f2" title="No work is done, no update of scene queries.">PxSceneQueryUpdateMode::eBUILD_DISABLED_COMMIT_DISABLED</a> is used, it is required to update the scene queries using this function.</dd></dl> +<dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>completionTask</em> </td><td>if non-NULL, this task will have its refcount incremented in sceneQueryUpdate(), then decremented when the scene is ready to have fetchQueries called. So the task will not run until the application also calls removeReference(). </td></tr> + <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>controlSimulation</em> </td><td>if true, the scene controls its PxTaskManager simulation state. Leave true unless the application is calling the PxTaskManager start/stopSimulation() methods itself.</td></tr> + </table> +</dl> +<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4793afa91b648fc6b1c92ff333490e7f2" title="No work is done, no update of scene queries.">PxSceneQueryUpdateMode::eBUILD_DISABLED_COMMIT_DISABLED</a> </dd></dl> + +</div> +</div><p> <a class="anchor" name="1e102ec1b29dea3b588b7507561e656e"></a><!-- doxytag: member="PxScene::setBounceThresholdVelocity" ref="1e102ec1b29dea3b588b7507561e656e" args="(const PxReal t)=0" --> <div class="memitem"> <div class="memproto"> @@ -3637,6 +3771,34 @@ This call will force allocation of cache blocks if the numBlocks parameter is gr </div> </div><p> +<a class="anchor" name="8b689efc2353e9c57abf0182cb3f7dfd"></a><!-- doxytag: member="PxScene::setSceneQueryUpdateMode" ref="8b689efc2353e9c57abf0182cb3f7dfd" args="(PxSceneQueryUpdateMode::Enum updateMode)=0" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">virtual void PxScene::setSceneQueryUpdateMode </td> + <td>(</td> + <td class="paramtype"><a class="el" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4">PxSceneQueryUpdateMode::Enum</a> </td> + <td class="paramname"> <em>updateMode</em> </td> + <td> ) </td> + <td><code> [pure virtual]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> +Sets scene query update mode. +<p> +<dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>updateMode</em> </td><td>Scene query update mode.</td></tr> + </table> +</dl> +<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4">PxSceneQueryUpdateMode::Enum</a> </dd></dl> + +</div> +</div><p> <a class="anchor" name="88f5438bf61cf5c3f767d8b515c51d31"></a><!-- doxytag: member="PxScene::setSimulationEventCallback" ref="88f5438bf61cf5c3f767d8b515c51d31" args="(PxSimulationEventCallback *callback, PX_DEPRECATED PxClientID client=PX_DEFAULT_CLIENT)=0" --> <div class="memitem"> <div class="memproto"> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc-members.html index 0c578b09..d7704c14 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc-members.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc-members.html @@ -50,6 +50,7 @@ <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#625cdbae7d2149a9df472fb4f9c06f83">nbContactDataBlocks</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="group__physics.html#g8c083fd86a8c52ff269aa4dd3407127b">PxSceneDesc</a>(const PxTolerancesScale &scale)</td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#8d6ba51fe74a6c5ea4a46709abb89168">sanityBounds</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#466c85f090678a01f2c6ee85b9584e7a">sceneQueryUpdateMode</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="group__physics.html#ga7375184ba494172fa7677dae44bd9a8">setToDefault</a>(const PxTolerancesScale &scale)</td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#71a00536a56d40fe031de2ced1834941">simulationEventCallback</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#26b321b928708c10a047b38ec9127797">solverBatchSize</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc.html index 9ca9930c..ac555893 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc.html @@ -115,6 +115,9 @@ Collaboration diagram for PxSceneDesc:</div> <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxSceneDesc.html#c3270ea72968fc446cacb81a7ce683d3">dynamicTreeRebuildRateHint</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Hint for how much work should be done per simulation frame to rebuild the pruning structure. <a href="#c3270ea72968fc446cacb81a7ce683d3"></a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4">PxSceneQueryUpdateMode::Enum</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxSceneDesc.html#466c85f090678a01f2c6ee85b9584e7a">sceneQueryUpdateMode</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Defines the scene query update mode. <a href="#466c85f090678a01f2c6ee85b9584e7a"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">void * </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxSceneDesc.html#63d40516cfbbe7d167d89e6fe55e3834">userData</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Will be copied to <a class="el" href="classPxScene.html#64fbe5f25cef90d47fcb1c6428efe15a" title="user can assign this to whatever, usually to create a 1:1 relationship with a user...">PxScene::userData</a>. <a href="#63d40516cfbbe7d167d89e6fe55e3834"></a><br></td></tr> @@ -177,7 +180,7 @@ A contact with a relative velocity below this will not bounce. A typical value f <b>Default:</b> 0.2 * <a class="el" href="classPxTolerancesScale.html#629358a15988697feaa85759d5c57e33">PxTolerancesScale::speed</a><p> <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxMaterial.html" title="Material class to represent a set of surface properties.">PxMaterial</a> </dd></dl> -<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00954">isValid()</a>.</p> +<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00997">isValid()</a>.</p> </div> </div><p> @@ -277,7 +280,7 @@ A threshold for speculative CCD. Used to control whether bias, restitution or a <dl class="note" compact><dt><b>Note:</b></dt><dd>This only has any effect on contacting pairs where one of the bodies has <a class="el" href="structPxRigidBodyFlag.html#5fd4878ae66a98c030a9d976e8ba8596f13d6aa80b364fe2cef81a0039e37d45" title="Register a rigid body to dynamicly adjust contact offset based on velocity. This...">PxRigidBodyFlag::eENABLE_SPECULATIVE_CCD</a> raised.</dd></dl> <b>Range:</b> [0, PX_MAX_F32)<br> <b>Default:</b> 0.04 * <a class="el" href="classPxTolerancesScale.html#7d93bf20de0e5b54783eda5bb64effeb">PxTolerancesScale::length</a> -<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00954">isValid()</a>.</p> +<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00997">isValid()</a>.</p> </div> </div><p> @@ -318,7 +321,7 @@ The contact report stream buffer is used during the simulation to store all the <b>Default:</b> 8192<p> <b>Range:</b> (0, PX_MAX_U32]<br> -<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00954">isValid()</a>.</p> +<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00997">isValid()</a>.</p> </div> </div><p> @@ -337,7 +340,7 @@ The contact report stream buffer is used during the simulation to store all the The CPU task dispatcher for the scene. <p> See PxCpuDispatcher, <a class="el" href="classPxScene.html#6329c94cc092aff2193c1307e033f6bf" title="Return the cpu dispatcher that was set in PxSceneDesc::cpuDispatcher when creating...">PxScene::getCpuDispatcher</a> -<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00954">isValid()</a>.</p> +<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00997">isValid()</a>.</p> </div> </div><p> @@ -377,7 +380,7 @@ This parameter gives a hint on the distribution of the workload for rebuilding t This parameter gives only a hint. The rebuild process might still take more or less time depending on the number of objects involved.</dd></dl> <b>Range:</b> [4, PX_MAX_U32)<br> <b>Default:</b> 100 -<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00954">isValid()</a>.</p> +<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00997">isValid()</a>.</p> </div> </div><p> @@ -417,7 +420,7 @@ The custom filter shader to use for collision filtering. <dl class="note" compact><dt><b>Note:</b></dt><dd>This parameter is compulsory. If you don't want to define your own filter shader you can use the default shader <a class="el" href="group__extensions.html#g587ba12f90f77543c3e4452abeb0f22f" title="Implementation of a simple filter shader that emulates PhysX 2.8.x filtering.">PxDefaultSimulationFilterShader</a> which can be found in the PhysX extensions library.</dd></dl> <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="group__physics.html#g9db06e901a760fb02c06f27bf3e474b3" title="Filter shader to specify handling of collision pairs.">PxSimulationFilterShader</a> </dd></dl> -<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00954">isValid()</a>.</p> +<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00997">isValid()</a>.</p> </div> </div><p> @@ -439,7 +442,7 @@ Shared global filter data which will get passed into the filter shader. <b>Default:</b> NULL<p> <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="group__physics.html#g9db06e901a760fb02c06f27bf3e474b3" title="Filter shader to specify handling of collision pairs.">PxSimulationFilterShader</a> <a class="el" href="classPxScene.html#5ab05d2a2c908d98aed4ca642c5f394d" title="Sets the shared global filter data which will get passed into the filter shader.">PxScene::setFilterShaderData()</a> </dd></dl> -<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00954">isValid()</a>.</p> +<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00997">isValid()</a>.</p> </div> </div><p> @@ -460,7 +463,7 @@ Size (in bytes) of the shared global filter data <a class="el" href="classPxScen <b>Default:</b> 0<p> <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="group__physics.html#g9db06e901a760fb02c06f27bf3e474b3" title="Filter shader to specify handling of collision pairs.">PxSimulationFilterShader</a> <a class="el" href="classPxSceneDesc.html#d9ceb142127cc259aa2f5d322a1494e2" title="Shared global filter data which will get passed into the filter shader.">filterShaderData</a> </dd></dl> -<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00954">isValid()</a>.</p> +<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00997">isValid()</a>.</p> </div> </div><p> @@ -480,7 +483,7 @@ Flags used to select scene options. <p> <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="structPxSceneFlag.html" title="flags for configuring properties of the scene">PxSceneFlag</a> <a class="el" href="group__physics.html#g54a626a9a6d80543048bffc654814704" title="collection of set bits defined in PxSceneFlag.">PxSceneFlags</a> </dd></dl> -<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00954">isValid()</a>.</p> +<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00997">isValid()</a>.</p> </div> </div><p> @@ -503,7 +506,7 @@ If the aggregated contact offset of a pair of shapes is large it might be desira This parameter can be used to tune the separation distance of contact points at which friction starts to have an effect.</dd></dl> <b>Range:</b> [0, PX_MAX_F32)<br> <b>Default:</b> 0.04 * <a class="el" href="classPxTolerancesScale.html#7d93bf20de0e5b54783eda5bb64effeb">PxTolerancesScale::length</a> -<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00954">isValid()</a>.</p> +<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00997">isValid()</a>.</p> </div> </div><p> @@ -595,7 +598,7 @@ Limitation for the partitions in the GPU dynamics pipeline. This variable must b . <p> -<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00954">isValid()</a>.</p> +<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00997">isValid()</a>.</p> </div> </div><p> @@ -635,7 +638,7 @@ Expected scene limits. <p> <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxSceneLimits.html" title="Class used to retrieve limits(e.g. maximum number of bodies) for a scene. The limits...">PxSceneLimits</a> </dd></dl> -<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00954">isValid()</a>.</p> +<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00997">isValid()</a>.</p> </div> </div><p> @@ -680,7 +683,7 @@ If a warning is reported to the error stream to indicate the number of 16K block <p> <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxSceneDesc.html#625cdbae7d2149a9df472fb4f9c06f83" title="Setting to define the number of 16K blocks that will be initially reserved to store...">nbContactDataBlocks</a> <a class="el" href="classPxScene.html#148be23880c4e2d67f9f772066a9f966" title="set the cache blocks that can be used during simulate().">PxScene::setNbContactDataBlocks</a> </dd></dl> -<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00954">isValid()</a>.</p> +<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00997">isValid()</a>.</p> </div> </div><p> @@ -704,7 +707,7 @@ Setting to define the number of 16K blocks that will be initially reserved to st <p> <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxPhysics.html#6dcded7be00c17004432a04a78569db1" title="Creates a scene.">PxPhysics::createScene</a> <a class="el" href="classPxScene.html#148be23880c4e2d67f9f772066a9f966" title="set the cache blocks that can be used during simulate().">PxScene::setNbContactDataBlocks</a> </dd></dl> -<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00954">isValid()</a>.</p> +<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00997">isValid()</a>.</p> </div> </div><p> @@ -725,8 +728,26 @@ The bounds used to sanity check user-set positions of actors and articulation li These bounds are used to check the position values of rigid actors inserted into the scene, and positions set for rigid actors already within the scene.<p> <b>Range:</b> any valid <a class="el" href="classPxBounds3.html" title="Class representing 3D range or axis aligned bounding box.">PxBounds3</a> <br> <b>Default:</b> (-PX_MAX_BOUNDS_EXTENTS, PX_MAX_BOUNDS_EXTENTS) on each axis -<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00954">isValid()</a>.</p> +<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00997">isValid()</a>.</p> + +</div> +</div><p> +<a class="anchor" name="466c85f090678a01f2c6ee85b9584e7a"></a><!-- doxytag: member="PxSceneDesc::sceneQueryUpdateMode" ref="466c85f090678a01f2c6ee85b9584e7a" args="" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname"><a class="el" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4">PxSceneQueryUpdateMode::Enum</a> <a class="el" href="classPxSceneDesc.html#466c85f090678a01f2c6ee85b9584e7a">PxSceneDesc::sceneQueryUpdateMode</a> </td> + </tr> + </table> +</div> +<div class="memdoc"> +<p> +Defines the scene query update mode. +<p> +<dl class="note" compact><dt><b>Note:</b></dt><dd>Setting a value other than the default will result in ignoring the deprecated PxSceneFlag::eSUPPRESS_EAGER_SCENE_QUERY_REFIT</dd></dl> +<b>Default:</b> <a class="el" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4a9f1900ad863b24a136a6bf7061718e5" title="Both scene query build and commit are executed.">PxSceneQueryUpdateMode::eBUILD_ENABLED_COMMIT_ENABLED</a> </div> </div><p> <a class="anchor" name="71a00536a56d40fe031de2ced1834941"></a><!-- doxytag: member="PxSceneDesc::simulationEventCallback" ref="71a00536a56d40fe031de2ced1834941" args="" --> @@ -803,7 +824,7 @@ Defines the structure used to store static objects. <p> <dl class="note" compact><dt><b>Note:</b></dt><dd>Only <a class="el" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d99001cb07511fa509eae16a4a933a77f6" title="Using a static AABB tree.">PxPruningStructureType::eSTATIC_AABB_TREE</a> and <a class="el" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d9374d304bffaa55f53556e2b40a592e54" title="Using a dynamic AABB tree.">PxPruningStructureType::eDYNAMIC_AABB_TREE</a> are allowed here. </dd></dl> -<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00954">isValid()</a>.</p> +<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00997">isValid()</a>.</p> </div> </div><p> @@ -843,7 +864,7 @@ Calling wakeUp() on objects which support sleeping will set their wake counter v <b>Default:</b> 0.4 (which corresponds to 20 frames for a time step of 0.02)<p> <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxRigidDynamic.html#4f1b9e9f437d8b8f27a6e9c2d9ea22fd" title="Wakes up the actor if it is sleeping.">PxRigidDynamic::wakeUp()</a> <a class="el" href="classPxArticulation.html#596fb9e8f1d136d571965583bc5d0d1b" title="Wakes up the articulation if it is sleeping.">PxArticulation::wakeUp()</a> <a class="el" href="classPxCloth.html#b5092893f40cf8d9399b467f59f893de" title="Forces cloth to wake up from sleep state.">PxCloth::wakeUp()</a> </dd></dl> -<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00954">isValid()</a>.</p> +<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00997">isValid()</a>.</p> </div> </div><p> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits.html index c52385e5..7e9df5ce 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits.html @@ -206,7 +206,7 @@ Expected maximum number of dynamic shapes. Expected maximum number of broad-phase regions. <p> -<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00436">isValid()</a>.</p> +<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00469">isValid()</a>.</p> </div> </div><p> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classes.html b/PhysX_3.4/Documentation/PhysXAPI/files/classes.html index ac1778a5..cfc90258 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/classes.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classes.html @@ -22,8 +22,8 @@ <h1>Class Index</h1><p><div class="qindex"><a class="qindex" href="#letter_P">P</a> | <a class="qindex" href="#letter_R">R</a></div><p> <table align="center" width="95%" border="0" cellspacing="0" cellpadding="0"> <tr><td><a name="letter_P"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah"> P </div></td></tr></table> -</td><td><a class="el" href="structPxConstraintInfo.html">PxConstraintInfo</a> </td><td><a class="el" 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href="classPxStrideIterator.html">PxStrideIterator</a> </td></tr><tr><td><a class="el" href="structPxActiveTransform.html">PxActiveTransform</a> </td><td><a class="el" href="structPxConstraintSolveHint.html">PxConstraintSolveHint</a> </td><td><a class="el" href="structPxFilterData.html">PxFilterData</a> </td><td><a class="el" href="structPxParticleFlag.html">PxParticleFlag</a> </td><td><a class="el" href="classPxStringTable.html">PxStringTable</a> </td></tr><tr><td><a class="el" href="classPxActor.html">PxActor</a> </td><td><a class="el" href="structPxConstraintVisualizationFlag.html">PxConstraintVisualizationFlag</a> </td><td><a class="el" href="structPxFilterFlag.html">PxFilterFlag</a> </td><td><a class="el" href="classPxParticleFluid.html">PxParticleFluid</a> </td><td><a class="el" href="classPxStringTableExt.html">PxStringTableExt</a> </td></tr><tr><td><a class="el" href="structPxActorClientBehaviorFlag.html">PxActorClientBehaviorFlag</a> </td><td><a class="el" 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href="structPxConvexMeshCookingResult.html">PxConvexMeshCookingResult</a> </td><td><a class="el" href="classPxJointLinearLimit.html">PxJointLinearLimit</a> </td><td><a class="el" href="classPxRigidBody.html">PxRigidBody</a> </td><td><a class="el" href="classPxVehicleDriveDynData.html">PxVehicleDriveDynData</a> </td></tr><tr><td><a class="el" href="classPxCapsuleController.html">PxCapsuleController</a> </td><td><a class="el" href="structPxConvexMeshCookingType.html">PxConvexMeshCookingType</a> </td><td><a class="el" href="classPxJointLinearLimitPair.html">PxJointLinearLimitPair</a> </td><td><a class="el" href="structPxRigidBodyData.html">PxRigidBodyData</a> </td><td><a class="el" href="classPxVehicleDriveNW.html">PxVehicleDriveNW</a> </td></tr><tr><td><a class="el" href="classPxCapsuleControllerDesc.html">PxCapsuleControllerDesc</a> </td><td><a class="el" href="classPxConvexMeshDesc.html">PxConvexMeshDesc</a> </td><td><a class="el" 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href="classPxDefaultCpuDispatcher.html">PxDefaultCpuDispatcher</a> </td><td><a class="el" href="classPxMidphaseDesc.html">PxMidphaseDesc</a> </td><td><a class="el" href="classPxShapeExt.html">PxShapeExt</a> </td><td><a class="el" href="structPxVehicleUpdateMode.html">PxVehicleUpdateMode</a> </td></tr><tr><td><a class="el" href="structPxClothParticleMotionConstraint.html">PxClothParticleMotionConstraint</a> </td><td><a class="el" href="classPxDefaultErrorCallback.html">PxDefaultErrorCallback</a> </td><td><a class="el" href="structPxModifiableContact.html">PxModifiableContact</a> </td><td><a class="el" href="structPxShapeFlag.html">PxShapeFlag</a> </td><td><a class="el" href="structPxVehicleWheelConcurrentUpdateData.html">PxVehicleWheelConcurrentUpdateData</a> </td></tr><tr><td><a class="el" href="structPxClothParticleSeparationConstraint.html">PxClothParticleSeparationConstraint</a> </td><td><a class="el" href="classPxDefaultFileInputData.html">PxDefaultFileInputData</a> </td><td><a 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href="classPxVehicleWheelsSimData.html">PxVehicleWheelsSimData</a> </td></tr><tr><td><a class="el" href="classPxCollectionExt.html">PxCollectionExt</a> </td><td><a class="el" href="classPxDeletionListener.html">PxDeletionListener</a> </td><td><a class="el" href="structPxPackValidation.html">PxPackValidation</a> </td><td><a class="el" href="classPxSpatialIndexItem.html">PxSpatialIndexItem</a> </td><td><a class="el" href="structPxVisualizationParameter.html">PxVisualizationParameter</a> </td></tr><tr><td><a class="el" href="structPxCombineMode.html">PxCombineMode</a> </td><td><a class="el" href="classPxDeserializationContext.html">PxDeserializationContext</a> </td><td><a class="el" href="structPxPadding.html">PxPadding</a> </td><td><a class="el" href="structPxSpatialLocationCallback.html">PxSpatialLocationCallback</a> </td><td><a class="el" href="classPxVolumeCache.html">PxVolumeCache</a> </td></tr><tr><td><a class="el" href="structPxConcreteType.html">PxConcreteType</a> </td><td><a 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href="classPxLockedData.html">PxLockedData</a> </td><td><a class="el" href="structPxRigidDynamicLockFlag.html">PxRigidDynamicLockFlag</a> </td><td><a class="el" href="classPxVehicleDriveSimData.html">PxVehicleDriveSimData</a> </td></tr><tr><td><a class="el" href="classPxCCDContactModifyCallback.html">PxCCDContactModifyCallback</a> </td><td><a class="el" href="classPxCooking.html">PxCooking</a> </td><td><a class="el" href="structPxMassModificationProps.html">PxMassModificationProps</a> </td><td><a class="el" href="classPxRigidStatic.html">PxRigidStatic</a> </td><td><a class="el" href="classPxVehicleDriveSimData4W.html">PxVehicleDriveSimData4W</a> </td></tr><tr><td><a class="el" href="structPxClientBehaviorFlag.html">PxClientBehaviorFlag</a> </td><td><a class="el" href="structPxCookingParams.html">PxCookingParams</a> </td><td><a class="el" href="classPxMassProperties.html">PxMassProperties</a> </td><td><a class="el" href="classPxScene.html">PxScene</a> </td><td><a class="el" href="classPxVehicleDriveSimDataNW.html">PxVehicleDriveSimDataNW</a> </td></tr><tr><td><a class="el" href="classPxCloth.html">PxCloth</a> </td><td><a class="el" href="classphysx_1_1PxCpuDispatcher.html">PxCpuDispatcher</a> (<a class="el" href="namespacephysx.html">physx</a>) </td><td><a class="el" href="classPxMat33.html">PxMat33</a> </td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a> </td><td><a class="el" href="classPxVehicleDriveTank.html">PxVehicleDriveTank</a> </td></tr><tr><td><a class="el" href="structPxClothCollisionPlane.html">PxClothCollisionPlane</a> </td><td><a class="el" href="structPxD6Axis.html">PxD6Axis</a> </td><td><a class="el" href="classPxMat44.html">PxMat44</a> </td><td><a class="el" href="structPxSceneFlag.html">PxSceneFlag</a> </td><td><a class="el" href="structPxVehicleDriveTankControl.html">PxVehicleDriveTankControl</a> </td></tr><tr><td><a class="el" href="structPxClothCollisionSphere.html">PxClothCollisionSphere</a> </td><td><a class="el" href="structPxD6Drive.html">PxD6Drive</a> </td><td><a class="el" href="classPxMaterial.html">PxMaterial</a> </td><td><a class="el" href="classPxSceneLimits.html">PxSceneLimits</a> </td><td><a class="el" href="structPxVehicleDriveTankControlModel.html">PxVehicleDriveTankControlModel</a> </td></tr><tr><td><a class="el" href="structPxClothCollisionTriangle.html">PxClothCollisionTriangle</a> </td><td><a class="el" href="classPxD6Joint.html">PxD6Joint</a> </td><td><a class="el" href="structPxMaterialFlag.html">PxMaterialFlag</a> </td><td><a class="el" href="classPxSceneQueryExt.html">PxSceneQueryExt</a> </td><td><a class="el" href="classPxVehicleDriveTankRawInputData.html">PxVehicleDriveTankRawInputData</a> </td></tr><tr><td><a class="el" href="classPxClothFabric.html">PxClothFabric</a> </td><td><a class="el" href="classPxD6JointDrive.html">PxD6JointDrive</a> </td><td><a class="el" href="structPxMeshCookingHint.html">PxMeshCookingHint</a> </td><td><a class="el" href="structPxSceneQueryUpdateMode.html">PxSceneQueryUpdateMode</a> </td><td><a class="el" href="structPxVehicleDriveTankWheelOrder.html">PxVehicleDriveTankWheelOrder</a> </td></tr><tr><td><a class="el" href="classPxClothFabricCooker.html">PxClothFabricCooker</a> </td><td><a class="el" href="structPxD6JointDriveFlag.html">PxD6JointDriveFlag</a> </td><td><a class="el" href="structPxMeshFlag.html">PxMeshFlag</a> </td><td><a class="el" href="classPxSceneReadLock.html">PxSceneReadLock</a> </td><td><a class="el" href="classPxVehicleEngineData.html">PxVehicleEngineData</a> </td></tr><tr><td><a class="el" href="classPxClothFabricDesc.html">PxClothFabricDesc</a> </td><td><a class="el" href="structPxD6Motion.html">PxD6Motion</a> </td><td><a class="el" href="structPxMeshGeometryFlag.html">PxMeshGeometryFlag</a> </td><td><a class="el" href="classPxSceneWriteLock.html">PxSceneWriteLock</a> </td><td><a class="el" href="classPxVehicleGearsData.html">PxVehicleGearsData</a> </td></tr><tr><td><a class="el" href="structPxClothFabricPhase.html">PxClothFabricPhase</a> </td><td><a class="el" href="structPxDataAccessFlag.html">PxDataAccessFlag</a> </td><td><a class="el" href="structPxMeshMidPhase.html">PxMeshMidPhase</a> </td><td><a class="el" href="classPxSerialization.html">PxSerialization</a> </td><td><a class="el" href="structPxVehicleKeySmoothingData.html">PxVehicleKeySmoothingData</a> </td></tr><tr><td><a class="el" href="structPxClothFabricPhaseType.html">PxClothFabricPhaseType</a> </td><td><a class="el" href="structPxDebugColor.html">PxDebugColor</a> </td><td><a class="el" href="classPxMeshOverlapUtil.html">PxMeshOverlapUtil</a> </td><td><a class="el" href="structPxSerialization_1_1PxXmlMiscParameter.html">PxSerialization::PxXmlMiscParameter</a> </td><td><a class="el" href="classPxVehicleNoDrive.html">PxVehicleNoDrive</a> </td></tr><tr><td><a class="el" href="structPxClothFlag.html">PxClothFlag</a> </td><td><a class="el" href="structPxDebugLine.html">PxDebugLine</a> </td><td><a class="el" href="structPxMeshPreprocessingFlag.html">PxMeshPreprocessingFlag</a> </td><td><a class="el" href="classPxSerializationContext.html">PxSerializationContext</a> </td><td><a class="el" href="structPxVehiclePadSmoothingData.html">PxVehiclePadSmoothingData</a> </td></tr><tr><td><a class="el" href="classPxClothGeodesicTetherCooker.html">PxClothGeodesicTetherCooker</a> </td><td><a class="el" href="structPxDebugPoint.html">PxDebugPoint</a> </td><td><a class="el" href="classPxMeshQuery.html">PxMeshQuery</a> </td><td><a class="el" href="classPxSerializationRegistry.html">PxSerializationRegistry</a> </td><td><a class="el" href="classPxVehicleSuspensionData.html">PxVehicleSuspensionData</a> </td></tr><tr><td><a class="el" href="classPxClothMeshDesc.html">PxClothMeshDesc</a> </td><td><a class="el" href="structPxDebugText.html">PxDebugText</a> </td><td><a class="el" href="classPxMeshScale.html">PxMeshScale</a> </td><td><a class="el" href="classPxSerializer.html">PxSerializer</a> </td><td><a class="el" href="classPxVehicleTireData.html">PxVehicleTireData</a> </td></tr><tr><td><a class="el" href="classPxClothMeshQuadifier.html">PxClothMeshQuadifier</a> </td><td><a class="el" href="structPxDebugTriangle.html">PxDebugTriangle</a> </td><td><a class="el" href="structPxMetaDataEntry.html">PxMetaDataEntry</a> </td><td><a class="el" href="classPxSerializerDefaultAdapter.html">PxSerializerDefaultAdapter</a> </td><td><a class="el" href="classPxVehicleTireLoadFilterData.html">PxVehicleTireLoadFilterData</a> </td></tr><tr><td><a class="el" href="structPxClothMotionConstraintConfig.html">PxClothMotionConstraintConfig</a> </td><td><a class="el" href="classPxDefaultAllocator.html">PxDefaultAllocator</a> </td><td><a class="el" href="structPxMetaDataFlag.html">PxMetaDataFlag</a> </td><td><a class="el" href="classPxShape.html">PxShape</a> </td><td><a class="el" href="structPxVehicleTypes.html">PxVehicleTypes</a> </td></tr><tr><td><a class="el" href="structPxClothParticle.html">PxClothParticle</a> </td><td><a class="el" href="classPxDefaultCpuDispatcher.html">PxDefaultCpuDispatcher</a> </td><td><a class="el" href="classPxMidphaseDesc.html">PxMidphaseDesc</a> </td><td><a class="el" href="classPxShapeExt.html">PxShapeExt</a> </td><td><a class="el" href="structPxVehicleUpdateMode.html">PxVehicleUpdateMode</a> </td></tr><tr><td><a class="el" href="structPxClothParticleMotionConstraint.html">PxClothParticleMotionConstraint</a> </td><td><a class="el" href="classPxDefaultErrorCallback.html">PxDefaultErrorCallback</a> </td><td><a class="el" href="structPxModifiableContact.html">PxModifiableContact</a> </td><td><a class="el" href="structPxShapeFlag.html">PxShapeFlag</a> </td><td><a class="el" href="structPxVehicleWheelConcurrentUpdateData.html">PxVehicleWheelConcurrentUpdateData</a> </td></tr><tr><td><a class="el" href="structPxClothParticleSeparationConstraint.html">PxClothParticleSeparationConstraint</a> </td><td><a class="el" href="classPxDefaultFileInputData.html">PxDefaultFileInputData</a> </td><td><a class="el" href="classPxObstacle.html">PxObstacle</a> </td><td><a class="el" href="classPxSimpleTriangleMesh.html">PxSimpleTriangleMesh</a> </td><td><a class="el" href="classPxVehicleWheelData.html">PxVehicleWheelData</a> </td></tr><tr><td><a class="el" href="classPxClothSimpleTetherCooker.html">PxClothSimpleTetherCooker</a> </td><td><a class="el" href="classPxDefaultFileOutputStream.html">PxDefaultFileOutputStream</a> </td><td><a class="el" href="classPxObstacleContext.html">PxObstacleContext</a> </td><td><a class="el" href="classPxSimulationEventCallback.html">PxSimulationEventCallback</a> </td><td><a class="el" href="structPxVehicleWheelQueryResult.html">PxVehicleWheelQueryResult</a> </td></tr><tr><td><a class="el" href="structPxClothStretchConfig.html">PxClothStretchConfig</a> </td><td><a class="el" href="classPxDefaultMemoryInputData.html">PxDefaultMemoryInputData</a> </td><td><a class="el" href="classPxOutputStream.html">PxOutputStream</a> </td><td><a class="el" href="classPxSimulationFilterCallback.html">PxSimulationFilterCallback</a> </td><td><a class="el" href="classPxVehicleWheels.html">PxVehicleWheels</a> </td></tr><tr><td><a class="el" href="structPxClothTetherConfig.html">PxClothTetherConfig</a> </td><td><a class="el" href="classPxDefaultMemoryOutputStream.html">PxDefaultMemoryOutputStream</a> </td><td><a class="el" href="structPxOverlapBufferN.html">PxOverlapBufferN</a> </td><td><a class="el" href="classPxSimulationStatistics.html">PxSimulationStatistics</a> </td><td><a class="el" href="classPxVehicleWheelsDynData.html">PxVehicleWheelsDynData</a> </td></tr><tr><td><a class="el" href="classPxCollection.html">PxCollection</a> </td><td><a class="el" href="structPxDeletionEventFlag.html">PxDeletionEventFlag</a> </td><td><a class="el" href="structPxOverlapHit.html">PxOverlapHit</a> </td><td><a class="el" href="classPxSpatialIndex.html">PxSpatialIndex</a> </td><td><a class="el" href="classPxVehicleWheelsSimData.html">PxVehicleWheelsSimData</a> </td></tr><tr><td><a class="el" href="classPxCollectionExt.html">PxCollectionExt</a> </td><td><a class="el" href="classPxDeletionListener.html">PxDeletionListener</a> </td><td><a class="el" href="structPxPackValidation.html">PxPackValidation</a> </td><td><a class="el" href="classPxSpatialIndexItem.html">PxSpatialIndexItem</a> </td><td><a class="el" href="structPxVisualizationParameter.html">PxVisualizationParameter</a> </td></tr><tr><td><a class="el" href="structPxCombineMode.html">PxCombineMode</a> </td><td><a class="el" href="classPxDeserializationContext.html">PxDeserializationContext</a> </td><td><a class="el" href="structPxPadding.html">PxPadding</a> </td><td><a class="el" href="structPxSpatialLocationCallback.html">PxSpatialLocationCallback</a> </td><td><a class="el" href="classPxVolumeCache.html">PxVolumeCache</a> </td></tr><tr><td><a class="el" href="structPxConcreteType.html">PxConcreteType</a> </td><td><a class="el" href="classPxDistanceJoint.html">PxDistanceJoint</a> </td><td><a class="el" href="structPxPairFlag.html">PxPairFlag</a> </td><td><a class="el" href="structPxSpatialOverlapCallback.html">PxSpatialOverlapCallback</a> </td><td><a class="el" href="structPxVolumeCache_1_1Iterator.html">PxVolumeCache::Iterator</a> </td></tr><tr><td><a class="el" href="classPxConstraint.html">PxConstraint</a> </td><td><a class="el" href="structPxDistanceJointFlag.html">PxDistanceJointFlag</a> </td><td><a class="el" href="classPxParticleBase.html">PxParticleBase</a> </td><td><a class="el" href="classPxSphereGeometry.html">PxSphereGeometry</a> </td><td><a class="el" href="structPxWheelQueryResult.html">PxWheelQueryResult</a> </td></tr><tr><td><a class="el" href="classPxConstraintConnector.html">PxConstraintConnector</a> </td><td><a class="el" href="structPxDominanceGroupPair.html">PxDominanceGroupPair</a> </td><td><a class="el" href="structPxParticleBaseFlag.html">PxParticleBaseFlag</a> </td><td><a class="el" href="classPxSphericalJoint.html">PxSphericalJoint</a> </td><td><a name="letter_R"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah"> R </div></td></tr></table> +</td></tr><tr><td><a class="el" href="structPxConstraintExtIDs.html">PxConstraintExtIDs</a> </td><td><a class="el" href="classPxErrorCallback.html">PxErrorCallback</a> </td><td><a class="el" href="classPxParticleCreationData.html">PxParticleCreationData</a> </td><td><a class="el" href="structPxSphericalJointFlag.html">PxSphericalJointFlag</a> </td><td><a class="el" href="classRaycastCCDManager.html">RaycastCCDManager</a> </td></tr><tr><td><a class="el" href="structPxConstraintFlag.html">PxConstraintFlag</a> </td><td><a class="el" href="structPxErrorCode.html">PxErrorCode</a> </td><td><a class="el" href="classPxParticleExt.html">PxParticleExt</a> </td></tr></table><p><div class="qindex"><a class="qindex" href="#letter_P">P</a> | <a class="qindex" href="#letter_R">R</a></div><p> </div> <hr style="width: 100%; height: 2px;"><br> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x63.