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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxSimpleTriangleMesh Class Reference</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
+ </head>
+
+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<div class="contents">
+<h1>PxSimpleTriangleMesh Class Reference<br>
+<small>
+[<a class="el" href="group__geomutils.html">Geomutils</a>]</small>
+</h1><!-- doxytag: class="PxSimpleTriangleMesh" -->A structure describing a triangle mesh.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="PxSimpleTriangleMesh_8h-source.html">PxSimpleTriangleMesh.h</a>&gt;</code>
+<p>
+<div class="dynheader">
+Inheritance diagram for PxSimpleTriangleMesh:</div>
+<div class="dynsection">
+<p><center><img src="classPxSimpleTriangleMesh__inherit__graph.png" border="0" usemap="#PxSimpleTriangleMesh__inherit__map" alt="Inheritance graph"></center>
+<map name="PxSimpleTriangleMesh__inherit__map">
+<area shape="rect" href="classPxTriangleMeshDesc.html" title="Descriptor class for PxTriangleMesh." alt="PxTriangleMeshDesc" coords="12,85,148,107"></map>
+<center><font size="2">[<a target="top" href="graph_legend.html">legend</a>]</font></center></div>
+<div class="dynheader">
+Collaboration diagram for PxSimpleTriangleMesh:</div>
+<div class="dynsection">
+<p><center><img src="classPxSimpleTriangleMesh__coll__graph.png" border="0" usemap="#PxSimpleTriangleMesh__coll__map" alt="Collaboration graph"></center>
+<map name="PxSimpleTriangleMesh__coll__map">
+<area shape="rect" href="classPxFlags.html" title="PxFlags\&lt; PxMeshFlag::Enum, PxU16 \&gt;" alt="PxFlags\&lt; PxMeshFlag::Enum, PxU16 \&gt;" coords="7,88,247,109"><area shape="rect" href="structPxBoundedData.html" title="PxBoundedData" alt="PxBoundedData" coords="271,88,375,109"><area shape="rect" href="structPxStridedData.html" title="PxStridedData" alt="PxStridedData" coords="276,16,369,37"></map>
+<center><font size="2">[<a target="top" href="graph_legend.html">legend</a>]</font></center></div>
+
+<p>
+<a href="classPxSimpleTriangleMesh-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_INLINE&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__geomutils.html#g9acd5763a76bcf9f41b42c3a30a6421a">PxSimpleTriangleMesh</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">constructor sets to default. <a href="group__geomutils.html#g9acd5763a76bcf9f41b42c3a30a6421a"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_INLINE void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__geomutils.html#gd6110ba2e5505fb809d3c3ebeb82e2f5">setToDefault</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">(re)sets the structure to the default. <a href="group__geomutils.html#gd6110ba2e5505fb809d3c3ebeb82e2f5"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_INLINE bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__geomutils.html#gd310f10473f98d5de012cba8a97ddd5d">isValid</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">returns true if the current settings are valid <a href="group__geomutils.html#gd310f10473f98d5de012cba8a97ddd5d"></a><br></td></tr>
+<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="structPxBoundedData.html">PxBoundedData</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxSimpleTriangleMesh.html#fdeb26b7e3d491fbe041f4bc119e22af">points</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Pointer to first vertex point. <a href="#fdeb26b7e3d491fbe041f4bc119e22af"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="structPxBoundedData.html">PxBoundedData</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxSimpleTriangleMesh.html#1b39b2bb65a9f246eaa1848e881cf988">triangles</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Pointer to first triangle. <a href="#1b39b2bb65a9f246eaa1848e881cf988"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxFlags.html">PxMeshFlags</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxSimpleTriangleMesh.html#765848d06b09a3452f9923115d5ccdd0">flags</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Flags bits, combined from values of the enum <a class="el" href="structPxMeshFlag.html" title="Enum with flag values to be used in PxSimpleTriangleMesh::flags.">PxMeshFlag</a>. <a href="#765848d06b09a3452f9923115d5ccdd0"></a><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A structure describing a triangle mesh. <hr><h2>Member Data Documentation</h2>
+<a class="anchor" name="765848d06b09a3452f9923115d5ccdd0"></a><!-- doxytag: member="PxSimpleTriangleMesh::flags" ref="765848d06b09a3452f9923115d5ccdd0" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classPxFlags.html">PxMeshFlags</a> <a class="el" href="classPxSimpleTriangleMesh.html#765848d06b09a3452f9923115d5ccdd0">PxSimpleTriangleMesh::flags</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Flags bits, combined from values of the enum <a class="el" href="structPxMeshFlag.html" title="Enum with flag values to be used in PxSimpleTriangleMesh::flags.">PxMeshFlag</a>.
+<p>
+
+<p>Referenced by <a class="el" href="PxSimpleTriangleMesh_8h-source.html#l00139">isValid()</a>.</p>
+
+</div>
+</div><p>
+<a class="anchor" name="fdeb26b7e3d491fbe041f4bc119e22af"></a><!-- doxytag: member="PxSimpleTriangleMesh::points" ref="fdeb26b7e3d491fbe041f4bc119e22af" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="structPxBoundedData.html">PxBoundedData</a> <a class="el" href="classPxSimpleTriangleMesh.html#fdeb26b7e3d491fbe041f4bc119e22af">PxSimpleTriangleMesh::points</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Pointer to first vertex point.
+<p>
+
+<p>Referenced by <a class="el" href="PxTriangleMeshDesc_8h-source.html#l00103">PxTriangleMeshDesc::isValid()</a>, and <a class="el" href="PxSimpleTriangleMesh_8h-source.html#l00139">isValid()</a>.</p>
+
+</div>
+</div><p>
+<a class="anchor" name="1b39b2bb65a9f246eaa1848e881cf988"></a><!-- doxytag: member="PxSimpleTriangleMesh::triangles" ref="1b39b2bb65a9f246eaa1848e881cf988" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="structPxBoundedData.html">PxBoundedData</a> <a class="el" href="classPxSimpleTriangleMesh.html#1b39b2bb65a9f246eaa1848e881cf988">PxSimpleTriangleMesh::triangles</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Pointer to first triangle.
+<p>
+Caller may add triangleStrideBytes bytes to the pointer to access the next triangle.<p>
+These are triplets of 0 based indices: vert0 vert1 vert2 vert0 vert1 vert2 vert0 vert1 vert2 ...<p>
+where vertex is either a 32 or 16 bit unsigned integer. There are numTriangles*3 indices.<p>
+This is declared as a void pointer because it is actually either an PxU16 or a PxU32 pointer.
+<p>Referenced by <a class="el" href="PxTriangleMeshDesc_8h-source.html#l00103">PxTriangleMeshDesc::isValid()</a>, and <a class="el" href="PxSimpleTriangleMesh_8h-source.html#l00139">isValid()</a>.</p>
+
+</div>
+</div><p>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="PxSimpleTriangleMesh_8h-source.html">PxSimpleTriangleMesh.h</a></ul>
+</div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+</body>
+</html>