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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxParticleSystem Class Reference</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
+ </head>
+
+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<div class="contents">
+<h1>PxParticleSystem Class Reference<br>
+<small>
+[<a class="el" href="group__particles.html">particles (deprecated)</a>]</small>
+</h1><!-- doxytag: class="PxParticleSystem" --><!-- doxytag: inherits="PxParticleBase" -->The particle system class represents the main module for particle based simulation. (deprecated).
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="PxParticleSystem_8h-source.html">PxParticleSystem.h</a>&gt;</code>
+<p>
+<div class="dynheader">
+Inheritance diagram for PxParticleSystem:</div>
+<div class="dynsection">
+<p><center><img src="classPxParticleSystem__inherit__graph.png" border="0" usemap="#PxParticleSystem__inherit__map" alt="Inheritance graph"></center>
+<map name="PxParticleSystem__inherit__map">
+<area shape="rect" href="classPxParticleBase.html" title="The particle base class represents the shared module for particle based simulation..." alt="PxParticleBase" coords="13,155,112,176"><area shape="rect" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK." alt="PxActor" coords="36,86,89,107"><area shape="rect" href="classPxBase.html" title="Base class for objects that can be members of a PxCollection." alt="PxBase" coords="35,16,91,38"></map>
+<center><font size="2">[<a target="top" href="graph_legend.html">legend</a>]</font></center></div>
+<div class="dynheader">
+Collaboration diagram for PxParticleSystem:</div>
+<div class="dynsection">
+<p><center><img src="classPxParticleSystem__coll__graph.png" border="0" usemap="#PxParticleSystem__coll__map" alt="Collaboration graph"></center>
+<map name="PxParticleSystem__coll__map">
+<area shape="rect" href="classPxParticleBase.html" title="The particle base class represents the shared module for particle based simulation..." alt="PxParticleBase" coords="76,250,175,272"><area shape="rect" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK." alt="PxActor" coords="99,178,152,200"><area shape="rect" href="classPxBase.html" title="Base class for objects that can be members of a PxCollection." alt="PxBase" coords="97,106,153,128"><area shape="rect" href="classPxFlags.html" title="PxFlags\&lt; PxBaseFlag::Enum, PxU16 \&gt;" alt="PxFlags\&lt; PxBaseFlag::Enum, PxU16 \&gt;" coords="7,16,244,37"></map>
+<center><font size="2">[<a target="top" href="graph_legend.html">legend</a>]</font></center></div>
+
+<p>
+<a href="classPxParticleSystem-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual const char *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxParticleSystem.html#d01ae909bd27f8ef569114652a21170f">getConcreteTypeName</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns string name of dynamic type. <a href="#d01ae909bd27f8ef569114652a21170f"></a><br></td></tr>
+<tr><td colspan="2"><br><h2>Protected Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_INLINE&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxParticleSystem.html#fd52afc4a8cff4049dc6a7db67c6d75f">PxParticleSystem</a> (<a class="el" href="group__common.html#gc1fb4b256a5d900d394e89db170a2b79">PxType</a> concreteType, <a class="el" href="classPxFlags.html">PxBaseFlags</a> baseFlags)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_INLINE&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxParticleSystem.html#0ccb6322e44707a5384912d0a0fd6003">PxParticleSystem</a> (<a class="el" href="classPxFlags.html">PxBaseFlags</a> baseFlags)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxParticleSystem.html#718ff09317aacfd68666e0f1104b2c2d">~PxParticleSystem</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxParticleSystem.html#5ca70971bfaa280a0401152ce3fc5fe6">isKindOf</a> (const char *name) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns whether a given type name matches with the type of this instance. <a href="#5ca70971bfaa280a0401152ce3fc5fe6"></a><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+The particle system class represents the main module for particle based simulation. (deprecated).