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x63.html index 827842a8..4b2fb86a 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x63.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x63.html @@ -76,6 +76,8 @@ Here is a list of all class members with links to the classes they belong to: : <a class="el" href="group__foundation.html#g2d783f32606b1458efd0fe0ee50c2b03">PxBounds3</a> <li>centerOfMass : <a class="el" href="classPxMassProperties.html#8f4e5b19248941b3ee2369afadb20e96">PxMassProperties</a> +<li>checkQueries() +: <a class="el" href="classPxScene.html#e4e41c3f3c32b955b230b26a86390e0c">PxScene</a> <li>checkResults() : <a class="el" href="classPxScene.html#6f45a8ee04f0bcd2c23b23daa176bee5">PxScene</a> <li>clear() @@ -115,8 +117,8 @@ Here is a list of all class members with links to the classes they belong to: : <a class="el" href="structPxDebugLine.html#32f832e125b4e64656707b86e4133ba7">PxDebugLine</a> , <a class="el" href="structPxDebugTriangle.html#a8c19d7489972ea160a04f5c10799169">PxDebugTriangle</a> <li>color1 -: <a class="el" href="structPxDebugLine.html#4fb36a713850435e5fbfff8aa64399f5">PxDebugLine</a> -, <a class="el" href="structPxDebugTriangle.html#df5c44f8592e65b83e92df71f9349318">PxDebugTriangle</a> +: <a class="el" href="structPxDebugTriangle.html#df5c44f8592e65b83e92df71f9349318">PxDebugTriangle</a> +, <a class="el" href="structPxDebugLine.html#4fb36a713850435e5fbfff8aa64399f5">PxDebugLine</a> <li>color2 : <a class="el" href="structPxDebugTriangle.html#a33933d9d754038229c1260d7a5b0450">PxDebugTriangle</a> <li>column0 @@ -216,8 +218,9 @@ Here is a list of all class members with links to the classes they belong to: : <a class="el" href="classPxGeometryHolder.html#c33b37ad65b0faa230784e6be0e49ad6">PxGeometryHolder</a> <li>convexEdgeThreshold : <a class="el" href="classPxHeightFieldDesc.html#2c40081aa73ec042021785dbe52f75fb">PxHeightFieldDesc</a> -<li>convexMesh -: <a class="el" href="classPxConvexMeshGeometry.html#2fdc589d347de81e55c8b45b7c133feb">PxConvexMeshGeometry</a> +<li>convexMesh() +: <a class="el" href="classPxGeometryHolder.html#4e6e3b37b46f402aab0a48967fe9cd62">PxGeometryHolder</a> +, <a class="el" href="classPxConvexMeshGeometry.html#2fdc589d347de81e55c8b45b7c133feb">PxConvexMeshGeometry</a> , <a class="el" href="classPxGeometryHolder.html#993d07984abdcd1800f2f36a4b89538a">PxGeometryHolder</a> <li>convexMeshCookingType : <a class="el" href="structPxCookingParams.html#fbc71c4ade3b80715855125413d58f97">PxCookingParams</a> @@ -235,18 +238,18 @@ Here is a list of all class members with links to the classes they belong to: , <a class="el" href="group__character.html#gf9c49d2828ce1a5d48d828145a67ae14">PxControllerDesc</a> , <a class="el" href="classPxVehicleWheelsSimData.html#cefb8071acd7ce982e2eeee33ef758da">PxVehicleWheelsSimData</a> , <a class="el" href="classPxVehicleWheelsDynData.html#da0c743a9a3bfffd57b404fa0ec9e4cb">PxVehicleWheelsDynData</a> +<li>count +: <a class="el" href="structPxMetaDataEntry.html#1efc5f7a629ef2f730fec6ec9d99a28f">PxMetaDataEntry</a> +, <a class="el" href="structPxBoundedData.html#99f022ab9aad0f98028254c1f433165f">PxBoundedData</a> <li>COUNT : <a class="el" href="structPxJointActorIndex.html#1d62e1a8618a5ff4802335f99d4c5bd15b1fe2be9615a8f37997528e9c9a3822">PxJointActorIndex</a> -<li>count -: <a class="el" href="structPxBoundedData.html#99f022ab9aad0f98028254c1f433165f">PxBoundedData</a> -, <a class="el" href="structPxMetaDataEntry.html#1efc5f7a629ef2f730fec6ec9d99a28f">PxMetaDataEntry</a> <li>cpuDispatcher : <a class="el" href="classPxSceneDesc.html#c74f5f6c12d72b873716f82c2225b725">PxSceneDesc</a> <li>create() -: <a class="el" href="classPxVehicleDrive4W.html#7ca9f53d0050273bd2130e06cdb4ae1d">PxVehicleDrive4W</a> -, <a class="el" href="classPxVehicleDriveNW.html#c986d2c96e167a5e8a974fcc9167acfa">PxVehicleDriveNW</a> -, <a class="el" href="classPxVehicleNoDrive.html#937dd25f27b4cd5696a575e38b97394a">PxVehicleNoDrive</a> +: <a class="el" href="classPxVehicleDriveNW.html#c986d2c96e167a5e8a974fcc9167acfa">PxVehicleDriveNW</a> +, <a class="el" href="classPxVehicleDrive4W.html#7ca9f53d0050273bd2130e06cdb4ae1d">PxVehicleDrive4W</a> , <a class="el" href="classPxVehicleDriveTank.html#b9e6215ef45bd9c233905d16af15e51e">PxVehicleDriveTank</a> +, <a class="el" href="classPxVehicleNoDrive.html#937dd25f27b4cd5696a575e38b97394a">PxVehicleNoDrive</a> <li>CREATE_INSTANCE : <a class="el" href="structPxPvdUpdateType.html#534206ee246bcbd046d6eb314ebf821e0eecad415d479a0d09a5fb95cd746e0b">PxPvdUpdateType</a> <li>createAggregate() @@ -274,7 +277,7 @@ Here is a list of all class members with links to the classes they belong to: <li>createController() : <a class="el" href="classPxControllerManager.html#8e05d3238438b16de95f5f8d04b5c674">PxControllerManager</a> <li>createConvexMesh() -: <a class="el" href="classPxCooking.html#b2aa803493356f5c916fa92c69164472">PxCooking</a> +: <a class="el" href="classPxCooking.html#0a70f14b0fd0f449ea145dcd27b0c2f8">PxCooking</a> , <a class="el" href="classPxPhysics.html#54fc5f8b0884977ccfd45ea829392a52">PxPhysics</a> <li>createDiagonal() : <a class="el" href="classPxMat33.html#e7052afa072d3c45c1f570a6a794c6a5">PxMat33</a> @@ -283,21 +286,21 @@ Here is a list of all class members with links to the classes they belong to: <li>createExclusiveShape() : <a class="el" href="classPxRigidActorExt.html#e708f5ca3fc5f1ce3db14032a89f62b9">PxRigidActorExt</a> <li>createHeightField() -: <a class="el" href="classPxPhysics.html#1806546c22306e8d44b7ff7719fbcc99">PxPhysics</a> -, <a class="el" href="classPxCooking.html#0a3d0ec6145be91dd6707535724d8ffb">PxCooking</a> +: <a class="el" href="classPxCooking.html#0a3d0ec6145be91dd6707535724d8ffb">PxCooking</a> +, <a class="el" href="classPxPhysics.html#1806546c22306e8d44b7ff7719fbcc99">PxPhysics</a> <li>createIndexPool() -: <a class="el" href="classPxParticleExt.html#78c8337d805702f66993612762e20438">PxParticleExt</a> +: <a class="el" href="classPxParticleExt.html#b1c48052580ebe5df919b6b5505a9bad">PxParticleExt</a> <li>createLink() : <a class="el" href="classPxArticulation.html#5e2777634f2b482e7366fb7649834c37">PxArticulation</a> <li>createMaterial() : <a class="el" href="classPxPhysics.html#35c1965ae47b24e119c6a2d8ce25477e">PxPhysics</a> <li>createObject() : <a class="el" href="classPxVehicleDriveTank.html#8810bf168b44c8ff4d60f9d95bcaca49">PxVehicleDriveTank</a> -, <a class="el" href="classPxSerializer.html#1fadfa942cb290428004ef688825dfb3">PxSerializer</a> , <a class="el" href="classPxSerializerDefaultAdapter.html#1dfae626a47297bddf597a204c0e4d24">PxSerializerDefaultAdapter< T ></a> +, <a class="el" href="classPxSerializer.html#1fadfa942cb290428004ef688825dfb3">PxSerializer</a> , <a class="el" href="classPxVehicleNoDrive.html#bd9eae24d12aff17f547f26ffb886e80">PxVehicleNoDrive</a> -, <a class="el" href="classPxVehicleDrive4W.html#bf68025192ea820d1e9b92c42f083173">PxVehicleDrive4W</a> , <a class="el" href="classPxVehicleDriveNW.html#4436f48770c4d808cecde067c8c0ed83">PxVehicleDriveNW</a> +, <a class="el" href="classPxVehicleDrive4W.html#bf68025192ea820d1e9b92c42f083173">PxVehicleDrive4W</a> <li>createObstacleContext() : <a class="el" href="classPxControllerManager.html#22ddf4ab29a6f71e6c053fffc02e8084">PxControllerManager</a> <li>createParticleFluid() @@ -321,21 +324,21 @@ Here is a list of all class members with links to the classes they belong to: <li>createSerialObjectIds() : <a class="el" href="classPxSerialization.html#84d55e6e21727087653a70cc20557765">PxSerialization</a> <li>createShape() -: <a class="el" href="classPxPhysics.html#fde7d3527975abe62c8b4951d9e69978">PxPhysics</a> +: <a class="el" href="classPxPhysics.html#bc564607f208cbc1944880172a3d62fe">PxPhysics</a> , <a class="el" href="classPxRigidActor.html#d72a72f5131a3ca166d31c435c22bb8c">PxRigidActor</a> -, <a class="el" href="classPxPhysics.html#bc564607f208cbc1944880172a3d62fe">PxPhysics</a> +, <a class="el" href="classPxPhysics.html#fde7d3527975abe62c8b4951d9e69978">PxPhysics</a> , <a class="el" href="classPxRigidActor.html#428112f88e7d3ee8abdf378cb70511f8">PxRigidActor</a> <li>createStringTable() : <a class="el" href="classPxStringTableExt.html#b55c61beea368e12068fa362e7f86294">PxStringTableExt</a> <li>createTaskManager() : <a class="el" href="classphysx_1_1PxTaskManager.html#940fded6abf31baf0dd31b01b2b86c36">physx::PxTaskManager</a> <li>createTriangleMesh() -: <a class="el" href="classPxPhysics.html#29dcbbe128cef11eaf4ce5696c216dfd">PxPhysics</a> -, <a class="el" href="classPxCooking.html#e3b75906fe677e931d9bb34df57f8cb8">PxCooking</a> +: <a class="el" href="classPxCooking.html#227e676ba5b15b9cf292fd457427b13b">PxCooking</a> +, <a class="el" href="classPxPhysics.html#29dcbbe128cef11eaf4ce5696c216dfd">PxPhysics</a> <li>createVolumeCache() : <a class="el" href="classPxScene.html#b5921a4665caaa38d0e02d9324b77c7c">PxScene</a> <li>cross() -: <a class="el" href="structPxExtendedVec3.html#9eb2896468ae9bb29e755ce9cabebc09">PxExtendedVec3</a> +: <a class="el" href="structPxExtendedVec3.html#f3f6403e17d5c180a05206477fe6d879">PxExtendedVec3</a> , <a class="el" href="classPxVec3.html#f14a984e579fb0fa49b5d30c2d008691">PxVec3</a> <li>currPtr : <a class="el" href="structPxContactPairExtraDataIterator.html#c54b5d820140765076bc39255d679750">PxContactPairExtraDataIterator</a> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x65.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x65.html index e02e3b38..9bdcef6d 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x65.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x65.html @@ -228,6 +228,12 @@ Here is a list of all class members with links to the classes they belong to: , <a class="el" href="structPxGeometryType.html#efc79f72c4c479192ac19d41a6f30ed54ac248bdee2283c0471c9dc0eba40c34">PxGeometryType</a> <li>eBROKEN : <a class="el" href="structPxConstraintFlag.html#86960e99b3e80ddb9e0ab51d7afc342791151f48e43ade5a5d7153f1b3160696">PxConstraintFlag</a> +<li>eBUILD_DISABLED_COMMIT_DISABLED +: <a class="el" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4793afa91b648fc6b1c92ff333490e7f2">PxSceneQueryUpdateMode</a> +<li>eBUILD_ENABLED_COMMIT_DISABLED +: <a class="el" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4501079944c5156ae69a4b8e66727144c">PxSceneQueryUpdateMode</a> +<li>eBUILD_ENABLED_COMMIT_ENABLED +: <a class="el" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4a9f1900ad863b24a136a6bf7061718e5">PxSceneQueryUpdateMode</a> <li>eBVH33 : <a class="el" href="structPxMeshMidPhase.html#49f740883fbfb1a49631c28818c219f4a791bfd986fc6edb77db2928e3c5e529">PxMeshMidPhase</a> <li>eBVH34 @@ -544,8 +550,8 @@ Here is a list of all class members with links to the classes they belong to: <li>eGEOMETRY_COUNT : <a class="el" href="structPxGeometryType.html#efc79f72c4c479192ac19d41a6f30ed5fa28e3dbd2e28f7c0948c35723f42105">PxGeometryType</a> <li>eGPU -: <a class="el" href="structPxParticleBaseFlag.html#133d603af58af35124b6bea1977b5bc3d9f63d28dd586061fd0129edaa393357">PxParticleBaseFlag</a> -, <a class="el" href="structPxBroadPhaseType.html#c7422f895533bff02d0043d35a2b7dda078c39fc893dc0f46b49ef26113cfd0d">PxBroadPhaseType</a> +: <a class="el" href="structPxBroadPhaseType.html#c7422f895533bff02d0043d35a2b7dda078c39fc893dc0f46b49ef26113cfd0d">PxBroadPhaseType</a> +, <a class="el" href="structPxParticleBaseFlag.html#133d603af58af35124b6bea1977b5bc3d9f63d28dd586061fd0129edaa393357">PxParticleBaseFlag</a> <li>eGPU_COMPATIBLE : <a class="el" href="structPxConstraintFlag.html#86960e99b3e80ddb9e0ab51d7afc34278e00c572e54f3575284ff41432f1bec6">PxConstraintFlag</a> , <a class="el" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b68126f89c7d2dac99246261ca6a7ae067">PxConvexFlag</a> @@ -736,14 +742,14 @@ Here is a list of all class members with links to the classes they belong to: <li>eNODRIVE : <a class="el" href="structPxVehicleTypes.html#8e3dab2de8d47cbd9d22c8e27af4bacb55b0f71d4462431b819f71266e0044e6">PxVehicleTypes</a> <li>eNONE -: <a class="el" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d9667e19208a1fd5b2215e452ac9754b6e">PxPruningStructureType</a> +: <a class="el" href="structPxControllerDebugRenderFlag.html#2ca2d1c4bfca5877efb137362de83b9cb6869486b64cea747bc34cec4403c261">PxControllerDebugRenderFlag</a> , <a class="el" href="structPxConstraintSolveHint.html#fa69114b7731ed70ff8db90bc171f97ef766284eef4df1c7f5998017fbe767ef">PxConstraintSolveHint</a> , <a class="el" href="structPxQueryHitType.html#cab1ef408184995d169330ed689b79e37e26b51ca324ac45d44d4b70203a2996">PxQueryHitType</a> -, <a class="el" href="structPxControllerDebugRenderFlag.html#2ca2d1c4bfca5877efb137362de83b9cb6869486b64cea747bc34cec4403c261">PxControllerDebugRenderFlag</a> +, <a class="el" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d9667e19208a1fd5b2215e452ac9754b6e">PxPruningStructureType</a> , <a class="el" href="structPxConverterReportMode.html#abe051209d39df379f39bbe45bf4f1a35ebeeface34f3fdc582dffcfb718ec74">PxConverterReportMode</a> <li>eNORMAL -: <a class="el" href="structPxConverterReportMode.html#abe051209d39df379f39bbe45bf4f1a374cb273dc39f72e0ae096cc059917946">PxConverterReportMode</a> -, <a class="el" href="structPxHitFlag.html#44c173f6ddf0522ffbd8fa3c585e6b645972f664c2fbe85c992fb9aaba46a5cf">PxHitFlag</a> +: <a class="el" href="structPxHitFlag.html#44c173f6ddf0522ffbd8fa3c585e6b645972f664c2fbe85c992fb9aaba46a5cf">PxHitFlag</a> +, <a class="el" href="structPxConverterReportMode.html#abe051209d39df379f39bbe45bf4f1a374cb273dc39f72e0ae096cc059917946">PxConverterReportMode</a> <li>eNOTIFY : <a class="el" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc58083fbb0680c3ea5447f44fc90560bd7dd8f">PxFilterFlag</a> <li>eNOTIFY_CONTACT_POINTS @@ -763,103 +769,104 @@ Here is a list of all class members with links to the classes they belong to: <li>eNOTIFY_TOUCH_PERSISTS : <a class="el" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2f69f6e6373fe2f024618f752c388ef6b1">PxPairFlag</a> <li>Enum -: <a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10">PxVisualizationParameter</a> -, <a class="el" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2">PxClothFlag</a> +: <a class="el" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2">PxClothFlag</a> +, <a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10">PxVisualizationParameter</a> , <a class="el" href="structPxControllerCollisionFlag.html#b8257830a035142d00b1adf70b559169">PxControllerCollisionFlag</a> -, <a class="el" href="structPxMaterialFlag.html#0cbfebf648d620e4619a5a81b49cc298">PxMaterialFlag</a> -, <a class="el" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d9">PxPruningStructureType</a> -, <a class="el" href="structPxHitFlag.html#44c173f6ddf0522ffbd8fa3c585e6b64">PxHitFlag</a> -, <a class="el" href="structPxArticulationJointDriveType.html#c6be2c7afe87dd7755dae4aa7a0fdfe2">PxArticulationJointDriveType</a> -, <a class="el" href="structPxPvdUpdateType.html#534206ee246bcbd046d6eb314ebf821e">PxPvdUpdateType</a> -, <a class="el" href="structPxActorClientBehaviorFlag.html#2e8a30e9ba977d8dafc3b7d5e7ac702c">PxActorClientBehaviorFlag</a> +, <a class="el" href="structPxContactPairExtraDataType.html#ba00bd5468b1e16d9b473f573ddc2ccf">PxContactPairExtraDataType</a> +, <a class="el" href="structPxCombineMode.html#7d586f7800efb63ee14c7a24e0eb6727">PxCombineMode</a> +, <a class="el" href="structPxRigidBodyFlag.html#5fd4878ae66a98c030a9d976e8ba8596">PxRigidBodyFlag</a> +, <a class="el" href="structPxFilterObjectFlag.html#7230bf2cf2ad3d35c4adb45187666419">PxFilterObjectFlag</a> +, <a class="el" href="structPxBatchQueryStatus.html#65079b6fb3edafc98c6101bd6bc9b306">PxBatchQueryStatus</a> +, <a class="el" href="structPxConstraintFlag.html#86960e99b3e80ddb9e0ab51d7afc3427">PxConstraintFlag</a> , <a class="el" href="structPxActorFlag.html#1bc4c717e79cd547bdbe09a179ee9f1d">PxActorFlag</a> , <a class="el" href="structPxActorType.html#25c5a270f1f5c1955a00d7554f7688d7">PxActorType</a> -, <a class="el" href="structPxBatchQueryStatus.html#65079b6fb3edafc98c6101bd6bc9b306">PxBatchQueryStatus</a> +, <a class="el" href="structPxArticulationJointDriveType.html#c6be2c7afe87dd7755dae4aa7a0fdfe2">PxArticulationJointDriveType</a> , <a class="el" href="structPxBroadPhaseType.html#c7422f895533bff02d0043d35a2b7dda">PxBroadPhaseType</a> , <a class="el" href="structPxClientBehaviorFlag.html#004b205715fe69e6507561aa2517fece">PxClientBehaviorFlag</a> -, <a class="el" href="structPxConstraintFlag.html#86960e99b3e80ddb9e0ab51d7afc3427">PxConstraintFlag</a> +, <a class="el" href="structPxActorClientBehaviorFlag.html#2e8a30e9ba977d8dafc3b7d5e7ac702c">PxActorClientBehaviorFlag</a> +, <a class="el" href="structPxConcreteType.html#d762aca1d4c8fffae41267fae4f1b8e8">PxConcreteType</a> +, <a class="el" href="structPxPvdInstrumentationFlag.html#e5be1bcb179a96c601194126230aeede">PxPvdInstrumentationFlag</a> , <a class="el" href="structPxConstraintSolveHint.html#fa69114b7731ed70ff8db90bc171f97e">PxConstraintSolveHint</a> , <a class="el" href="structPxConstraintVisualizationFlag.html#6896ce95dcc5f3a691b561c6ae3a6c3b">PxConstraintVisualizationFlag</a> +, <a class="el" href="structPxPvdUpdateType.html#534206ee246bcbd046d6eb314ebf821e">PxPvdUpdateType</a> , <a class="el" href="structPxDeletionEventFlag.html#77bf8900dd0107b612cdc7d86cb796f6">PxDeletionEventFlag</a> , <a class="el" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2f">PxPairFlag</a> , <a class="el" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc58083">PxFilterFlag</a> , <a class="el" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf">PxFilterObjectType</a> -, <a class="el" href="structPxFilterObjectFlag.html#7230bf2cf2ad3d35c4adb45187666419">PxFilterObjectFlag</a> , <a class="el" href="structPxForceMode.html#adaaafefe0478d829b816154c676e545">PxForceMode</a> , <a class="el" href="structPxDataAccessFlag.html#b6bd468adf2809435d24c9fe4882b6be">PxDataAccessFlag</a> -, <a class="el" href="structPxCombineMode.html#7d586f7800efb63ee14c7a24e0eb6727">PxCombineMode</a> +, <a class="el" href="structPxMaterialFlag.html#0cbfebf648d620e4619a5a81b49cc298">PxMaterialFlag</a> , <a class="el" href="structPxQueryFlag.html#2124ff0cff0a021e01e6880a1bba431f">PxQueryFlag</a> , <a class="el" href="structPxQueryHitType.html#cab1ef408184995d169330ed689b79e3">PxQueryHitType</a> -, <a class="el" href="structPxRigidBodyFlag.html#5fd4878ae66a98c030a9d976e8ba8596">PxRigidBodyFlag</a> +, <a class="el" href="structPxHitFlag.html#44c173f6ddf0522ffbd8fa3c585e6b64">PxHitFlag</a> , <a class="el" href="structPxRigidDynamicLockFlag.html#e2e527a7cf32504d4b5c8c6d147280e1">PxRigidDynamicLockFlag</a> , <a class="el" href="structPxActorTypeFlag.html#62171a3f7d2dfa4b4b87285afdf6bae4">PxActorTypeFlag</a> +, <a class="el" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d9">PxPruningStructureType</a> +, <a class="el" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4">PxSceneQueryUpdateMode</a> , <a class="el" href="structPxFrictionType.html#603c53fd85805e2528a338252496a96b">PxFrictionType</a> , <a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53">PxSceneFlag</a> , <a class="el" href="structPxShapeFlag.html#6edb481aaa3a998c5d6dd3fc4ad87f1a">PxShapeFlag</a> -, <a class="el" href="structPxContactPairExtraDataType.html#ba00bd5468b1e16d9b473f573ddc2ccf">PxContactPairExtraDataType</a> , <a class="el" href="structPxContactPairHeaderFlag.html#143dcb345f5c81bd542d33e67085ba3a">PxContactPairHeaderFlag</a> , <a class="el" href="structPxContactPairFlag.html#a9414bf8c45ed9d53da3e5c98025fbe9">PxContactPairFlag</a> , <a class="el" href="structPxTriggerPairFlag.html#a3c006812673a9dc0a2a87e2be483ebb">PxTriggerPairFlag</a> , <a class="el" href="structPxCapsuleClimbingMode.html#a5842460fe36a16e5f1f5b1383db9ef5">PxCapsuleClimbingMode</a> , <a class="el" href="structPxControllerShapeType.html#46022b44cb41038a1b05bcaa6e043d03">PxControllerShapeType</a> , <a class="el" href="structPxControllerNonWalkableMode.html#4dd560c274d7c9076469ae267ffa87f2">PxControllerNonWalkableMode</a> +, <a class="el" href="structPxPvdSceneFlag.html#fa6d3e9f667028233457051fe78042bd">PxPvdSceneFlag</a> +, <a class="el" href="structphysx_1_1PxGpuTaskHint.html#d04073eff7b52fedb0f551f7583bbc80">physx::PxGpuTaskHint</a> , <a class="el" href="structPxControllerBehaviorFlag.html#a8d6dfaac2847892e8c5b76eb4d1d55b">PxControllerBehaviorFlag</a> , <a class="el" href="structPxControllerDebugRenderFlag.html#2ca2d1c4bfca5877efb137362de83b9c">PxControllerDebugRenderFlag</a> , <a class="el" href="structPxClothFabricPhaseType.html#9f876cdc99a8e874ef799592a5f5562e">PxClothFabricPhaseType</a> -, <a class="el" href="structPxVehicleTypes.html#8e3dab2de8d47cbd9d22c8e27af4bacb">PxVehicleTypes</a> , <a class="el" href="structPxBaseFlag.html#c258de0c7adaa37f81b6ab1b0c86a6ee">PxBaseFlag</a> , <a class="el" href="structPxMetaDataFlag.html#5125f2eba9d78234a2bc7a00b3c3654c">PxMetaDataFlag</a> , <a class="el" href="structPxDebugColor.html#ffaed1e04fc675d60f04e2c4d949dcf2">PxDebugColor</a> -, <a class="el" href="structPxConcreteType.html#d762aca1d4c8fffae41267fae4f1b8e8">PxConcreteType</a> -, <a class="el" href="structPxPvdInstrumentationFlag.html#e5be1bcb179a96c601194126230aeede">PxPvdInstrumentationFlag</a> +, <a class="el" href="structPxVehicleTypes.html#8e3dab2de8d47cbd9d22c8e27af4bacb">PxVehicleTypes</a> +, <a class="el" href="structPxErrorCode.html#01157d5d2eca2cede61ecbbc32c7b2a3">PxErrorCode</a> , <a class="el" href="structPxMeshCookingHint.html#f88f4aeeaffd545c26bc9b5215303796">PxMeshCookingHint</a> , <a class="el" href="structPxPlatform.html#c4cfddf519b366f9ee60bdd78a958015">PxPlatform</a> -, <a class="el" href="structphysx_1_1PxGpuTaskHint.html#d04073eff7b52fedb0f551f7583bbc80">physx::PxGpuTaskHint</a> , <a class="el" href="structPxConvexMeshCookingType.html#5a2ae723aca74c185675cd7ba2c9c115">PxConvexMeshCookingType</a> , <a class="el" href="structPxTriangleMeshCookingResult.html#be8e2312c47cc522a546c34ea337fb64">PxTriangleMeshCookingResult</a> -, <a class="el" href="structPxMeshPreprocessingFlag.html#d2a46fe74aef20eff5860acd661bc8f8">PxMeshPreprocessingFlag</a> +, <a class="el" href="structPxVehicleUpdateMode.html#c04dae30cbaf5d57733b9da361bd7118">PxVehicleUpdateMode</a> +, <a class="el" href="structPxVehicleDriveNWControl.html#4c668dab35f0480ce1508b4151747427">PxVehicleDriveNWControl</a> , <a class="el" href="structPxConstraintExtIDs.html#10c7860bd807cde6ae3992c05fc489ed">PxConstraintExtIDs</a> , <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca128880">PxD6Axis</a> , <a class="el" href="structPxD6Motion.html#c93106f83ed65cc6bf206fb9ba3994dc">PxD6Motion</a> -, <a class="el" href="classPxVehicleDifferential4WData.html#17b180dce7605d603eb5a562bc70949d">PxVehicleDifferential4WData</a> , <a class="el" href="structPxD6JointDriveFlag.html#0560fd8c87c7004eb8c52a17a549e42e">PxD6JointDriveFlag</a> , <a class="el" href="structPxFilterOp.html#bded53995f8e25fd68ee10759a762c8b">PxFilterOp</a> , <a class="el" href="structPxDistanceJointFlag.html#739197f319da75b41a1f3fbcc39607d9">PxDistanceJointFlag</a> -, <a class="el" href="structPxVehicleDriveTankControl.html#13e9cce8dce77a82f7598c930d0c0c5c">PxVehicleDriveTankControl</a> +, <a class="el" href="classPxVehicleDifferential4WData.html#17b180dce7605d603eb5a562bc70949d">PxVehicleDifferential4WData</a> +, <a class="el" href="structphysx_1_1PxTaskType.html#e5545e371cf86793e4a0d395e4ebdb6b">physx::PxTaskType</a> +, <a class="el" href="structPxVehicleDrive4WControl.html#72fd4871288500845821292d33bb6c83">PxVehicleDrive4WControl</a> , <a class="el" href="structPxJointActorIndex.html#1d62e1a8618a5ff4802335f99d4c5bd1">PxJointActorIndex</a> , <a class="el" href="structPxVehicleDriveTankControlModel.html#15800ba4f6142803c1b0d0098a942b13">PxVehicleDriveTankControlModel</a> -, <a class="el" href="structPxVehicleDriveNWControl.html#4c668dab35f0480ce1508b4151747427">PxVehicleDriveNWControl</a> +, <a class="el" href="structPxRevoluteJointFlag.html#da2c678da47fe6828e338052480a40c8">PxRevoluteJointFlag</a> , <a class="el" href="structPxConvexMeshGeometryFlag.html#4d8558cca9e3f622b336550b96c25662">PxConvexMeshGeometryFlag</a> , <a class="el" href="structPxGeometryType.html#efc79f72c4c479192ac19d41a6f30ed5">PxGeometryType</a> -, <a class="el" href="structphysx_1_1PxTaskType.html#e5545e371cf86793e4a0d395e4ebdb6b">physx::PxTaskType</a> -, <a class="el" href="structPxErrorCode.html#01157d5d2eca2cede61ecbbc32c7b2a3">PxErrorCode</a> -, <a class="el" href="structPxHeightFieldFormat.html#d28e3afa439f8ff1df6067288c46d9c5">PxHeightFieldFormat</a> +, <a class="el" href="classPxVehicleGearsData.html#31359110050aad08510b99208a304cb7">PxVehicleGearsData</a> , <a class="el" href="structPxVehicleDrive4WWheelOrder.html#68b3b8d5f53acb4985dd0815960545e2">PxVehicleDrive4WWheelOrder</a> +, <a class="el" href="structPxParticleBaseFlag.html#133d603af58af35124b6bea1977b5bc3">PxParticleBaseFlag</a> +, <a class="el" href="structPxMeshGeometryFlag.html#a4f762855200599fc014b0654f7ce2c9">PxMeshGeometryFlag</a> +, <a class="el" href="structPxPrismaticJointFlag.html#d175483117d7036cc021df8ac7dc15f4">PxPrismaticJointFlag</a> +, <a class="el" href="structPxParticleFlag.html#289f88fd89d3d5224d74e5a72c7eee28">PxParticleFlag</a> , <a class="el" href="structPxHeightFieldFlag.html#d94e98dce64e8c6f9806a20548548668">PxHeightFieldFlag</a> -, <a class="el" href="structPxVehicleDrive4WControl.html#72fd4871288500845821292d33bb6c83">PxVehicleDrive4WControl</a> +, <a class="el" href="structPxHeightFieldMaterial.html#b983db3533aff06d7362efdfac3948ec">PxHeightFieldMaterial</a> , <a class="el" href="structPxMeshFlag.html#62a41b4a381e3e59d85181a62b9ce0cc">PxMeshFlag</a> -, <a class="el" href="classPxVehicleGearsData.html#31359110050aad08510b99208a304cb7">PxVehicleGearsData</a> -, <a class="el" href="structPxPvdSceneFlag.html#fa6d3e9f667028233457051fe78042bd">PxPvdSceneFlag</a> -, <a class="el" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b6">PxConvexFlag</a> -, <a class="el" href="structPxRevoluteJointFlag.html#da2c678da47fe6828e338052480a40c8">PxRevoluteJointFlag</a> -, <a class="el" href="structPxMeshMidPhase.html#49f740883fbfb1a49631c28818c219f4">PxMeshMidPhase</a> , <a class="el" href="structPxTriangleMeshFlag.html#7d0d36347f7c197a4bdbec68ccc074cc">PxTriangleMeshFlag</a> -, <a class="el" href="structPxMeshGeometryFlag.html#a4f762855200599fc014b0654f7ce2c9">PxMeshGeometryFlag</a> -, <a class="el" href="structPxParticleBaseFlag.html#133d603af58af35124b6bea1977b5bc3">PxParticleBaseFlag</a> +, <a class="el" href="structPxMeshMidPhase.html#49f740883fbfb1a49631c28818c219f4">PxMeshMidPhase</a> , <a class="el" href="structPxParticleReadDataFlag.html#e228980b8744bbaa5c1567a17183ae71">PxParticleReadDataFlag</a> -, <a class="el" href="structPxParticleFlag.html#289f88fd89d3d5224d74e5a72c7eee28">PxParticleFlag</a> , <a class="el" href="structPxVehicleClutchAccuracyMode.html#8cb4ae31cf929f344f2049939b9f61ce">PxVehicleClutchAccuracyMode</a> +, <a class="el" href="structPxHeightFieldTessFlag.html#274a8d599dcea03e3c0d907b26cd1b80">PxHeightFieldTessFlag</a> , <a class="el" href="structPxVehicleDriveTankWheelOrder.html#d777dedf3db655580fb92de098646cb7">PxVehicleDriveTankWheelOrder</a> -, <a class="el" href="structPxSphericalJointFlag.html#fc657f6cb078dd077c835e798ac56561">PxSphericalJointFlag</a> +, <a class="el" href="structPxVehicleDriveTankControl.html#13e9cce8dce77a82f7598c930d0c0c5c">PxVehicleDriveTankControl</a> , <a class="el" href="structPxVehicleConcreteType.html#8fdbed173444606d4ac4d0f78cac039a">PxVehicleConcreteType</a> -, <a class="el" href="structPxVehicleUpdateMode.html#c04dae30cbaf5d57733b9da361bd7118">PxVehicleUpdateMode</a> -, <a class="el" href="structPxHeightFieldMaterial.html#b983db3533aff06d7362efdfac3948ec">PxHeightFieldMaterial</a> -, <a class="el" href="structPxHeightFieldTessFlag.html#274a8d599dcea03e3c0d907b26cd1b80">PxHeightFieldTessFlag</a> -, <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240e">PxD6Drive</a> -, <a class="el" href="structPxPrismaticJointFlag.html#d175483117d7036cc021df8ac7dc15f4">PxPrismaticJointFlag</a> +, <a class="el" href="structPxSphericalJointFlag.html#fc657f6cb078dd077c835e798ac56561">PxSphericalJointFlag</a> +, <a class="el" href="structPxHeightFieldFormat.html#d28e3afa439f8ff1df6067288c46d9c5">PxHeightFieldFormat</a> +, <a class="el" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b6">PxConvexFlag</a> , <a class="el" href="structPxJointConcreteType.html#52e35818303a604ee07b32af31c486da">PxJointConcreteType</a> -, <a class="el" href="structPxConvexMeshCookingResult.html#c1c7b1cbfc80b0af00bec95faf1ebf42">PxConvexMeshCookingResult</a> +, <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240e">PxD6Drive</a> , <a class="el" href="structPxConverterReportMode.html#abe051209d39df379f39bbe45bf4f1a3">PxConverterReportMode</a> +, <a class="el" href="structPxConvexMeshCookingResult.html#c1c7b1cbfc80b0af00bec95faf1ebf42">PxConvexMeshCookingResult</a> +, <a class="el" href="structPxMeshPreprocessingFlag.html#d2a46fe74aef20eff5860acd661bc8f8">PxMeshPreprocessingFlag</a> <li>eNUM_VALUES : <a