From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/classPxSimpleTriangleMesh.html | 138 +++++++++++++++++++++ 1 file changed, 138 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/classPxSimpleTriangleMesh.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxSimpleTriangleMesh.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimpleTriangleMesh.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimpleTriangleMesh.html new file mode 100644 index 00000000..2522507c --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSimpleTriangleMesh.html @@ -0,0 +1,138 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxSimpleTriangleMesh Class Reference + + + + + + + +
+

PxSimpleTriangleMesh Class Reference
+ +[Geomutils] +

A structure describing a triangle mesh. +More... +

+#include <PxSimpleTriangleMesh.h> +

+

+Inheritance diagram for PxSimpleTriangleMesh:
+
+

Inheritance graph
+ +PxTriangleMeshDesc +
[legend]
+
+Collaboration diagram for PxSimpleTriangleMesh:
+
+

Collaboration graph
+ +PxFlags\< PxMeshFlag::Enum, PxU16 \>PxBoundedDataPxStridedData +
[legend]
+ +

+List of all members. + + + + + + + + + + + + + + + + + + + + + +

Public Member Functions

PX_INLINE PxSimpleTriangleMesh ()
 constructor sets to default.
PX_INLINE void setToDefault ()
 (re)sets the structure to the default.
PX_INLINE bool isValid () const
 returns true if the current settings are valid

Public Attributes

PxBoundedData points
 Pointer to first vertex point.
PxBoundedData triangles
 Pointer to first triangle.
PxMeshFlags flags
 Flags bits, combined from values of the enum PxMeshFlag.
+


Detailed Description

+A structure describing a triangle mesh.

Member Data Documentation

+ +
+ +
+ +

+Flags bits, combined from values of the enum PxMeshFlag. +

+ +

Referenced by isValid().

+ +
+

+ +

+ +
+ +

+Pointer to first vertex point. +

+ +

Referenced by PxTriangleMeshDesc::isValid(), and isValid().

+ +
+

+ +

+ +
+ +

+Pointer to first triangle. +

+Caller may add triangleStrideBytes bytes to the pointer to access the next triangle.

+These are triplets of 0 based indices: vert0 vert1 vert2 vert0 vert1 vert2 vert0 vert1 vert2 ...

+where vertex is either a 32 or 16 bit unsigned integer. There are numTriangles*3 indices.

+This is declared as a void pointer because it is actually either an PxU16 or a PxU32 pointer. +

Referenced by PxTriangleMeshDesc::isValid(), and isValid().

+ +
+

+


The documentation for this class was generated from the following file: +
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3