diff options
| author | Sheikh Dawood <[email protected]> | 2018-04-09 10:13:48 -0500 |
|---|---|---|
| committer | Sheikh Dawood <[email protected]> | 2018-04-09 10:13:48 -0500 |
| commit | 238605d8225a9135d6b60646e05d066e25424eee (patch) | |
| tree | 2b013bd4946bb3c699d7a06ef1f21be85d367f63 /PhysX_3.4/Documentation/PhysXAPI/files/classPxScene-members.html | |
| parent | Add ParamTool.exe (diff) | |
| download | physx-3.4-238605d8225a9135d6b60646e05d066e25424eee.tar.xz physx-3.4-238605d8225a9135d6b60646e05d066e25424eee.zip | |
PhysX 3.4, APEX 1.4 patch release @23879214
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxScene-members.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/classPxScene-members.html | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxScene-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxScene-members.html index 773165a9..e293d065 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxScene-members.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxScene-members.html @@ -28,12 +28,14 @@ <tr class="memlist"><td><a class="el" href="classPxScene.html#ffbf0f147c773e2b2d58831df610b1a7">addBroadPhaseRegion</a>(const PxBroadPhaseRegion &region, bool populateRegion=false)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#6b61683d8acb5e73b2ffb41ebecae589">addCollection</a>(const PxCollection &collection)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#dc85aa20552a55905aa1329722a555d7">advance</a>(physx::PxBaseTask *completionTask=0)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxScene.html#e4e41c3f3c32b955b230b26a86390e0c">checkQueries</a>(bool block=false)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#6f45a8ee04f0bcd2c23b23daa176bee5">checkResults</a>(bool block=false)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#17c3863f711ef79c08c6054b69fd430c">collide</a>(PxReal elapsedTime, physx::PxBaseTask *completionTask=0, void *scratchMemBlock=0, PxU32 scratchMemBlockSize=0, bool controlSimulation=true)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#080866698f34876134941cf42949592b">createBatchQuery</a>(const PxBatchQueryDesc &desc)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#285849425521dd0344f55b4a7c0a834a">createClient</a>()=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#b5921a4665caaa38d0e02d9324b77c7c">createVolumeCache</a>(PxU32 maxStaticShapes=32, PxU32 maxDynamicShapes=8)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#c320cd782704022cc044a1ef4b0c582f">fetchCollision</a>(bool block=false)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxScene.html#2f7af5ab3815d6ec6db66603ef8ced4e">fetchQueries</a>(bool block=false)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#b34e054ccf428a1cdbd81bf1e2b87fae">fetchResults</a>(bool block=false, PxU32 *errorState=0)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#9e70b9f9ac942c0b90b2b78d45b99708">fetchResultsFinish</a>(PxU32 *errorState=0)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#e5515efb07a300166c0d47adce6acd6f">fetchResultsStart</a>(const PxContactPairHeader *&contactPairs, PxU32 &nbContactPairs, bool block=false)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> @@ -84,6 +86,7 @@ <tr class="memlist"><td><a class="el" href="classPxScene.html#35f231796a325fcf587e681831c5fcb5">getRenderBuffer</a>()=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#ac4ee13053cdb7f50ca6c065077c9ee3">getScenePvdClient</a>()=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#32850ee34d1736811c1e93e25c689a68">getSceneQueryStaticTimestamp</a>() const =0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxScene.html#1fd7e1e617aa9359b56e91e060ad9f90">getSceneQueryUpdateMode</a>() const =0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#1eb6366fd80f5a8f6a9154a412c33436">getSimulationEventCallback</a>(PX_DEPRECATED PxClientID client=PX_DEFAULT_CLIENT) const =0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#7abb1e1354ae3258b91fc097e9d682b8">getSimulationStatistics</a>(PxSimulationStatistics &stats) const =0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#dd966317a1feb083e273fd8c12f454b5">getSolverBatchSize</a>() const =0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> @@ -107,6 +110,7 @@ <tr class="memlist"><td><a class="el" href="classPxScene.html#8fff11a9236b623ae6c2e45d00c60232">removeBroadPhaseRegion</a>(PxU32 handle)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#f648aa06d19cfec20eeee278719f345c">resetFiltering</a>(PxActor &actor)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#ae469799c2e23d06ce5c1079e36df953">resetFiltering</a>(PxRigidActor &actor, PxShape *const *shapes, PxU32 shapeCount)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxScene.html#a2b103c61cc84c1df17b82266a17413f">sceneQueriesUpdate</a>(physx::PxBaseTask *completionTask=NULL, bool controlSimulation=true)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#1e102ec1b29dea3b588b7507561e656e">setBounceThresholdVelocity</a>(const PxReal t)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#c1110386fc2ffad70aa771aabc51d026">setBroadPhaseCallback</a>(PxBroadPhaseCallback *callback, PX_DEPRECATED PxClientID client=PX_DEFAULT_CLIENT)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#593d339e0fd64e47fa3b68016ce723ec">setCCDContactModifyCallback</a>(PxCCDContactModifyCallback *callback)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> @@ -124,6 +128,7 @@ <tr class="memlist"><td><a class="el" href="classPxScene.html#575ed34c73adbd61892d728a688479f3">setGravity</a>(const PxVec3 &vec)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#1c9025d9a26efa7b90c8c75cb7126b92">setLimits</a>(const PxSceneLimits &limits)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#148be23880c4e2d67f9f772066a9f966">setNbContactDataBlocks</a>(PxU32 numBlocks)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxScene.html#8b689efc2353e9c57abf0182cb3f7dfd">setSceneQueryUpdateMode</a>(PxSceneQueryUpdateMode::Enum updateMode)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#88f5438bf61cf5c3f767d8b515c51d31">setSimulationEventCallback</a>(PxSimulationEventCallback *callback, PX_DEPRECATED PxClientID client=PX_DEFAULT_CLIENT)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#ad9cc8bf329f4de4b407436f5cd38c98">setSolverBatchSize</a>(PxU32 solverBatchSize)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classPxScene.html#b562ba2df953188a7e2b99f7ddcda5dc">setVisualizationCullingBox</a>(const PxBounds3 &box)=0</td><td><a class="el" href="classPxScene.html">PxScene</a></td><td><code> [pure virtual]</code></td></tr> |