class="el" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb100c40daf35b0de6c839d05bd35c0cf5da">PxVisualizationParameter</a> <li>eOBSTACLES @@ -1009,15 +1016,15 @@ Here is a list of all class members with links to the classes they belong to: <li>eRIGID_BODY : <a class="el" href="classPxSimulationStatistics.html#996a480bf74af73637d277c454dce87c72731d6b28d539f63127cbce5115c415">PxSimulationStatistics</a> <li>eRIGID_DYNAMIC -: <a class="el" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf25cf98409a3028d306afcdb07dc9bada">PxFilterObjectType</a> -, <a class="el" href="structPxConcreteType.html#d762aca1d4c8fffae41267fae4f1b8e8a7f7c318076dc92e78f9b23c75cf591d">PxConcreteType</a> +: <a class="el" href="structPxConcreteType.html#d762aca1d4c8fffae41267fae4f1b8e8a7f7c318076dc92e78f9b23c75cf591d">PxConcreteType</a> , <a class="el" href="structPxActorType.html#25c5a270f1f5c1955a00d7554f7688d781e9731829e3f092569e2c9b86484413">PxActorType</a> +, <a class="el" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf25cf98409a3028d306afcdb07dc9bada">PxFilterObjectType</a> , <a class="el" href="structPxActorTypeFlag.html#62171a3f7d2dfa4b4b87285afdf6bae4a24d95f1654290038bb3b1767ff5a1ad">PxActorTypeFlag</a> <li>eRIGID_STATIC -: <a class="el" href="structPxConcreteType.html#d762aca1d4c8fffae41267fae4f1b8e8927c0cfacf7985ca89a0084e2d2b552a">PxConcreteType</a> -, <a class="el" href="structPxActorType.html#25c5a270f1f5c1955a00d7554f7688d7554a2b9b9c494e1e4b4f83600a5386e8">PxActorType</a> +: <a class="el" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cfa2d4fccb6fa60f821cb7661a7d100124">PxFilterObjectType</a> , <a class="el" href="structPxActorTypeFlag.html#62171a3f7d2dfa4b4b87285afdf6bae465c1babc829fb5bc437f90ecec14d7fc">PxActorTypeFlag</a> -, <a class="el" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cfa2d4fccb6fa60f821cb7661a7d100124">PxFilterObjectType</a> +, <a class="el" href="structPxConcreteType.html#d762aca1d4c8fffae41267fae4f1b8e8927c0cfacf7985ca89a0084e2d2b552a">PxConcreteType</a> +, <a class="el" href="structPxActorType.html#25c5a270f1f5c1955a00d7554f7688d7554a2b9b9c494e1e4b4f83600a5386e8">PxActorType</a> <li>eS16_TM : <a class="el" href="structPxHeightFieldFormat.html#d28e3afa439f8ff1df6067288c46d9c5a8ba1edf74a561d830b5f40e2c3e64e7">PxHeightFieldFormat</a> <li>eSAP @@ -1082,8 +1089,6 @@ Here is a list of all class members with links to the classes they belong to: , <a class="el" href="structPxConvexMeshCookingResult.html#c1c7b1cbfc80b0af00bec95faf1ebf42efc22064dc3a0abe956c25394a5261d2">PxConvexMeshCookingResult</a> <li>eSUPPRESS : <a class="el" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc58083823b175755a63b3e8ad474528f5e1bf6">PxFilterFlag</a> -<li>eSUPPRESS_EAGER_SCENE_QUERY_REFIT -: <a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53578417c8b82a150d90b69eb4064fa20d">PxSceneFlag</a> <li>eSURFACE_TYPE_UNKNOWN : <a class="el" href="structPxVehicleDrivableSurfaceType.html#29596afb2720fc7b82bc4da11cbfea2dd2a01ae83fd1798640e6edcd52148307">PxVehicleDrivableSurfaceType</a> <li>eSWEPT_CONTACT @@ -1153,15 +1158,15 @@ Here is a list of all class members with links to the classes they belong to: <li>eTWENTYTHIRD : <a class="el" href="classPxVehicleGearsData.html#31359110050aad08510b99208a304cb7c611b070914db05b5a4f912f608a7f88">PxVehicleGearsData</a> <li>eTWIST -: <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240ec8a4639b2d4b210c6c7cf1911a51f695">PxD6Drive</a> -, <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca1288807854f35a1d4518d556eee64c2cfcec10">PxD6Axis</a> +: <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca1288807854f35a1d4518d556eee64c2cfcec10">PxD6Axis</a> +, <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240ec8a4639b2d4b210c6c7cf1911a51f695">PxD6Drive</a> <li>eTWO_DIRECTIONAL : <a class="el" href="structPxFrictionType.html#603c53fd85805e2528a338252496a96b6cc49a8178d18bdd96e42fb1cb2c36a4">PxFrictionType</a> <li>eTYPEDEF : <a class="el" href="structPxMetaDataFlag.html#5125f2eba9d78234a2bc7a00b3c3654c01cb08bb8663787a10fdc899fdcc5d41">PxMetaDataFlag</a> <li>eUNDEFINED -: <a class="el" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf3c8b1ac55d0538b1a062f683ae76a131">PxFilterObjectType</a> -, <a class="el" href="structPxConcreteType.html#d762aca1d4c8fffae41267fae4f1b8e8e532e94bf1c5c2deac15d6ecc9e96ac6">PxConcreteType</a> +: <a class="el" href="structPxConcreteType.html#d762aca1d4c8fffae41267fae4f1b8e8e532e94bf1c5c2deac15d6ecc9e96ac6">PxConcreteType</a> +, <a class="el" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf3c8b1ac55d0538b1a062f683ae76a131">PxFilterObjectType</a> <li>eUNION : <a class="el" href="structPxMetaDataFlag.html#5125f2eba9d78234a2bc7a00b3c3654c1e6f153be653b33f7abfc2e91bd473cc">PxMetaDataFlag</a> <li>eUSE_KINEMATIC_TARGET_FOR_SCENE_QUERIES @@ -1206,9 +1211,9 @@ Here is a list of all class members with links to the classes they belong to: <li>eVIRTUAL : <a class="el" href="structPxMetaDataFlag.html#5125f2eba9d78234a2bc7a00b3c3654c5af5b1fe2c903eef9584a6d6d24f9a47">PxMetaDataFlag</a> <li>eVISUALIZATION -: <a class="el" href="structPxActorFlag.html#1bc4c717e79cd547bdbe09a179ee9f1d03bcf1cfcfcf30af05daa888272e0477">PxActorFlag</a> +: <a class="el" href="structPxShapeFlag.html#6edb481aaa3a998c5d6dd3fc4ad87f1a1b3a6f33eb84ee2dc74eac63aa86f2a4">PxShapeFlag</a> +, <a class="el" href="structPxActorFlag.html#1bc4c717e79cd547bdbe09a179ee9f1d03bcf1cfcfcf30af05daa888272e0477">PxActorFlag</a> , <a class="el" href="structPxConstraintFlag.html#86960e99b3e80ddb9e0ab51d7afc3427ef261aa0d46aba737d058fb32bc87c02">PxConstraintFlag</a> -, <a class="el" href="structPxShapeFlag.html#6edb481aaa3a998c5d6dd3fc4ad87f1a1b3a6f33eb84ee2dc74eac63aa86f2a4">PxShapeFlag</a> <li>eVOLUME_COUNT : <a class="el" href="classPxSimulationStatistics.html#996a480bf74af73637d277c454dce87c51b709ed2ba14b443d7e0eb83aa846c6">PxSimulationStatistics</a> <li>eWELD_VERTICES @@ -1218,16 +1223,16 @@ Here is a list of all class members with links to the classes they belong to: <li>eWRITABLE : <a class="el" href="structPxDataAccessFlag.html#b6bd468adf2809435d24c9fe4882b6be93bbaa658d1b07527d2cb719e910e12a">PxDataAccessFlag</a> <li>eX -: <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca128880bf4908a96affb5d3f4e3707080129037">PxD6Axis</a> -, <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240e95835773297afb7302224724d84c5f22">PxD6Drive</a> +: <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240e95835773297afb7302224724d84c5f22">PxD6Drive</a> +, <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca128880bf4908a96affb5d3f4e3707080129037">PxD6Axis</a> <li>execute() : <a class="el" href="classPxBatchQuery.html#44d0c3cc22363a3b1cc9f42f64bc51eb">PxBatchQuery</a> <li>exportData() : <a class="el" href="classPxSerializerDefaultAdapter.html#38ddac12b78f625e8eadd2a8ea5e5dd2">PxSerializerDefaultAdapter< T ></a> , <a class="el" href="classPxSerializer.html#b764ac0639b0616549f934de0b31df9f">PxSerializer</a> <li>exportExtraData() -: <a class="el" href="classPxSerializer.html#c3531178852e0c6e43519aa254ceb823">PxSerializer</a> -, <a class="el" href="classPxSerializerDefaultAdapter.html#268c6700a8309b22890a882c8b097717">PxSerializerDefaultAdapter< T ></a> +: <a class="el" href="classPxSerializerDefaultAdapter.html#268c6700a8309b22890a882c8b097717">PxSerializerDefaultAdapter< T ></a> +, <a class="el" href="classPxSerializer.html#c3531178852e0c6e43519aa254ceb823">PxSerializer</a> , <a class="el" href="classPxVehicleNoDrive.html#3ab09466f053cc899d832fb8b7f34602">PxVehicleNoDrive</a> , <a class="el" href="classPxVehicleWheels.html#90fa0b0583e88a91908dbde05305df59">PxVehicleWheels</a> <li>externalReference @@ -1239,11 +1244,11 @@ Here is a list of all class members with links to the classes they belong to: <li>extraDataStreamSize : <a class="el" href="structPxContactPairHeader.html#b43e1aa99a8399533f57725d50f002d4">PxContactPairHeader</a> <li>eY -: <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca1288807144140f700244dba9170ee763384fb0">PxD6Axis</a> -, <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240ef26b1c44e8bd4c6b02fcf347596df579">PxD6Drive</a> +: <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240ef26b1c44e8bd4c6b02fcf347596df579">PxD6Drive</a> +, <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca1288807144140f700244dba9170ee763384fb0">PxD6Axis</a> <li>eZ -: <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240eccdb709aed183ca9f24e8862e352b932">PxD6Drive</a> -, <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca128880851746e413bc3669ac4fa0c2b9e91dee">PxD6Axis</a> +: <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca128880851746e413bc3669ac4fa0c2b9e91dee">PxD6Axis</a> +, <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240eccdb709aed183ca9f24e8862e352b932">PxD6Drive</a> <li>eZERO_AREA_TEST_FAILED : <a class="el" href="structPxConvexMeshCookingResult.html#c1c7b1cbfc80b0af00bec95faf1ebf42ffbc9585c9485ff2719bbfdd27df3b90">PxConvexMeshCookingResult</a> </ul> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x66.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x66.html index e39aee2b..f10c74d6 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x66.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x66.html @@ -77,6 +77,8 @@ Here is a list of all class members with links to the classes they belong to: : <a class="el" href="group__foundation.html#g060890e60cdbd06a2819e6d4a1f2d3be">PxBounds3</a> <li>fetchCollision() : <a class="el" href="classPxScene.html#c320cd782704022cc044a1ef4b0c582f">PxScene</a> +<li>fetchQueries() +: <a class="el" href="classPxScene.html#2f7af5ab3815d6ec6db66603ef8ced4e">PxScene</a> <li>fetchResults() : <a class="el" href="classPxScene.html#b34e054ccf428a1cdbd81bf1e2b87fae">PxScene</a> <li>fetchResultsFinish() @@ -119,7 +121,7 @@ Here is a list of all class members with links to the classes they belong to: <li>find() : <a class="el" href="classPxCollection.html#9ed25e50544a1ef14870fb7bfc1187ed">PxCollection</a> <li>findOverlap() -: <a class="el" href="classPxMeshOverlapUtil.html#5a7ae3b4ede9cd27b22205668a850fce">PxMeshOverlapUtil</a> +: <a class="el" href="classPxMeshOverlapUtil.html#5df6a18748cb8fc4e8fe5bca26b64182">PxMeshOverlapUtil</a> <li>findOverlapHeightField() : <a class="el" href="classPxMeshQuery.html#461e1f01530df9d99e0762ca20493c2d">PxMeshQuery</a> <li>findOverlapTriangleMesh() @@ -135,25 +137,25 @@ Here is a list of all class members with links to the classes they belong to: <li>flagBuffer : <a class="el" href="classPxParticleCreationData.html#f3865a2e362b57f573c5b82f73748a41">PxParticleCreationData</a> <li>flags -: <a class="el" href="structPxContactPairHeader.html#ff053696e65138d0d5ca6625350e1011">PxContactPairHeader</a> -, <a class="el" href="classPxConvexMeshDesc.html#f6d2315944dad51ba136b3563b7c00ab">PxConvexMeshDesc</a> +: <a class="el" href="classPxSceneDesc.html#9510b1233fb0ab03e9c1d5be44ff5a38">PxSceneDesc</a> +, <a class="el" href="structPxMetaDataEntry.html#d6271b105706045a82e8e771f9a4dcaa">PxMetaDataEntry</a> , <a class="el" href="structPx1DConstraint.html#4fa4372a941804afe9cb779e5fdabd34">Px1DConstraint</a> , <a class="el" href="structPxQueryFilterData.html#02180ad928beb2e5d3d5caf4cc84f387">PxQueryFilterData</a> , <a class="el" href="structPxLocationHit.html#7a253cb291ae5850342dada5b4dfce34">PxLocationHit</a> -, <a class="el" href="classPxSceneDesc.html#9510b1233fb0ab03e9c1d5be44ff5a38">PxSceneDesc</a> +, <a class="el" href="structPxContactPairHeader.html#ff053696e65138d0d5ca6625350e1011">PxContactPairHeader</a> , <a class="el" href="structPxContactPair.html#649a2da93fe6f6227631c42733648ca7">PxContactPair</a> , <a class="el" href="structPxTriggerPair.html#a4e5f001e8736f5033c52291486c655b">PxTriggerPair</a> -, <a class="el" href="structPxMetaDataEntry.html#d6271b105706045a82e8e771f9a4dcaa">PxMetaDataEntry</a> -, <a class="el" href="classPxSimpleTriangleMesh.html#765848d06b09a3452f9923115d5ccdd0">PxSimpleTriangleMesh</a> +, <a class="el" href="classPxHeightFieldDesc.html#ec8940d776191d6ca950025836481360">PxHeightFieldDesc</a> +, <a class="el" href="classPxConvexMeshDesc.html#f6d2315944dad51ba136b3563b7c00ab">PxConvexMeshDesc</a> , <a class="el" href="classPxClothMeshDesc.html#952a2399574b931bc5b1d09c66793175">PxClothMeshDesc</a> , <a class="el" href="classPxD6JointDrive.html#fb4c9ee49ac7713aad8aaf33646f336a">PxD6JointDrive</a> -, <a class="el" href="classPxHeightFieldDesc.html#ec8940d776191d6ca950025836481360">PxHeightFieldDesc</a> +, <a class="el" href="classPxSimpleTriangleMesh.html#765848d06b09a3452f9923115d5ccdd0">PxSimpleTriangleMesh</a> <li>flagsBuffer : <a class="el" href="classPxParticleReadData.html#0e83ffe68435f3d589b87f382e3c359a">PxParticleReadData</a> <li>flush() : <a class="el" href="classPxSpatialIndex.html#0d92a1d62a9c3499c19195b9ec459f24">PxSpatialIndex</a> -, <a class="el" href="classPxPvdTransport.html#46a1dc45e8cf27e34f717ff2cb587fa6">PxPvdTransport</a> , <a class="el" href="classPxFileBuf.html#7c923528768b05d87a40a9d33ab22397">PxFileBuf</a> +, <a class="el" href="classPxPvdTransport.html#46a1dc45e8cf27e34f717ff2cb587fa6">PxPvdTransport</a> <li>flushQueryUpdates() : <a class="el" href="classPxScene.html#b5b6fb6168a5fb8aa34299cbe73747ed">PxScene</a> <li>flushSimulation() @@ -179,22 +181,22 @@ Here is a list of all class members with links to the classes they belong to: <li>foundLostPairsCapacity : <a class="el" href="structPxgDynamicsMemoryConfig.html#d7a64d6c606823dcfee7bc8da1ecdaae">PxgDynamicsMemoryConfig</a> <li>free() -: <a class="el" href="classPxVehicleDrive4W.html#86d1716ae72d4c0627d531fcb3f93310">PxVehicleDrive4W</a> +: <a class="el" href="classPxVehicleDrive.html#2af80cf3e4d767f1710a8f2e244cb9d5">PxVehicleDrive</a> , <a class="el" href="classPxVehicleWheels.html#01b68575305d97f6e6dc9d6b1fb5b3dd">PxVehicleWheels</a> , <a class="el" href="classPxVehicleDriveTank.html#8570b6024d3da299b1fb3386e05d211d">PxVehicleDriveTank</a> +, <a class="el" href="classPxVehicleNoDrive.html#90b0f7e9da87f3de5e38e1844b404342">PxVehicleNoDrive</a> , <a class="el" href="classPxVehicleWheelsSimData.html#2b6c609e342fd3f9fabc3e064602115b">PxVehicleWheelsSimData</a> +, <a class="el" href="classPxVehicleDrive4W.html#86d1716ae72d4c0627d531fcb3f93310">PxVehicleDrive4W</a> , <a class="el" href="classPxVehicleDriveNW.html#d3d1999119fff4547dba2549e665f07d">PxVehicleDriveNW</a> -, <a class="el" href="classPxVehicleNoDrive.html#90b0f7e9da87f3de5e38e1844b404342">PxVehicleNoDrive</a> -, <a class="el" href="classPxVehicleDrive.html#2af80cf3e4d767f1710a8f2e244cb9d5">PxVehicleDrive</a> <li>freeIndices() -: <a class="el" href="classPxParticleExt_1_1IndexPool.html#337a192c7148f0065865809e27797def">PxParticleExt::PxParticleExt::IndexPool</a> +: <a class="el" href="classPxParticleExt_1_1IndexPool.html#c8c3dd06ac3fdf8129d1f32f763c99d7">PxParticleExt::PxParticleExt::IndexPool</a> <li>frictionOffsetThreshold : <a class="el" href="classPxSceneDesc.html#f707e0c97624aaf6fa9ab2e82aadbecf">PxSceneDesc</a> <li>frictionType : <a class="el" href="classPxSceneDesc.html#b1f18b0666adb645d92fc2f53373b1e9">PxSceneDesc</a> <li>front() -: <a class="el" href="classPxMat44.html#045d754ad85892d196907eaf84f54858">PxMat44</a> -, <a class="el" href="classPxMat33.html#76d4aca67bb52c6b65f0384ac360364a">PxMat33</a> +: <a class="el" href="classPxMat33.html#76d4aca67bb52c6b65f0384ac360364a">PxMat33</a> +, <a class="el" href="classPxMat44.html#045d754ad85892d196907eaf84f54858">PxMat44</a> </ul> </div> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x67.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x67.html index 84258d79..bcf724db 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x67.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x67.html @@ -914,13 +914,13 @@ Here is a list of all class members with links to the classes they belong to: <li>getPrismaticJointFlags() : <a class="el" href="classPxPrismaticJoint.html#536fe595cc77afd12f0f18a44005dbf7">PxPrismaticJoint</a> <li>getProjectionAngularTolerance() -: <a class="el" href="classPxPrismaticJoint.html#c33eddce826faaf19778cf407206ee60">PxPrismaticJoint</a> -, <a class="el" href="classPxD6Joint.html#fe17636945bccdb5ecbfe360b90d9887">PxD6Joint</a> +: <a class="el" href="classPxRevoluteJoint.html#fd45c654a94755ad2366c53794ebd30a">PxRevoluteJoint</a> +, <a class="el" href="classPxPrismaticJoint.html#c33eddce826faaf19778cf407206ee60">PxPrismaticJoint</a> , <a class="el" href="classPxFixedJoint.html#5cf2d9348b4ccdc66ba83245b0ff7bf9">PxFixedJoint</a> -, <a class="el" href="classPxRevoluteJoint.html#fd45c654a94755ad2366c53794ebd30a">PxRevoluteJoint</a> +, <a class="el" href="classPxD6Joint.html#fe17636945bccdb5ecbfe360b90d9887">PxD6Joint</a> <li>getProjectionLinearTolerance() -: <a class="el" href="classPxD6Joint.html#e784aa5547471041bad55269fb03ad0a">PxD6Joint</a> -, <a class="el" href="classPxSphericalJoint.html#4cfc3fbb4621799cbf5449270c120d1e">PxSphericalJoint</a> +: <a class="el" href="classPxSphericalJoint.html#4cfc3fbb4621799cbf5449270c120d1e">PxSphericalJoint</a> +, <a class="el" href="classPxD6Joint.html#e784aa5547471041bad55269fb03ad0a">PxD6Joint</a> , <a class="el" href="classPxRevoluteJoint.html#a49978cf6d7af5629e7d4a84cf959898">PxRevoluteJoint</a> , <a class="el" href="classPxFixedJoint.html#de788fe7ea26f4cc1bc2f3b764583717">PxFixedJoint</a> , <a class="el" href="classPxPrismaticJoint.html#ea99524ff17e5044d737a2c6c4ebc8c8">PxPrismaticJoint</a> @@ -952,8 +952,8 @@ Here is a list of all class members with links to the classes they belong to: <li>getReferenceCount() : <a class="el" href="classPxMaterial.html#459b91a5b16327891dc7b9364c854888">PxMaterial</a> , <a class="el" href="classPxConvexMesh.html#b7cd51e753d6eaa80b73e06544db7f1b">PxConvexMesh</a> -, <a class="el" href="classPxClothFabric.html#63cecd759a2d741c895371dc8d97db85">PxClothFabric</a> , <a class="el" href="classPxHeightField.html#0419a4b453fcc887b337d49877cfab28">PxHeightField</a> +, <a class="el" href="classPxClothFabric.html#63cecd759a2d741c895371dc8d97db85">PxClothFabric</a> , <a class="el" href="classPxTriangleMesh.html#0fc4aed5a5f01a0f1b769d3c6534ba8d">PxTriangleMesh</a> <li>getRelativeAngularVelocity() : <a class="el" href="classPxJoint.html#e1d90c4cb53d5807584474ae130048df">PxJoint</a> @@ -971,14 +971,14 @@ Here is a list of all class members with links to the classes they belong to: <li>getRestitution() : <a class="el" href="classPxMaterial.html#06db9f154df542598da209a31fdc123f">PxMaterial</a> , <a class="el" href="classPxParticleBase.html#f685d7f2c306a42d345fcde35a2bf6fa">PxParticleBase</a> -, <a class="el" href="structPxContactStreamIterator.html#25f719cc460541c095fa0b7101fe4a32">PxContactStreamIterator</a> , <a class="el" href="classPxContactSet.html#643d2c1eb96b29b8119e11e04828c26e">PxContactSet</a> +, <a class="el" href="structPxContactStreamIterator.html#25f719cc460541c095fa0b7101fe4a32">PxContactStreamIterator</a> <li>getRestitutionCombineMode() : <a class="el" href="classPxMaterial.html#a4f567c979252e84dc88cbd626dc8812">PxMaterial</a> <li>getRestOffset() : <a class="el" href="classPxCloth.html#101c0a3e1fd4bfa4c61a285128d18f26">PxCloth</a> -, <a class="el" href="classPxParticleBase.html#8b52436ee7a5587fff1220954535d261">PxParticleBase</a> , <a class="el" href="classPxShape.html#060ff01d827d559fc8b11385a161eca0">PxShape</a> +, <a class="el" href="classPxParticleBase.html#8b52436ee7a5587fff1220954535d261">PxParticleBase</a> <li>getRestParticleDistance() : <a class="el" href="classPxParticleFluid.html#5d371c0e7abcc93f5158cd964d29a6a1">PxParticleFluid</a> <li>getRestPositions() @@ -1017,6 +1017,8 @@ Here is a list of all class members with links to the classes they belong to: : <a class="el" href="classPxVehicleWheelsSimData.html#e7bbe46e5efa6cefcc3832c961e047a9">PxVehicleWheelsSimData</a> <li>getSceneQueryStaticTimestamp() : <a class="el" href="classPxScene.html#32850ee34d1736811c1e93e25c689a68">PxScene</a> +<li>getSceneQueryUpdateMode() +: <a class="el" href="classPxScene.html#1fd7e1e617aa9359b56e91e060ad9f90">PxScene</a> <li>getScenes() : <a class="el" href="classPxPhysics.html#1ecd80a6f7c5239bd6cc50c5ea76156d">PxPhysics</a> <li>getSelfCollision() @@ -1041,8 +1043,8 @@ Here is a list of all class members with links to the classes they belong to: <li>getSets() : <a class="el" href="classPxClothFabric.html#f45bfae66b62c892245fac4dbc099f71">PxClothFabric</a> <li>getShapes() -: <a class="el" href="classPxRigidActor.html#22ef86619d7a6de688b9ef2b0ad7bcec">PxRigidActor</a> -, <a class="el" href="classPxPhysics.html#f8a7ab6d85ff7232e622a7127f5e2528">PxPhysics</a> +: <a class="el" href="classPxPhysics.html#f8a7ab6d85ff7232e622a7127f5e2528">PxPhysics</a> +, <a class="el" href="classPxRigidActor.html#22ef86619d7a6de688b9ef2b0ad7bcec">PxRigidActor</a> <li>getSimulationEventCallback() : <a class="el" href="classPxScene.html#1eb6366fd80f5a8f6a9154a412c33436">PxScene</a> <li>getSimulationFilterData() @@ -1065,22 +1067,22 @@ Here is a list of all class members with links to the classes they belong to: <li>getSolverFrequency() : <a class="el" href="classPxCloth.html#88872e66443f69945805fabb16b8cfac">PxCloth</a> <li>getSolverIterationCounts() -: <a class="el" href="classPxRigidDynamic.html#2fcdafcbc0dd5a691d502b2f7b03a7d7">PxRigidDynamic</a> -, <a class="el" href="classPxArticulation.html#895c71778bd0ec8905719f507e0a966f">PxArticulation</a> +: <a class="el" href="classPxArticulation.html#895c71778bd0ec8905719f507e0a966f">PxArticulation</a> +, <a class="el" href="classPxRigidDynamic.html#2fcdafcbc0dd5a691d502b2f7b03a7d7">PxRigidDynamic</a> <li>getSphereGeometry() : <a class="el" href="classPxShape.html#d36c41170461ca897fa70433d23268fa">PxShape</a> <li>getSphericalJointFlags() : <a class="el" href="classPxSphericalJoint.html#97ce52284221d6429ef49db02a2487b5">PxSphericalJoint</a> <li>getStabilizationThreshold() -: <a class="el" href="classPxRigidDynamic.html#5f9d98c9bd3b9ab0be7ce1b3ec4a4574">PxRigidDynamic</a> -, <a class="el" href="classPxArticulation.html#a7fd4f3e2ea751de54885d62510289cd">PxArticulation</a> +: <a class="el" href="classPxArticulation.html#a7fd4f3e2ea751de54885d62510289cd">PxArticulation</a> +, <a class="el" href="classPxRigidDynamic.html#5f9d98c9bd3b9ab0be7ce1b3ec4a4574">PxRigidDynamic</a> <li>getState() : <a class="el" href="classPxController.html#d694218683ad584f6120bc001c0d1616">PxController</a> <li>getStaticFriction() -: <a class="el" href="classPxMaterial.html#b80c2e686ea428c58dbd020e067eaa70">PxMaterial</a> +: <a class="el" href="classPxContactSet.html#45700551793a60bff49adfb4775b5820">PxContactSet</a> , <a class="el" href="structPxContactStreamIterator.html#e61aa300ebb547085205073dd69454a2">PxContactStreamIterator</a> -, <a class="el" href="classPxContactSet.html#45700551793a60bff49adfb4775b5820">PxContactSet</a> , <a class="el" href="classPxParticleBase.html#490ead77cd5a791537c209c5650a8d0c">PxParticleBase</a> +, <a class="el" href="classPxMaterial.html#b80c2e686ea428c58dbd020e067eaa70">PxMaterial</a> <li>getStaticStructure() : <a class="el" href="classPxScene.html#d285bee8674cc03378588a32c4f85dda">PxScene</a> <li>getStats() @@ -1090,9 +1092,9 @@ Here is a list of all class members with links to the classes they belong to: <li>getStepOffset() : <a class="el" href="classPxController.html#2a46763eb7541abe5d1c73eacca4639c">PxController</a> <li>getStiffness() -: <a class="el" href="classPxParticleFluid.html#20a0cdb50445cf6db5d4438567fb21c8">PxParticleFluid</a> +: <a class="el" href="classPxDistanceJoint.html#046e3c320c50c2e83c3bb0bd43de97e2">PxDistanceJoint</a> , <a class="el" href="classPxArticulationJoint.html#e11979e97274ce2fa604db8615dc5b71">PxArticulationJoint</a> -, <a class="el" href="classPxDistanceJoint.html#046e3c320c50c2e83c3bb0bd43de97e2">PxDistanceJoint</a> +, <a class="el" href="classPxParticleFluid.html#20a0cdb50445cf6db5d4438567fb21c8">PxParticleFluid</a> <li>getStiffnessFrequency() : <a class="el" href="classPxCloth.html#75cf540fbe32712420282f51dc281067">PxCloth</a> <li>getStretchConfig() @@ -1134,15 +1136,15 @@ Here is a list of all class members with links to the classes they belong to: <li>getTaskID() : <a class="el" href="classphysx_1_1PxTask.html#762b45266ec713eb7f599574a7998057">physx::PxTask</a> <li>getTaskManager() -: <a class="el" href="classphysx_1_1PxBaseTask.html#9dccf76144a25df2c2a7ed5fa8cea003">physx::PxBaseTask</a> -, <a class="el" href="classPxScene.html#be1495d04a1852030c0dec380999525a">PxScene</a> +: <a class="el" href="classPxScene.html#be1495d04a1852030c0dec380999525a">PxScene</a> +, <a class="el" href="classphysx_1_1PxBaseTask.html#9dccf76144a25df2c2a7ed5fa8cea003">physx::PxBaseTask</a> <li>getTetherAnchors() : <a class="el" href="classPxClothFabric.html#868c8ede0e185dbf6bff4ca17fec4a8a">PxClothFabric</a> <li>getTetherConfig() : <a class="el" href="classPxCloth.html#52957da35698b2488b4d67a4be285c55">PxCloth</a> <li>getTetherData() -: <a class="el" href="classPxClothSimpleTetherCooker.html#4a7bc691494d9941f39ab1a12bc8aff7">PxClothSimpleTetherCooker</a> -, <a class="el" href="classPxClothGeodesicTetherCooker.html#d70234a172fc25819b8b5a66c9970058">PxClothGeodesicTetherCooker</a> +: <a class="el" href="classPxClothGeodesicTetherCooker.html#d70234a172fc25819b8b5a66c9970058">PxClothGeodesicTetherCooker</a> +, <a class="el" href="classPxClothSimpleTetherCooker.html#4a7bc691494d9941f39ab1a12bc8aff7">PxClothSimpleTetherCooker</a> <li>getTetherLengths() : <a class="el" href="classPxClothFabric.html#8dde7c6c2105602237ded25f44c4eeee">PxClothFabric</a> <li>getTexts() @@ -1152,8 +1154,8 @@ Here is a list of all class members with links to the classes they belong to: <li>getThresholdLongSpeed() : <a class="el" href="classPxVehicleWheelsSimData.html#bc1f999f2f55f9fa996f6a42ae3fe0c7">PxVehicleWheelsSimData</a> <li>getTimestamp() -: <a class="el" href="classPxHeightField.html#e4136344e0c9ed9c773c304bc87690fe">PxHeightField</a> -, <a class="el" href="classPxScene.html#6003ed1a202d434ef64439741e3f2de2">PxScene</a> +: <a class="el" href="classPxScene.html#6003ed1a202d434ef64439741e3f2de2">PxScene</a> +, <a class="el" href="classPxHeightField.html#e4136344e0c9ed9c773c304bc87690fe">PxHeightField</a> <li>getTireData() : <a class="el" href="classPxVehicleWheelsSimData.html#fdfbf42e25b76b71cd6eeeaeee3f879e">PxVehicleWheelsSimData</a> <li>getTireForceAppPointOffset() @@ -1193,15 +1195,15 @@ Here is a list of all class members with links to the classes they belong to: <li>getTriangleNormal() : <a class="el" href="classPxHeightField.html#36357857037f9fcb257e4c4ec8b85a04">PxHeightField</a> <li>getTriangles() -: <a class="el" href="classPxRenderBuffer.html#5e9aa32a4544fcfcb96aa71702e1aad2">PxRenderBuffer</a> -, <a class="el" href="classPxTriangleMesh.html#1b5db3f6060849da98024a04ceb991e5">PxTriangleMesh</a> +: <a class="el" href="classPxTriangleMesh.html#1b5db3f6060849da98024a04ceb991e5">PxTriangleMesh</a> +, <a class="el" href="classPxRenderBuffer.html#5e9aa32a4544fcfcb96aa71702e1aad2">PxRenderBuffer</a> <li>getTrianglesRemap() : <a class="el" href="classPxTriangleMesh.html#6b36d40812d5cb70507472cd4e147ae0">PxTriangleMesh</a> <li>getTwist() : <a class="el" href="classPxD6Joint.html#a835389fb51c86ffb0a0aa32cbeec4f4">PxD6Joint</a> <li>getTwistLimit() -: <a class="el" href="classPxD6Joint.html#d61577f7428193e59399a4dd4a24e153">PxD6Joint</a> -, <a class="el" href="classPxArticulationJoint.html#af8d7d469a142c4375b333f159c9ca5b">PxArticulationJoint</a> +: <a class="el" href="classPxArticulationJoint.html#af8d7d469a142c4375b333f159c9ca5b">PxArticulationJoint</a> +, <a class="el" href="classPxD6Joint.html#d61577f7428193e59399a4dd4a24e153">PxD6Joint</a> <li>getTwistLimitContactDistance() : <a class="el" href="classPxArticulationJoint.html#cc1318e01659cd325fae18a2cd482bdb">PxArticulationJoint</a> <li>getTwistLimitEnabled() @@ -1211,9 +1213,9 @@ Here is a list of all class members with links to the classes they belong to: , <a class="el" href="classPxActor.html#76a3489218f85ce9fe3ffb883ba8ce63">PxActor</a> , <a class="el" href="classPxGeometryHolder.html#9cb321cfc08b5cb744bd52905e0a896f">PxGeometryHolder</a> , <a class="el" href="classPxControllerDesc.html#609846f3b5cc062d7c98686b669cca72">PxControllerDesc</a> -, <a class="el" href="classPxMidphaseDesc.html#02e9447258a748b314f7ee1896f4e5f4">PxMidphaseDesc</a> , <a class="el" href="classPxGeometry.html#da00045053aaa9bdc56eeb38066cbe29">PxGeometry</a> , <a class="el" href="classPxController.html#d98589ad22dcdcedaf1c5fa9f0f40b53">PxController</a> +, <a class="el" href="classPxMidphaseDesc.html#02e9447258a748b314f7ee1896f4e5f4">PxMidphaseDesc</a> <li>getTypeName() : <a class="el" href="classPxRepXSerializer.html#91effb5024aa5a90fbbdbf7f17eba795">PxRepXSerializer</a> <li>getTypePairFriction() @@ -1254,9 +1256,9 @@ Here is a list of all class members with links to the classes they belong to: <li>getVisualizationParameter() : <a class="el" href="classPxScene.html#7c036458140a45b23facb9cf2a9cdb84">PxScene</a> <li>getWakeCounter() -: <a class="el" href="classPxCloth.html#29eaa86742537a7643a4a13637bccb7c">PxCloth</a> -, <a class="el" href="classPxArticulation.html#9e7c111d4f17746b2b6686a2f5393e7e">PxArticulation</a> +: <a class="el" href="classPxArticulation.html#9e7c111d4f17746b2b6686a2f5393e7e">PxArticulation</a> , <a class="el" href="classPxRigidDynamic.html#88dc31fa470c5f37e3e9683534ad83aa">PxRigidDynamic</a> +, <a class="el" href="classPxCloth.html#29eaa86742537a7643a4a13637bccb7c">PxCloth</a> <li>getWakeCounterResetValue() : <a class="el" href="classPxScene.html#287734b244b7ff6e40496e65d166ae95">PxScene</a> <li>getWheel4DynData() @@ -1284,9 +1286,9 @@ Here is a list of all class members with links to the classes they belong to: <li>getWorldBounds() : <a class="el" href="classPxGeometryQuery.html#ac80fbc6fd9c2315aee6dddc9c1e9795">PxGeometryQuery</a> , <a class="el" href="classPxCloth.html#86e89adaa6e6c0f7b5da218a45f4c5dc">PxCloth</a> -, <a class="el" href="classPxArticulation.html#96d818fec86bc80cbcae2097cfc5cf1b">PxArticulation</a> -, <a class="el" href="classPxShapeExt.html#71b7808c2c0623fe264f7973be837897">PxShapeExt</a> , <a class="el" href="classPxActor.html#cab89ce3ee6d27b580063d131a417721">PxActor</a> +, <a class="el" href="classPxShapeExt.html#71b7808c2c0623fe264f7973be837897">PxShapeExt</a> +, <a class="el" href="classPxArticulation.html#96d818fec86bc80cbcae2097cfc5cf1b">PxArticulation</a> <li>getWrittenDataSize() : <a class="el" href="classPxPvdTransport.html#21db3b3932ca803b5232f34c503f4f4e">PxPvdTransport</a> <li>getX() diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x70.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x70.html index d300072e..e253da3c 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x70.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x70.html @@ -98,12 +98,12 @@ Here is a list of all class members with links to the classes they belong to: : <a class="el" href="structPxContactPair.html#ac2821a1e5d8d8cc969b24f2a861a1a0">PxContactPair</a> <li>patchStreamSize : <a class="el" href="structPxgDynamicsMemoryConfig.html#c61756279f4ffcc17a6ae2f1712268f7">PxgDynamicsMemoryConfig</a> -<li>patchUpPointers() -: <a class="el" href="classPxVehicleWheelsSimData.html#7b605042d1ef0fbd4dd84491e058c1cf">PxVehicleWheelsSimData</a> -, <a class="el" href="classPxVehicleWheelsDynData.html#e417ce1c175c365484f341dd537dc886">PxVehicleWheelsDynData</a> <li>patchupPointers() : <a class="el" href="classPxVehicleDrive.html#8548cd5c20014542d09506ee33cba69e">PxVehicleDrive</a> , <a class="el" href="classPxVehicleWheels.html#07c073158a6df39214f655f59d130b69">PxVehicleWheels</a> +<li>patchUpPointers() +: <a class="el" href="classPxVehicleWheelsSimData.html#7b605042d1ef0fbd4dd84491e058c1cf">PxVehicleWheelsSimData</a> +, <a class="el" href="classPxVehicleWheelsDynData.html#e417ce1c175c365484f341dd537dc886">PxVehicleWheelsDynData</a> <li>peakConstraintMemory : <a class="el" href="classPxSimulationStatistics.html#b56ac5aa68f31b68a0852c87817ff026">PxSimulationStatistics</a> <li>peek() @@ -205,7 +205,7 @@ Here is a list of all class members with links to the classes they belong to: : <a class="el" href="structPxActorType.html#25c5a270f1f5c1955a00d7554f7688d782d47689f44e0a1dc844135e4b7f752a">PxActorType</a> , <a class="el" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf9f616c2a37bb68bd02140f9578c992fb">PxFilterObjectType</a> , <a class="el" href="structPxActorTypeFlag.html#62171a3f7d2dfa4b4b87285afdf6bae493d8edbf915ba8791a8c5df5895e3e4f">PxActorTypeFlag</a> -, <a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53eabf4ab99946ab299fbb858b6a8f53af">PxSceneFlag</a> +, <a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c5338481fa715039972c2047d15094a1060">PxSceneFlag</a> , <a class="el" href="classPxSimulationStatistics.html#996a480bf74af73637d277c454dce87c1e1bd6604862aa41bb644ae0efa33d20">PxSimulationStatistics</a> , <a class="el" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2fb660bd2c54e242a887094ded0a17faf">PxClothFlag</a> , <a class="el" href="structPxConvexMeshCookingType.html#5a2ae723aca74c185675cd7ba2c9c115feeda5c1fbf29c966ab12b42ddc44049">PxConvexMeshCookingType</a> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x73.