From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/classPxSceneLimits.html | 237 +++++++++++++++++++++ 1 file changed, 237 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits.html new file mode 100644 index 00000000..29f80baa --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits.html @@ -0,0 +1,237 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxSceneLimits Class Reference + + + + + + + +
+

PxSceneLimits Class Reference
+ +[Physics] +

Class used to retrieve limits(e.g. maximum number of bodies) for a scene. The limits are used as a hint to the size of the scene, not as a hard limit (i.e. it will be possible to create more objects than specified in the scene limits). +More... +

+#include <PxSceneDesc.h> +

+ +

+List of all members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Member Functions

PX_INLINE PxSceneLimits ()
 constructor sets to default
PX_INLINE void setToDefault ()
 (re)sets the structure to the default
PX_INLINE bool isValid () const
 Returns true if the descriptor is valid.

Public Attributes

PxU32 maxNbActors
 Expected maximum number of actors.
PxU32 maxNbBodies
 Expected maximum number of dynamic rigid bodies.
PxU32 maxNbStaticShapes
 Expected maximum number of static shapes.
PxU32 maxNbDynamicShapes
 Expected maximum number of dynamic shapes.
PxU32 maxNbAggregates
 Expected maximum number of aggregates.
PxU32 maxNbConstraints
 Expected maximum number of constraint shaders.
PxU32 maxNbRegions
 Expected maximum number of broad-phase regions.
PxU32 maxNbBroadPhaseOverlaps
 Expected maximum number of broad-phase overlaps.
PX_DEPRECATED PxU32 maxNbObjectsPerRegion
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Detailed Description

+Class used to retrieve limits(e.g. maximum number of bodies) for a scene. The limits are used as a hint to the size of the scene, not as a hard limit (i.e. it will be possible to create more objects than specified in the scene limits). +

+0 indicates no limit. Using limits allows the SDK to preallocate various arrays, leading to less re-allocations and faster code at runtime.


Member Data Documentation

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+Expected maximum number of actors. +

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+Expected maximum number of aggregates. +

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+Expected maximum number of dynamic rigid bodies. +

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+Expected maximum number of broad-phase overlaps. +

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+Expected maximum number of constraint shaders. +

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+Expected maximum number of dynamic shapes. +

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PX_DEPRECATED PxU32 PxSceneLimits::maxNbObjectsPerRegion
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Deprecated:
This is deprecated. Expected maximum number of objects in one broad-phase region
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+Expected maximum number of broad-phase regions. +

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Referenced by isValid().

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+Expected maximum number of static shapes. +

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The documentation for this class was generated from the following file: +
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+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3