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authorSheikh Dawood <[email protected]>2018-04-09 10:13:48 -0500
committerSheikh Dawood <[email protected]>2018-04-09 10:13:48 -0500
commit238605d8225a9135d6b60646e05d066e25424eee (patch)
tree2b013bd4946bb3c699d7a06ef1f21be85d367f63 /PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient.html
parentAdd ParamTool.exe (diff)
downloadphysx-3.4-238605d8225a9135d6b60646e05d066e25424eee.tar.xz
physx-3.4-238605d8225a9135d6b60646e05d066e25424eee.zip
PhysX 3.4, APEX 1.4 patch release @23879214
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient.html')
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient.html10
1 files changed, 5 insertions, 5 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient.html
index 3e2b8097..db8bd4b0 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient.html
@@ -102,7 +102,7 @@ Special client for <a class="el" href="classPxScene.html" title="A scene is a co
<div class="memdoc">
<p>
-draw lines on PVD application's DirectX render window
+draw lines on PVD application's render window
</div>
</div><p>
<a class="anchor" name="1f356a5ae75e8ec68026b3773f0e38ed"></a><!-- doxytag: member="PxPvdSceneClient::drawPoints" ref="1f356a5ae75e8ec68026b3773f0e38ed" args="(const physx::pvdsdk::PvdDebugPoint *points, PxU32 count)=0" -->
@@ -131,7 +131,7 @@ draw lines on PVD application's DirectX render window
<div class="memdoc">
<p>
-draw points on PVD application's DirectX render window
+draw points on PVD application's render window
</div>
</div><p>
<a class="anchor" name="f78c548dbc479e5cc41cd6046f06d390"></a><!-- doxytag: member="PxPvdSceneClient::drawText" ref="f78c548dbc479e5cc41cd6046f06d390" args="(const physx::pvdsdk::PvdDebugText &amp;text)=0" -->
@@ -151,7 +151,7 @@ draw points on PVD application's DirectX render window
<div class="memdoc">
<p>
-draw text on PVD application's DirectX render window
+draw text on PVD application's render window
</div>
</div><p>
<a class="anchor" name="2f6ba1cc210504c47594e2143cb64ec9"></a><!-- doxytag: member="PxPvdSceneClient::drawTriangles" ref="2f6ba1cc210504c47594e2143cb64ec9" args="(const physx::pvdsdk::PvdDebugTriangle *triangles, PxU32 count)=0" -->
@@ -180,7 +180,7 @@ draw text on PVD application's DirectX render window
<div class="memdoc">
<p>
-draw triangles on PVD application's DirectX render window
+draw triangles on PVD application's render window
</div>
</div><p>
<a class="anchor" name="e1b5736b5b44f33705a406411e3926d2"></a><!-- doxytag: member="PxPvdSceneClient::getClientInternal" ref="e1b5736b5b44f33705a406411e3926d2" args="()=0" -->
@@ -319,7 +319,7 @@ Sets the PVD flags. See PxPvdSceneFlags. <dl compact><dt><b>Parameters:</b></dt>
<div class="memdoc">
<p>
-update camera on PVD application's DirectX render window
+update camera on PVD application's render window
</div>
</div><p>
<hr>The documentation for this class was generated from the following file:<ul>