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x73.html index bc1cb91b..e038a4d0 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x73.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x73.html @@ -90,6 +90,10 @@ Here is a list of all class members with links to the classes they belong to: : <a class="el" href="classPxClothFabric.html#56084286b66bf374e3fe37fbd097a83b">PxClothFabric</a> <li>scaleSafe() : <a class="el" href="group__foundation.html#g34f70075ac4a52e2d7fb8afc03afc6e2">PxBounds3</a> +<li>sceneQueriesUpdate() +: <a class="el" href="classPxScene.html#a2b103c61cc84c1df17b82266a17413f">PxScene</a> +<li>sceneQueryUpdateMode +: <a class="el" href="classPxSceneDesc.html#466c85f090678a01f2c6ee85b9584e7a">PxSceneDesc</a> <li>seek() : <a class="el" href="classPxDefaultMemoryInputData.html#7344d413c8bdf97731fd63d06ba26b54">PxDefaultMemoryInputData</a> , <a class="el" href="classPxDefaultFileInputData.html#234ab504e8d281b6e0319e40dcac7c4d">PxDefaultFileInputData</a> @@ -173,8 +177,8 @@ Here is a list of all class members with links to the classes they belong to: <li>setBrakeTorque() : <a class="el" href="classPxVehicleNoDrive.html#3150f58d865082068a1bf7c674cec010">PxVehicleNoDrive</a> <li>setBreakForce() -: <a class="el" href="classPxConstraint.html#dc0b069b41e76b7c017632cfc24f08d3">PxConstraint</a> -, <a class="el" href="classPxJoint.html#1cfe86fe5c8131cea1b9b5ff9df7a014">PxJoint</a> +: <a class="el" href="classPxJoint.html#1cfe86fe5c8131cea1b9b5ff9df7a014">PxJoint</a> +, <a class="el" href="classPxConstraint.html#dc0b069b41e76b7c017632cfc24f08d3">PxConstraint</a> <li>setBroadPhaseCallback() : <a class="el" href="classPxScene.html#c1110386fc2ffad70aa771aabc51d026">PxScene</a> <li>setCCDContactModifyCallback() @@ -524,16 +528,16 @@ Here is a list of all class members with links to the classes they belong to: <li>setPrismaticJointFlags() : <a class="el" href="classPxPrismaticJoint.html#0041ced8b6962072214dc81032ed2a2d">PxPrismaticJoint</a> <li>setProjectionAngularTolerance() -: <a class="el" href="classPxFixedJoint.html#cb90411048d18e7e09aa3f1e4ece7609">PxFixedJoint</a> +: <a class="el" href="classPxD6Joint.html#ba8db764141f62a0a160a0752e7e65d7">PxD6Joint</a> +, <a class="el" href="classPxFixedJoint.html#cb90411048d18e7e09aa3f1e4ece7609">PxFixedJoint</a> , <a class="el" href="classPxPrismaticJoint.html#f1a04172a838d1a1ee741d7471f4d62d">PxPrismaticJoint</a> , <a class="el" href="classPxRevoluteJoint.html#3b088a58542f57366da55fa0fcf56f25">PxRevoluteJoint</a> -, <a class="el" href="classPxD6Joint.html#ba8db764141f62a0a160a0752e7e65d7">PxD6Joint</a> <li>setProjectionLinearTolerance() : <a class="el" href="classPxD6Joint.html#acb253ce8a5aad477afd96f1202d4b61">PxD6Joint</a> , <a class="el" href="classPxFixedJoint.html#45f16f6dc31f103ea8bef435b6bd0e5f">PxFixedJoint</a> -, <a class="el" href="classPxPrismaticJoint.html#01d904a1fd7a2394c44ee39efcbdd6f2">PxPrismaticJoint</a> , <a class="el" href="classPxRevoluteJoint.html#3f96f9a0b8a5464a25452bb5aea51184">PxRevoluteJoint</a> , <a class="el" href="classPxSphericalJoint.html#73173f0db2281377b91fe3b58b22001d">PxSphericalJoint</a> +, <a class="el" href="classPxPrismaticJoint.html#01d904a1fd7a2394c44ee39efcbdd6f2">PxPrismaticJoint</a> <li>setProjectionPlane() : <a class="el" href="classPxParticleBase.html#59216c6fd900d478cd1e75b0a34b37af">PxParticleBase</a> <li>setQueryFilterData() @@ -545,9 +549,9 @@ Here is a list of all class members with links to the classes they belong to: <li>setReportMode() : <a class="el" href="classPxBinaryConverter.html#ba26eda3b46071eca65fa38cabee2a09">PxBinaryConverter</a> <li>setRestitution() -: <a class="el" href="classPxContactSet.html#2c1f31f9201c804d6310ec0129cc0cea">PxContactSet</a> -, <a class="el" href="classPxMaterial.html#9038f690c180b962a7543734f44ec0f1">PxMaterial</a> +: <a class="el" href="classPxMaterial.html#9038f690c180b962a7543734f44ec0f1">PxMaterial</a> , <a class="el" href="classPxParticleBase.html#7dc8dc59b5032d7e4ebd9d901df20a3d">PxParticleBase</a> +, <a class="el" href="classPxContactSet.html#2c1f31f9201c804d6310ec0129cc0cea">PxContactSet</a> <li>setRestitutionCombineMode() : <a class="el" href="classPxMaterial.html#8f9930b0e18a932e428a061891e4683f">PxMaterial</a> <li>setRestOffset() @@ -582,6 +586,8 @@ Here is a list of all class members with links to the classes they belong to: : <a class="el" href="classPxPvdSceneClient.html#74a77b0f48b6d0f9394ed7daa9c2c957">PxPvdSceneClient</a> <li>setSceneQueryFilterData() : <a class="el" href="classPxVehicleWheelsSimData.html#be8c9e522970df21292a0e8dfa5e2463">PxVehicleWheelsSimData</a> +<li>setSceneQueryUpdateMode() +: <a class="el" href="classPxScene.html#8b689efc2353e9c57abf0182cb3f7dfd">PxScene</a> <li>setSelfCollisionDistance() : <a class="el" href="classPxCloth.html#8a9395c7ef65990a78a8654eedd70eef">PxCloth</a> <li>setSelfCollisionIndices() @@ -622,9 +628,9 @@ Here is a list of all class members with links to the classes they belong to: : <a class="el" href="classPxArticulation.html#259748392f6223dc218d1e1ba8ee9944">PxArticulation</a> , <a class="el" href="classPxRigidDynamic.html#59fb22d9402497cffe1b5e54d9ecd62f">PxRigidDynamic</a> <li>setStaticFriction() -: <a class="el" href="classPxContactSet.html#8c585855a8936d762520b1d1471bf3fe">PxContactSet</a> -, <a class="el" href="classPxMaterial.html#0384706084d22fe2ec745bc81d54ef14">PxMaterial</a> +: <a class="el" href="classPxMaterial.html#0384706084d22fe2ec745bc81d54ef14">PxMaterial</a> , <a class="el" href="classPxParticleBase.html#3fb596178c017ed1c536c152e4fba358">PxParticleBase</a> +, <a class="el" href="classPxContactSet.html#8c585855a8936d762520b1d1471bf3fe">PxContactSet</a> <li>setSteerAngle() : <a class="el" href="classPxVehicleNoDrive.html#362899ae429c39a05703223bb8fdba0f">PxVehicleNoDrive</a> <li>setStepOffset() @@ -684,32 +690,32 @@ Here is a list of all class members with links to the classes they belong to: <li>setTireLoadFilterData() : <a class="el" href="classPxVehicleWheelsSimData.html#f0b5eb7ae77c271ce3ba1604c8dad3b3">PxVehicleWheelsSimData</a> <li>setToDefault() -: <a class="el" href="group__cooking.html#g3efcaf703b329270eed5b0890b0c5304">PxClothMeshDesc</a> -, <a class="el" href="group__geomutils.html#gd6110ba2e5505fb809d3c3ebeb82e2f5">PxSimpleTriangleMesh</a> -, <a class="el" href="classPxMidphaseDesc.html#c941c94835e494ae0dcc3f774ac16240">PxMidphaseDesc</a> -, <a class="el" href="group__cloth.html#g2a75f18d35312c00faeacf1e144af741">PxClothFabricDesc</a> +: <a class="el" href="group__cooking.html#g6e86954b2426aae207489af9928d45e3">PxConvexMeshDesc</a> , <a class="el" href="group__physics.html#ge673c050f15b0fc912860adbb3394e34">PxSceneLimits</a> -, <a class="el" href="group__geomutils.html#gdd7ec6c255262ddceeb7e04600bc47b5">PxHeightFieldDesc</a> , <a class="el" href="structPxFilterData.html#d6d40431c37145235eaceea47f57b9b5">PxFilterData</a> +, <a class="el" href="classPxMidphaseDesc.html#c941c94835e494ae0dcc3f774ac16240">PxMidphaseDesc</a> +, <a class="el" href="group__character.html#gf2f271a2e1d38f619d345bd89f737412">PxBoxControllerDesc</a> +, <a class="el" href="group__character.html#g48c1aa8996f7a4686f65cf517fb466e5">PxCapsuleControllerDesc</a> +, <a class="el" href="group__cloth.html#g2a75f18d35312c00faeacf1e144af741">PxClothFabricDesc</a> +, <a class="el" href="structPxBVH34MidphaseDesc.html#c0848cd6f8b3b771e5e5761df2f6b033">PxBVH34MidphaseDesc</a> +, <a class="el" href="group__cooking.html#g3efcaf703b329270eed5b0890b0c5304">PxClothMeshDesc</a> +, <a class="el" href="group__geomutils.html#gd6110ba2e5505fb809d3c3ebeb82e2f5">PxSimpleTriangleMesh</a> , <a class="el" href="group__physics.html#ga7375184ba494172fa7677dae44bd9a8">PxSceneDesc</a> , <a class="el" href="structPxBVH33MidphaseDesc.html#032c13ce0350dea8512f56b66f5a2744">PxBVH33MidphaseDesc</a> -, <a class="el" href="structPxBVH34MidphaseDesc.html#c0848cd6f8b3b771e5e5761df2f6b033">PxBVH34MidphaseDesc</a> -, <a class="el" href="group__cooking.html#g6e86954b2426aae207489af9928d45e3">PxConvexMeshDesc</a> , <a class="el" href="group__cooking.html#gfd882da42844238f9a91e5754694391e">PxTriangleMeshDesc</a> , <a class="el" href="group__particles.html#g565e686111afbbdaf07c2bd8b149efb6">PxParticleCreationData</a> -, <a class="el" href="group__character.html#gf2f271a2e1d38f619d345bd89f737412">PxBoxControllerDesc</a> -, <a class="el" href="group__character.html#g48c1aa8996f7a4686f65cf517fb466e5">PxCapsuleControllerDesc</a> +, <a class="el" href="group__geomutils.html#gdd7ec6c255262ddceeb7e04600bc47b5">PxHeightFieldDesc</a> <li>setTolerance() : <a class="el" href="classPxDistanceJoint.html#a4897db1805eea28a241867aaeb01d70">PxDistanceJoint</a> <li>setToRestState() -: <a class="el" href="classPxVehicleDriveTank.html#dbbad11dfa6fb32b6d209ddabf8f9132">PxVehicleDriveTank</a> -, <a class="el" href="classPxVehicleNoDrive.html#284e8e6ff3c1617b8c39bab3edc217c7">PxVehicleNoDrive</a> -, <a class="el" href="classPxVehicleDrive.html#a5fdf730d2b90e2fdbd2dd34d2a01765">PxVehicleDrive</a> +: <a class="el" href="classPxVehicleDrive.html#a5fdf730d2b90e2fdbd2dd34d2a01765">PxVehicleDrive</a> , <a class="el" href="classPxVehicleDriveDynData.html#395909ff575722b78041d67a42fb62f3">PxVehicleDriveDynData</a> +, <a class="el" href="classPxVehicleNoDrive.html#284e8e6ff3c1617b8c39bab3edc217c7">PxVehicleNoDrive</a> +, <a class="el" href="classPxVehicleDriveNW.html#a66886e48cb1b6e635e804ee8267e5b3">PxVehicleDriveNW</a> +, <a class="el" href="classPxVehicleDriveTank.html#dbbad11dfa6fb32b6d209ddabf8f9132">PxVehicleDriveTank</a> +, <a class="el" href="classPxVehicleWheels.html#38cf9474ad2c23ba3c21766fac251339">PxVehicleWheels</a> , <a class="el" href="classPxVehicleDrive4W.html#37811fb8cf89260d45276a97b767acce">PxVehicleDrive4W</a> , <a class="el" href="classPxVehicleWheelsDynData.html#b760ac444b65311796ccf5a3bb3fafff">PxVehicleWheelsDynData</a> -, <a class="el" href="classPxVehicleWheels.html#38cf9474ad2c23ba3c21766fac251339">PxVehicleWheels</a> -, <a class="el" href="classPxVehicleDriveNW.html#a66886e48cb1b6e635e804ee8267e5b3">PxVehicleDriveNW</a> <li>setTwistLimit() : <a class="el" href="classPxArticulationJoint.html#e3fc7d9b7c327b897a0a33c1844f03c4">PxArticulationJoint</a> , <a class="el" href="classPxD6Joint.html#6461182921ceab095997f58891fb4adc">PxD6Joint</a> @@ -720,13 +726,13 @@ Here is a list of all class members with links to the classes they belong to: <li>setTypePairFriction() : <a class="el" href="classPxVehicleDrivableSurfaceToTireFrictionPairs.html#23b36296b4be7a569f4e97e6849c1ad8">PxVehicleDrivableSurfaceToTireFrictionPairs</a> <li>setup() -: <a class="el" href="classPxVehicleDrive4W.html#d6740fedd4d8d026f8750e7bd601b76a">PxVehicleDrive4W</a> -, <a class="el" href="classPxVehicleDriveTank.html#1cd437995b8664b4d6005a0f636ab318">PxVehicleDriveTank</a> -, <a class="el" href="classPxVehicleDrivableSurfaceToTireFrictionPairs.html#7104485ac201ef952d8b164982ac222f">PxVehicleDrivableSurfaceToTireFrictionPairs</a> +: <a class="el" href="classPxVehicleDrive.html#02bbb8b1aad17272d533b7b3a41f016f">PxVehicleDrive</a> +, <a class="el" href="classPxVehicleDriveNW.html#72f85747311561f991aa94a525f38b22">PxVehicleDriveNW</a> , <a class="el" href="classPxVehicleWheels.html#ed5b450123f32286b847b52dbb961a5c">PxVehicleWheels</a> +, <a class="el" href="classPxVehicleDriveTank.html#1cd437995b8664b4d6005a0f636ab318">PxVehicleDriveTank</a> , <a class="el" href="classPxVehicleNoDrive.html#837924c936c8b6608b691e48e80fcab4">PxVehicleNoDrive</a> -, <a class="el" href="classPxVehicleDriveNW.html#72f85747311561f991aa94a525f38b22">PxVehicleDriveNW</a> -, <a class="el" href="classPxVehicleDrive.html#02bbb8b1aad17272d533b7b3a41f016f">PxVehicleDrive</a> +, <a class="el" href="classPxVehicleDrivableSurfaceToTireFrictionPairs.html#7104485ac201ef952d8b164982ac222f">PxVehicleDrivableSurfaceToTireFrictionPairs</a> +, <a class="el" href="classPxVehicleDrive4W.html#d6740fedd4d8d026f8750e7bd601b76a">PxVehicleDrive4W</a> <li>setUpDirection() : <a class="el" href="classPxController.html#3393ba5043c3534712d8f362a9872cfc">PxController</a> <li>setUpRatios() @@ -734,8 +740,8 @@ Here is a list of all class members with links to the classes they belong to: <li>setUseAutoGears() : <a class="el" href="classPxVehicleDriveDynData.html#3a7a66f713691e6c1ce0f97e1dd2d80a">PxVehicleDriveDynData</a> <li>setUserData() -: <a class="el" href="classPxController.html#2b6c1841bafa53877baa3dca8543c9ca">PxController</a> -, <a class="el" href="classPxVehicleWheelsDynData.html#506628156f9502e0dc6ccc11e3fa75d7">PxVehicleWheelsDynData</a> +: <a class="el" href="classPxVehicleWheelsDynData.html#506628156f9502e0dc6ccc11e3fa75d7">PxVehicleWheelsDynData</a> +, <a class="el" href="classPxController.html#2b6c1841bafa53877baa3dca8543c9ca">PxController</a> <li>setUserMemory() : <a class="el" href="classPxBatchQuery.html#ca7ccdab697074ae572c7d0baf9af3c2">PxBatchQuery</a> <li>setVelocities() @@ -749,9 +755,9 @@ Here is a list of all class members with links to the classes they belong to: <li>setVisualizationParameter() : <a class="el" href="classPxScene.html#4055d302466a1f5cd9d481028b66b20a">PxScene</a> <li>setWakeCounter() -: <a class="el" href="classPxRigidDynamic.html#0f7de8c56c76461555219b2b98d5147a">PxRigidDynamic</a> +: <a class="el" href="classPxArticulation.html#aef04ee0fba882eb8212f6baa5dde0b2">PxArticulation</a> +, <a class="el" href="classPxRigidDynamic.html#0f7de8c56c76461555219b2b98d5147a">PxRigidDynamic</a> , <a class="el" href="classPxCloth.html#cfd45f2a5c3c1dde4bc84e8a6acab096">PxCloth</a> -, <a class="el" href="classPxArticulation.html#aef04ee0fba882eb8212f6baa5dde0b2">PxArticulation</a> <li>setWheelCentreOffset() : <a class="el" href="classPxVehicleWheelsSimData.html#7f5a27dafbbf58ad01c0172e03349d24">PxVehicleWheelsSimData</a> <li>setWheelData() @@ -773,9 +779,9 @@ Here is a list of all class members with links to the classes they belong to: <li>setZero() : <a class="el" href="classPxVec4.html#9277eee047f78d606c60d57c8726b1f1">PxVec4</a> <li>shape -: <a class="el" href="structPxQueryCache.html#8104d15f64ccdecf8f4d31c9bb5af409">PxQueryCache</a> -, <a class="el" href="classPxContactModifyPair.html#e562e272dd6588e55139200aed047c38">PxContactModifyPair</a> +: <a class="el" href="classPxContactModifyPair.html#e562e272dd6588e55139200aed047c38">PxContactModifyPair</a> , <a class="el" href="structPxControllerShapeHit.html#00674a4fef9d9912dc14e8c7a1aeecca">PxControllerShapeHit</a> +, <a class="el" href="structPxQueryCache.html#8104d15f64ccdecf8f4d31c9bb5af409">PxQueryCache</a> , <a class="el" href="structPxActorShape.html#ee7fb87ffc62391b2968ce8f954416f7">PxActorShape</a> <li>shapes : <a class="el" href="structPxContactPair.html#d4482d0d718415fbbd0c5852994f139f">PxContactPair</a> @@ -787,9 +793,9 @@ Here is a list of all class members with links to the classes they belong to: <li>simulationEventCallback : <a class="el" href="classPxSceneDesc.html#71a00536a56d40fe031de2ced1834941">PxSceneDesc</a> <li>size -: <a class="el" href="structPxMetaDataEntry.html#7350e286124fcd8a4edb2a2a61b81535">PxMetaDataEntry</a> +: <a class="el" href="structPxDebugText.html#7b3df4bd9ee03d727a483dd682880156">PxDebugText</a> , <a class="el" href="classPxContactSet.html#63434463f6bea994645e3dcbdc2cf2d0">PxContactSet</a> -, <a class="el" href="structPxDebugText.html#7b3df4bd9ee03d727a483dd682880156">PxDebugText</a> +, <a class="el" href="structPxMetaDataEntry.html#7350e286124fcd8a4edb2a2a61b81535">PxMetaDataEntry</a> <li>skinWidth : <a class="el" href="structPxCookingParams.html#645572e949b89821e81278a675e89176">PxCookingParams</a> <li>slopeLimit @@ -806,8 +812,8 @@ Here is a list of all class members with links to the classes they belong to: : <a class="el" href="classPxVehicleCopyDynamicsMap.html#722820ae9c733991667bfb5c2956efe5">PxVehicleCopyDynamicsMap</a> <li>speed : <a class="el" href="classPxTolerancesScale.html#629358a15988697feaa85759d5c57e33">PxTolerancesScale</a> -<li>sphere() -: <a class="el" href="classPxGeometryHolder.html#725211588eba5f168eb9266a25e0b59b">PxGeometryHolder</a> +<li>sphere +: <a class="el" href="classPxGeometryHolder.html#bff8115d43e86a7d3c7ecdc5aeef1d1a">PxGeometryHolder</a> <li>spring : <a class="el" href="structPx1DConstraint.html#68483150fe11cb126225ffc67f688a04">Px1DConstraint</a> <li>standOnAnotherCCT @@ -823,11 +829,11 @@ Here is a list of all class members with links to the classes they belong to: <li>startGroup() : <a class="el" href="classphysx_1_1PxGpuDispatcher.html#86f6db8b18cf8380967890d694e3df8e">physx::PxGpuDispatcher</a> <li>startSimulation() -: <a class="el" href="classphysx_1_1PxGpuDispatcher.html#091cb121a38ddf39fcab51f5118a15d2">physx::PxGpuDispatcher</a> -, <a class="el" href="classphysx_1_1PxTaskManager.html#ab9b613b731eb4cc5007db33fc801017">physx::PxTaskManager</a> +: <a class="el" href="classphysx_1_1PxTaskManager.html#ab9b613b731eb4cc5007db33fc801017">physx::PxTaskManager</a> +, <a class="el" href="classphysx_1_1PxGpuDispatcher.html#091cb121a38ddf39fcab51f5118a15d2">physx::PxGpuDispatcher</a> <li>staticFriction -: <a class="el" href="structPxModifiableContact.html#2e0ca722e02b42c5dd09af72732ed91d">PxModifiableContact</a> -, <a class="el" href="structPxContactPatch.html#cf94a4b4a3610acae52002510d117458">PxContactPatch</a> +: <a class="el" href="structPxContactPatch.html#cf94a4b4a3610acae52002510d117458">PxContactPatch</a> +, <a class="el" href="structPxModifiableContact.html#2e0ca722e02b42c5dd09af72732ed91d">PxModifiableContact</a> <li>staticStructure : <a class="el" href="classPxSceneDesc.html#00495fa3240d1087d38cf33eebc313a7">PxSceneDesc</a> <li>status @@ -841,17 +847,17 @@ Here is a list of all class members with links to the classes they belong to: <li>stepOffset : <a class="el" href="classPxControllerDesc.html#51fe254a4807b832b2d34e884d856438">PxControllerDesc</a> <li>stiffness -: <a class="el" href="classPxJointLimitParameters.html#7431e7b65a92dd7fafc386c6a159a22c">PxJointLimitParameters</a> +: <a class="el" href="structPx1DConstraint.html#5bbb41ebffef415b52f7ee3b17b24e9e">Px1DConstraint</a> +, <a class="el" href="structPxClothMotionConstraintConfig.html#a00b711b530691bae577cebf32f5f35d">PxClothMotionConstraintConfig</a> +, <a class="el" href="classPxSpring.html#eb7dbc850461f2bc652ca73c80e523e1">PxSpring</a> , <a class="el" href="structPxClothTetherConfig.html#182e2fcb7ad9e1b09e457dadad480e95">PxClothTetherConfig</a> -, <a class="el" href="structPx1DConstraint.html#5bbb41ebffef415b52f7ee3b17b24e9e">Px1DConstraint</a> +, <a class="el" href="classPxJointLimitParameters.html#7431e7b65a92dd7fafc386c6a159a22c">PxJointLimitParameters</a> , <a class="el" href="structPxClothStretchConfig.html#fd8ab340f7881bf434addde22bf28ffd">PxClothStretchConfig</a> -, <a class="el" href="classPxSpring.html#eb7dbc850461f2bc652ca73c80e523e1">PxSpring</a> -, <a class="el" href="structPxClothMotionConstraintConfig.html#a00b711b530691bae577cebf32f5f35d">PxClothMotionConstraintConfig</a> <li>stiffnessMultiplier : <a class="el" href="structPxClothStretchConfig.html#9f67d875254a4a16c2e31f53e43251b6">PxClothStretchConfig</a> <li>stopSimulation() -: <a class="el" href="classphysx_1_1PxTaskManager.html#6008ca7efcd7fa4a77d10f0606e3f17a">physx::PxTaskManager</a> -, <a class="el" href="classphysx_1_1PxGpuDispatcher.html#b46896dea09105e1f5fc1d19a98f2b1b">physx::PxGpuDispatcher</a> +: <a class="el" href="classphysx_1_1PxGpuDispatcher.html#b46896dea09105e1f5fc1d19a98f2b1b">physx::PxGpuDispatcher</a> +, <a class="el" href="classphysx_1_1PxTaskManager.html#6008ca7efcd7fa4a77d10f0606e3f17a">physx::PxTaskManager</a> <li>storeAny() : <a class="el" href="classPxGeometryHolder.html#7f4cab3419580e1d985858d1f5ffb653">PxGeometryHolder</a> <li>storeByte() @@ -869,11 +875,11 @@ Here is a list of all class members with links to the classes they belong to: <li>StreamFormat : <a class="el" href="structPxContactStreamIterator.html#df2db58b9de095857db9cfd74a1b594b">PxContactStreamIterator</a> <li>stretchLimit -: <a class="el" href="structPxClothStretchConfig.html#e7754c4ad295e3a70111fc3ddbf7c747">PxClothStretchConfig</a> -, <a class="el" href="structPxClothTetherConfig.html#e39c5e9fcdc3ec3a771ab2274fe81ebc">PxClothTetherConfig</a> -<li>stride() -: <a class="el" href="classPxStrideIterator.html#27661ae2f477495396544cdc0cd2cf9b">PxStrideIterator< T ></a> -, <a class="el" href="structPxStridedData.html#abf495b4b5caec8f5350645a49e68fb3">PxStridedData</a> +: <a class="el" href="structPxClothTetherConfig.html#e39c5e9fcdc3ec3a771ab2274fe81ebc">PxClothTetherConfig</a> +, <a class="el" href="structPxClothStretchConfig.html#e7754c4ad295e3a70111fc3ddbf7c747">PxClothStretchConfig</a> +<li>stride +: <a class="el" href="structPxStridedData.html#abf495b4b5caec8f5350645a49e68fb3">PxStridedData</a> +, <a class="el" href="classPxStrideIterator.html#27661ae2f477495396544cdc0cd2cf9b">PxStrideIterator< T ></a> , <a class="el" href="structPxTypedStridedData.html#e3423e07a738680de6d3029fc09e01e2">PxTypedStridedData< TDataType ></a> <li>string : <a class="el" href="structPxDebugText.html#faa07a2dede3feb72b8c260aa518a433">PxDebugText</a> @@ -910,12 +916,12 @@ Here is a list of all class members with links to the classes they belong to: : <a class="el" href="classPxFileBuf.html#c26c76c0c790270716291cab5e29599f">PxFileBuf</a> <li>sweep() : <a class="el" href="classPxSpatialIndex.html#fa49a33803f4f392d2908287c41bfeab">PxSpatialIndex</a> -, <a class="el" href="classPxMeshQuery.html#e35a79d58b3c90dbaefe7d204bbfc9b5">PxMeshQuery</a> -, <a class="el" href="classPxBatchQuery.html#bf15206e4dcf2238db75f47565078b49">PxBatchQuery</a> -, <a class="el" href="classPxVolumeCache.html#86eb361338891b14b27f9d4594b15df8">PxVolumeCache</a> +, <a class="el" href="classPxShapeExt.html#9fb19195f3ac80b6ab55fd0aa7a41cf3">PxShapeExt</a> , <a class="el" href="classPxGeometryQuery.html#574970e722f882778a250c51f77b5b85">PxGeometryQuery</a> +, <a class="el" href="classPxVolumeCache.html#86eb361338891b14b27f9d4594b15df8">PxVolumeCache</a> +, <a class="el" href="classPxBatchQuery.html#bf15206e4dcf2238db75f47565078b49">PxBatchQuery</a> +, <a class="el" href="classPxMeshQuery.html#e35a79d58b3c90dbaefe7d204bbfc9b5">PxMeshQuery</a> , <a class="el" href="classPxScene.html#9b07b2a98e64105a06e97ffaeba2a63d">PxScene</a> -, <a class="el" href="classPxShapeExt.html#9fb19195f3ac80b6ab55fd0aa7a41cf3">PxShapeExt</a> <li>sweepAny() : <a class="el" href="classPxSceneQueryExt.html#e1f498d024c8072f1d5036ca34412f84">PxSceneQueryExt</a> <li>sweepMultiple() diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x74.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x74.html index 822422ce..1cf97b67 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x74.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x74.html @@ -167,12 +167,11 @@ Here is a list of all class members with links to the classes they belong to: <li>TT_NOT_PRESENT : <a class="el" href="structphysx_1_1PxTaskType.html#e5545e371cf86793e4a0d395e4ebdb6bc5b78680f329287a850b9f852c80acd2">physx::PxTaskType</a> <li>type -: <a class="el" href="structPxContactPairExtraDataItem.html#18e83c33b02a0a57f0daf818379e06d6">PxContactPairExtraDataItem</a> -, <a class="el" href="structPxConstraintInfo.html#324fadc19904fff635aa9d16da7a21f9">PxConstraintInfo</a> +: <a class="el" href="structPxConstraintInfo.html#324fadc19904fff635aa9d16da7a21f9">PxConstraintInfo</a> +, <a class="el" href="structPxMetaDataEntry.html#f798a0e7beeb8caf4ddbd713fc0994c6">PxMetaDataEntry</a> +, <a class="el" href="structPxContactPairExtraDataItem.html#18e83c33b02a0a57f0daf818379e06d6">PxContactPairExtraDataItem</a> <li>Type : <a class="el" href="structPx1DConstraintFlag.html#0d9f59379f0d8eba3bace01f8bb88b76">Px1DConstraintFlag</a> -<li>type -: <a class="el" href="structPxMetaDataEntry.html#f798a0e7beeb8caf4ddbd713fc0994c6">PxMetaDataEntry</a> <li>typeMatch() : <a class="el" href="classPxBase.html#f3428f7a99124c0425e8299c9c447f5e">PxBase</a> <li>typeName diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x77.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x77.html index 84d29526..83900721 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x77.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_0x77.html @@ -69,12 +69,12 @@ Here is a list of all class members with links to the classes they belong to: , <a class="el" href="classPxVec4.html#013d7a6e489c7361cbd602fcab6c9e29">PxVec4</a> <li>wakeCounterResetValue : <a class="el" href="classPxSceneDesc.html#79e2c9c06f711272a48d7f07451117b7">PxSceneDesc</a> +<li>wakeup +: <a class="el" href="structPxVehicleConcurrentUpdateData.html#279c8653c02f6ff3131082f4500d0bad">PxVehicleConcurrentUpdateData</a> <li>wakeUp() : <a class="el" href="classPxArticulation.html#596fb9e8f1d136d571965583bc5d0d1b">PxArticulation</a> , <a class="el" href="classPxRigidDynamic.html#4f1b9e9f437d8b8f27a6e9c2d9ea22fd">PxRigidDynamic</a> , <a class="el" href="classPxCloth.html#b5092893f40cf8d9399b467f59f893de">PxCloth</a> -<li>wakeup -: <a class="el" href="structPxVehicleConcurrentUpdateData.html#279c8653c02f6ff3131082f4500d0bad">PxVehicleConcurrentUpdateData</a> <li>wheelQueryResults : <a class="el" href="structPxVehicleWheelQueryResult.html#fa382a6fb104e8539622189b5d137366">PxVehicleWheelQueryResult</a> <li>word0 diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_enum.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_enum.html index 369b72ba..c1af7a77 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_enum.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_enum.html @@ -118,6 +118,7 @@ , <a class="el" href="structPxShapeFlag.html#6edb481aaa3a998c5d6dd3fc4ad87f1a">PxShapeFlag</a> , <a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53">PxSceneFlag</a> , <a class="el" href="structPxFrictionType.html#603c53fd85805e2528a338252496a96b">PxFrictionType</a> +, <a class="el" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4">PxSceneQueryUpdateMode</a> , <a class="el" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d9">PxPruningStructureType</a> , <a class="el" href="structPxActorTypeFlag.html#62171a3f7d2dfa4b4b87285afdf6bae4">PxActorTypeFlag</a> , <a class="el" href="structPxRigidDynamicLockFlag.html#e2e527a7cf32504d4b5c8c6d147280e1">PxRigidDynamicLockFlag</a> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x65.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x65.html index e5ce0658..95851ad4 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x65.