+<p>
+This class inherits the properties of the <a class="el" href="classPxParticleBase.html" title="The particle base class represents the shared module for particle based simulation...">PxParticleBase</a> class.<p>
+The particle system class manages a set of particles. Particles can be created, released and updated directly through the API. When a particle is created the user gets an id for it which can be used to address the particle until it is released again.<p>
+Particles collide with static and dynamic shapes. They are also affected by the scene gravity and a user force, as well as global velocity damping. When a particle collides, a particle flag is raised corresponding to the type of actor, static or dynamic, it collided with. Additionally a shape can be flagged as a drain (See <a class="el" href="structPxShapeFlag.html" title="Flags which affect the behavior of PxShapes.">PxShapeFlag</a>), in order to get a corresponding particle flag raised when a collision occurs. This information can be used to delete particles.<p>
+The particles of a particle system don't collide with each other. In order to simulate particle-particle interactions use the subclass <a class="el" href="classPxParticleFluid.html" title="The particle fluid class represents the main module for particle based fluid simulation...">PxParticleFluid</a>.<p>
+<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000062">Deprecated:</a></b></dt><dd>The PhysX particle feature has been deprecated in PhysX version 3.4</dd></dl>
+<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxParticleBase.html" title="The particle base class represents the shared module for particle based simulation...">PxParticleBase</a>, <a class="el" href="classPxParticleReadData.html" title="Data layout descriptor for reading particle data from the SDK. (deprecated).">PxParticleReadData</a>, <a class="el" href="classPxPhysics.html#fc569d866211bc45d7ab01002a0dadca" title="Creates a particle system. (deprecated).">PxPhysics.createParticleSystem</a> </dd></dl>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="fd52afc4a8cff4049dc6a7db67c6d75f"></a><!-- doxytag: member="PxParticleSystem::PxParticleSystem" ref="fd52afc4a8cff4049dc6a7db67c6d75f" args="(PxType concreteType, PxBaseFlags baseFlags)" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">PX_INLINE PxParticleSystem::PxParticleSystem </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__common.html#gc1fb4b256a5d900d394e89db170a2b79">PxType</a>&nbsp;</td>
+ <td class="paramname"> <em>concreteType</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="classPxFlags.html">PxBaseFlags</a>&nbsp;</td>
+ <td class="paramname"> <em>baseFlags</em></td><td>&nbsp;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td><td><code> [inline, protected]</code></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="0ccb6322e44707a5384912d0a0fd6003"></a><!-- doxytag: member="PxParticleSystem::PxParticleSystem" ref="0ccb6322e44707a5384912d0a0fd6003" args="(PxBaseFlags baseFlags)" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">PX_INLINE PxParticleSystem::PxParticleSystem </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="classPxFlags.html">PxBaseFlags</a>&nbsp;</td>
+ <td class="paramname"> <em>baseFlags</em> </td>
+ <td>&nbsp;)&nbsp;</td>
+ <td><code> [inline, protected]</code></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="718ff09317aacfd68666e0f1104b2c2d"></a><!-- doxytag: member="PxParticleSystem::~PxParticleSystem" ref="718ff09317aacfd68666e0f1104b2c2d" args="()" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">virtual PxParticleSystem::~PxParticleSystem </td>
+ <td>(</td>
+ <td class="paramname"> </td>
+ <td>&nbsp;)&nbsp;</td>
+ <td><code> [inline, protected, virtual]</code></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+
+</div>
+</div><p>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="d01ae909bd27f8ef569114652a21170f"></a><!-- doxytag: member="PxParticleSystem::getConcreteTypeName" ref="d01ae909bd27f8ef569114652a21170f" args="() const " -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">virtual const char* PxParticleSystem::getConcreteTypeName </td>
+ <td>(</td>
+ <td class="paramname"> </td>
+ <td>&nbsp;)&nbsp;</td>
+ <td> const<code> [inline, virtual]</code></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Returns string name of dynamic type.
+<p>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Class name of most derived type of this object. </dd></dl>
+
+<p>Implements <a class="el" href="classPxBase.html#67fe206d8897ddce896c371ac8d789a9">PxBase</a>.</p>
+
+</div>
+</div><p>
+<a class="anchor" name="5ca70971bfaa280a0401152ce3fc5fe6"></a><!-- doxytag: member="PxParticleSystem::isKindOf" ref="5ca70971bfaa280a0401152ce3fc5fe6" args="(const char *name) const " -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">virtual bool PxParticleSystem::isKindOf </td>
+ <td>(</td>
+ <td class="paramtype">const char *&nbsp;</td>
+ <td class="paramname"> <em>superClass</em> </td>
+ <td>&nbsp;)&nbsp;</td>
+ <td> const<code> [inline, protected, virtual]</code></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Returns whether a given type name matches with the type of this instance.
+<p>
+
+<p>Reimplemented from <a class="el" href="classPxParticleBase.html#61ea48642f847d81588a2c9e442fe8a0">PxParticleBase</a>.</p>
+
+<p>References <a class="el" href="PxParticleBase_8h-source.html#l00456">PxParticleBase::isKindOf()</a>.</p>
+
+</div>
+</div><p>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="PxParticleSystem_8h-source.html">PxParticleSystem.h</a></ul>
+</div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+</body>
+</html>