From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/classPxParticleSystem.html | 199 +++++++++++++++++++++ 1 file changed, 199 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleSystem.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleSystem.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleSystem.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleSystem.html new file mode 100644 index 00000000..bff6744d --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxParticleSystem.html @@ -0,0 +1,199 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxParticleSystem Class Reference + + + + + + + +
+

PxParticleSystem Class Reference
+ +[particles (deprecated)] +

The particle system class represents the main module for particle based simulation. (deprecated). +More... +

+#include <PxParticleSystem.h> +

+

+Inheritance diagram for PxParticleSystem:
+
+

Inheritance graph
+ +PxParticleBasePxActorPxBase +
[legend]
+
+Collaboration diagram for PxParticleSystem:
+
+

Collaboration graph
+ +PxParticleBasePxActorPxBasePxFlags\< PxBaseFlag::Enum, PxU16 \> +
[legend]
+ +

+List of all members. + + + + + + + + + + + + + + + +

Public Member Functions

virtual const char * getConcreteTypeName () const
 Returns string name of dynamic type.

Protected Member Functions

PX_INLINE PxParticleSystem (PxType concreteType, PxBaseFlags baseFlags)
PX_INLINE PxParticleSystem (PxBaseFlags baseFlags)
virtual ~PxParticleSystem ()
virtual bool isKindOf (const char *name) const
 Returns whether a given type name matches with the type of this instance.
+


Detailed Description

+The particle system class represents the main module for particle based simulation. (deprecated). +

+This class inherits the properties of the PxParticleBase class.

+The particle system class manages a set of particles. Particles can be created, released and updated directly through the API. When a particle is created the user gets an id for it which can be used to address the particle until it is released again.

+Particles collide with static and dynamic shapes. They are also affected by the scene gravity and a user force, as well as global velocity damping. When a particle collides, a particle flag is raised corresponding to the type of actor, static or dynamic, it collided with. Additionally a shape can be flagged as a drain (See PxShapeFlag), in order to get a corresponding particle flag raised when a collision occurs. This information can be used to delete particles.

+The particles of a particle system don't collide with each other. In order to simulate particle-particle interactions use the subclass PxParticleFluid.

+

Deprecated:
The PhysX particle feature has been deprecated in PhysX version 3.4
+
See also:
PxParticleBase, PxParticleReadData, PxPhysics.createParticleSystem
+

Constructor & Destructor Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
PX_INLINE PxParticleSystem::PxParticleSystem (PxType  concreteType,
PxBaseFlags  baseFlags 
) [inline, protected]
+
+
+ +

+ +

+

+ +

+
+ + + + + + + + + +
PX_INLINE PxParticleSystem::PxParticleSystem (PxBaseFlags  baseFlags  )  [inline, protected]
+
+
+ +

+ +

+

+ +

+
+ + + + + + + + +
virtual PxParticleSystem::~PxParticleSystem (  )  [inline, protected, virtual]
+
+
+ +

+ +

+

+


Member Function Documentation

+ +
+
+ + + + + + + + +
virtual const char* PxParticleSystem::getConcreteTypeName (  )  const [inline, virtual]
+
+
+ +

+Returns string name of dynamic type. +

+

Returns:
Class name of most derived type of this object.
+ +

Implements PxBase.

+ +
+

+ +

+
+ + + + + + + + + +
virtual bool PxParticleSystem::isKindOf (const char *  superClass  )  const [inline, protected, virtual]
+
+
+ +

+Returns whether a given type name matches with the type of this instance. +

+ +

Reimplemented from PxParticleBase.

+ +

References PxParticleBase::isKindOf().

+ +
+

+


The documentation for this class was generated from the following file: +
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3