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x65.html @@ -214,6 +214,12 @@ , <a class="el" href="structPxGeometryType.html#efc79f72c4c479192ac19d41a6f30ed54ac248bdee2283c0471c9dc0eba40c34">PxGeometryType</a> <li>eBROKEN : <a class="el" href="structPxConstraintFlag.html#86960e99b3e80ddb9e0ab51d7afc342791151f48e43ade5a5d7153f1b3160696">PxConstraintFlag</a> +<li>eBUILD_DISABLED_COMMIT_DISABLED +: <a class="el" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4793afa91b648fc6b1c92ff333490e7f2">PxSceneQueryUpdateMode</a> +<li>eBUILD_ENABLED_COMMIT_DISABLED +: <a class="el" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4501079944c5156ae69a4b8e66727144c">PxSceneQueryUpdateMode</a> +<li>eBUILD_ENABLED_COMMIT_ENABLED +: <a class="el" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4a9f1900ad863b24a136a6bf7061718e5">PxSceneQueryUpdateMode</a> <li>eBVH33 : <a class="el" href="structPxMeshMidPhase.html#49f740883fbfb1a49631c28818c219f4a791bfd986fc6edb77db2928e3c5e529">PxMeshMidPhase</a> <li>eBVH34 @@ -530,8 +536,8 @@ <li>eGEOMETRY_COUNT : <a class="el" href="structPxGeometryType.html#efc79f72c4c479192ac19d41a6f30ed5fa28e3dbd2e28f7c0948c35723f42105">PxGeometryType</a> <li>eGPU -: <a class="el" href="structPxParticleBaseFlag.html#133d603af58af35124b6bea1977b5bc3d9f63d28dd586061fd0129edaa393357">PxParticleBaseFlag</a> -, <a class="el" href="structPxBroadPhaseType.html#c7422f895533bff02d0043d35a2b7dda078c39fc893dc0f46b49ef26113cfd0d">PxBroadPhaseType</a> +: <a class="el" href="structPxBroadPhaseType.html#c7422f895533bff02d0043d35a2b7dda078c39fc893dc0f46b49ef26113cfd0d">PxBroadPhaseType</a> +, <a class="el" href="structPxParticleBaseFlag.html#133d603af58af35124b6bea1977b5bc3d9f63d28dd586061fd0129edaa393357">PxParticleBaseFlag</a> <li>eGPU_COMPATIBLE : <a class="el" href="structPxConstraintFlag.html#86960e99b3e80ddb9e0ab51d7afc34278e00c572e54f3575284ff41432f1bec6">PxConstraintFlag</a> , <a class="el" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b68126f89c7d2dac99246261ca6a7ae067">PxConvexFlag</a> @@ -593,16 +599,17 @@ , <a class="el" href="structPxRigidBodyFlag.html#5fd4878ae66a98c030a9d976e8ba8596bd76e6985e9db78efb7a66148ea4c212">PxRigidBodyFlag</a> <li>eLARGE_TRIANGLE : <a class="el" href="structPxTriangleMeshCookingResult.html#be8e2312c47cc522a546c34ea337fb6475b84c38d545ffeae116074dac39856d">PxTriangleMeshCookingResult</a> +<li>eLAST +: <a class="el" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d9613753bdd7051b3f88c0199549ee41bb">PxPruningStructureType</a> <li>eLast : <a class="el" href="structPxJointConcreteType.html#52e35818303a604ee07b32af31c486da0ce97aa66061e4dfa42aee7d7b0cab55">PxJointConcreteType</a> <li>eLAST : <a class="el" href="structPxBroadPhaseType.html#c7422f895533bff02d0043d35a2b7dda76ebc67e9bc983ffc69765595e777a95">PxBroadPhaseType</a> -, <a class="el" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d9613753bdd7051b3f88c0199549ee41bb">PxPruningStructureType</a> , <a class="el" href="structPxCapsuleClimbingMode.html#a5842460fe36a16e5f1f5b1383db9ef5539d1d99a17207871e15defbbc6b1817">PxCapsuleClimbingMode</a> , <a class="el" href="structPxMeshMidPhase.html#49f740883fbfb1a49631c28818c219f416776340ef05fd5d3f45ef37a0631e03">PxMeshMidPhase</a> <li>eLIMIT_ENABLED -: <a class="el" href="structPxPrismaticJointFlag.html#d175483117d7036cc021df8ac7dc15f4d6c3de45c0cecf5446dc5045656ccb4c">PxPrismaticJointFlag</a> -, <a class="el" href="structPxRevoluteJointFlag.html#da2c678da47fe6828e338052480a40c8a285947133025bc7958602b33c6251c2">PxRevoluteJointFlag</a> +: <a class="el" href="structPxRevoluteJointFlag.html#da2c678da47fe6828e338052480a40c8a285947133025bc7958602b33c6251c2">PxRevoluteJointFlag</a> +, <a class="el" href="structPxPrismaticJointFlag.html#d175483117d7036cc021df8ac7dc15f4d6c3de45c0cecf5446dc5045656ccb4c">PxPrismaticJointFlag</a> , <a class="el" href="structPxSphericalJointFlag.html#fc657f6cb078dd077c835e798ac56561dc8bbdc303d98a76306bf70548b6435c">PxSphericalJointFlag</a> <li>eLIMITED : <a class="el" href="structPxD6Motion.html#c93106f83ed65cc6bf206fb9ba3994dc309552869b971c8ac6894140d405db4a">PxD6Motion</a> @@ -697,8 +704,8 @@ <li>eNEUTRAL : <a class="el" href="classPxVehicleGearsData.html#31359110050aad08510b99208a304cb7a3cb1739bffe703f71b3f7b70fae4187">PxVehicleGearsData</a> <li>eNEXT_FREE -: <a class="el" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2f2cd5acfe9fb9c94dceaec1cf0b925758">PxPairFlag</a> -, <a class="el" href="structPxTriggerPairFlag.html#a3c006812673a9dc0a2a87e2be483ebbd52885bfb712218d2d9193012482aeb5">PxTriggerPairFlag</a> +: <a class="el" href="structPxTriggerPairFlag.html#a3c006812673a9dc0a2a87e2be483ebbd52885bfb712218d2d9193012482aeb5">PxTriggerPairFlag</a> +, <a class="el" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2f2cd5acfe9fb9c94dceaec1cf0b925758">PxPairFlag</a> <li>eNEXT_FREE_ID : <a class="el" href="structPxConstraintExtIDs.html#10c7860bd807cde6ae3992c05fc489edae95fdfdce1d3b77d354d90ad83191c6">PxConstraintExtIDs</a> <li>eNINETEENTH @@ -717,8 +724,8 @@ : <a class="el" href="structPxConstraintSolveHint.html#fa69114b7731ed70ff8db90bc171f97ef766284eef4df1c7f5998017fbe767ef">PxConstraintSolveHint</a> , <a class="el" href="structPxQueryHitType.html#cab1ef408184995d169330ed689b79e37e26b51ca324ac45d44d4b70203a2996">PxQueryHitType</a> , <a class="el" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d9667e19208a1fd5b2215e452ac9754b6e">PxPruningStructureType</a> -, <a class="el" href="structPxControllerDebugRenderFlag.html#2ca2d1c4bfca5877efb137362de83b9cb6869486b64cea747bc34cec4403c261">PxControllerDebugRenderFlag</a> , <a class="el" href="structPxConverterReportMode.html#abe051209d39df379f39bbe45bf4f1a35ebeeface34f3fdc582dffcfb718ec74">PxConverterReportMode</a> +, <a class="el" href="structPxControllerDebugRenderFlag.html#2ca2d1c4bfca5877efb137362de83b9cb6869486b64cea747bc34cec4403c261">PxControllerDebugRenderFlag</a> <li>eNORMAL : <a class="el" href="structPxHitFlag.html#44c173f6ddf0522ffbd8fa3c585e6b645972f664c2fbe85c992fb9aaba46a5cf">PxHitFlag</a> , <a class="el" href="structPxConverterReportMode.html#abe051209d39df379f39bbe45bf4f1a374cb273dc39f72e0ae096cc059917946">PxConverterReportMode</a> @@ -808,8 +815,8 @@ <li>ePOSTFILTER : <a class="el" href="structPxQueryFlag.html#2124ff0cff0a021e01e6880a1bba431f98ce80be9551f124bd882bdb83dafb7e">PxQueryFlag</a> <li>ePRE_SOLVER_VELOCITY -: <a class="el" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2fcac6889c907f5e9dcf8e6ea56da1f99e">PxPairFlag</a> -, <a class="el" href="structPxContactPairExtraDataType.html#ba00bd5468b1e16d9b473f573ddc2ccf65354aa538954b8a3cf69c76ea17c969">PxContactPairExtraDataType</a> +: <a class="el" href="structPxContactPairExtraDataType.html#ba00bd5468b1e16d9b473f573ddc2ccf65354aa538954b8a3cf69c76ea17c969">PxContactPairExtraDataType</a> +, <a class="el" href="structPxPairFlag.html#60e71a2948b030140f840766a3f7ac2fcac6889c907f5e9dcf8e6ea56da1f99e">PxPairFlag</a> <li>ePRECISE_SWEEP : <a class="el" href="structPxHitFlag.html#44c173f6ddf0522ffbd8fa3c585e6b64f903d9ed69a9b2d397ca289752aaeef1">PxHitFlag</a> <li>ePREFILTER @@ -889,15 +896,15 @@ <li>eRIGID_BODY : <a class="el" href="classPxSimulationStatistics.html#996a480bf74af73637d277c454dce87c72731d6b28d539f63127cbce5115c415">PxSimulationStatistics</a> <li>eRIGID_DYNAMIC -: <a class="el" href="structPxActorType.html#25c5a270f1f5c1955a00d7554f7688d781e9731829e3f092569e2c9b86484413">PxActorType</a> +: <a class="el" href="structPxConcreteType.html#d762aca1d4c8fffae41267fae4f1b8e8a7f7c318076dc92e78f9b23c75cf591d">PxConcreteType</a> , <a class="el" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf25cf98409a3028d306afcdb07dc9bada">PxFilterObjectType</a> , <a class="el" href="structPxActorTypeFlag.html#62171a3f7d2dfa4b4b87285afdf6bae4a24d95f1654290038bb3b1767ff5a1ad">PxActorTypeFlag</a> -, <a class="el" href="structPxConcreteType.html#d762aca1d4c8fffae41267fae4f1b8e8a7f7c318076dc92e78f9b23c75cf591d">PxConcreteType</a> +, <a class="el" href="structPxActorType.html#25c5a270f1f5c1955a00d7554f7688d781e9731829e3f092569e2c9b86484413">PxActorType</a> <li>eRIGID_STATIC : <a class="el" href="structPxConcreteType.html#d762aca1d4c8fffae41267fae4f1b8e8927c0cfacf7985ca89a0084e2d2b552a">PxConcreteType</a> +, <a class="el" href="structPxActorTypeFlag.html#62171a3f7d2dfa4b4b87285afdf6bae465c1babc829fb5bc437f90ecec14d7fc">PxActorTypeFlag</a> , <a class="el" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cfa2d4fccb6fa60f821cb7661a7d100124">PxFilterObjectType</a> , <a class="el" href="structPxActorType.html#25c5a270f1f5c1955a00d7554f7688d7554a2b9b9c494e1e4b4f83600a5386e8">PxActorType</a> -, <a class="el" href="structPxActorTypeFlag.html#62171a3f7d2dfa4b4b87285afdf6bae465c1babc829fb5bc437f90ecec14d7fc">PxActorTypeFlag</a> <li>eS16_TM : <a class="el" href="structPxHeightFieldFormat.html#d28e3afa439f8ff1df6067288c46d9c5a8ba1edf74a561d830b5f40e2c3e64e7">PxHeightFieldFormat</a> <li>eSAP @@ -957,13 +964,11 @@ <li>eSTATIC_AABB_TREE : <a class="el" href="structPxPruningStructureType.html#058454782f6ed1cc953b8d6561b636d99001cb07511fa509eae16a4a933a77f6">PxPruningStructureType</a> <li>eSUCCESS -: <a class="el" href="structPxTriangleMeshCookingResult.html#be8e2312c47cc522a546c34ea337fb64ee8ea24838d56b947a7257de59d8b173">PxTriangleMeshCookingResult</a> +: <a class="el" href="structPxConvexMeshCookingResult.html#c1c7b1cbfc80b0af00bec95faf1ebf42efc22064dc3a0abe956c25394a5261d2">PxConvexMeshCookingResult</a> +, <a class="el" href="structPxTriangleMeshCookingResult.html#be8e2312c47cc522a546c34ea337fb64ee8ea24838d56b947a7257de59d8b173">PxTriangleMeshCookingResult</a> , <a class="el" href="structPxBatchQueryStatus.html#65079b6fb3edafc98c6101bd6bc9b3061fccdd0d7e1e3782290fb0f2f1685315">PxBatchQueryStatus</a> -, <a class="el" href="structPxConvexMeshCookingResult.html#c1c7b1cbfc80b0af00bec95faf1ebf42efc22064dc3a0abe956c25394a5261d2">PxConvexMeshCookingResult</a> <li>eSUPPRESS : <a class="el" href="structPxFilterFlag.html#8de424e04d86b5772436423b0dc58083823b175755a63b3e8ad474528f5e1bf6">PxFilterFlag</a> -<li>eSUPPRESS_EAGER_SCENE_QUERY_REFIT -: <a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53578417c8b82a150d90b69eb4064fa20d">PxSceneFlag</a> <li>eSURFACE_TYPE_UNKNOWN : <a class="el" href="structPxVehicleDrivableSurfaceType.html#29596afb2720fc7b82bc4da11cbfea2dd2a01ae83fd1798640e6edcd52148307">PxVehicleDrivableSurfaceType</a> <li>eSWEPT_CONTACT @@ -1033,15 +1038,15 @@ <li>eTWENTYTHIRD : <a class="el" href="classPxVehicleGearsData.html#31359110050aad08510b99208a304cb7c611b070914db05b5a4f912f608a7f88">PxVehicleGearsData</a> <li>eTWIST -: <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca1288807854f35a1d4518d556eee64c2cfcec10">PxD6Axis</a> -, <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240ec8a4639b2d4b210c6c7cf1911a51f695">PxD6Drive</a> +: <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240ec8a4639b2d4b210c6c7cf1911a51f695">PxD6Drive</a> +, <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca1288807854f35a1d4518d556eee64c2cfcec10">PxD6Axis</a> <li>eTWO_DIRECTIONAL : <a class="el" href="structPxFrictionType.html#603c53fd85805e2528a338252496a96b6cc49a8178d18bdd96e42fb1cb2c36a4">PxFrictionType</a> <li>eTYPEDEF : <a class="el" href="structPxMetaDataFlag.html#5125f2eba9d78234a2bc7a00b3c3654c01cb08bb8663787a10fdc899fdcc5d41">PxMetaDataFlag</a> <li>eUNDEFINED -: <a class="el" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf3c8b1ac55d0538b1a062f683ae76a131">PxFilterObjectType</a> -, <a class="el" href="structPxConcreteType.html#d762aca1d4c8fffae41267fae4f1b8e8e532e94bf1c5c2deac15d6ecc9e96ac6">PxConcreteType</a> +: <a class="el" href="structPxConcreteType.html#d762aca1d4c8fffae41267fae4f1b8e8e532e94bf1c5c2deac15d6ecc9e96ac6">PxConcreteType</a> +, <a class="el" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf3c8b1ac55d0538b1a062f683ae76a131">PxFilterObjectType</a> <li>eUNION : <a class="el" href="structPxMetaDataFlag.html#5125f2eba9d78234a2bc7a00b3c3654c1e6f153be653b33f7abfc2e91bd473cc">PxMetaDataFlag</a> <li>eUSE_KINEMATIC_TARGET_FOR_SCENE_QUERIES @@ -1073,8 +1078,8 @@ <li>eVELOCITY_BUFFER : <a class="el" href="structPxParticleReadDataFlag.html#e228980b8744bbaa5c1567a17183ae712556fd3470371af9119031698a9cb2f8">PxParticleReadDataFlag</a> <li>eVELOCITY_CHANGE -: <a class="el" href="structPxForceMode.html#adaaafefe0478d829b816154c676e5459f25946973fec4c78991859e8bf76376">PxForceMode</a> -, <a class="el" href="structPxVehicleUpdateMode.html#c04dae30cbaf5d57733b9da361bd711830be9beaf2dd7db11f3003109b96cffb">PxVehicleUpdateMode</a> +: <a class="el" href="structPxVehicleUpdateMode.html#c04dae30cbaf5d57733b9da361bd711830be9beaf2dd7db11f3003109b96cffb">PxVehicleUpdateMode</a> +, <a class="el" href="structPxForceMode.html#adaaafefe0478d829b816154c676e5459f25946973fec4c78991859e8bf76376">PxForceMode</a> <li>eVERBOSE : <a class="el" href="structPxConverterReportMode.html#abe051209d39df379f39bbe45bf4f1a3e5fc1fce15aeb8c610f32e8edd3a112a">PxConverterReportMode</a> <li>eVERTICAL @@ -1082,9 +1087,9 @@ <li>eVIRTUAL : <a class="el" href="structPxMetaDataFlag.html#5125f2eba9d78234a2bc7a00b3c3654c5af5b1fe2c903eef9584a6d6d24f9a47">PxMetaDataFlag</a> <li>eVISUALIZATION -: <a class="el" href="structPxShapeFlag.html#6edb481aaa3a998c5d6dd3fc4ad87f1a1b3a6f33eb84ee2dc74eac63aa86f2a4">PxShapeFlag</a> -, <a class="el" href="structPxActorFlag.html#1bc4c717e79cd547bdbe09a179ee9f1d03bcf1cfcfcf30af05daa888272e0477">PxActorFlag</a> +: <a class="el" href="structPxActorFlag.html#1bc4c717e79cd547bdbe09a179ee9f1d03bcf1cfcfcf30af05daa888272e0477">PxActorFlag</a> , <a class="el" href="structPxConstraintFlag.html#86960e99b3e80ddb9e0ab51d7afc3427ef261aa0d46aba737d058fb32bc87c02">PxConstraintFlag</a> +, <a class="el" href="structPxShapeFlag.html#6edb481aaa3a998c5d6dd3fc4ad87f1a1b3a6f33eb84ee2dc74eac63aa86f2a4">PxShapeFlag</a> <li>eVOLUME_COUNT : <a class="el" href="classPxSimulationStatistics.html#996a480bf74af73637d277c454dce87c51b709ed2ba14b443d7e0eb83aa846c6">PxSimulationStatistics</a> <li>eWELD_VERTICES @@ -1097,11 +1102,11 @@ : <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca128880bf4908a96affb5d3f4e3707080129037">PxD6Axis</a> , <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240e95835773297afb7302224724d84c5f22">PxD6Drive</a> <li>eY -: <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca1288807144140f700244dba9170ee763384fb0">PxD6Axis</a> -, <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240ef26b1c44e8bd4c6b02fcf347596df579">PxD6Drive</a> +: <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240ef26b1c44e8bd4c6b02fcf347596df579">PxD6Drive</a> +, <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca1288807144140f700244dba9170ee763384fb0">PxD6Axis</a> <li>eZ -: <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240eccdb709aed183ca9f24e8862e352b932">PxD6Drive</a> -, <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca128880851746e413bc3669ac4fa0c2b9e91dee">PxD6Axis</a> +: <a class="el" href="structPxD6Axis.html#0a15eb4ffcf285b3bd8289ddca128880851746e413bc3669ac4fa0c2b9e91dee">PxD6Axis</a> +, <a class="el" href="structPxD6Drive.html#08b14ae53dcb83687f9f53580121240eccdb709aed183ca9f24e8862e352b932">PxD6Drive</a> <li>eZERO_AREA_TEST_FAILED : <a class="el" href="structPxConvexMeshCookingResult.html#c1c7b1cbfc80b0af00bec95faf1ebf42ffbc9585c9485ff2719bbfdd27df3b90">PxConvexMeshCookingResult</a> </ul> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x70.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x70.html index 9f4e71e3..a9577e04 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x70.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_eval_0x70.html @@ -53,7 +53,7 @@ <li>PX_DEPRECATED : <a class="el" href="structPxActorType.html#25c5a270f1f5c1955a00d7554f7688d782d47689f44e0a1dc844135e4b7f752a">PxActorType</a> , <a class="el" href="structPxFilterObjectType.html#6b94c22981119369d08ce8b13838a3cf9f616c2a37bb68bd02140f9578c992fb">PxFilterObjectType</a> -, <a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53eabf4ab99946ab299fbb858b6a8f53af">PxSceneFlag</a> +, <a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c5338481fa715039972c2047d15094a1060">PxSceneFlag</a> , <a class="el" href="classPxSimulationStatistics.html#996a480bf74af73637d277c454dce87c1e1bd6604862aa41bb644ae0efa33d20">PxSimulationStatistics</a> , <a class="el" href="structPxActorTypeFlag.html#62171a3f7d2dfa4b4b87285afdf6bae493d8edbf915ba8791a8c5df5895e3e4f">PxActorTypeFlag</a> , <a class="el" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2fb660bd2c54e242a887094ded0a17faf">PxClothFlag</a> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x63.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x63.html index 883c233b..862b9c44 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x63.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x63.html @@ -63,12 +63,14 @@ : <a class="el" href="classPxGeometryHolder.html#e2ab723c270524b88de42f7b7fefa693">PxGeometryHolder</a> <li>centerExtents() : <a class="el" href="group__foundation.html#g2d783f32606b1458efd0fe0ee50c2b03">PxBounds3</a> +<li>checkQueries() +: <a class="el" href="classPxScene.html#e4e41c3f3c32b955b230b26a86390e0c">PxScene</a> <li>checkResults() : <a class="el" href="classPxScene.html#6f45a8ee04f0bcd2c23b23daa176bee5">PxScene</a> <li>clear() -: <a class="el" href="classPxFixedSizeLookupTable.html#9541ad3fb32657a97229bb2c13b3982b">PxFixedSizeLookupTable< NB_ELEMENTS ></a> +: <a class="el" href="group__foundation.html#gc66173de22806e20a666d3ab289597be">PxFlags< enumtype, storagetype ></a> +, <a class="el" href="classPxFixedSizeLookupTable.html#9541ad3fb32657a97229bb2c13b3982b">PxFixedSizeLookupTable< NB_ELEMENTS ></a> , <a class="el" href="classPxRenderBuffer.html#b679f728aac1cabda529052520790d57">PxRenderBuffer</a> -, <a class="el" href="group__foundation.html#gc66173de22806e20a666d3ab289597be">PxFlags< enumtype, storagetype ></a> <li>clearBit() : <a class="el" href="classPxBitAndDataT.html#8b8421d063a772322282ec752fc07eee">PxBitAndDataT< storageType, bitMask ></a> <li>clearDataPtrs() @@ -111,7 +113,7 @@ <li>computeSidewaysSpeed() : <a class="el" href="classPxVehicleWheels.html#50017a74dd27723cd2e9982d47f4b0a9">PxVehicleWheels</a> <li>computeVelocityDeltaFromImpulse() -: <a class="el" href="classPxRigidBodyExt.html#a0684e41c619824229cdedb47e06563a">PxRigidBodyExt</a> +: <a class="el" href="classPxRigidBodyExt.html#bc672d4db8e02d4ddc1d8ee18068221a">PxRigidBodyExt</a> <li>connect() : <a class="el" href="classPxPvd.html#23c137a2fe3c347382ea17a3b8bfa06d">PxPvd</a> , <a class="el" href="classPxPvdTransport.html#1871093d413951ee1d633d8372299162">PxPvdTransport</a> @@ -153,7 +155,7 @@ <li>createCloth() : <a class="el" href="classPxPhysics.html#1aa15d80d32aa15a3fdcd9c26fb3f3eb">PxPhysics</a> <li>createClothFabric() -: <a class="el" href="classPxPhysics.html#b8e37d6f27087b93515e8a39d4ad7179">PxPhysics</a> +: <a class="el" href="classPxPhysics.html#aff72c208eb0bb4faa418c1f258707d9">PxPhysics</a> <li>createCollection() : <a class="el" href="classPxCollectionExt.html#39dbd32faa242e01117cd4ecee3fd2e7">PxCollectionExt</a> <li>createCollectionFromBinary() @@ -166,13 +168,13 @@ : <a class="el" href="classPxControllerManager.html#8e05d3238438b16de95f5f8d04b5c674">PxControllerManager</a> <li>createConvexMesh() : <a class="el" href="classPxPhysics.html#54fc5f8b0884977ccfd45ea829392a52">PxPhysics</a> -, <a class="el" href="classPxCooking.html#b2aa803493356f5c916fa92c69164472">PxCooking</a> +, <a class="el" href="classPxCooking.html#0a70f14b0fd0f449ea145dcd27b0c2f8">PxCooking</a> <li>createDiagonal() : <a class="el" href="classPxMat33.html#e7052afa072d3c45c1f570a6a794c6a5">PxMat33</a> <li>createDriveCache() : <a class="el" href="classPxArticulation.html#795fd4cd7bb40e05c9e9bfd6f0d73a70">PxArticulation</a> <li>createExclusiveShape() -: <a class="el" href="classPxRigidActorExt.html#e708f5ca3fc5f1ce3db14032a89f62b9">PxRigidActorExt</a> +: <a class="el" href="classPxRigidActorExt.html#83136f2febcf60ac70f9da3664d1880f">PxRigidActorExt</a> <li>createHeightField() : <a class="el" href="classPxPhysics.html#1806546c22306e8d44b7ff7719fbcc99">PxPhysics</a> , <a class="el" href="classPxCooking.html#0a3d0ec6145be91dd6707535724d8ffb">PxCooking</a> @@ -183,12 +185,12 @@ <li>createMaterial() : <a class="el" href="classPxPhysics.html#35c1965ae47b24e119c6a2d8ce25477e">PxPhysics</a> <li>createObject() -: <a class="el" href="classPxVehicleDriveTank.html#8810bf168b44c8ff4d60f9d95bcaca49">PxVehicleDriveTank</a> -, <a class="el" href="classPxVehicleDrive4W.html#bf68025192ea820d1e9b92c42f083173">PxVehicleDrive4W</a> -, <a class="el" href="classPxVehicleDriveNW.html#4436f48770c4d808cecde067c8c0ed83">PxVehicleDriveNW</a> -, <a class="el" href="classPxSerializer.html#1fadfa942cb290428004ef688825dfb3">PxSerializer</a> +: <a class="el" href="classPxVehicleDriveNW.html#4436f48770c4d808cecde067c8c0ed83">PxVehicleDriveNW</a> , <a class="el" href="classPxSerializerDefaultAdapter.html#1dfae626a47297bddf597a204c0e4d24">PxSerializerDefaultAdapter< T ></a> +, <a class="el" href="classPxVehicleDrive4W.html#bf68025192ea820d1e9b92c42f083173">PxVehicleDrive4W</a> , <a class="el" href="classPxVehicleNoDrive.html#bd9eae24d12aff17f547f26ffb886e80">PxVehicleNoDrive</a> +, <a class="el" href="classPxVehicleDriveTank.html#8810bf168b44c8ff4d60f9d95bcaca49">PxVehicleDriveTank</a> +, <a class="el" href="classPxSerializer.html#1fadfa942cb290428004ef688825dfb3">PxSerializer</a> <li>createObstacleContext() : <a class="el" href="classPxControllerManager.html#22ddf4ab29a6f71e6c053fffc02e8084">PxControllerManager</a> <li>createParticleFluid() @@ -220,14 +222,13 @@ <li>createTaskManager() : <a class="el" href="classphysx_1_1PxTaskManager.html#940fded6abf31baf0dd31b01b2b86c36">physx::PxTaskManager</a> <li>createTriangleMesh() -: <a class="el" href="classPxCooking.html#e3b75906fe677e931d9bb34df57f8cb8">PxCooking</a> -, <a class="el" href="classPxPhysics.html#29dcbbe128cef11eaf4ce5696c216dfd">PxPhysics</a> +: <a class="el" href="classPxPhysics.html#29dcbbe128cef11eaf4ce5696c216dfd">PxPhysics</a> +, <a class="el" href="classPxCooking.html#227e676ba5b15b9cf292fd457427b13b">PxCooking</a> <li>createVolumeCache() : <a class="el" href="classPxScene.html#b5921a4665caaa38d0e02d9324b77c7c">PxScene</a> <li>cross() : <a class="el" href="structPxExtendedVec3.html#0857f3dc18c1f8e8021332714d475e68">PxExtendedVec3</a> , <a class="el" href="classPxVec3.html#f14a984e579fb0fa49b5d30c2d008691">PxVec3</a> -, <a class="el" href="structPxExtendedVec3.html#9eb2896468ae9bb29e755ce9cabebc09">PxExtendedVec3</a> </ul> </div> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x66.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x66.html index 8fd4bf8a..f4c3be23 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x66.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x66.html @@ -67,6 +67,8 @@ : <a class="el" href="group__foundation.html#g060890e60cdbd06a2819e6d4a1f2d3be">PxBounds3</a> <li>fetchCollision() : <a class="el" href="classPxScene.html#c320cd782704022cc044a1ef4b0c582f">PxScene</a> +<li>fetchQueries() +: <a class="el" href="classPxScene.html#2f7af5ab3815d6ec6db66603ef8ced4e">PxScene</a> <li>fetchResults() : <a class="el" href="classPxScene.html#b34e054ccf428a1cdbd81bf1e2b87fae">PxScene</a> <li>fetchResultsFinish() @@ -85,7 +87,7 @@ <li>find() : <a class="el" href="classPxCollection.html#9ed25e50544a1ef14870fb7bfc1187ed">PxCollection</a> <li>findOverlap() -: <a class="el" href="classPxMeshOverlapUtil.html#5a7ae3b4ede9cd27b22205668a850fce">PxMeshOverlapUtil</a> +: <a class="el" href="classPxMeshOverlapUtil.html#5df6a18748cb8fc4e8fe5bca26b64182">PxMeshOverlapUtil</a> <li>findOverlapHeightField() : <a class="el" href="classPxMeshQuery.html#461e1f01530df9d99e0762ca20493c2d">PxMeshQuery</a> <li>findOverlapTriangleMesh() @@ -95,9 +97,9 @@ <li>finishGroup() : <a class="el" href="classphysx_1_1PxGpuDispatcher.html#2ec171af375195b782acce8fae4d2e93">physx::PxGpuDispatcher</a> <li>flush() -: <a class="el" href="classPxSpatialIndex.html#0d92a1d62a9c3499c19195b9ec459f24">PxSpatialIndex</a> +: <a class="el" href="classPxFileBuf.html#7c923528768b05d87a40a9d33ab22397">PxFileBuf</a> +, <a class="el" href="classPxSpatialIndex.html#0d92a1d62a9c3499c19195b9ec459f24">PxSpatialIndex</a> , <a class="el" href="classPxPvdTransport.html#46a1dc45e8cf27e34f717ff2cb587fa6">PxPvdTransport</a> -, <a class="el" href="classPxFileBuf.html#7c923528768b05d87a40a9d33ab22397">PxFileBuf</a> <li>flushQueryUpdates() : <a class="el" href="classPxScene.html#b5b6fb6168a5fb8aa34299cbe73747ed">PxScene</a> <li>flushSimulation() @@ -111,12 +113,12 @@ <li>forEach() : <a class="el" href="classPxVolumeCache.html#e589287aa090d15e8bd13efd7a80285b">PxVolumeCache</a> <li>free() -: <a class="el" href="classPxVehicleDrive4W.html#86d1716ae72d4c0627d531fcb3f93310">PxVehicleDrive4W</a> -, <a class="el" href="classPxVehicleDriveTank.html#8570b6024d3da299b1fb3386e05d211d">PxVehicleDriveTank</a> -, <a class="el" href="classPxVehicleNoDrive.html#90b0f7e9da87f3de5e38e1844b404342">PxVehicleNoDrive</a> +: <a class="el" href="classPxVehicleDriveNW.html#d3d1999119fff4547dba2549e665f07d">PxVehicleDriveNW</a> , <a class="el" href="classPxVehicleDrive.html#2af80cf3e4d767f1710a8f2e244cb9d5">PxVehicleDrive</a> -, <a class="el" href="classPxVehicleDriveNW.html#d3d1999119fff4547dba2549e665f07d">PxVehicleDriveNW</a> +, <a class="el" href="classPxVehicleDrive4W.html#86d1716ae72d4c0627d531fcb3f93310">PxVehicleDrive4W</a> , <a class="el" href="classPxVehicleWheels.html#01b68575305d97f6e6dc9d6b1fb5b3dd">PxVehicleWheels</a> +, <a class="el" href="classPxVehicleDriveTank.html#8570b6024d3da299b1fb3386e05d211d">PxVehicleDriveTank</a> +, <a class="el" href="classPxVehicleNoDrive.html#90b0f7e9da87f3de5e38e1844b404342">PxVehicleNoDrive</a> , <a class="el" href="classPxVehicleWheelsSimData.html#2b6c609e342fd3f9fabc3e064602115b">PxVehicleWheelsSimData</a> <li>freeIndices() : <a class="el" href="classPxParticleExt_1_1IndexPool.html#c8c3dd06ac3fdf8129d1f32f763c99d7">PxParticleExt::PxParticleExt::IndexPool</a> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x67.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x67.html index bbc1149e..ed043126 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x67.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x67.html @@ -883,8 +883,8 @@ : <a class="el" href="classPxConvexMesh.html#9c9e10d0faaa446ea96494160d359cba">PxConvexMesh</a> <li>getPosition() : <a class="el" href="classPxMat44.html#6c570865991ca15e80eb42b98ac92c32">PxMat44</a> -, <a class="el" href="classPxPrismaticJoint.html#e4dc657df18bfc45e2dc0e21185532c2">PxPrismaticJoint</a> , <a class="el" href="classPxController.html#ca54bef0663caf75613a5542e54d318e">PxController</a> +, <a class="el" href="classPxPrismaticJoint.html#e4dc657df18bfc45e2dc0e21185532c2">PxPrismaticJoint</a> <li>getPostFilterShader() : <a class="el" href="classPxBatchQuery.html#f12d7a7693f8f4101f51cb5582386a08">PxBatchQuery</a> <li>getPostLaunchTask() @@ -900,15 +900,15 @@ <li>getPrismaticJointFlags() : <a class="el" href="classPxPrismaticJoint.html#536fe595cc77afd12f0f18a44005dbf7">PxPrismaticJoint</a> <li>getProjectionAngularTolerance() -: <a class="el" href="classPxPrismaticJoint.html#c33eddce826faaf19778cf407206ee60">PxPrismaticJoint</a> +: <a class="el" href="classPxD6Joint.html#fe17636945bccdb5ecbfe360b90d9887">PxD6Joint</a> , <a class="el" href="classPxRevoluteJoint.html#fd45c654a94755ad2366c53794ebd30a">PxRevoluteJoint</a> , <a class="el" href="classPxFixedJoint.html#5cf2d9348b4ccdc66ba83245b0ff7bf9">PxFixedJoint</a> -, <a class="el" href="classPxD6Joint.html#fe17636945bccdb5ecbfe360b90d9887">PxD6Joint</a> +, <a class="el" href="classPxPrismaticJoint.html#c33eddce826faaf19778cf407206ee60">PxPrismaticJoint</a> <li>getProjectionLinearTolerance() -: <a class="el" href="classPxSphericalJoint.html#4cfc3fbb4621799cbf5449270c120d1e">PxSphericalJoint</a> +: <a class="el" href="classPxRevoluteJoint.html#a49978cf6d7af5629e7d4a84cf959898">PxRevoluteJoint</a> , <a class="el" href="classPxPrismaticJoint.html#ea99524ff17e5044d737a2c6c4ebc8c8">PxPrismaticJoint</a> +, <a class="el" href="classPxSphericalJoint.html#4cfc3fbb4621799cbf5449270c120d1e">PxSphericalJoint</a> , <a class="el" href="classPxD6Joint.html#e784aa5547471041bad55269fb03ad0a">PxD6Joint</a> -, <a class="el" href="classPxRevoluteJoint.html#a49978cf6d7af5629e7d4a84cf959898">PxRevoluteJoint</a> , <a class="el" href="classPxFixedJoint.html#de788fe7ea26f4cc1bc2f3b764583717">PxFixedJoint</a> <li>getProjectionPlane() : <a class="el" href="classPxParticleBase.html#9d6cf609acc383d72151ca99e7091054">PxParticleBase</a> @@ -932,15 +932,15 @@ <li>getRecipRadius() : <a class="el" href="classPxVehicleWheelData.html#99064058a00ca8b9e025535bf0f938c2">PxVehicleWheelData</a> <li>getReference() -: <a class="el" href="classphysx_1_1PxBaseTask.html#5a1570309c62a12c3ecfe7e695b9f21f">physx::PxBaseTask</a> -, <a class="el" href="classphysx_1_1PxLightCpuTask.html#e45cef54851865477ee4f187e1fb5126">physx::PxLightCpuTask</a> +: <a class="el" href="classphysx_1_1PxLightCpuTask.html#e45cef54851865477ee4f187e1fb5126">physx::PxLightCpuTask</a> +, <a class="el" href="classphysx_1_1PxBaseTask.html#5a1570309c62a12c3ecfe7e695b9f21f">physx::PxBaseTask</a> , <a class="el" href="classphysx_1_1PxTask.html#7d7d155ba008883d3bed7db443421908">physx::PxTask</a> <li>getReferenceCount() : <a class="el" href="classPxConvexMesh.html#b7cd51e753d6eaa80b73e06544db7f1b">PxConvexMesh</a> , <a class="el" href="classPxHeightField.html#0419a4b453fcc887b337d49877cfab28">PxHeightField</a> , <a class="el" href="classPxTriangleMesh.html#0fc4aed5a5f01a0f1b769d3c6534ba8d">PxTriangleMesh</a> -, <a class="el" href="classPxClothFabric.html#63cecd759a2d741c895371dc8d97db85">PxClothFabric</a> , <a class="el" href="classPxMaterial.html#459b91a5b16327891dc7b9364c854888">PxMaterial</a> +, <a class="el" href="classPxClothFabric.html#63cecd759a2d741c895371dc8d97db85">PxClothFabric</a> <li>getRelativeAngularVelocity() : <a class="el" href="classPxJoint.html#e1d90c4cb53d5807584474ae130048df">PxJoint</a> <li>getRelativeLinearVelocity() @@ -948,8 +948,8 @@ <li>getRelativeTransform() : <a class="el" href="classPxJoint.html#116450043c073548c1c55d032014f7e7">PxJoint</a> <li>getRenderBuffer() -: <a class="el" href="classPxControllerManager.html#a6b2e7140e13c739ccf089331b434606">PxControllerManager</a> -, <a class="el" href="classPxScene.html#35f231796a325fcf587e681831c5fcb5">PxScene</a> +: <a class="el" href="classPxScene.html#35f231796a325fcf587e681831c5fcb5">PxScene</a> +, <a class="el" href="classPxControllerManager.html#a6b2e7140e13c739ccf089331b434606">PxControllerManager</a> <li>getReportAllocationNames() : <a class="el" href="classPxFoundation.html#99d8ace08bda782da561bc14c6e9075b">PxFoundation</a> <li>getRepXSerializer() @@ -1003,6 +1003,8 @@ : <a class="el" href="classPxVehicleWheelsSimData.html#e7bbe46e5efa6cefcc3832c961e047a9">PxVehicleWheelsSimData</a> <li>getSceneQueryStaticTimestamp() : <a class="el" href="classPxScene.html#32850ee34d1736811c1e93e25c689a68">PxScene</a> +<li>getSceneQueryUpdateMode() +: <a class="el" href="classPxScene.html#1fd7e1e617aa9359b56e91e060ad9f90">PxScene</a> <li>getScenes() : <a class="el" href="classPxPhysics.html#1ecd80a6f7c5239bd6cc50c5ea76156d">PxPhysics</a> <li>getSelfCollision() @@ -1014,8 +1016,8 @@ <li>getSelfCollisionStiffness() : <a class="el" href="classPxCloth.html#a3532b8262295f8adf15a8cda9c83f25">PxCloth</a> <li>getSeparation() -: <a class="el" href="structPxContactStreamIterator.html#b6bd9823f5d44bc849e74d5d52ea0f54">PxContactStreamIterator</a> -, <a class="el" href="classPxContactSet.html#08bf7523401a88b6481ae49bedc858f3">PxContactSet</a> +: <a class="el" href="classPxContactSet.html#08bf7523401a88b6481ae49bedc858f3">PxContactSet</a> +, <a class="el" href="structPxContactStreamIterator.html#b6bd9823f5d44bc849e74d5d52ea0f54">PxContactStreamIterator</a> <li>getSeparationConstraints() : <a class="el" href="classPxCloth.html#0ca219e86a0a99a8ad6198208cef26b7">PxCloth</a> <li>getSeparationTolerance() @@ -1032,8 +1034,8 @@ <li>getSimulationEventCallback() : <a class="el" href="classPxScene.html#1eb6366fd80f5a8f6a9154a412c33436">PxScene</a> <li>getSimulationFilterData() -: <a class="el" href="classPxShape.html#bfa95e009f300060ba648637fb685686">PxShape</a> -, <a class="el" href="classPxParticleBase.html#12bf74e45c36e867894bc775a83a0593">PxParticleBase</a> +: <a class="el" href="classPxParticleBase.html#12bf74e45c36e867894bc775a83a0593">PxParticleBase</a> +, <a class="el" href="classPxShape.html#bfa95e009f300060ba648637fb685686">PxShape</a> , <a class="el" href="classPxCloth.html#b2c8c03af0b084ea266e3396620c051d">PxCloth</a> <li>getSimulationStatistics() : <a class="el" href="classPxScene.html#7abb1e1354ae3258b91fc097e9d682b8">PxScene</a> @@ -1051,21 +1053,21 @@ <li>getSolverFrequency() : <a class="el" href="classPxCloth.html#88872e66443f69945805fabb16b8cfac">PxCloth</a> <li>getSolverIterationCounts() -: <a class="el" href="classPxRigidDynamic.html#2fcdafcbc0dd5a691d502b2f7b03a7d7">PxRigidDynamic</a> -, <a class="el" href="classPxArticulation.html#895c71778bd0ec8905719f507e0a966f">PxArticulation</a> +: <a class="el" href="classPxArticulation.html#895c71778bd0ec8905719f507e0a966f">PxArticulation</a> +, <a class="el" href="classPxRigidDynamic.html#2fcdafcbc0dd5a691d502b2f7b03a7d7">PxRigidDynamic</a> <li>getSphereGeometry() : <a class="el" href="classPxShape.html#d36c41170461ca897fa70433d23268fa">PxShape</a> <li>getSphericalJointFlags() : <a class="el" href="classPxSphericalJoint.html#97ce52284221d6429ef49db02a2487b5">PxSphericalJoint</a> <li>getStabilizationThreshold() -: <a class="el" href="classPxRigidDynamic.html#5f9d98c9bd3b9ab0be7ce1b3ec4a4574">PxRigidDynamic</a> -, <a class="el" href="classPxArticulation.html#a7fd4f3e2ea751de54885d62510289cd">PxArticulation</a> +: <a class="el" href="classPxArticulation.html#a7fd4f3e2ea751de54885d62510289cd">PxArticulation</a> +, <a class="el" href="classPxRigidDynamic.html#5f9d98c9bd3b9ab0be7ce1b3ec4a4574">PxRigidDynamic</a> <li>getState() : <a class="el" href="classPxController.html#d694218683ad584f6120bc001c0d1616">PxController</a> <li>getStaticFriction() -: <a class="el" href="classPxMaterial.html#b80c2e686ea428c58dbd020e067eaa70">PxMaterial</a> +: <a class="el" href="classPxContactSet.html#45700551793a60bff49adfb4775b5820">PxContactSet</a> , <a class="el" href="structPxContactStreamIterator.html#e61aa300ebb547085205073dd69454a2">PxContactStreamIterator</a> -, <a class="el" href="classPxContactSet.html#45700551793a60bff49adfb4775b5820">PxContactSet</a> +, <a class="el" href="classPxMaterial.html#b80c2e686ea428c58dbd020e067eaa70">PxMaterial</a> , <a class="el" href="classPxParticleBase.html#490ead77cd5a791537c209c5650a8d0c">PxParticleBase</a> <li>getStaticStructure() : <a class="el" href="classPxScene.html#d285bee8674cc03378588a32c4f85dda">PxScene</a> @@ -1076,9 +1078,9 @@ <li>getStepOffset() : <a class="el" href="classPxController.html#2a46763eb7541abe5d1c73eacca4639c">PxController</a> <li>getStiffness() -: <a class="el" href="classPxDistanceJoint.html#046e3c320c50c2e83c3bb0bd43de97e2">PxDistanceJoint</a> +: <a class="el" href="classPxParticleFluid.html#20a0cdb50445cf6db5d4438567fb21c8">PxParticleFluid</a> +, <a class="el" href="classPxDistanceJoint.html#046e3c320c50c2e83c3bb0bd43de97e2">PxDistanceJoint</a> , <a class="el" href="classPxArticulationJoint.html#e11979e97274ce2fa604db8615dc5b71">PxArticulationJoint</a> -, <a class="el" href="classPxParticleFluid.html#20a0cdb50445cf6db5d4438567fb21c8">PxParticleFluid</a> <li>getStiffnessFrequency() : <a class="el" href="classPxCloth.html#75cf540fbe32712420282f51dc281067">PxCloth</a> <li>getStretchConfig() @@ -1163,10 +1165,10 @@ <li>getTransport() : <a class="el" href="classPxPvd.html#bacb259344c650f6cdededbb9b9f7c27">PxPvd</a> <li>getTranspose() -: <a class="el" href="classPxMat33.html#4ac2e5e46952e91a18126a5de02d2697">PxMat33</a> -, <a class="el" href="classPxMat44.html#f03cbe2d25cbab715ecb613037fedd47">PxMat44</a> +: <a class="el" href="classPxMat44.html#f03cbe2d25cbab715ecb613037fedd47">PxMat44</a> +, <a class="el" href="classPxMat33.html#4ac2e5e46952e91a18126a5de02d2697">PxMat33</a> <li>getTriangle() -: <a class="el" href="classPxMeshQuery.html#8acb2a510cda8105fe1d9f84acf20087">PxMeshQuery</a> +: <a class="el" href="classPxMeshQuery.html#c567bb759621105f07886f257587d70f">PxMeshQuery</a> <li>getTriangleMaterialIndex() : <a class="el" href="classPxHeightField.html#497c5cb500ffc7d5cc00929c2007723b">PxHeightField</a> , <a