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| author | Sheikh Dawood Abdul Ajees <[email protected]> | 2017-09-15 15:41:57 -0500 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <[email protected]> | 2017-09-15 15:41:57 -0500 |
| commit | d1c812f1162e5fdb13c215792725b2591d7428f5 (patch) | |
| tree | 407056c45c7e9320c48fca6a3697d81a061c4ea0 /PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleSystem.html | |
| parent | PhysX 3.4, APEX 1.4 patch release @22121272 (diff) | |
| download | physx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.tar.xz physx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.zip | |
PhysX 3.4.1, APEX 1.4.1 Release @22845541v3.4.1
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleSystem.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleSystem.html | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleSystem.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleSystem.html index d71dc707..d7076f06 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleSystem.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleSystem.html @@ -67,7 +67,7 @@ This class inherits the properties of the <a class="el" href="classPxParticleBas The particle system class manages a set of particles. Particles can be created, released and updated directly through the API. When a particle is created the user gets an id for it which can be used to address the particle until it is released again.<p> Particles collide with static and dynamic shapes. They are also affected by the scene gravity and a user force, as well as global velocity damping. When a particle collides, a particle flag is raised corresponding to the type of actor, static or dynamic, it collided with. Additionally a shape can be flagged as a drain (See <a class="el" href="structPxShapeFlag.html" title="Flags which affect the behavior of PxShapes.">PxShapeFlag</a>), in order to get a corresponding particle flag raised when a collision occurs. This information can be used to delete particles.<p> The particles of a particle system don't collide with each other. In order to simulate particle-particle interactions use the subclass <a class="el" href="classPxParticleFluid.html" title="The particle fluid class represents the main module for particle based fluid simulation...">PxParticleFluid</a>.<p> -<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000062">Deprecated:</a></b></dt><dd>The PhysX particle feature has been deprecated in PhysX version 3.4</dd></dl> +<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000097">Deprecated:</a></b></dt><dd>The PhysX particle feature has been deprecated in PhysX version 3.4</dd></dl> <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxParticleBase.html" title="The particle base class represents the shared module for particle based simulation...">PxParticleBase</a>, <a class="el" href="classPxParticleReadData.html" title="Data layout descriptor for reading particle data from the SDK. (deprecated).">PxParticleReadData</a>, <a class="el" href="classPxPhysics.html#fc569d866211bc45d7ab01002a0dadca" title="Creates a particle system. (deprecated).">PxPhysics.createParticleSystem</a> </dd></dl> <hr><h2>Constructor & Destructor Documentation</h2> <a class="anchor" name="fd52afc4a8cff4049dc6a7db67c6d75f"></a><!-- doxytag: member="PxParticleSystem::PxParticleSystem" ref="fd52afc4a8cff4049dc6a7db67c6d75f" args="(PxType concreteType, PxBaseFlags baseFlags)" --> |