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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/classPxGroupsMask.html | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxGroupsMask.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/classPxGroupsMask.html | 179 |
1 files changed, 179 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxGroupsMask.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxGroupsMask.html new file mode 100644 index 00000000..a85a447c --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxGroupsMask.html @@ -0,0 +1,179 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxGroupsMask Class Reference</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<div class="contents"> +<h1>PxGroupsMask Class Reference<br> +<small> +[<a class="el" href="group__extensions.html">Extensions</a>]</small> +</h1><!-- doxytag: class="PxGroupsMask" -->64-bit mask used for collision filtering. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="PxDefaultSimulationFilterShader_8h-source.html">PxDefaultSimulationFilterShader.h</a>></code> +<p> + +<p> +<a href="classPxGroupsMask-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> +<tr><td></td></tr> +<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_INLINE </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxGroupsMask.html#b11d864275e39aae95f32c3feab00afc">PxGroupsMask</a> ()</td></tr> + +<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_INLINE </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxGroupsMask.html#c298ba87c071f52e1a809d1604621702">~PxGroupsMask</a> ()</td></tr> + +<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">PxU16 </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxGroupsMask.html#df25864c04e4672cf57c3ea0fd28a1fb">bits0</a></td></tr> + +<tr><td class="memItemLeft" nowrap align="right" valign="top">PxU16 </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxGroupsMask.html#fd49864fc968a7ee7b12158c81e16ab7">bits1</a></td></tr> + +<tr><td class="memItemLeft" nowrap align="right" valign="top">PxU16 </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxGroupsMask.html#82f299e40c92bdeab05f75205128b4ea">bits2</a></td></tr> + +<tr><td class="memItemLeft" nowrap align="right" valign="top">PxU16 </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxGroupsMask.html#7200d94a86f76128802253549c777d70">bits3</a></td></tr> + +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +64-bit mask used for collision filtering. +<p> +The collision filtering equation for 2 objects o0 and o1 is:<p> +<pre> (G0 op0 K0) op2 (G1 op1 K1) == b </pre><p> +with<p> +<ul> +<li> +G0 = <a class="el" href="classPxGroupsMask.html" title="64-bit mask used for collision filtering.">PxGroupsMask</a> for object o0. See PxSetGroupsMask </li> +<li> +G1 = <a class="el" href="classPxGroupsMask.html" title="64-bit mask used for collision filtering.">PxGroupsMask</a> for object o1. See PxSetGroupsMask </li> +<li> +K0 = filtering constant 0. See PxSetFilterConstants </li> +<li> +K1 = filtering constant 1. See PxSetFilterConstants </li> +<li> +b = filtering boolean. See PxSetFilterBool </li> +<li> +op0, op1, op2 = filtering operations. See PxSetFilterOps </li> +</ul> +<p> +If the filtering equation is true, collision detection is enabled.<p> +<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="group__extensions.html#g64679ee1d097cd1699fd8d3413ac2932" title="Setups filtering operations. See comments for PxGroupsMask.">PxSetFilterOps()</a> </dd></dl> +<hr><h2>Constructor & Destructor Documentation</h2> +<a class="anchor" name="b11d864275e39aae95f32c3feab00afc"></a><!-- doxytag: member="PxGroupsMask::PxGroupsMask" ref="b11d864275e39aae95f32c3feab00afc" args="()" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">PX_INLINE PxGroupsMask::PxGroupsMask </td> + <td>(</td> + <td class="paramname"> </td> + <td> ) </td> + <td><code> [inline]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> + +</div> +</div><p> +<a class="anchor" name="c298ba87c071f52e1a809d1604621702"></a><!-- doxytag: member="PxGroupsMask::~PxGroupsMask" ref="c298ba87c071f52e1a809d1604621702" args="()" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">PX_INLINE PxGroupsMask::~PxGroupsMask </td> + <td>(</td> + <td class="paramname"> </td> + <td> ) </td> + <td><code> [inline]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> + +</div> +</div><p> +<hr><h2>Member Data Documentation</h2> +<a class="anchor" name="df25864c04e4672cf57c3ea0fd28a1fb"></a><!-- doxytag: member="PxGroupsMask::bits0" ref="df25864c04e4672cf57c3ea0fd28a1fb" args="" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">PxU16 <a class="el" href="classPxGroupsMask.html#df25864c04e4672cf57c3ea0fd28a1fb">PxGroupsMask::bits0</a> </td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> + +</div> +</div><p> +<a class="anchor" name="fd49864fc968a7ee7b12158c81e16ab7"></a><!-- doxytag: member="PxGroupsMask::bits1" ref="fd49864fc968a7ee7b12158c81e16ab7" args="" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">PxU16 <a class="el" href="classPxGroupsMask.html#fd49864fc968a7ee7b12158c81e16ab7">PxGroupsMask::bits1</a> </td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> + +</div> +</div><p> +<a class="anchor" name="82f299e40c92bdeab05f75205128b4ea"></a><!-- doxytag: member="PxGroupsMask::bits2" ref="82f299e40c92bdeab05f75205128b4ea" args="" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">PxU16 <a class="el" href="classPxGroupsMask.html#82f299e40c92bdeab05f75205128b4ea">PxGroupsMask::bits2</a> </td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> + +</div> +</div><p> +<a class="anchor" name="7200d94a86f76128802253549c777d70"></a><!-- doxytag: member="PxGroupsMask::bits3" ref="7200d94a86f76128802253549c777d70" args="" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">PxU16 <a class="el" href="classPxGroupsMask.html#7200d94a86f76128802253549c777d70">PxGroupsMask::bits3</a> </td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> + +</div> +</div><p> +<hr>The documentation for this class was generated from the following file:<ul> +<li><a class="el" href="PxDefaultSimulationFilterShader_8h-source.html">PxDefaultSimulationFilterShader.h</a></ul> +</div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +</body> +</html> |