class="el" href="classPxTriangleMesh.html#c6ce228303232206a8ac953152007818">PxTriangleMesh</a> @@ -1186,19 +1188,19 @@ <li>getTwist() : <a class="el" href="classPxD6Joint.html#a835389fb51c86ffb0a0aa32cbeec4f4">PxD6Joint</a> <li>getTwistLimit() -: <a class="el" href="classPxD6Joint.html#d61577f7428193e59399a4dd4a24e153">PxD6Joint</a> -, <a class="el" href="classPxArticulationJoint.html#af8d7d469a142c4375b333f159c9ca5b">PxArticulationJoint</a> +: <a class="el" href="classPxArticulationJoint.html#af8d7d469a142c4375b333f159c9ca5b">PxArticulationJoint</a> +, <a class="el" href="classPxD6Joint.html#d61577f7428193e59399a4dd4a24e153">PxD6Joint</a> <li>getTwistLimitContactDistance() : <a class="el" href="classPxArticulationJoint.html#cc1318e01659cd325fae18a2cd482bdb">PxArticulationJoint</a> <li>getTwistLimitEnabled() : <a class="el" href="classPxArticulationJoint.html#32aea69d3b9a65c654581a8b55e4f6f1">PxArticulationJoint</a> <li>getType() -: <a class="el" href="classPxMidphaseDesc.html#02e9447258a748b314f7ee1896f4e5f4">PxMidphaseDesc</a> -, <a class="el" href="classPxGeometry.html#da00045053aaa9bdc56eeb38066cbe29">PxGeometry</a> +: <a class="el" href="classPxActor.html#76a3489218f85ce9fe3ffb883ba8ce63">PxActor</a> +, <a class="el" href="classPxMidphaseDesc.html#02e9447258a748b314f7ee1896f4e5f4">PxMidphaseDesc</a> , <a class="el" href="classPxControllerDesc.html#609846f3b5cc062d7c98686b669cca72">PxControllerDesc</a> +, <a class="el" href="classPxGeometry.html#da00045053aaa9bdc56eeb38066cbe29">PxGeometry</a> , <a class="el" href="classPxObstacle.html#7cf9794dae4affdf3fecdf93fdae82f4">PxObstacle</a> , <a class="el" href="classPxGeometryHolder.html#9cb321cfc08b5cb744bd52905e0a896f">PxGeometryHolder</a> -, <a class="el" href="classPxActor.html#76a3489218f85ce9fe3ffb883ba8ce63">PxActor</a> , <a class="el" href="classPxController.html#d98589ad22dcdcedaf1c5fa9f0f40b53">PxController</a> <li>getTypeName() : <a class="el" href="classPxRepXSerializer.html#91effb5024aa5a90fbbdbf7f17eba795">PxRepXSerializer</a> @@ -1211,22 +1213,22 @@ <li>getUseAutoGears() : <a class="el" href="classPxVehicleDriveDynData.html#9b917f8ea42e952946fcfb2b2bab4842">PxVehicleDriveDynData</a> <li>getUserData() -: <a class="el" href="classPxVehicleWheelsDynData.html#9a4779333ea3485a9e4a8108b395a276">PxVehicleWheelsDynData</a> -, <a class="el" href="classPxController.html#74cdda2b323e76b66ffc6a5c02376e92">PxController</a> +: <a class="el" href="classPxController.html#74cdda2b323e76b66ffc6a5c02376e92">PxController</a> +, <a class="el" href="classPxVehicleWheelsDynData.html#9a4779333ea3485a9e4a8108b395a276">PxVehicleWheelsDynData</a> <li>getUserMemory() : <a class="el" href="classPxBatchQuery.html#edffcfa27e47ef04274bb8180b42e913">PxBatchQuery</a> <li>getVehicleType() : <a class="el" href="classPxVehicleWheels.html#5f052bbb1eb12827dc03c4f0789ee703">PxVehicleWheels</a> <li>getVelocity() -: <a class="el" href="classPxPrismaticJoint.html#672173b63a47773178dc275b96ba1f46">PxPrismaticJoint</a> -, <a class="el" href="classPxRevoluteJoint.html#6a629087f4d1aa356f4fc6927b5c7162">PxRevoluteJoint</a> +: <a class="el" href="classPxRevoluteJoint.html#6a629087f4d1aa356f4fc6927b5c7162">PxRevoluteJoint</a> +, <a class="el" href="classPxPrismaticJoint.html#672173b63a47773178dc275b96ba1f46">PxPrismaticJoint</a> <li>getVelocityAtOffset() : <a class="el" href="classPxRigidBodyExt.html#fed73713b7c1032a7ce921c7de25a278">PxRigidBodyExt</a> <li>getVelocityAtPos() : <a class="el" href="classPxRigidBodyExt.html#cce31159814673df7781eb62ee032ef2">PxRigidBodyExt</a> <li>getVertices() -: <a class="el" href="classPxConvexMesh.html#3698df65fd0496d92a0fb7e80b7fe30e">PxConvexMesh</a> -, <a class="el" href="classPxTriangleMesh.html#08c203991bc3ad2be59ad6ab048197dc">PxTriangleMesh</a> +: <a class="el" href="classPxTriangleMesh.html#08c203991bc3ad2be59ad6ab048197dc">PxTriangleMesh</a> +, <a class="el" href="classPxConvexMesh.html#3698df65fd0496d92a0fb7e80b7fe30e">PxConvexMesh</a> <li>getVerticesForModification() : <a class="el" href="classPxTriangleMesh.html#261ef2fa9709a163408b41d2c34dda71">PxTriangleMesh</a> <li>getVirtualParticles() @@ -1240,8 +1242,8 @@ <li>getVisualizationParameter() : <a class="el" href="classPxScene.html#7c036458140a45b23facb9cf2a9cdb84">PxScene</a> <li>getWakeCounter() -: <a class="el" href="classPxRigidDynamic.html#88dc31fa470c5f37e3e9683534ad83aa">PxRigidDynamic</a> -, <a class="el" href="classPxArticulation.html#9e7c111d4f17746b2b6686a2f5393e7e">PxArticulation</a> +: <a class="el" href="classPxArticulation.html#9e7c111d4f17746b2b6686a2f5393e7e">PxArticulation</a> +, <a class="el" href="classPxRigidDynamic.html#88dc31fa470c5f37e3e9683534ad83aa">PxRigidDynamic</a> , <a class="el" href="classPxCloth.html#29eaa86742537a7643a4a13637bccb7c">PxCloth</a> <li>getWakeCounterResetValue() : <a class="el" href="classPxScene.html#287734b244b7ff6e40496e65d166ae95">PxScene</a> @@ -1268,10 +1270,10 @@ <li>getWorkerCount() : <a class="el" href="classphysx_1_1PxCpuDispatcher.html#55b03b2db9de4be06f5eace3e43f4ebc">physx::PxCpuDispatcher</a> <li>getWorldBounds() -: <a class="el" href="classPxCloth.html#86e89adaa6e6c0f7b5da218a45f4c5dc">PxCloth</a> -, <a class="el" href="classPxShapeExt.html#71b7808c2c0623fe264f7973be837897">PxShapeExt</a> -, <a class="el" href="classPxGeometryQuery.html#ac80fbc6fd9c2315aee6dddc9c1e9795">PxGeometryQuery</a> +: <a class="el" href="classPxGeometryQuery.html#ac80fbc6fd9c2315aee6dddc9c1e9795">PxGeometryQuery</a> +, <a class="el" href="classPxCloth.html#86e89adaa6e6c0f7b5da218a45f4c5dc">PxCloth</a> , <a class="el" href="classPxArticulation.html#96d818fec86bc80cbcae2097cfc5cf1b">PxArticulation</a> +, <a class="el" href="classPxShapeExt.html#71b7808c2c0623fe264f7973be837897">PxShapeExt</a> , <a class="el" href="classPxActor.html#cab89ce3ee6d27b580063d131a417721">PxActor</a> <li>getWrittenDataSize() : <a class="el" href="classPxPvdTransport.html#21db3b3932ca803b5232f34c503f4f4e">PxPvdTransport</a> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x70.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x70.html index a3adba68..e94bbd82 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x70.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x70.html @@ -63,14 +63,14 @@ : <a class="el" href="classPxSimulationFilterCallback.html#a434e6ecd4e0cfa7bede6c9ad10d319e">PxSimulationFilterCallback</a> <li>pairLost() : <a class="el" href="classPxSimulationFilterCallback.html#da6fcf31c0678d3852f926f545884b3e">PxSimulationFilterCallback</a> -<li>patchUpPointers() -: <a class="el" href="classPxVehicleWheelsDynData.html#e417ce1c175c365484f341dd537dc886">PxVehicleWheelsDynData</a> <li>patchupPointers() -: <a class="el" href="classPxVehicleDrive.html#8548cd5c20014542d09506ee33cba69e">PxVehicleDrive</a> +: <a class="el" href="classPxVehicleWheels.html#07c073158a6df39214f655f59d130b69">PxVehicleWheels</a> <li>patchUpPointers() : <a class="el" href="classPxVehicleWheelsSimData.html#7b605042d1ef0fbd4dd84491e058c1cf">PxVehicleWheelsSimData</a> <li>patchupPointers() -: <a class="el" href="classPxVehicleWheels.html#07c073158a6df39214f655f59d130b69">PxVehicleWheels</a> +: <a class="el" href="classPxVehicleDrive.html#8548cd5c20014542d09506ee33cba69e">PxVehicleDrive</a> +<li>patchUpPointers() +: <a class="el" href="classPxVehicleWheelsDynData.html#e417ce1c175c365484f341dd537dc886">PxVehicleWheelsDynData</a> <li>peek() : <a class="el" href="classPxFileBuf.html#63e0abac3fa4cf71760142dd7088ef36">PxFileBuf</a> <li>plane() diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x73.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x73.html index 9758a6d4..f7e123eb 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x73.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_func_0x73.html @@ -73,6 +73,8 @@ : <a class="el" href="classPxClothFabric.html#56084286b66bf374e3fe37fbd097a83b">PxClothFabric</a> <li>scaleSafe() : <a class="el" href="group__foundation.html#g34f70075ac4a52e2d7fb8afc03afc6e2">PxBounds3</a> +<li>sceneQueriesUpdate() +: <a class="el" href="classPxScene.html#a2b103c61cc84c1df17b82266a17413f">PxScene</a> <li>seek() : <a class="el" href="classPxDefaultMemoryInputData.html#7344d413c8bdf97731fd63d06ba26b54">PxDefaultMemoryInputData</a> , <a class="el" href="classPxDefaultFileInputData.html#234ab504e8d281b6e0319e40dcac7c4d">PxDefaultFileInputData</a> @@ -86,8 +88,8 @@ <li>serializeCollectionToXml() : <a class="el" href="classPxSerialization.html#cbb99dac3e71e78338ab3eec4ab0ab75">PxSerialization</a> <li>set() -: <a class="el" href="group__foundation.html#gf9d14cf14cd5e1a4c3849f323d4a5c71">PxFlags< enumtype, storagetype ></a> -, <a class="el" href="structPxExtendedVec3.html#16e7d8daf70ae2dc2c9553f92e1e74e3">PxExtendedVec3</a> +: <a class="el" href="structPxExtendedVec3.html#16e7d8daf70ae2dc2c9553f92e1e74e3">PxExtendedVec3</a> +, <a class="el" href="group__foundation.html#gf9d14cf14cd5e1a4c3849f323d4a5c71">PxFlags< enumtype, storagetype ></a> <li>setAckermannGeometryData() : <a class="el" href="classPxVehicleDriveSimData4W.html#5a0a4baf4721c3b213258978ed7003fb">PxVehicleDriveSimData4W</a> <li>setActorFlag() @@ -477,8 +479,8 @@ <li>setPoint() : <a class="el" href="classPxContactSet.html#21cfe31aa14065c8b3ee6390c312e178">PxContactSet</a> <li>setPosition() -: <a class="el" href="classPxMat44.html#54b4c7e35d3ac0e4639dedba56d39e71">PxMat44</a> -, <a class="el" href="classPxController.html#2687b4fabb77f2998ce31bffccc74a78">PxController</a> +: <a class="el" href="classPxController.html#2687b4fabb77f2998ce31bffccc74a78">PxController</a> +, <a class="el" href="classPxMat44.html#54b4c7e35d3ac0e4639dedba56d39e71">PxMat44</a> <li>setPositions() : <a class="el" href="classPxParticleBase.html#4fba51bed2ec1b3445885916350b10d5">PxParticleBase</a> <li>setPreciseSweeps() @@ -490,9 +492,9 @@ <li>setPrismaticJointFlags() : <a class="el" href="classPxPrismaticJoint.html#0041ced8b6962072214dc81032ed2a2d">PxPrismaticJoint</a> <li>setProjectionAngularTolerance() -: <a class="el" href="classPxPrismaticJoint.html#f1a04172a838d1a1ee741d7471f4d62d">PxPrismaticJoint</a> +: <a class="el" href="classPxFixedJoint.html#cb90411048d18e7e09aa3f1e4ece7609">PxFixedJoint</a> , <a class="el" href="classPxD6Joint.html#ba8db764141f62a0a160a0752e7e65d7">PxD6Joint</a> -, <a class="el" href="classPxFixedJoint.html#cb90411048d18e7e09aa3f1e4ece7609">PxFixedJoint</a> +, <a class="el" href="classPxPrismaticJoint.html#f1a04172a838d1a1ee741d7471f4d62d">PxPrismaticJoint</a> , <a class="el" href="classPxRevoluteJoint.html#3b088a58542f57366da55fa0fcf56f25">PxRevoluteJoint</a> <li>setProjectionLinearTolerance() : <a class="el" href="classPxD6Joint.html#acb253ce8a5aad477afd96f1202d4b61">PxD6Joint</a> @@ -517,9 +519,9 @@ <li>setRestitutionCombineMode() : <a class="el" href="classPxMaterial.html#8f9930b0e18a932e428a061891e4683f">PxMaterial</a> <li>setRestOffset() -: <a class="el" href="classPxCloth.html#b613c92ba9a4d334536c9d97d87a13df">PxCloth</a> +: <a class="el" href="classPxShape.html#413afb25b39a7a0cf0981aa01c6d7f8b">PxShape</a> +, <a class="el" href="classPxCloth.html#b613c92ba9a4d334536c9d97d87a13df">PxCloth</a> , <a class="el" href="classPxParticleBase.html#9c5759758c6fcaf61759dacea5d4653d">PxParticleBase</a> -, <a class="el" href="classPxShape.html#413afb25b39a7a0cf0981aa01c6d7f8b">PxShape</a> <li>setRestOffsets() : <a class="el" href="classPxParticleBase.html#4b193d290509a4442ed0110580a16447">PxParticleBase</a> <li>setRestParticleDistance() @@ -546,6 +548,8 @@ : <a class="el" href="classPxPvdSceneClient.html#74a77b0f48b6d0f9394ed7daa9c2c957">PxPvdSceneClient</a> <li>setSceneQueryFilterData() : <a class="el" href="classPxVehicleWheelsSimData.html#be8c9e522970df21292a0e8dfa5e2463">PxVehicleWheelsSimData</a> +<li>setSceneQueryUpdateMode() +: <a class="el" href="classPxScene.html#8b689efc2353e9c57abf0182cb3f7dfd">PxScene</a> <li>setSelfCollisionDistance() : <a class="el" href="classPxCloth.html#8a9395c7ef65990a78a8654eedd70eef">PxCloth</a> <li>setSelfCollisionIndices() @@ -562,8 +566,8 @@ : <a class="el" href="classPxScene.html#88f5438bf61cf5c3f767d8b515c51d31">PxScene</a> <li>setSimulationFilterData() : <a class="el" href="classPxShape.html#a0c62176ed01c9fb14c26ad7c393963c">PxShape</a> -, <a class="el" href="classPxParticleBase.html#c9babb704b6400ee1a11b1d17439b362">PxParticleBase</a> , <a class="el" href="classPxCloth.html#b25c6eba3fdd622cf24bb768b9c9010a">PxCloth</a> +, <a class="el" href="classPxParticleBase.html#c9babb704b6400ee1a11b1d17439b362">PxParticleBase</a> <li>setSleepLinearVelocity() : <a class="el" href="classPxCloth.html#f333884779888e3cbb11033877fe0638">PxCloth</a> <li>setSleepThreshold() @@ -594,8 +598,8 @@ <li>setStepOffset() : <a class="el" href="classPxController.html#6cad9ee5c32ccbf80ec47465a07dcdc3">PxController</a> <li>setStiffness() -: <a class="el" href="classPxDistanceJoint.html#2ac2f3e6b8afe91d7b39e34e34310e28">PxDistanceJoint</a> -, <a class="el" href="classPxArticulationJoint.html#e00f55560d4d4b78a20d97b20e39dafb">PxArticulationJoint</a> +: <a class="el" href="classPxArticulationJoint.html#e00f55560d4d4b78a20d97b20e39dafb">PxArticulationJoint</a> +, <a class="el" href="classPxDistanceJoint.html#2ac2f3e6b8afe91d7b39e34e34310e28">PxDistanceJoint</a> , <a class="el" href="classPxParticleFluid.html#334f8a10e7d00c29f3989b906b429fc5">PxParticleFluid</a> <li>setStiffnessFrequency() : <a class="el" href="classPxCloth.html#3a353d83924d66f611186e0d8a046c63">PxCloth</a> @@ -627,8 +631,8 @@ <li>setTargetPose() : <a class="el" href="classPxCloth.html#ba7f7ca016a260f8bed962764814ade3">PxCloth</a> <li>setTargetVelocity() -: <a class="el" href="classPxArticulationJoint.html#469427827733f35ba286f88b0e48984d">PxArticulationJoint</a> -, <a class="el" href="classPxContactSet.html#2e374d99ff72fcf410a070ee3bf17abb">PxContactSet</a> +: <a class="el" href="classPxContactSet.html#2e374d99ff72fcf410a070ee3bf17abb">PxContactSet</a> +, <a class="el" href="classPxArticulationJoint.html#469427827733f35ba286f88b0e48984d">PxArticulationJoint</a> <li>setTessellation() : <a class="el" href="classPxControllerManager.html#801c7a25dc888d307bfee0e119e43724">PxControllerManager</a> <li>setTessFlag() @@ -649,31 +653,31 @@ : <a class="el" href="classPxVehicleWheelsSimData.html#f0b5eb7ae77c271ce3ba1604c8dad3b3">PxVehicleWheelsSimData</a> <li>setToDefault() : <a class="el" href="structPxBVH33MidphaseDesc.html#032c13ce0350dea8512f56b66f5a2744">PxBVH33MidphaseDesc</a> +, <a class="el" href="classPxMidphaseDesc.html#c941c94835e494ae0dcc3f774ac16240">PxMidphaseDesc</a> , <a class="el" href="group__physics.html#ge673c050f15b0fc912860adbb3394e34">PxSceneLimits</a> , <a class="el" href="group__character.html#gf2f271a2e1d38f619d345bd89f737412">PxBoxControllerDesc</a> -, <a class="el" href="group__cloth.html#g2a75f18d35312c00faeacf1e144af741">PxClothFabricDesc</a> -, <a class="el" href="classPxMidphaseDesc.html#c941c94835e494ae0dcc3f774ac16240">PxMidphaseDesc</a> -, <a class="el" href="group__cooking.html#gfd882da42844238f9a91e5754694391e">PxTriangleMeshDesc</a> +, <a class="el" href="structPxBVH34MidphaseDesc.html#c0848cd6f8b3b771e5e5761df2f6b033">PxBVH34MidphaseDesc</a> +, <a class="el" href="group__cooking.html#g6e86954b2426aae207489af9928d45e3">PxConvexMeshDesc</a> , <a class="el" href="group__cooking.html#g3efcaf703b329270eed5b0890b0c5304">PxClothMeshDesc</a> , <a class="el" href="group__geomutils.html#gd6110ba2e5505fb809d3c3ebeb82e2f5">PxSimpleTriangleMesh</a> -, <a class="el" href="group__cooking.html#g6e86954b2426aae207489af9928d45e3">PxConvexMeshDesc</a> , <a class="el" href="group__particles.html#g565e686111afbbdaf07c2bd8b149efb6">PxParticleCreationData</a> , <a class="el" href="group__geomutils.html#gdd7ec6c255262ddceeb7e04600bc47b5">PxHeightFieldDesc</a> +, <a class="el" href="group__cooking.html#gfd882da42844238f9a91e5754694391e">PxTriangleMeshDesc</a> +, <a class="el" href="group__cloth.html#g2a75f18d35312c00faeacf1e144af741">PxClothFabricDesc</a> , <a class="el" href="structPxFilterData.html#d6d40431c37145235eaceea47f57b9b5">PxFilterData</a> , <a class="el" href="group__character.html#g48c1aa8996f7a4686f65cf517fb466e5">PxCapsuleControllerDesc</a> , <a class="el" href="group__physics.html#ga7375184ba494172fa7677dae44bd9a8">PxSceneDesc</a> -, <a class="el" href="structPxBVH34MidphaseDesc.html#c0848cd6f8b3b771e5e5761df2f6b033">PxBVH34MidphaseDesc</a> <li>setTolerance() : <a class="el" href="classPxDistanceJoint.html#a4897db1805eea28a241867aaeb01d70">PxDistanceJoint</a> <li>setToRestState() -: <a class="el" href="classPxVehicleWheels.html#38cf9474ad2c23ba3c21766fac251339">PxVehicleWheels</a> -, <a class="el" href="classPxVehicleDrive.html#a5fdf730d2b90e2fdbd2dd34d2a01765">PxVehicleDrive</a> -, <a class="el" href="classPxVehicleDrive4W.html#37811fb8cf89260d45276a97b767acce">PxVehicleDrive4W</a> +: <a class="el" href="classPxVehicleDrive4W.html#37811fb8cf89260d45276a97b767acce">PxVehicleDrive4W</a> , <a class="el" href="classPxVehicleDriveNW.html#a66886e48cb1b6e635e804ee8267e5b3">PxVehicleDriveNW</a> +, <a class="el" href="classPxVehicleWheels.html#38cf9474ad2c23ba3c21766fac251339">PxVehicleWheels</a> +, <a class="el" href="classPxVehicleDrive.html#a5fdf730d2b90e2fdbd2dd34d2a01765">PxVehicleDrive</a> , <a class="el" href="classPxVehicleDriveTank.html#dbbad11dfa6fb32b6d209ddabf8f9132">PxVehicleDriveTank</a> , <a class="el" href="classPxVehicleWheelsDynData.html#b760ac444b65311796ccf5a3bb3fafff">PxVehicleWheelsDynData</a> -, <a class="el" href="classPxVehicleNoDrive.html#284e8e6ff3c1617b8c39bab3edc217c7">PxVehicleNoDrive</a> , <a class="el" href="classPxVehicleDriveDynData.html#395909ff575722b78041d67a42fb62f3">PxVehicleDriveDynData</a> +, <a class="el" href="classPxVehicleNoDrive.html#284e8e6ff3c1617b8c39bab3edc217c7">PxVehicleNoDrive</a> <li>setTwistLimit() : <a class="el" href="classPxArticulationJoint.html#e3fc7d9b7c327b897a0a33c1844f03c4">PxArticulationJoint</a> , <a class="el" href="classPxD6Joint.html#6461182921ceab095997f58891fb4adc">PxD6Joint</a> @@ -684,13 +688,13 @@ <li>setTypePairFriction() : <a class="el" href="classPxVehicleDrivableSurfaceToTireFrictionPairs.html#23b36296b4be7a569f4e97e6849c1ad8">PxVehicleDrivableSurfaceToTireFrictionPairs</a> <li>setup() -: <a class="el" href="classPxVehicleDrive4W.html#d6740fedd4d8d026f8750e7bd601b76a">PxVehicleDrive4W</a> -, <a class="el" href="classPxVehicleWheels.html#ed5b450123f32286b847b52dbb961a5c">PxVehicleWheels</a> -, <a class="el" href="classPxVehicleDrivableSurfaceToTireFrictionPairs.html#7104485ac201ef952d8b164982ac222f">PxVehicleDrivableSurfaceToTireFrictionPairs</a> -, <a class="el" href="classPxVehicleDriveTank.html#1cd437995b8664b4d6005a0f636ab318">PxVehicleDriveTank</a> -, <a class="el" href="classPxVehicleDriveNW.html#72f85747311561f991aa94a525f38b22">PxVehicleDriveNW</a> +: <a class="el" href="classPxVehicleDriveTank.html#1cd437995b8664b4d6005a0f636ab318">PxVehicleDriveTank</a> +, <a class="el" href="classPxVehicleDrive4W.html#d6740fedd4d8d026f8750e7bd601b76a">PxVehicleDrive4W</a> , <a class="el" href="classPxVehicleNoDrive.html#837924c936c8b6608b691e48e80fcab4">PxVehicleNoDrive</a> +, <a class="el" href="classPxVehicleDrivableSurfaceToTireFrictionPairs.html#7104485ac201ef952d8b164982ac222f">PxVehicleDrivableSurfaceToTireFrictionPairs</a> +, <a class="el" href="classPxVehicleWheels.html#ed5b450123f32286b847b52dbb961a5c">PxVehicleWheels</a> , <a class="el" href="classPxVehicleDrive.html#02bbb8b1aad17272d533b7b3a41f016f">PxVehicleDrive</a> +, <a class="el" href="classPxVehicleDriveNW.html#72f85747311561f991aa94a525f38b22">PxVehicleDriveNW</a> <li>setUpDirection() : <a class="el" href="classPxController.html#3393ba5043c3534712d8f362a9872cfc">PxController</a> <li>setUpRatios() @@ -698,8 +702,8 @@ <li>setUseAutoGears() : <a class="el" href="classPxVehicleDriveDynData.html#3a7a66f713691e6c1ce0f97e1dd2d80a">PxVehicleDriveDynData</a> <li>setUserData() -: <a class="el" href="classPxController.html#2b6c1841bafa53877baa3dca8543c9ca">PxController</a> -, <a class="el" href="classPxVehicleWheelsDynData.html#506628156f9502e0dc6ccc11e3fa75d7">PxVehicleWheelsDynData</a> +: <a class="el" href="classPxVehicleWheelsDynData.html#506628156f9502e0dc6ccc11e3fa75d7">PxVehicleWheelsDynData</a> +, <a class="el" href="classPxController.html#2b6c1841bafa53877baa3dca8543c9ca">PxController</a> <li>setUserMemory() : <a class="el" href="classPxBatchQuery.html#ca7ccdab697074ae572c7d0baf9af3c2">PxBatchQuery</a> <li>setVelocities() @@ -713,9 +717,9 @@ <li>setVisualizationParameter() : <a class="el" href="classPxScene.html#4055d302466a1f5cd9d481028b66b20a">PxScene</a> <li>setWakeCounter() -: <a class="el" href="classPxArticulation.html#aef04ee0fba882eb8212f6baa5dde0b2">PxArticulation</a> +: <a class="el" href="classPxRigidDynamic.html#0f7de8c56c76461555219b2b98d5147a">PxRigidDynamic</a> , <a class="el" href="classPxCloth.html#cfd45f2a5c3c1dde4bc84e8a6acab096">PxCloth</a> -, <a class="el" href="classPxRigidDynamic.html#0f7de8c56c76461555219b2b98d5147a">PxRigidDynamic</a> +, <a class="el" href="classPxArticulation.html#aef04ee0fba882eb8212f6baa5dde0b2">PxArticulation</a> <li>setWheelCentreOffset() : <a class="el" href="classPxVehicleWheelsSimData.html#7f5a27dafbbf58ad01c0172e03349d24">PxVehicleWheelsSimData</a> <li>setWheelData() @@ -737,14 +741,14 @@ <li>setZero() : <a class="el" href="classPxVec4.html#9277eee047f78d606c60d57c8726b1f1">PxVec4</a> <li>shiftOrigin() -: <a class="el" href="classPxControllerManager.html#6cbb06688c15bed0838ee051127905f8">PxControllerManager</a> -, <a class="el" href="classPxScene.html#3cb2b6b3b72cefb94fa9e64ca09660f6">PxScene</a> +: <a class="el" href="classPxScene.html#3cb2b6b3b72cefb94fa9e64ca09660f6">PxScene</a> +, <a class="el" href="classPxControllerManager.html#6cbb06688c15bed0838ee051127905f8">PxControllerManager</a> <li>simulate() : <a class="el" href="classPxScene.html#9a9cacecc3b0f6adaf2f3d2168c2aff5">PxScene</a> <li>size() : <a class="el" href="classPxContactSet.html#63434463f6bea994645e3dcbdc2cf2d0">PxContactSet</a> <li>sphere() -: <a class="el" href="classPxGeometryHolder.html#5f6cfb9a87f87c5f103c37f4c607640b">PxGeometryHolder</a> +: <a class="el" href="classPxGeometryHolder.html#725211588eba5f168eb9266a25e0b59b">PxGeometryHolder</a> <li>startAfter() : <a class="el" href="classphysx_1_1PxTask.html#5ea294d819b903a507efe1358f86b8cd">physx::PxTask</a> <li>startGearChange() @@ -752,13 +756,13 @@ <li>startGroup() : <a class="el" href="classphysx_1_1PxGpuDispatcher.html#86f6db8b18cf8380967890d694e3df8e">physx::PxGpuDispatcher</a> <li>startSimulation() -: <a class="el" href="classphysx_1_1PxTaskManager.html#ab9b613b731eb4cc5007db33fc801017">physx::PxTaskManager</a> -, <a class="el" href="classphysx_1_1PxGpuDispatcher.html#091cb121a38ddf39fcab51f5118a15d2">physx::PxGpuDispatcher</a> +: <a class="el" href="classphysx_1_1PxGpuDispatcher.html#091cb121a38ddf39fcab51f5118a15d2">physx::PxGpuDispatcher</a> +, <a class="el" href="classphysx_1_1PxTaskManager.html#ab9b613b731eb4cc5007db33fc801017">physx::PxTaskManager</a> <li>statusChange() : <a class="el" href="classPxSimulationFilterCallback.html#0ba6a20106fd9ef3eca10099be8017da">PxSimulationFilterCallback</a> <li>stopSimulation() -: <a class="el" href="classphysx_1_1PxGpuDispatcher.html#b46896dea09105e1f5fc1d19a98f2b1b">physx::PxGpuDispatcher</a> -, <a class="el" href="classphysx_1_1PxTaskManager.html#6008ca7efcd7fa4a77d10f0606e3f17a">physx::PxTaskManager</a> +: <a class="el" href="classphysx_1_1PxTaskManager.html#6008ca7efcd7fa4a77d10f0606e3f17a">physx::PxTaskManager</a> +, <a class="el" href="classphysx_1_1PxGpuDispatcher.html#b46896dea09105e1f5fc1d19a98f2b1b">physx::PxGpuDispatcher</a> <li>storeAny() : <a class="el" href="classPxGeometryHolder.html#7f4cab3419580e1d985858d1f5ffb653">PxGeometryHolder</a> <li>storeByte() @@ -776,8 +780,8 @@ <li>submitNamedTask() : <a class="el" href="classphysx_1_1PxTaskManager.html#f1a81608f80d92d19520aa9dba2dca23">physx::PxTaskManager</a> <li>submitTask() -: <a class="el" href="classphysx_1_1PxCpuDispatcher.html#0030e67bed850b70d6725775e5c3ce3c">physx::PxCpuDispatcher</a> -, <a class="el" href="classphysx_1_1PxGpuDispatcher.html#5ffc5d0c124afbcad0b6fcf1080af5ee">physx::PxGpuDispatcher</a> +: <a class="el" href="classphysx_1_1PxGpuDispatcher.html#5ffc5d0c124afbcad0b6fcf1080af5ee">physx::PxGpuDispatcher</a> +, <a class="el" href="classphysx_1_1PxCpuDispatcher.html#0030e67bed850b70d6725775e5c3ce3c">physx::PxCpuDispatcher</a> <li>submitted() : <a class="el" href="classphysx_1_1PxTask.html#2a0a6f83fcd05069f594631272faa8ae">physx::PxTask</a> <li>submitUnnamedTask() @@ -791,13 +795,13 @@ <li>swap8Bytes() : <a class="el" href="classPxFileBuf.html#c26c76c0c790270716291cab5e29599f">PxFileBuf</a> <li>sweep() -: <a class="el" href="classPxBatchQuery.html#bf15206e4dcf2238db75f47565078b49">PxBatchQuery</a> +: <a class="el" href="classPxMeshQuery.html#e35a79d58b3c90dbaefe7d204bbfc9b5">PxMeshQuery</a> , <a class="el" href="classPxShapeExt.html#9fb19195f3ac80b6ab55fd0aa7a41cf3">PxShapeExt</a> -, <a class="el" href="classPxVolumeCache.html#86eb361338891b14b27f9d4594b15df8">PxVolumeCache</a> -, <a class="el" href="classPxMeshQuery.html#e35a79d58b3c90dbaefe7d204bbfc9b5">PxMeshQuery</a> +, <a class="el" href="classPxBatchQuery.html#bf15206e4dcf2238db75f47565078b49">PxBatchQuery</a> , <a class="el" href="classPxGeometryQuery.html#574970e722f882778a250c51f77b5b85">PxGeometryQuery</a> -, <a class="el" href="classPxSpatialIndex.html#fa49a33803f4f392d2908287c41bfeab">PxSpatialIndex</a> , <a class="el" href="classPxScene.html#9b07b2a98e64105a06e97ffaeba2a63d">PxScene</a> +, <a class="el" href="classPxSpatialIndex.html#fa49a33803f4f392d2908287c41bfeab">PxSpatialIndex</a> +, <a class="el" href="classPxVolumeCache.html#86eb361338891b14b27f9d4594b15df8">PxVolumeCache</a> <li>sweepAny() : <a class="el" href="classPxSceneQueryExt.html#e1f498d024c8072f1d5036ca34412f84">PxSceneQueryExt</a> <li>sweepMultiple() diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x73.html b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x73.html index 540043cd..9d82e6a3 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x73.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/functions_vars_0x73.html @@ -75,6 +75,8 @@ , <a class="el" href="classPxMeshScale.html#12f2dbcf5214c4c5956dab0e75831449">PxMeshScale</a> <li>scaleCoeff : <a class="el" href="classPxControllerDesc.html#c8f9db4e34061ab9193886159e1d76f7">PxControllerDesc</a> +<li>sceneQueryUpdateMode +: <a class="el" href="classPxSceneDesc.html#466c85f090678a01f2c6ee85b9584e7a">PxSceneDesc</a> <li>separation : <a class="el" href="structPxContact.html#1d45531c43034871f7c302e9f7c0a13f">PxContact</a> , <a class="el" href="structPxContactPairPoint.html#f259733d066c5295cea7423a4f9b59fd">PxContactPairPoint</a> @@ -85,10 +87,10 @@ <li>sets : <a class="el" href="classPxClothFabricDesc.html#86a8ef8fecc1a21009a70bbeb72bb8ef">PxClothFabricDesc</a> <li>shape -: <a class="el" href="structPxActorShape.html#ee7fb87ffc62391b2968ce8f954416f7">PxActorShape</a> +: <a class="el" href="classPxContactModifyPair.html#e562e272dd6588e55139200aed047c38">PxContactModifyPair</a> +, <a class="el" href="structPxActorShape.html#ee7fb87ffc62391b2968ce8f954416f7">PxActorShape</a> , <a class="el" href="structPxQueryCache.html#8104d15f64ccdecf8f4d31c9bb5af409">PxQueryCache</a> , <a class="el" href="structPxControllerShapeHit.html#00674a4fef9d9912dc14e8c7a1aeecca">PxControllerShapeHit</a> -, <a class="el" href="classPxContactModifyPair.html#e562e272dd6588e55139200aed047c38">PxContactModifyPair</a> <li>shapes : <a class="el" href="structPxContactPair.html#d4482d0d718415fbbd0c5852994f139f">PxContactPair</a> <li>simulationEventCallback @@ -137,21 +139,21 @@ : <a class="el" href="classPxControllerDesc.html#51fe254a4807b832b2d34e884d856438">PxControllerDesc</a> <li>stiffness : <a class="el" href="structPxClothMotionConstraintConfig.html#a00b711b530691bae577cebf32f5f35d">PxClothMotionConstraintConfig</a> -, <a class="el" href="classPxSpring.html#eb7dbc850461f2bc652ca73c80e523e1">PxSpring</a> -, <a class="el" href="structPxClothTetherConfig.html#182e2fcb7ad9e1b09e457dadad480e95">PxClothTetherConfig</a> , <a class="el" href="structPxClothStretchConfig.html#fd8ab340f7881bf434addde22bf28ffd">PxClothStretchConfig</a> -, <a class="el" href="classPxJointLimitParameters.html#7431e7b65a92dd7fafc386c6a159a22c">PxJointLimitParameters</a> +, <a class="el" href="structPxClothTetherConfig.html#182e2fcb7ad9e1b09e457dadad480e95">PxClothTetherConfig</a> , <a class="el" href="structPx1DConstraint.html#5bbb41ebffef415b52f7ee3b17b24e9e">Px1DConstraint</a> +, <a class="el" href="classPxSpring.html#eb7dbc850461f2bc652ca73c80e523e1">PxSpring</a> +, <a class="el" href="classPxJointLimitParameters.html#7431e7b65a92dd7fafc386c6a159a22c">PxJointLimitParameters</a> <li>stiffnessMultiplier : <a class="el" href="structPxClothStretchConfig.html#9f67d875254a4a16c2e31f53e43251b6">PxClothStretchConfig</a> <li>STREAM_SEEK_END : <a class="el" href="classPxFileBuf.html#47cf6bed5f9dca3628f4b61fc6ec6eb8">PxFileBuf</a> <li>stretchLimit -: <a class="el" href="structPxClothTetherConfig.html#e39c5e9fcdc3ec3a771ab2274fe81ebc">PxClothTetherConfig</a> -, <a class="el" href="structPxClothStretchConfig.html#e7754c4ad295e3a70111fc3ddbf7c747">PxClothStretchConfig</a> +: <a class="el" href="structPxClothStretchConfig.html#e7754c4ad295e3a70111fc3ddbf7c747">PxClothStretchConfig</a> +, <a class="el" href="structPxClothTetherConfig.html#e39c5e9fcdc3ec3a771ab2274fe81ebc">PxClothTetherConfig</a> <li>stride -: <a class="el" href="structPxStridedData.html#abf495b4b5caec8f5350645a49e68fb3">PxStridedData</a> -, <a class="el" href="structPxTypedStridedData.html#e3423e07a738680de6d3029fc09e01e2">PxTypedStridedData< TDataType ></a> +: <a class="el" href="structPxTypedStridedData.html#e3423e07a738680de6d3029fc09e01e2">PxTypedStridedData< TDataType ></a> +, <a class="el" href="structPxStridedData.html#abf495b4b5caec8f5350645a49e68fb3">PxStridedData</a> <li>string : <a class="el" href="structPxDebugText.html#faa07a2dede3feb72b8c260aa518a433">PxDebugText</a> <li>stringTable diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/group__foundation.html b/PhysX_3.4/Documentation/PhysXAPI/files/group__foundation.html index 8441701e..7e48af87 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/group__foundation.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/group__foundation.html @@ -3148,7 +3148,7 @@ template<typename enumtype, typename storagetype > </div> checks that the AABB values describe a valid configuration. <p>References <a class="el" href="PxBounds3_8h-source.html#l00273">PxBounds3::isFinite()</a>, <a class="el" href="PxBounds3_8h-source.html#l00260">PxBounds3::maximum</a>, <a class="el" href="PxBounds3_8h-source.html#l00260">PxBounds3::minimum</a>, <a class="el" href="PxBounds3_8h-source.html#l00046">PX_MAX_BOUNDS_EXTENTS</a>, <a class="el" href="PxVec3_8h-source.html#l00380">PxVec3::x</a>, <a class="el" href="PxVec3_8h-source.html#l00380">PxVec3::y</a>, and <a class="el" href="PxVec3_8h-source.html#l00380">PxVec3::z</a>.</p> -<p>Referenced by <a class="el" href="PxBounds3_8h-source.html#l00355">PxBounds3::contains()</a>, <a class="el" href="PxBounds3_8h-source.html#l00431">PxBounds3::fattenFast()</a>, <a class="el" href="PxBounds3_8h-source.html#l00424">PxBounds3::fattenSafe()</a>, <a class="el" href="PxBounds3_8h-source.html#l00381">PxBounds3::getCenter()</a>, <a class="el" href="PxBounds3_8h-source.html#l00399">PxBounds3::getDimensions()</a>, <a class="el" href="PxBounds3_8h-source.html#l00393">PxBounds3::getExtents()</a>, <a class="el" href="PxBounds3_8h-source.html#l00322">PxBounds3::include()</a>, <a class="el" href="PxBounds3_8h-source.html#l00342">PxBounds3::intersects()</a>, <a class="el" href="PxBounds3_8h-source.html#l00349">PxBounds3::intersects1D()</a>, <a class="el" href="PxBounds3_8h-source.html#l00336">PxBounds3::isEmpty()</a>, <a class="el" href="PxBounds3_8h-source.html#l00363">PxBounds3::isInside()</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00954">PxSceneDesc::isValid()</a>, <a class="el" href="PxBounds3_8h-source.html#l00418">PxBounds3::scaleFast()</a>, <a class="el" href="PxBounds3_8h-source.html#l00411">PxBounds3::scaleSafe()</a>, <a class="el" href="PxBounds3_8h-source.html#l00449">PxBounds3::transformFast()</a>, and <a class="el" href="PxBounds3_8h-source.html#l00443">PxBounds3::transformSafe()</a>.