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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxSceneLimits Class Reference</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
+ </head>
+
+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<div class="contents">
+<h1>PxSceneLimits Class Reference<br>
+<small>
+[<a class="el" href="group__physics.html">Physics</a>]</small>
+</h1><!-- doxytag: class="PxSceneLimits" -->Class used to retrieve limits(e.g. maximum number of bodies) for a scene. The limits are used as a hint to the size of the scene, not as a hard limit (i.e. it will be possible to create more objects than specified in the scene limits).
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="PxSceneDesc_8h-source.html">PxSceneDesc.h</a>&gt;</code>
+<p>
+
+<p>
+<a href="classPxSceneLimits-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_INLINE&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__physics.html#gd36024f1760b55b0947dc0d91e080bd7">PxSceneLimits</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">constructor sets to default <a href="group__physics.html#gd36024f1760b55b0947dc0d91e080bd7"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_INLINE void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__physics.html#ge673c050f15b0fc912860adbb3394e34">setToDefault</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">(re)sets the structure to the default <a href="group__physics.html#ge673c050f15b0fc912860adbb3394e34"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_INLINE bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__physics.html#g0fdb519fc67615aed0a8548b8f6fcab1">isValid</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns true if the descriptor is valid. <a href="group__physics.html#g0fdb519fc67615aed0a8548b8f6fcab1"></a><br></td></tr>
+<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxSceneLimits.html#f0a6bbbff2a3c1ce5cf80d2ef3666cf5">maxNbActors</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Expected maximum number of actors. <a href="#f0a6bbbff2a3c1ce5cf80d2ef3666cf5"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxSceneLimits.html#d0eaee83c330232159c791093abc0f4c">maxNbBodies</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Expected maximum number of dynamic rigid bodies. <a href="#d0eaee83c330232159c791093abc0f4c"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxSceneLimits.html#5269e317c229389fc49ed658d60f1a7e">maxNbStaticShapes</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Expected maximum number of static shapes. <a href="#5269e317c229389fc49ed658d60f1a7e"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxSceneLimits.html#2657acecc1cc484fc48a1263f4fc0427">maxNbDynamicShapes</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Expected maximum number of dynamic shapes. <a href="#2657acecc1cc484fc48a1263f4fc0427"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxSceneLimits.html#d44cb62b261514d8937077f75b40c5cc">maxNbAggregates</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Expected maximum number of aggregates. <a href="#d44cb62b261514d8937077f75b40c5cc"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxSceneLimits.html#4226fb580e6cf704af33208a931bfd0e">maxNbConstraints</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Expected maximum number of constraint shaders. <a href="#4226fb580e6cf704af33208a931bfd0e"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxSceneLimits.html#c629764140a510c999a83e1b65e796af">maxNbRegions</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Expected maximum number of broad-phase regions. <a href="#c629764140a510c999a83e1b65e796af"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxSceneLimits.html#8f662dce363bf4b21782a0d33b309446">maxNbBroadPhaseOverlaps</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Expected maximum number of broad-phase overlaps. <a href="#8f662dce363bf4b21782a0d33b309446"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_DEPRECATED <a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxSceneLimits.html#098be54fe1199d3a31c9cb91f2eec003">maxNbObjectsPerRegion</a></td></tr>
+
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Class used to retrieve limits(e.g. maximum number of bodies) for a scene. The limits are used as a hint to the size of the scene, not as a hard limit (i.e. it will be possible to create more objects than specified in the scene limits).
+<p>
+0 indicates no limit. Using limits allows the SDK to preallocate various arrays, leading to less re-allocations and faster code at runtime. <hr><h2>Member Data Documentation</h2>
+<a class="anchor" name="f0a6bbbff2a3c1ce5cf80d2ef3666cf5"></a><!-- doxytag: member="PxSceneLimits::maxNbActors" ref="f0a6bbbff2a3c1ce5cf80d2ef3666cf5" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="el" href="classPxSceneLimits.html#f0a6bbbff2a3c1ce5cf80d2ef3666cf5">PxSceneLimits::maxNbActors</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Expected maximum number of actors.
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="d44cb62b261514d8937077f75b40c5cc"></a><!-- doxytag: member="PxSceneLimits::maxNbAggregates" ref="d44cb62b261514d8937077f75b40c5cc" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="el" href="classPxSceneLimits.html#d44cb62b261514d8937077f75b40c5cc">PxSceneLimits::maxNbAggregates</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Expected maximum number of aggregates.
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="d0eaee83c330232159c791093abc0f4c"></a><!-- doxytag: member="PxSceneLimits::maxNbBodies" ref="d0eaee83c330232159c791093abc0f4c" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="el" href="classPxSceneLimits.html#d0eaee83c330232159c791093abc0f4c">PxSceneLimits::maxNbBodies</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Expected maximum number of dynamic rigid bodies.
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="8f662dce363bf4b21782a0d33b309446"></a><!-- doxytag: member="PxSceneLimits::maxNbBroadPhaseOverlaps" ref="8f662dce363bf4b21782a0d33b309446" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="el" href="classPxSceneLimits.html#8f662dce363bf4b21782a0d33b309446">PxSceneLimits::maxNbBroadPhaseOverlaps</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Expected maximum number of broad-phase overlaps.
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="4226fb580e6cf704af33208a931bfd0e"></a><!-- doxytag: member="PxSceneLimits::maxNbConstraints" ref="4226fb580e6cf704af33208a931bfd0e" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="el" href="classPxSceneLimits.html#4226fb580e6cf704af33208a931bfd0e">PxSceneLimits::maxNbConstraints</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Expected maximum number of constraint shaders.
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="2657acecc1cc484fc48a1263f4fc0427"></a><!-- doxytag: member="PxSceneLimits::maxNbDynamicShapes" ref="2657acecc1cc484fc48a1263f4fc0427" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="el" href="classPxSceneLimits.html#2657acecc1cc484fc48a1263f4fc0427">PxSceneLimits::maxNbDynamicShapes</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Expected maximum number of dynamic shapes.
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="098be54fe1199d3a31c9cb91f2eec003"></a><!-- doxytag: member="PxSceneLimits::maxNbObjectsPerRegion" ref="098be54fe1199d3a31c9cb91f2eec003" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">PX_DEPRECATED <a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="el" href="classPxSceneLimits.html#098be54fe1199d3a31c9cb91f2eec003">PxSceneLimits::maxNbObjectsPerRegion</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000033">Deprecated:</a></b></dt><dd>This is deprecated. Expected maximum number of objects in one broad-phase region </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="c629764140a510c999a83e1b65e796af"></a><!-- doxytag: member="PxSceneLimits::maxNbRegions" ref="c629764140a510c999a83e1b65e796af" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="el" href="classPxSceneLimits.html#c629764140a510c999a83e1b65e796af">PxSceneLimits::maxNbRegions</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Expected maximum number of broad-phase regions.
+<p>
+
+<p>Referenced by <a class="el" href="PxSceneDesc_8h-source.html#l00436">isValid()</a>.</p>
+
+</div>
+</div><p>
+<a class="anchor" name="5269e317c229389fc49ed658d60f1a7e"></a><!-- doxytag: member="PxSceneLimits::maxNbStaticShapes" ref="5269e317c229389fc49ed658d60f1a7e" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="el" href="classPxSceneLimits.html#5269e317c229389fc49ed658d60f1a7e">PxSceneLimits::maxNbStaticShapes</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Expected maximum number of static shapes.
+<p>
+
+</div>
+</div><p>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="PxSceneDesc_8h-source.html">PxSceneDesc.h</a></ul>
+</div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+</body>
+</html>