</p> +<p>Referenced by <a class="el" href="PxBounds3_8h-source.html#l00355">PxBounds3::contains()</a>, <a class="el" href="PxBounds3_8h-source.html#l00431">PxBounds3::fattenFast()</a>, <a class="el" href="PxBounds3_8h-source.html#l00424">PxBounds3::fattenSafe()</a>, <a class="el" href="PxBounds3_8h-source.html#l00381">PxBounds3::getCenter()</a>, <a class="el" href="PxBounds3_8h-source.html#l00399">PxBounds3::getDimensions()</a>, <a class="el" href="PxBounds3_8h-source.html#l00393">PxBounds3::getExtents()</a>, <a class="el" href="PxBounds3_8h-source.html#l00322">PxBounds3::include()</a>, <a class="el" href="PxBounds3_8h-source.html#l00342">PxBounds3::intersects()</a>, <a class="el" href="PxBounds3_8h-source.html#l00349">PxBounds3::intersects1D()</a>, <a class="el" href="PxBounds3_8h-source.html#l00336">PxBounds3::isEmpty()</a>, <a class="el" href="PxBounds3_8h-source.html#l00363">PxBounds3::isInside()</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00997">PxSceneDesc::isValid()</a>, <a class="el" href="PxBounds3_8h-source.html#l00418">PxBounds3::scaleFast()</a>, <a class="el" href="PxBounds3_8h-source.html#l00411">PxBounds3::scaleSafe()</a>, <a class="el" href="PxBounds3_8h-source.html#l00449">PxBounds3::transformFast()</a>, and <a class="el" href="PxBounds3_8h-source.html#l00443">PxBounds3::transformSafe()</a>.</p> </div> </div><p> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/group__physics.html b/PhysX_3.4/Documentation/PhysXAPI/files/group__physics.html index 1f5792e3..8bd72c43 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/group__physics.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/group__physics.html @@ -201,6 +201,9 @@ <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxPruningStructureType.html">PxPruningStructureType</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Pruning structure used to accelerate scene queries. <a href="structPxPruningStructureType.html#_details">More...</a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSceneQueryUpdateMode.html">PxSceneQueryUpdateMode</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Scene query update mode. <a href="structPxSceneQueryUpdateMode.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxFrictionType.html">PxFrictionType</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Enum for selecting the friction algorithm used for simulation. <a href="structPxFrictionType.html#_details">More...</a><br></td></tr> @@ -1838,7 +1841,7 @@ Returns true if the descriptor is valid. <p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>true if the current settings are valid. </dd></dl> -<p>References <a class="el" href="PxSceneDesc_8h-source.html#l00618">PxSceneDesc::bounceThresholdVelocity</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00644">PxSceneDesc::ccdMaxSeparation</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00798">PxSceneDesc::contactReportStreamBufferSize</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00668">PxSceneDesc::cpuDispatcher</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00708">PxSceneDesc::dynamicTreeRebuildRateHint</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00187">PxSceneFlag::eADAPTIVE_FORCE</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00072">PxPruningStructureType::eDYNAMIC_AABB_TREE</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00272">PxSceneFlag::eENABLE_STABILIZATION</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00073">PxPruningStructureType::eSTATIC_AABB_TREE</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00557">PxSceneDesc::filterShader</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00537">PxSceneDesc::filterShaderData</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00546">PxSceneDesc::filterShaderDataSize</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00661">PxSceneDesc::flags</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00633">PxSceneDesc::frictionOffsetThreshold</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00847">PxSceneDesc::gpuMaxNumPartitions</a>, <a class="el" href="PxBounds3_8h-source.html#l00467">PxBounds3::isValid()</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00436">PxSceneLimits::isValid()</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00595">PxSceneDesc::limits</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00765">PxSceneDesc::maxNbContactDataBlocks</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00745">PxSceneDesc::nbContactDataBlocks</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00834">PxSceneDesc::sanityBounds</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00684">PxSceneDesc::staticStructure</a>, and <a class="el" href="PxSceneDesc_8h-source.html#l00823">PxSceneDesc::wakeCounterResetValue</a>.</p> +<p>References <a class="el" href="PxSceneDesc_8h-source.html#l00651">PxSceneDesc::bounceThresholdVelocity</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00677">PxSceneDesc::ccdMaxSeparation</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00840">PxSceneDesc::contactReportStreamBufferSize</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00701">PxSceneDesc::cpuDispatcher</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00741">PxSceneDesc::dynamicTreeRebuildRateHint</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00216">PxSceneFlag::eADAPTIVE_FORCE</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00072">PxPruningStructureType::eDYNAMIC_AABB_TREE</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00301">PxSceneFlag::eENABLE_STABILIZATION</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00073">PxPruningStructureType::eSTATIC_AABB_TREE</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00590">PxSceneDesc::filterShader</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00570">PxSceneDesc::filterShaderData</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00579">PxSceneDesc::filterShaderDataSize</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00694">PxSceneDesc::flags</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00666">PxSceneDesc::frictionOffsetThreshold</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00889">PxSceneDesc::gpuMaxNumPartitions</a>, <a class="el" href="PxBounds3_8h-source.html#l00467">PxBounds3::isValid()</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00469">PxSceneLimits::isValid()</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00628">PxSceneDesc::limits</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00807">PxSceneDesc::maxNbContactDataBlocks</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00787">PxSceneDesc::nbContactDataBlocks</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00876">PxSceneDesc::sanityBounds</a>, <a class="el" href="PxSceneDesc_8h-source.html#l00717">PxSceneDesc::staticStructure</a>, and <a class="el" href="PxSceneDesc_8h-source.html#l00865">PxSceneDesc::wakeCounterResetValue</a>.</p> </div> </div><p> @@ -1862,9 +1865,9 @@ Returns true if the descriptor is valid. <p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>true if the current settings are valid. </dd></dl> -<p>References <a class="el" href="PxSceneDesc_8h-source.html#l00397">PxSceneLimits::maxNbRegions</a>.</p> +<p>References <a class="el" href="PxSceneDesc_8h-source.html#l00430">PxSceneLimits::maxNbRegions</a>.</p> -<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00954">PxSceneDesc::isValid()</a>.</p> +<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00997">PxSceneDesc::isValid()</a>.</p> </div> </div><p> @@ -2377,7 +2380,7 @@ constructor sets to default. </dl> <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="group__physics.html#g8039bfec65da68b2294a97175ddb2c66" title="Creates an instance of the physics SDK.">PxCreatePhysics()</a> <a class="el" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are...">PxTolerancesScale</a> <a class="el" href="classPxSceneDesc.html#bc7769532392c8e47ec4580677145e34" title="A contact with a relative velocity below this will not bounce. A typical value for...">bounceThresholdVelocity</a> <a class="el" href="classPxSceneDesc.html#f707e0c97624aaf6fa9ab2e82aadbecf" title="A threshold of contact separation distance used to decide if a contact point will...">frictionOffsetThreshold</a> </dd></dl> -<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00949">PxSceneDesc::setToDefault()</a>.</p> +<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00992">PxSceneDesc::setToDefault()</a>.</p> </div> </div><p> @@ -2400,7 +2403,7 @@ constructor sets to default. constructor sets to default <p> -<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00431">PxSceneLimits::setToDefault()</a>.</p> +<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00464">PxSceneLimits::setToDefault()</a>.</p> </div> </div><p> @@ -2430,7 +2433,7 @@ constructor sets to default </dl> <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="group__physics.html#g8039bfec65da68b2294a97175ddb2c66" title="Creates an instance of the physics SDK.">PxCreatePhysics()</a> <a class="el" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are...">PxTolerancesScale</a> <a class="el" href="classPxSceneDesc.html#bc7769532392c8e47ec4580677145e34" title="A contact with a relative velocity below this will not bounce. A typical value for...">bounceThresholdVelocity</a> <a class="el" href="classPxSceneDesc.html#f707e0c97624aaf6fa9ab2e82aadbecf" title="A threshold of contact separation distance used to decide if a contact point will...">frictionOffsetThreshold</a> </dd></dl> -<p>References <a class="el" href="PxSceneDesc_8h-source.html#l00902">PxSceneDesc::PxSceneDesc()</a>.</p> +<p>References <a class="el" href="PxSceneDesc_8h-source.html#l00944">PxSceneDesc::PxSceneDesc()</a>.</p> </div> </div><p> @@ -2453,7 +2456,7 @@ constructor sets to default (re)sets the structure to the default <p> -<p>References <a class="el" href="PxSceneDesc_8h-source.html#l00418">PxSceneLimits::PxSceneLimits()</a>.</p> +<p>References <a class="el" href="PxSceneDesc_8h-source.html#l00451">PxSceneLimits::PxSceneLimits()</a>.</p> </div> </div><p> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/group__pvd.html b/PhysX_3.4/Documentation/PhysXAPI/files/group__pvd.html index d8a3072f..045f3f71 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/group__pvd.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/group__pvd.html @@ -158,7 +158,7 @@ Create a default file transport. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> - <tr><td valign="top"></td><td valign="top"><em>name</em> </td><td>full path filename used save captured pvd data. </td></tr> + <tr><td valign="top"></td><td valign="top"><em>name</em> </td><td>full path filename used save captured pvd data, or NULL for a fake/test file transport. </td></tr> </table> </dl> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/hierarchy.html b/PhysX_3.4/Documentation/PhysXAPI/files/hierarchy.html index 21410368..50657df5 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/hierarchy.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/hierarchy.html @@ -410,6 +410,7 @@ This inheritance list is sorted roughly, but not completely, alphabetically:<ul> <li><a class="el" href="structPxSceneFlag.html">PxSceneFlag</a> <li><a class="el" href="classPxSceneLimits.html">PxSceneLimits</a> <li><a class="el" href="classPxSceneQueryExt.html">PxSceneQueryExt</a> +<li><a class="el" href="structPxSceneQueryUpdateMode.html">PxSceneQueryUpdateMode</a> <li><a class="el" href="classPxSceneReadLock.html">PxSceneReadLock</a> <li><a class="el" href="classPxSceneWriteLock.html">PxSceneWriteLock</a> <li><a class="el" href="classPxSerialization.html">PxSerialization</a> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/index.hhc b/PhysX_3.4/Documentation/PhysXAPI/files/index.hhc index 43f9bba8..8fc05019 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/index.hhc +++ b/PhysX_3.4/Documentation/PhysXAPI/files/index.hhc @@ -187,6 +187,7 @@ <LI><OBJECT type="text/sitemap"><param name="Name" value="PxQueryCache"><param name="Local" value="structPxQueryCache.html"><param name="ImageNumber" value="11"></OBJECT> <LI><OBJECT type="text/sitemap"><param name="Name" value="PxScene"><param name="Local" value="classPxScene.html"><param name="ImageNumber" value="11"></OBJECT> <LI><OBJECT type="text/sitemap"><param name="Name" value="PxPruningStructureType"><param name="Local" value="structPxPruningStructureType.html"><param name="ImageNumber" value="11"></OBJECT> + <LI><OBJECT type="text/sitemap"><param name="Name" value="PxSceneQueryUpdateMode"><param name="Local" value="structPxSceneQueryUpdateMode.html"><param name="ImageNumber" value="11"></OBJECT> <LI><OBJECT type="text/sitemap"><param name="Name" value="PxFrictionType"><param name="Local" value="structPxFrictionType.html"><param name="ImageNumber" value="11"></OBJECT> <LI><OBJECT type="text/sitemap"><param name="Name" value="PxSceneFlag"><param name="Local" value="structPxSceneFlag.html"><param name="ImageNumber" value="11"></OBJECT> <LI><OBJECT type="text/sitemap"><param name="Name" value="PxSceneLimits"><param name="Local" value="classPxSceneLimits.html"><param name="ImageNumber" value="11"></OBJECT> @@ -1400,6 +1401,7 @@ <LI><OBJECT type="text/sitemap"><param name="Name" value="PxSceneFlag"><param name="Local" value="structPxSceneFlag.html"><param name="ImageNumber" value="11"></OBJECT> <LI><OBJECT type="text/sitemap"><param name="Name" value="PxSceneLimits"><param name="Local" value="classPxSceneLimits.html"><param name="ImageNumber" value="11"></OBJECT> <LI><OBJECT type="text/sitemap"><param name="Name" value="PxSceneQueryExt"><param name="Local" value="classPxSceneQueryExt.html"><param name="ImageNumber" value="11"></OBJECT> + <LI><OBJECT type="text/sitemap"><param name="Name" value="PxSceneQueryUpdateMode"><param name="Local" value="structPxSceneQueryUpdateMode.html"><param name="ImageNumber" value="11"></OBJECT> <LI><OBJECT type="text/sitemap"><param name="Name" value="PxSceneReadLock"><param name="Local" value="classPxSceneReadLock.html"><param name="ImageNumber" value="11"></OBJECT> <LI><OBJECT type="text/sitemap"><param name="Name" value="PxSceneWriteLock"><param name="Local" value="classPxSceneWriteLock.html"><param name="ImageNumber" value="11"></OBJECT> <LI><OBJECT type="text/sitemap"><param name="Name" value="PxSerialization"><param name="Local" value="classPxSerialization.html"><param name="ImageNumber" value="11"></OBJECT> @@ -1887,6 +1889,7 @@ <LI><OBJECT type="text/sitemap"><param name="Name" value="PxSceneFlag"><param name="Local" value="structPxSceneFlag.html"><param name="ImageNumber" value="11"></OBJECT> <LI><OBJECT type="text/sitemap"><param name="Name" value="PxSceneLimits"><param name="Local" value="classPxSceneLimits.html"><param name="ImageNumber" value="11"></OBJECT> <LI><OBJECT type="text/sitemap"><param name="Name" value="PxSceneQueryExt"><param name="Local" value="classPxSceneQueryExt.html"><param name="ImageNumber" value="11"></OBJECT> + <LI><OBJECT type="text/sitemap"><param name="Name" value="PxSceneQueryUpdateMode"><param name="Local" value="structPxSceneQueryUpdateMode.html"><param name="ImageNumber" value="11"></OBJECT> <LI><OBJECT type="text/sitemap"><param name="Name" value="PxSceneReadLock"><param name="Local" value="classPxSceneReadLock.html"><param name="ImageNumber" value="11"></OBJECT> <LI><OBJECT type="text/sitemap"><param name="Name" value="PxSceneWriteLock"><param name="Local" value="classPxSceneWriteLock.html"><param name="ImageNumber" value="11"></OBJECT> <LI><OBJECT type="text/sitemap"><param name="Name" value="PxSerialization"><param name="Local" value="classPxSerialization.html"><param name="ImageNumber" value="11"></OBJECT> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/index.hhk b/PhysX_3.4/Documentation/PhysXAPI/files/index.hhk index da4712d0..8ec4174a 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/index.hhk +++ b/PhysX_3.4/Documentation/PhysXAPI/files/index.hhk @@ -191,6 +191,7 @@ <LI><OBJECT type="text/sitemap"><param name="Local" value="group__character.html#g05750d6d68cb164b2de6c80e93ca29d1"><param name="Name" value="toVec3"></OBJECT> <LI><OBJECT type="text/sitemap"><param name="Local" value="group__character.html#geea81704d1af3dec82b411b53d39b7e0"><param name="Name" value="~PxControllerDesc"></OBJECT> </UL> + <LI><OBJECT type="text/sitemap"><param name="Local" value="classPxScene.html#e4e41c3f3c32b955b230b26a86390e0c"><param name="Name" value="checkQueries"></OBJECT> <LI><OBJECT type="text/sitemap"><param name="Local" value="classPxScene.html#6f45a8ee04f0bcd2c23b23daa176bee5"><param name="Name" value="checkResults"></OBJECT> <LI><OBJECT type="text/sitemap"><param name="Local" value="group__foundation.html#gc66173de22806e20a666d3ab289597be"><param name="Name" value="clear"></OBJECT> <UL> @@ -394,9 +395,9 @@ <LI><OBJECT type="text/sitemap"><param name="Local" value="classPxSerialization.html#e2eafca38332e6d7dff642641317e90a"><param name="Name" value="createCollectionFromXml"></OBJECT> <LI><OBJECT type="text/sitemap"><param name="Local" value="classPxPhysics.html#1126f3f545ebe183be1753f62d1efc7d"><param name="Name" value="createConstraint"></OBJECT> <LI><OBJECT type="text/sitemap"><param name="Local" value="classPxControllerManager.html#8e05d3238438b16de95f5f8d04b5c674"><param name="Name" value="createController"></OBJECT> - <LI><OBJECT type="text/sitemap"><param name="Local" value="classPxCooking.html#b2aa803493356f5c916fa92c69164472"><param name="Name" value="createConvexMesh"></OBJECT> + <LI><OBJECT type="text/sitemap"><param name="Local" value="classPxCooking.html#0a70f14b0fd0f449ea145dcd27b0c2f8"><param name="Name" value="createConvexMesh"></OBJECT> <UL> - <LI><OBJECT type="text/sitemap"><param name="Local" value="classPxCooking.html#b2aa803493356f5c916fa92c69164472"><param name="Name" value="PxCooking"></OBJECT> + <LI><OBJECT type="text/sitemap"><param name="Local" value="classPxCooking.html#0a70f14b0fd0f449ea145dcd27b0c2f8"><param name="Name" value="PxCooking"></OBJECT> <LI><OBJECT type="text/sitemap"><param name="Local" value="classPxPhysics.html#54fc5f8b0884977ccfd45ea829392a52"><param name="Name" value="PxPhysics"></OBJECT> </UL> <LI><OBJECT type="text/sitemap"><param name="Local" value="classPxMat33.html#e7052afa072d3c45c1f570a6a794c6a5"><param name="Name" value="createDiagonal"></OBJECT> @@ -437,9 +438,9 @@ </UL> <LI><OBJECT type="text/sitemap"><param name="Local" value="classPxStringTableExt.html#b55c61beea368e12068fa362e7f86294"><param name="Name" value="createStringTable"></OBJECT> <LI><OBJECT type="text/sitemap"><param name="Local" value="classphysx_1_1PxTaskManager.html#940fded6abf31baf0dd31b01b2b86c36"><param name="Name" value="createTaskManager"></OBJECT> - <LI><OBJECT type="text/sitemap"><param name="Local" value="classPxCooking.html#e3b75906fe677e931d9bb34df57f8cb8"><param name="Name" value="createTriangleMesh"></OBJECT> + <LI><OBJECT type="text/sitemap"><param name="Local" value="classPxCooking.html#227e676ba5b15b9cf292fd457427b13b"><param name="Name" value="createTriangleMesh"></OBJECT> <UL> - <LI><OBJECT type="text/sitemap"><param name="Local" value="classPxCooking.html#e3b75906fe677e931d9bb34df57f8cb8"><param name="Name" value="PxCooking"></OBJECT> + <LI><OBJECT type="text/sitemap"><param name="Local" value="classPxCooking.html#227e676ba5b15b9cf292fd457427b13b"><param name="Name" value="PxCooking"></OBJECT> <LI><OBJECT type="text/sitemap"><param name="Local" value="classPxPhysics.html#29dcbbe128cef11eaf4ce5696c216dfd"><param name="Name" value="PxPhysics"></OBJECT> </UL> <LI><OBJECT type="text/sitemap"><param name="Local" value="classPxScene.html#b5921a4665caaa38d0e02d9324b77c7c"><param name="Name" value="createVolumeCache"></OBJECT> @@ -632,6 +633,9 @@ <LI><OBJECT type="text/sitemap"><param name="Local" value="structPxGeometryType.html#efc79f72c4c479192ac19d41a6f30ed54ac248bdee2283c0471c9dc0eba40c34"><param name="Name" value="PxGeometryType"></OBJECT> </UL> <LI><OBJECT type="text/sitemap"><param name="Local" 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type="text/sitemap"><param name="Local" value="classPxScene.html#c320cd782704022cc044a1ef4b0c582f"><param name="Name" value="fetchCollision"></OBJECT> + <LI><OBJECT type="text/sitemap"><param name="Local" value="classPxScene.html#2f7af5ab3815d6ec6db66603ef8ced4e"><param name="Name" value="fetchQueries"></OBJECT> <LI><OBJECT type="text/sitemap"><param name="Local" value="classPxScene.html#b34e054ccf428a1cdbd81bf1e2b87fae"><param name="Name" value="fetchResults"></OBJECT> <LI><OBJECT type="text/sitemap"><param name="Local" value="classPxScene.html#9e70b9f9ac942c0b90b2b78d45b99708"><param name="Name" value="fetchResultsFinish"></OBJECT> <LI><OBJECT type="text/sitemap"><param name="Local" value="classPxScene.html#e5515efb07a300166c0d47adce6acd6f"><param name="Name" value="fetchResultsStart"></OBJECT> @@ -2386,6 +2390,7 @@ <LI><OBJECT type="text/sitemap"><param name="Local" value="classPxPvdSceneClient.html#a001bda702ba5738c182358035f36cc3"><param name="Name" 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name="Local" value="classPxScene.html#c320cd782704022cc044a1ef4b0c582f"><param name="Name" value="fetchCollision"></OBJECT> + <LI><OBJECT type="text/sitemap"><param name="Local" value="classPxScene.html#2f7af5ab3815d6ec6db66603ef8ced4e"><param name="Name" value="fetchQueries"></OBJECT> <LI><OBJECT type="text/sitemap"><param name="Local" value="classPxScene.html#b34e054ccf428a1cdbd81bf1e2b87fae"><param name="Name" value="fetchResults"></OBJECT> <LI><OBJECT type="text/sitemap"><param name="Local" value="classPxScene.html#9e70b9f9ac942c0b90b2b78d45b99708"><param name="Name" value="fetchResultsFinish"></OBJECT> <LI><OBJECT type="text/sitemap"><param name="Local" value="classPxScene.html#e5515efb07a300166c0d47adce6acd6f"><param name="Name" value="fetchResultsStart"></OBJECT> @@ -9246,6 +9253,7 @@ <LI><OBJECT type="text/sitemap"><param name="Local" value="classPxScene.html#35f231796a325fcf587e681831c5fcb5"><param name="Name" value="getRenderBuffer"></OBJECT> <LI><OBJECT 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Most simulation tolerances are..." alt="PxTolerancesScale" coords="19,5,139,26"></map></td></tr> -<tr><td><img src="inherit__graph__250.png" border="0" alt="" usemap="#PxTransform_map"> +<tr><td><img src="inherit__graph__251.png" border="0" alt="" usemap="#PxTransform_map"> <map name="PxTransform_map"> <area shape="rect" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector" alt="PxTransform" coords="19,5,101,26"></map></td></tr> -<tr><td><img src="inherit__graph__251.png" border="0" alt="" usemap="#PxTriangle_map"> +<tr><td><img src="inherit__graph__252.png" border="0" alt="" usemap="#PxTriangle_map"> <map name="PxTriangle_map"> <area shape="rect" href="classPxTriangle.html" title="Triangle class." alt="PxTriangle" coords="19,5,91,26"></map></td></tr> -<tr><td><img src="inherit__graph__252.png" border="0" alt="" usemap="#PxTriangleMeshCookingResult_map"> +<tr><td><img src="inherit__graph__253.png" border="0" alt="" usemap="#PxTriangleMeshCookingResult_map"> <map name="PxTriangleMeshCookingResult_map"> <area shape="rect" href="structPxTriangleMeshCookingResult.html" title="Result from triangle mesh cooking." alt="PxTriangleMeshCookingResult" coords="17,5,209,26"></map></td></tr> -<tr><td><img src="inherit__graph__253.png" border="0" alt="" usemap="#PxTriangleMeshFlag_map"> +<tr><td><img src="inherit__graph__254.png" border="0" alt="" usemap="#PxTriangleMeshFlag_map"> <map name="PxTriangleMeshFlag_map"> <area shape="rect" href="structPxTriangleMeshFlag.html" title="Flags for the mesh geometry properties." alt="PxTriangleMeshFlag" coords="19,5,147,26"></map></td></tr> -<tr><td><img src="inherit__graph__254.png" border="0" alt="" usemap="#PxTriggerPair_map"> +<tr><td><img src="inherit__graph__255.png" border="0" alt="" usemap="#PxTriggerPair_map"> <map name="PxTriggerPair_map"> <area shape="rect" href="structPxTriggerPair.html" title="Descriptor for a trigger pair." alt="PxTriggerPair" coords="17,5,108,26"></map></td></tr> -<tr><td><img src="inherit__graph__255.png" border="0" alt="" usemap="#PxTriggerPairFlag_map"> +<tr><td><img src="inherit__graph__256.png" border="0" alt="" usemap="#PxTriggerPairFlag_map"> <map name="PxTriggerPairFlag_map"> <area shape="rect" href="structPxTriggerPairFlag.html" title="Collection of flags providing information on trigger report pairs." alt="PxTriggerPairFlag" coords="19,5,131,26"></map></td></tr> -<tr><td><img src="inherit__graph__256.png" border="0" alt="" usemap="#PxTypedStridedData_3_01TDataType_01_4_map"> +<tr><td><img src="inherit__graph__257.png" border="0" alt="" usemap="#PxTypedStridedData_3_01TDataType_01_4_map"> <map name="PxTypedStridedData_3_01TDataType_01_4_map"> <area shape="rect" href="structPxTypedStridedData.html" title="PxTypedStridedData\< TDataType \>" alt="PxTypedStridedData\< TDataType \>" coords="19,5,235,26"></map></td></tr> -<tr><td><img src="inherit__graph__257.png" border="0" alt="" usemap="#PxTypeInfo_3_01T_01_4_map"> +<tr><td><img src="inherit__graph__258.png" border="0" alt="" usemap="#PxTypeInfo_3_01T_01_4_map"> <map name="PxTypeInfo_3_01T_01_4_map"> <area shape="rect" href="structPxTypeInfo.html" title="a structure containing per-type information for types inheriting from PxBase" alt="PxTypeInfo\< T \>" coords="19,5,125,26"></map></td></tr> -<tr><td><img src="inherit__graph__258.png" border="0" alt="" usemap="#PxUserControllerHitReport_map"> +<tr><td><img src="inherit__graph__259.png" border="0" alt="" usemap="#PxUserControllerHitReport_map"> <map name="PxUserControllerHitReport_map"> <area shape="rect" href="classPxUserControllerHitReport.html" title="User callback class for character controller events." alt="PxUserControllerHitReport" coords="19,5,181,26"></map></td></tr> -<tr><td><img src="inherit__graph__259.png" border="0" alt="" usemap="#PxVec2_map"> +<tr><td><img src="inherit__graph__260.png" border="0" alt="" usemap="#PxVec2_map"> <map name="PxVec2_map"> <area shape="rect" href="classPxVec2.html" title="2 Element vector class." alt="PxVec2" coords="17,5,71,26"></map></td></tr> -<tr><td><img src="inherit__graph__260.png" border="0" alt="" usemap="#PxVec3_map"> +<tr><td><img src="inherit__graph__261.png" border="0" alt="" usemap="#PxVec3_map"> <map name="PxVec3_map"> <area shape="rect" href="classPxVec3.html" title="3 Element vector class." alt="PxVec3" coords="19,5,72,26"></map></td></tr> -<tr><td><img src="inherit__graph__261.png" border="0" alt="" usemap="#PxVec4_map"> +<tr><td><img src="inherit__graph__262.png" border="0" alt="" usemap="#PxVec4_map"> <map name="PxVec4_map"> <area shape="rect" href="classPxVec4.html" title="4 Element vector class." alt="PxVec4" coords="17,5,71,26"></map></td></tr> -<tr><td><img src="inherit__graph__262.png" border="0" alt="" usemap="#PxVehicleAckermannGeometryData_map"> +<tr><td><img src="inherit__graph__263.png" border="0" alt="" usemap="#PxVehicleAckermannGeometryData_map"> <map name="PxVehicleAckermannGeometryData_map"> <area shape="rect" href="classPxVehicleAckermannGeometryData.html" title="PxVehicleAckermannGeometryData" alt="PxVehicleAckermannGeometryData" coords="19,5,235,26"></map></td></tr> -<tr><td><img src="inherit__graph__263.png" border="0" alt="" usemap="#PxVehicleAntiRollBarData_map"> +<tr><td><img src="inherit__graph__264.png" border="0" alt="" usemap="#PxVehicleAntiRollBarData_map"> <map name="PxVehicleAntiRollBarData_map"> <area shape="rect" href="classPxVehicleAntiRollBarData.html" title="PxVehicleAntiRollBarData" alt="PxVehicleAntiRollBarData" coords="17,5,175,26"></map></td></tr> -<tr><td><img src="inherit__graph__264.png" border="0" alt="" usemap="#PxVehicleAutoBoxData_map"> +<tr><td><img src="inherit__graph__265.png" border="0" alt="" usemap="#PxVehicleAutoBoxData_map"> <map name="PxVehicleAutoBoxData_map"> <area shape="rect" href="classPxVehicleAutoBoxData.html" title="PxVehicleAutoBoxData" alt="PxVehicleAutoBoxData" coords="17,5,159,26"></map></td></tr> -<tr><td><img src="inherit__graph__265.png" border="0" alt="" usemap="#PxVehicleChassisData_map"> +<tr><td><img src="inherit__graph__266.png" border="0" alt="" usemap="#PxVehicleChassisData_map"> <map name="PxVehicleChassisData_map"> <area shape="rect" href="classPxVehicleChassisData.html" title="PxVehicleChassisData" alt="PxVehicleChassisData" coords="19,5,160,26"></map></td></tr> -<tr><td><img src="inherit__graph__266.png" border="0" alt="" usemap="#PxVehicleClutchAccuracyMode_map"> +<tr><td><img src="inherit__graph__267.png" border="0" alt="" usemap="#PxVehicleClutchAccuracyMode_map"> <map name="PxVehicleClutchAccuracyMode_map"> <area shape="rect" href="structPxVehicleClutchAccuracyMode.html" title="Choose between a potentially more expensive but more accurate solution to the clutch..." alt="PxVehicleClutchAccuracyMode" coords="19,5,200,26"></map></td></tr> -<tr><td><img src="inherit__graph__267.png" border="0" alt="" usemap="#PxVehicleClutchData_map"> +<tr><td><img src="inherit__graph__268.png" border="0" alt="" usemap="#PxVehicleClutchData_map"> <map name="PxVehicleClutchData_map"> <area shape="rect" href="classPxVehicleClutchData.html" title="PxVehicleClutchData" alt="PxVehicleClutchData" coords="19,5,147,26"></map></td></tr> -<tr><td><img src="inherit__graph__268.png" border="0" alt="" usemap="#PxVehicleConcreteType_map"> +<tr><td><img src="inherit__graph__269.png" border="0" alt="" usemap="#PxVehicleConcreteType_map"> <map name="PxVehicleConcreteType_map"> <area shape="rect" href="structPxVehicleConcreteType.html" title="An enumeration of concrete vehicle classes inheriting from PxBase." alt="PxVehicleConcreteType" coords="17,5,167,26"></map></td></tr> -<tr><td><img src="inherit__graph__269.png" border="0" alt="" usemap="#PxVehicleConcurrentUpdateData_map"> +<tr><td><img src="inherit__graph__270.png" border="0" alt="" usemap="#PxVehicleConcurrentUpdateData_map"> <map name="PxVehicleConcurrentUpdateData_map"> <area shape="rect" href="structPxVehicleConcurrentUpdateData.html" title="Structure containing data that is computed for a vehicle and its wheels during concurrent..." alt="PxVehicleConcurrentUpdateData" coords="17,5,215,26"></map></td></tr> -<tr><td><img src="inherit__graph__270.png" border="0" alt="" usemap="#PxVehicleCopyDynamicsMap_map"> +<tr><td><img src="inherit__graph__271.png" border="0" alt="" usemap="#PxVehicleCopyDynamicsMap_map"> <map name="PxVehicleCopyDynamicsMap_map"> <area shape="rect" href="classPxVehicleCopyDynamicsMap.html" title="Used by PxVehicleCopyDynamicsData." alt="PxVehicleCopyDynamicsMap" coords="17,5,196,26"></map></td></tr> -<tr><td><img src="inherit__graph__271.png" border="0" alt="" usemap="#PxVehicleDifferential4WData_map"> +<tr><td><img src="inherit__graph__272.png" border="0" alt="" usemap="#PxVehicleDifferential4WData_map"> <map name="PxVehicleDifferential4WData_map"> <area shape="rect" href="classPxVehicleDifferential4WData.html" title="PxVehicleDifferential4WData" alt="PxVehicleDifferential4WData" coords="17,5,191,26"></map></td></tr> -<tr><td><img src="inherit__graph__272.png" border="0" alt="" usemap="#PxVehicleDifferentialNWData_map"> +<tr><td><img src="inherit__graph__273.png" border="0" alt="" usemap="#PxVehicleDifferentialNWData_map"> <map name="PxVehicleDifferentialNWData_map"> <area shape="rect" href="classPxVehicleDifferentialNWData.html" title="PxVehicleDifferentialNWData" alt="PxVehicleDifferentialNWData" coords="19,5,195,26"></map></td></tr> -<tr><td><img src="inherit__graph__273.png" border="0" alt="" usemap="#PxVehicleDrivableSurfaceToTireFrictionPairs_map"> +<tr><td><img src="inherit__graph__274.png" border="0" alt="" usemap="#PxVehicleDrivableSurfaceToTireFrictionPairs_map"> <map name="PxVehicleDrivableSurfaceToTireFrictionPairs_map"> <area shape="rect" href="classPxVehicleDrivableSurfaceToTireFrictionPairs.html" title="Friction for each combination 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alt="PxVehicleDrive4WRawInputData" coords="17,5,212,26"><area shape="rect" href="classPxVehicleDriveNWRawInputData.html" title="Used to produce smooth vehicle driving control values from analog and digital inputs..." alt="PxVehicleDriveNWRawInputData" coords="260,5,457,26"></map></td></tr> -<tr><td><img src="inherit__graph__277.png" border="0" alt="" usemap="#PxVehicleDrive4WWheelOrder_map"> +<tr><td><img src="inherit__graph__278.png" border="0" alt="" usemap="#PxVehicleDrive4WWheelOrder_map"> <map name="PxVehicleDrive4WWheelOrder_map"> <area shape="rect" href="structPxVehicleDrive4WWheelOrder.html" title="The ordering of the driven and steered wheels of a PxVehicleDrive4W." alt="PxVehicleDrive4WWheelOrder" coords="17,5,204,26"></map></td></tr> -<tr><td><img src="inherit__graph__278.png" border="0" alt="" usemap="#PxVehicleDriveDynData_map"> +<tr><td><img src="inherit__graph__279.png" border="0" alt="" usemap="#PxVehicleDriveDynData_map"> <map name="PxVehicleDriveDynData_map"> <area shape="rect" href="classPxVehicleDriveDynData.html" title="Data structure with instanced dynamics data for vehicle with engine, clutch, gears..." alt="PxVehicleDriveDynData" coords="17,5,164,26"></map></td></tr> -<tr><td><img src="inherit__graph__279.png" border="0" alt="" usemap="#PxVehicleDriveNWControl_map"> +<tr><td><img src="inherit__graph__280.png" border="0" alt="" usemap="#PxVehicleDriveNWControl_map"> <map name="PxVehicleDriveNWControl_map"> <area shape="rect" href="structPxVehicleDriveNWControl.html" title="The control inputs for a PxVehicleDriveNW." alt="PxVehicleDriveNWControl" coords="17,5,177,26"></map></td></tr> -<tr><td><img src="inherit__graph__280.png" border="0" alt="" usemap="#PxVehicleDriveSimData_map"> +<tr><td><img src="inherit__graph__281.png" border="0" alt="" usemap="#PxVehicleDriveSimData_map"> <map name="PxVehicleDriveSimData_map"> <area shape="rect" href="classPxVehicleDriveSimData.html" title="Data structure describing non-wheel configuration data of a vehicle that has engine..." alt="PxVehicleDriveSimData" coords="19,28,165,50"><area shape="rect" href="classPxVehicleDriveSimData4W.html" title="Data structure describing the drive model components of a vehicle with up to 4 driven..." alt="PxVehicleDriveSimData4W" coords="217,6,383,27"><area shape="rect" href="classPxVehicleDriveSimDataNW.html" title="Data structure describing configuration data of a vehicle with up to PX_MAX_NB_WHEELS..." alt="PxVehicleDriveSimDataNW" coords="216,51,384,72"></map></td></tr> -<tr><td><img src="inherit__graph__281.png" border="0" alt="" usemap="#PxVehicleDriveTankControl_map"> +<tr><td><img src="inherit__graph__282.png" border="0" alt="" usemap="#PxVehicleDriveTankControl_map"> <map name="PxVehicleDriveTankControl_map"> <area shape="rect" href="structPxVehicleDriveTankControl.html" title="The control inputs for a PxVehicleDriveTank." alt="PxVehicleDriveTankControl" coords="17,5,185,26"></map></td></tr> -<tr><td><img src="inherit__graph__282.png" border="0" alt="" usemap="#PxVehicleDriveTankControlModel_map"> +<tr><td><img src="inherit__graph__283.png" border="0" alt="" usemap="#PxVehicleDriveTankControlModel_map"> <map name="PxVehicleDriveTankControlModel_map"> <area shape="rect" href="structPxVehicleDriveTankControlModel.html" title="Two driving models are supported." alt="PxVehicleDriveTankControlModel" coords="19,5,221,26"></map></td></tr> -<tr><td><img src="inherit__graph__283.png" border="0" alt="" usemap="#PxVehicleDriveTankRawInputData_map"> +<tr><td><img src="inherit__graph__284.png" border="0" alt="" usemap="#PxVehicleDriveTankRawInputData_map"> <map name="PxVehicleDriveTankRawInputData_map"> <area shape="rect" href="classPxVehicleDriveTankRawInputData.html" title="Used to produce smooth analog tank control values from analog and digital inputs..." alt="PxVehicleDriveTankRawInputData" coords="17,5,223,26"></map></td></tr> -<tr><td><img src="inherit__graph__284.png" border="0" alt="" usemap="#PxVehicleDriveTankWheelOrder_map"> +<tr><td><img src="inherit__graph__285.png" border="0" alt="" usemap="#PxVehicleDriveTankWheelOrder_map"> <map name="PxVehicleDriveTankWheelOrder_map"> <area shape="rect" href="structPxVehicleDriveTankWheelOrder.html" title="The ordering of the wheels of a PxVehicleDriveTank." alt="PxVehicleDriveTankWheelOrder" coords="17,5,215,26"></map></td></tr> -<tr><td><img src="inherit__graph__285.png" border="0" alt="" usemap="#PxVehicleEngineData_map"> +<tr><td><img src="inherit__graph__286.png" border="0" alt="" usemap="#PxVehicleEngineData_map"> <map name="PxVehicleEngineData_map"> <area shape="rect" href="classPxVehicleEngineData.html" title="PxVehicleEngineData" alt="PxVehicleEngineData" coords="17,5,153,26"></map></td></tr> -<tr><td><img src="inherit__graph__286.png" border="0" alt="" usemap="#PxVehicleGearsData_map"> +<tr><td><img src="inherit__graph__287.png" border="0" alt="" usemap="#PxVehicleGearsData_map"> <map name="PxVehicleGearsData_map"> <area shape="rect" href="classPxVehicleGearsData.html" title="PxVehicleGearsData" alt="PxVehicleGearsData" coords="19,5,149,26"></map></td></tr> -<tr><td><img src="inherit__graph__287.png" border="0" alt="" usemap="#PxVehicleKeySmoothingData_map"> +<tr><td><img src="inherit__graph__288.png" border="0" alt="" usemap="#PxVehicleKeySmoothingData_map"> <map name="PxVehicleKeySmoothingData_map"> <area shape="rect" href="structPxVehicleKeySmoothingData.html" title="Used to produce smooth vehicle driving control values from key inputs." alt="PxVehicleKeySmoothingData" coords="17,5,196,26"></map></td></tr> -<tr><td><img src="inherit__graph__288.png" border="0" alt="" usemap="#PxVehiclePadSmoothingData_map"> +<tr><td><img src="inherit__graph__289.png" border="0" alt="" usemap="#PxVehiclePadSmoothingData_map"> <map name="PxVehiclePadSmoothingData_map"> <area shape="rect" href="structPxVehiclePadSmoothingData.html" title="Used to produce smooth analog vehicle control values from analog inputs." alt="PxVehiclePadSmoothingData" coords="17,5,196,26"></map></td></tr> -<tr><td><img src="inherit__graph__289.png" border="0" alt="" usemap="#PxVehicleSuspensionData_map"> +<tr><td><img src="inherit__graph__290.png" border="0" alt="" usemap="#PxVehicleSuspensionData_map"> <map name="PxVehicleSuspensionData_map"> <area shape="rect" href="classPxVehicleSuspensionData.html" title="PxVehicleSuspensionData" alt="PxVehicleSuspensionData" coords="19,5,181,26"></map></td></tr> -<tr><td><img src="inherit__graph__290.png" border="0" alt="" usemap="#PxVehicleTireData_map"> +<tr><td><img src="inherit__graph__291.png" border="0" alt="" usemap="#PxVehicleTireData_map"> <map name="PxVehicleTireData_map"> <area shape="rect" href="classPxVehicleTireData.html" title="PxVehicleTireData" alt="PxVehicleTireData" coords="17,5,135,26"></map></td></tr> -<tr><td><img src="inherit__graph__291.png" border="0" alt="" usemap="#PxVehicleTireLoadFilterData_map"> +<tr><td><img src="inherit__graph__292.png" border="0" alt="" usemap="#PxVehicleTireLoadFilterData_map"> <map name="PxVehicleTireLoadFilterData_map"> <area shape="rect" href="classPxVehicleTireLoadFilterData.html" title="Tire load variation can be strongly dependent on the time-step so it is a good idea..." alt="PxVehicleTireLoadFilterData" coords="17,5,191,26"></map></td></tr> -<tr><td><img src="inherit__graph__292.png" border="0" alt="" usemap="#PxVehicleTypes_map"> +<tr><td><img src="inherit__graph__293.png" border="0" alt="" usemap="#PxVehicleTypes_map"> <map name="PxVehicleTypes_map"> <area shape="rect" href="structPxVehicleTypes.html" title="PxVehicleTypes" alt="PxVehicleTypes" coords="19,5,123,26"></map></td></tr> -<tr><td><img src="inherit__graph__293.png" border="0" alt="" usemap="#PxVehicleUpdateMode_map"> +<tr><td><img src="inherit__graph__294.png" border="0" alt="" usemap="#PxVehicleUpdateMode_map"> <map name="PxVehicleUpdateMode_map"> <area shape="rect" href="structPxVehicleUpdateMode.html" title="PxVehicleUpdateMode" alt="PxVehicleUpdateMode" coords="17,5,159,26"></map></td></tr> -<tr><td><img src="inherit__graph__294.png" border="0" alt="" usemap="#PxVehicleWheelConcurrentUpdateData_map"> +<tr><td><img src="inherit__graph__295.png" border="0" alt="" usemap="#PxVehicleWheelConcurrentUpdateData_map"> <map name="PxVehicleWheelConcurrentUpdateData_map"> <area shape="rect" href="structPxVehicleWheelConcurrentUpdateData.html" title="Structure containing data that is computed for a wheel during concurrent calls to..." alt="PxVehicleWheelConcurrentUpdateData" coords="19,5,253,26"></map></td></tr> -<tr><td><img src="inherit__graph__295.png" border="0" alt="" usemap="#PxVehicleWheelData_map"> +<tr><td><img src="inherit__graph__296.png" border="0" alt="" usemap="#PxVehicleWheelData_map"> <map name="PxVehicleWheelData_map"> <area shape="rect" href="classPxVehicleWheelData.html" title="PxVehicleWheelData" alt="PxVehicleWheelData" coords="17,5,151,26"></map></td></tr> -<tr><td><img src="inherit__graph__296.png" border="0" alt="" usemap="#PxVehicleWheelQueryResult_map"> +<tr><td><img src="inherit__graph__297.png" border="0" alt="" usemap="#PxVehicleWheelQueryResult_map"> <map name="PxVehicleWheelQueryResult_map"> <area shape="rect" href="structPxVehicleWheelQueryResult.html" title="PxVehicleWheelQueryResult" alt="PxVehicleWheelQueryResult" coords="19,5,195,26"></map></td></tr> -<tr><td><img src="inherit__graph__297.png" border="0" alt="" usemap="#PxVehicleWheelsDynData_map"> +<tr><td><img src="inherit__graph__298.png" border="0" alt="" usemap="#PxVehicleWheelsDynData_map"> <map name="PxVehicleWheelsDynData_map"> <area shape="rect" href="classPxVehicleWheelsDynData.html" title="Data structure with instanced dynamics data for wheels." alt="PxVehicleWheelsDynData" coords="19,5,179,26"></map></td></tr> -<tr><td><img src="inherit__graph__298.png" border="0" alt="" usemap="#PxVehicleWheelsSimData_map"> +<tr><td><img src="inherit__graph__299.png" border="0" alt="" usemap="#PxVehicleWheelsSimData_map"> <map name="PxVehicleWheelsSimData_map"> <area shape="rect" href="classPxVehicleWheelsSimData.html" title="Data structure describing configuration data of a vehicle with up to 20 wheels." alt="PxVehicleWheelsSimData" coords="17,5,180,26"></map></td></tr> -<tr><td><img src="inherit__graph__299.png" border="0" alt="" usemap="#PxVisualizationParameter_map"> +<tr><td><img src="inherit__graph__300.png" border="0" alt="" usemap="#PxVisualizationParameter_map"> <map name="PxVisualizationParameter_map"> <area shape="rect" href="structPxVisualizationParameter.html" title="Debug visualization parameters." alt="PxVisualizationParameter" coords="17,5,177,26"></map></td></tr> -<tr><td><img src="inherit__graph__300.png" border="0" alt="" usemap="#PxVolumeCache_map"> +<tr><td><img src="inherit__graph__301.png" border="0" alt="" usemap="#PxVolumeCache_map"> <map name="PxVolumeCache_map"> <area shape="rect" href="classPxVolumeCache.html" title="Volumetric cache for local collision geometry." alt="PxVolumeCache" coords="17,5,124,26"></map></td></tr> -<tr><td><img src="inherit__graph__301.png" border="0" alt="" usemap="#PxVolumeCache_1_1PxVolumeCache_1_1Iterator_map"> +<tr><td><img src="inherit__graph__302.png" border="0" alt="" usemap="#PxVolumeCache_1_1PxVolumeCache_1_1Iterator_map"> <map name="PxVolumeCache_1_1PxVolumeCache_1_1Iterator_map"> <area shape="rect" href="structPxVolumeCache_1_1Iterator.html" title="A callback wrapper class for use with PxVolumeCache::forEach function." alt="PxVolumeCache::PxVolumeCache::Iterator" coords="19,5,272,26"></map></td></tr> -<tr><td><img src="inherit__graph__302.png" border="0" alt="" usemap="#PxWheelQueryResult_map"> +<tr><td><img src="inherit__graph__303.png" border="0" alt="" usemap="#PxWheelQueryResult_map"> <map name="PxWheelQueryResult_map"> <area shape="rect" href="structPxWheelQueryResult.html" title="Structure containing data describing the non-persistent state of each suspension/wheel/tire..." alt="PxWheelQueryResult" coords="17,5,153,26"></map></td></tr> -<tr><td><img src="inherit__graph__303.png" border="0" alt="" usemap="#RaycastCCDManager_map"> +<tr><td><img src="inherit__graph__304.png" border="0" alt="" usemap="#RaycastCCDManager_map"> <map name="RaycastCCDManager_map"> <area shape="rect" href="classRaycastCCDManager.html" title="Raycast-CCD manager." alt="RaycastCCDManager" coords="17,5,153,26"></map></td></tr> </table> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag-members.html index 4608defa..1a3eb757 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag-members.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag-members.html @@ -38,8 +38,7 @@ <tr class="memlist"><td><a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c5344d457656c5ac42d8318bfa2df7aee82">eMUTABLE_FLAGS</a> enum value</td><td><a class="el" href="structPxSceneFlag.html">PxSceneFlag</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53">Enum</a> enum name</td><td><a class="el" href="structPxSceneFlag.html">PxSceneFlag</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c5397a4bafb1db3bba4b8ff373e16d67c5b">eREQUIRE_RW_LOCK</a> enum value</td><td><a class="el" href="structPxSceneFlag.html">PxSceneFlag</a></td><td></td></tr> - <tr class="memlist"><td><a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53578417c8b82a150d90b69eb4064fa20d">eSUPPRESS_EAGER_SCENE_QUERY_REFIT</a> enum value</td><td><a class="el" href="structPxSceneFlag.html">PxSceneFlag</a></td><td></td></tr> - <tr class="memlist"><td><a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53eabf4ab99946ab299fbb858b6a8f53af">PX_DEPRECATED</a> enum value</td><td><a class="el" href="structPxSceneFlag.html">PxSceneFlag</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c5338481fa715039972c2047d15094a1060">PX_DEPRECATED</a> enum value</td><td><a class="el" href="structPxSceneFlag.html">PxSceneFlag</a></td><td></td></tr> </table></div> <hr style="width: 100%; height: 2px;"><br> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag.html index cf3ccd10..dd005411 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag.html @@ -35,7 +35,7 @@ <tr><td class="memItemLeft" nowrap align="right" valign="top">enum </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53">Enum</a> { <br> <a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53b864a8d54af8c7baaedba117977a523f">eENABLE_ACTIVE_ACTORS</a> = (1<<0), <br> - <a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53eabf4ab99946ab299fbb858b6a8f53af">PX_DEPRECATED</a> = (1<<1), + <a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c5338481fa715039972c2047d15094a1060">PX_DEPRECATED</a> = (1<<1), <br> <a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c5305d1e69880f10fb3de7d26c2e2e7eca3">eENABLE_CCD</a> = (1<<2), <br> @@ -63,7 +63,7 @@ <br> <a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53a645ccb938b901ce501b50ce55c15886">eEXCLUDE_KINEMATICS_FROM_ACTIVE_ACTORS</a> = (1 << 17), <br> - <a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53578417c8b82a150d90b69eb4064fa20d">eSUPPRESS_EAGER_SCENE_QUERY_REFIT</a> = (1 << 18), + <a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c5338481fa715039972c2047d15094a1060">PX_DEPRECATED</a> = (1<<1), <br> <a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53fb55a7dd55b07e2ae234072e88d0b607">eENABLE_GPU_DYNAMICS</a> = (1 << 19), <br> @@ -99,12 +99,19 @@ Enable Active Actors Notification. This flag enables the Active Actor Notification feature for a scene. This feature defaults to disabled. When disabled, the function <a class="el" href="classPxScene.html#c556f41a6fb051bae49765e3cbdbe3f8" title="Queries the PxScene for a list of the PxActors whose transforms have been updated...">PxScene::getActiveActors()</a> will always return a NULL list.<p> <dl class="note" compact><dt><b>Note:</b></dt><dd>There may be a performance penalty for enabling the Active Actor Notification, hence this flag should only be enabled if the application intends to use the feature.</dd></dl> <b>Default:</b> False </td></tr> -<tr><td valign="top"><em><a class="anchor" name="b4c347372b4433d34d983da780916c53eabf4ab99946ab299fbb858b6a8f53af"></a><!-- doxytag: member="PX_DEPRECATED" ref="b4c347372b4433d34d983da780916c53eabf4ab99946ab299fbb858b6a8f53af" args="" -->PX_DEPRECATED</em> </td><td> +<tr><td valign="top"><em><a class="anchor" name="b4c347372b4433d34d983da780916c5338481fa715039972c2047d15094a1060"></a><!-- doxytag: member="PX_DEPRECATED" ref="b4c347372b4433d34d983da780916c5338481fa715039972c2047d15094a1060" args="" -->PX_DEPRECATED</em> </td><td> Enable Active Transform Notification. <p> +Lazily refit the dynamic scene query tree, instead of eagerly refitting in fetchResults.<p> This flag enables the Active Transform Notification feature for a scene. This feature defaults to disabled. When disabled, the function <a class="el" href="classPxScene.html#5fdec7976b853ad4af5573bb13197426" title="Queries the PxScene for a list of the PxActors whose transforms have been updated...">PxScene::getActiveTransforms()</a> will always return a NULL list.<p> <dl class="note" compact><dt><b>Note:</b></dt><dd>There may be a performance penalty for enabling the Active Transform Notification, hence this flag should only be enabled if the application intends to use the feature.</dd></dl> -<b>Default:</b> False </td></tr> +<b>Default:</b> False<p> +By default PhysX refits the dynamic scene query tree during fetchResults. Setting this flag during scene creation suppresses this behavior. Refit will then occur during the first scene query following fetchResults, or may be forced by the method PxScene::flushSceneQueryUpdates()<p> +<dl class="note" compact><dt><b>Note:</b></dt><dd>Deprecated, will be replaced with an enum in next releases. <p> +This flag will be ignored if <a class="el" href="classPxSceneDesc.html#466c85f090678a01f2c6ee85b9584e7a" title="Defines the scene query update mode.">PxSceneDesc::sceneQueryUpdateMode</a> is set. <p> +This flag is not used anymore, please use <a class="el" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4">PxSceneQueryUpdateMode::Enum</a> instead</dd></dl> +<dl class="see" compact><dt><b>See also:</b></dt><dd>PxScene::flushSceneQueryUpdates()</dd></dl> +<b>Default:</b> false </td></tr> <tr><td valign="top"><em><a class="anchor" name="b4c347372b4433d34d983da780916c5305d1e69880f10fb3de7d26c2e2e7eca3"></a><!-- doxytag: member="eENABLE_CCD" ref="b4c347372b4433d34d983da780916c5305d1e69880f10fb3de7d26c2e2e7eca3" args="" -->eENABLE_CCD</em> </td><td> Enables a second broad phase check after integration that makes it possible to prevent objects from tunneling through eachother. <p> @@ -193,10 +200,17 @@ Since the target pose for kinematics is set by the user, an application can trac <dl class="note" compact><dt><b>Note:</b></dt><dd>This flag has only an effect in combination with eENABLE_ACTIVE_ACTORS or eENABLE_ACTIVETRANSFORMS.</dd></dl> <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c53b864a8d54af8c7baaedba117977a523f" title="Enable Active Actors Notification.">eENABLE_ACTIVE_ACTORS</a> eENABLE_ACTIVETRANSFORMS</dd></dl> <b>Default:</b> false </td></tr> -<tr><td valign="top"><em><a class="anchor" name="b4c347372b4433d34d983da780916c53578417c8b82a150d90b69eb4064fa20d"></a><!-- doxytag: member="eSUPPRESS_EAGER_SCENE_QUERY_REFIT" ref="b4c347372b4433d34d983da780916c53578417c8b82a150d90b69eb4064fa20d" args="" -->eSUPPRESS_EAGER_SCENE_QUERY_REFIT</em> </td><td> -Lazily refit the dynamic scene query tree, instead of eagerly refitting in fetchResults. +<tr><td valign="top"><em><a class="anchor" name="b4c347372b4433d34d983da780916c5338481fa715039972c2047d15094a1060"></a><!-- doxytag: member="PX_DEPRECATED" ref="b4c347372b4433d34d983da780916c5338481fa715039972c2047d15094a1060" args="" -->PX_DEPRECATED</em> </td><td> +Enable Active Transform Notification. <p> +Lazily refit the dynamic scene query tree, instead of eagerly refitting in fetchResults.<p> +This flag enables the Active Transform Notification feature for a scene. This feature defaults to disabled. When disabled, the function <a class="el" href="classPxScene.html#5fdec7976b853ad4af5573bb13197426" title="Queries the PxScene for a list of the PxActors whose transforms have been updated...">PxScene::getActiveTransforms()</a> will always return a NULL list.<p> +<dl class="note" compact><dt><b>Note:</b></dt><dd>There may be a performance penalty for enabling the Active Transform Notification, hence this flag should only be enabled if the application intends to use the feature.</dd></dl> +<b>Default:</b> False<p> By default PhysX refits the dynamic scene query tree during fetchResults. Setting this flag during scene creation suppresses this behavior. Refit will then occur during the first scene query following fetchResults, or may be forced by the method PxScene::flushSceneQueryUpdates()<p> +<dl class="note" compact><dt><b>Note:</b></dt><dd>Deprecated, will be replaced with an enum in next releases. <p> +This flag will be ignored if <a class="el" href="classPxSceneDesc.html#466c85f090678a01f2c6ee85b9584e7a" title="Defines the scene query update mode.">PxSceneDesc::sceneQueryUpdateMode</a> is set. <p> +This flag is not used anymore, please use <a class="el" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4">PxSceneQueryUpdateMode::Enum</a> instead</dd></dl> <dl class="see" compact><dt><b>See also:</b></dt><dd>PxScene::flushSceneQueryUpdates()</dd></dl> <b>Default:</b> false </td></tr> <tr><td valign="top"><em><a class="anchor" name="b4c347372b4433d34d983da780916c53fb55a7dd55b07e2ae234072e88d0b607"></a><!-- doxytag: member="eENABLE_GPU_DYNAMICS" ref="b4c347372b4433d34d983da780916c53fb55a7dd55b07e2ae234072e88d0b607" args="" -->eENABLE_GPU_DYNAMICS</em> </td><td> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneQueryUpdateMode-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneQueryUpdateMode-members.html new file mode 100644 index 00000000..e6b9048a --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneQueryUpdateMode-members.html @@ -0,0 +1,32 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<div class="contents"> +<h1>PxSceneQueryUpdateMode Member List</h1>This is the complete list of members for <a class="el" href="structPxSceneQueryUpdateMode.html">PxSceneQueryUpdateMode</a>, including all inherited members.<p><table> + <tr class="memlist"><td><a class="el" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4793afa91b648fc6b1c92ff333490e7f2">eBUILD_DISABLED_COMMIT_DISABLED</a> enum value</td><td><a class="el" href="structPxSceneQueryUpdateMode.html">PxSceneQueryUpdateMode</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4501079944c5156ae69a4b8e66727144c">eBUILD_ENABLED_COMMIT_DISABLED</a> enum value</td><td><a class="el" href="structPxSceneQueryUpdateMode.html">PxSceneQueryUpdateMode</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4a9f1900ad863b24a136a6bf7061718e5">eBUILD_ENABLED_COMMIT_ENABLED</a> enum value</td><td><a class="el" href="structPxSceneQueryUpdateMode.html">PxSceneQueryUpdateMode</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4">Enum</a> enum name</td><td><a class="el" href="structPxSceneQueryUpdateMode.html">PxSceneQueryUpdateMode</a></td><td></td></tr> +</table></div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +</body> +</html> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneQueryUpdateMode.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneQueryUpdateMode.html new file mode 100644 index 00000000..15f71227 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneQueryUpdateMode.html @@ -0,0 +1,85 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxSceneQueryUpdateMode Struct Reference</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<div class="contents"> +<h1>PxSceneQueryUpdateMode Struct Reference<br> +<small> +[<a class="el" href="group__physics.html">Physics</a>]</small> +</h1><!-- doxytag: class="PxSceneQueryUpdateMode" -->Scene query update mode. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="PxSceneDesc_8h-source.html">PxSceneDesc.h</a>></code> +<p> + +<p> +<a href="structPxSceneQueryUpdateMode-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> +<tr><td></td></tr> +<tr><td colspan="2"><br><h2>Public Types</h2></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">enum </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4">Enum</a> { <br> + <a class="el" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4a9f1900ad863b24a136a6bf7061718e5">eBUILD_ENABLED_COMMIT_ENABLED</a>, +<br> + <a class="el" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4501079944c5156ae69a4b8e66727144c">eBUILD_ENABLED_COMMIT_DISABLED</a>, +<br> + <a class="el" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4793afa91b648fc6b1c92ff333490e7f2">eBUILD_DISABLED_COMMIT_DISABLED</a> +<br> + }</td></tr> + +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Scene query update mode. +<p> +When <a class="el" href="classPxScene.html#b34e054ccf428a1cdbd81bf1e2b87fae">PxScene::fetchResults</a> is called it does scene query related work, with this enum it is possible to set what work is done during the fetchResults.<p> +FetchResults will sync changed bounds during simulation and update the scene query bounds in pruners, this work is mandatory.<p> +eCOMMIT_ENABLED_BUILD_ENABLED does allow to execute the new AABB tree build step during fetchResults, additionally the pruner commit is called where any changes are applied. During commit PhysX refits the dynamic scene query tree and if a new tree was built and the build finished the tree is swapped with current AABB tree.<p> +eCOMMIT_DISABLED_BUILD_ENABLED does allow to execute the new AABB tree build step during fetchResults. Pruner commit is not called, this means that refit will then occur during the first scene query following fetchResults, or may be forced by the method PxScene::flushSceneQueryUpdates().<p> +eCOMMIT_DISABLED_BUILD_DISABLED no further scene query work is executed. The scene queries update needs to be called manually, see <a class="el" href="classPxScene.html#a2b103c61cc84c1df17b82266a17413f" title="Executes scene queries update tasks. This function will refit dirty shapes within...">PxScene::sceneQueriesUpdate</a>. It is recommended to call <a class="el" href="classPxScene.html#a2b103c61cc84c1df17b82266a17413f" title="Executes scene queries update tasks. This function will refit dirty shapes within...">PxScene::sceneQueriesUpdate</a> right after fetchResults as the pruning structures are not updated. <hr><h2>Member Enumeration Documentation</h2> +<a class="anchor" name="04e575a313bce592e2b404eedf89a9d4"></a><!-- doxytag: member="PxSceneQueryUpdateMode::Enum" ref="04e575a313bce592e2b404eedf89a9d4" args="" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">enum <a class="el" href="structPxSceneQueryUpdateMode.html#04e575a313bce592e2b404eedf89a9d4">PxSceneQueryUpdateMode::Enum</a> </td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> +<dl compact><dt><b>Enumerator: </b></dt><dd> +<table border="0" cellspacing="2" cellpadding="0"> +<tr><td valign="top"><em><a class="anchor" name="04e575a313bce592e2b404eedf89a9d4a9f1900ad863b24a136a6bf7061718e5"></a><!-- doxytag: member="eBUILD_ENABLED_COMMIT_ENABLED" ref="04e575a313bce592e2b404eedf89a9d4a9f1900ad863b24a136a6bf7061718e5" args="" -->eBUILD_ENABLED_COMMIT_ENABLED</em> </td><td> +Both scene query build and commit are executed. </td></tr> +<tr><td valign="top"><em><a class="anchor" name="04e575a313bce592e2b404eedf89a9d4501079944c5156ae69a4b8e66727144c"></a><!-- doxytag: member="eBUILD_ENABLED_COMMIT_DISABLED" ref="04e575a313bce592e2b404eedf89a9d4501079944c5156ae69a4b8e66727144c" args="" -->eBUILD_ENABLED_COMMIT_DISABLED</em> </td><td> +Scene query build only is executed. </td></tr> +<tr><td valign="top"><em><a class="anchor" name="04e575a313bce592e2b404eedf89a9d4793afa91b648fc6b1c92ff333490e7f2"></a><!-- doxytag: member="eBUILD_DISABLED_COMMIT_DISABLED" ref="04e575a313bce592e2b404eedf89a9d4793afa91b648fc6b1c92ff333490e7f2" args="" -->eBUILD_DISABLED_COMMIT_DISABLED</em> </td><td> +No work is done, no update of scene queries. </td></tr> +</table> +</dl> + +</div> +</div><p> +<hr>The documentation for this struct was generated from the following file:<ul> +<li><a class="el" href="PxSceneDesc_8h-source.html">PxSceneDesc.h</a></ul> +</div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +</body> +</html> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/tree.html b/PhysX_3.4/Documentation/PhysXAPI/files/tree.html index 874cbf9b..bc498d3e 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/tree.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/tree.html @@ -244,6 +244,7 @@ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt=" " width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxQueryCache.html" target="basefrm">PxQueryCache</a></p> <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt=" " width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="classPxScene.html" target="basefrm">PxScene</a></p> <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt=" " width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxPruningStructureType.html" target="basefrm">PxPruningStructureType</a></p> + <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt=" " width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxSceneQueryUpdateMode.html" target="basefrm">PxSceneQueryUpdateMode</a></p> <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt=" " width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxFrictionType.html" target="basefrm">PxFrictionType</a></p> <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt=" " width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxSceneFlag.html" target="basefrm">PxSceneFlag</a></p> <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2blank.png" alt=" " width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="classPxSceneLimits.html" target="basefrm">PxSceneLimits</a></p> @@ -1457,6 +1458,7 @@ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxSceneFlag.html" target="basefrm">PxSceneFlag</a></p> <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="classPxSceneLimits.html" target="basefrm">PxSceneLimits</a></p> <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="classPxSceneQueryExt.html" target="basefrm">PxSceneQueryExt</a></p> + <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxSceneQueryUpdateMode.html" target="basefrm">PxSceneQueryUpdateMode</a></p> <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="classPxSceneReadLock.html" target="basefrm">PxSceneReadLock</a></p> <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="classPxSceneWriteLock.html" target="basefrm">PxSceneWriteLock</a></p> <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="classPxSerialization.html" target="basefrm">PxSerialization</a></p> @@ -1944,6 +1946,7 @@ <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxSceneFlag.html" target="basefrm">PxSceneFlag</a></p> <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="classPxSceneLimits.html" target="basefrm">PxSceneLimits</a></p> <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="classPxSceneQueryExt.html" target="basefrm">PxSceneQueryExt</a></p> + <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="structPxSceneQueryUpdateMode.html" target="basefrm">PxSceneQueryUpdateMode</a></p> <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="classPxSceneReadLock.html" target="basefrm">PxSceneReadLock</a></p> <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="classPxSceneWriteLock.html" target="basefrm">PxSceneWriteLock</a></p> <p><img src="ftv2vertline.png" alt="|" width=16 height=22 /><img src="ftv2node.png" alt="o" width=16 height=22 /><img src="ftv2doc.png" alt="*" width=24 height=22 /><a class="el" href="classPxSerialization.html" target="basefrm">PxSerialization</a></p> |