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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
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PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxGroupsMask Class Reference</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
+ </head>
+
+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<div class="contents">
+<h1>PxGroupsMask Class Reference<br>
+<small>
+[<a class="el" href="group__extensions.html">Extensions</a>]</small>
+</h1><!-- doxytag: class="PxGroupsMask" -->64-bit mask used for collision filtering.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="PxDefaultSimulationFilterShader_8h-source.html">PxDefaultSimulationFilterShader.h</a>&gt;</code>
+<p>
+
+<p>
+<a href="classPxGroupsMask-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_INLINE&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxGroupsMask.html#b11d864275e39aae95f32c3feab00afc">PxGroupsMask</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_INLINE&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxGroupsMask.html#c298ba87c071f52e1a809d1604621702">~PxGroupsMask</a> ()</td></tr>
+
+<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">PxU16&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxGroupsMask.html#df25864c04e4672cf57c3ea0fd28a1fb">bits0</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align="right" valign="top">PxU16&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxGroupsMask.html#fd49864fc968a7ee7b12158c81e16ab7">bits1</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align="right" valign="top">PxU16&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxGroupsMask.html#82f299e40c92bdeab05f75205128b4ea">bits2</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align="right" valign="top">PxU16&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxGroupsMask.html#7200d94a86f76128802253549c777d70">bits3</a></td></tr>
+
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+64-bit mask used for collision filtering.
+<p>
+The collision filtering equation for 2 objects o0 and o1 is:<p>
+<pre> (G0 op0 K0) op2 (G1 op1 K1) == b </pre><p>
+with<p>
+<ul>
+<li>
+G0 = <a class="el" href="classPxGroupsMask.html" title="64-bit mask used for collision filtering.">PxGroupsMask</a> for object o0. See PxSetGroupsMask </li>
+<li>
+G1 = <a class="el" href="classPxGroupsMask.html" title="64-bit mask used for collision filtering.">PxGroupsMask</a> for object o1. See PxSetGroupsMask </li>
+<li>
+K0 = filtering constant 0. See PxSetFilterConstants </li>
+<li>
+K1 = filtering constant 1. See PxSetFilterConstants </li>
+<li>
+b = filtering boolean. See PxSetFilterBool </li>
+<li>
+op0, op1, op2 = filtering operations. See PxSetFilterOps </li>
+</ul>
+<p>
+If the filtering equation is true, collision detection is enabled.<p>
+<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="group__extensions.html#g64679ee1d097cd1699fd8d3413ac2932" title="Setups filtering operations. See comments for PxGroupsMask.">PxSetFilterOps()</a> </dd></dl>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="b11d864275e39aae95f32c3feab00afc"></a><!-- doxytag: member="PxGroupsMask::PxGroupsMask" ref="b11d864275e39aae95f32c3feab00afc" args="()" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">PX_INLINE PxGroupsMask::PxGroupsMask </td>
+ <td>(</td>
+ <td class="paramname"> </td>
+ <td>&nbsp;)&nbsp;</td>
+ <td><code> [inline]</code></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="c298ba87c071f52e1a809d1604621702"></a><!-- doxytag: member="PxGroupsMask::~PxGroupsMask" ref="c298ba87c071f52e1a809d1604621702" args="()" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">PX_INLINE PxGroupsMask::~PxGroupsMask </td>
+ <td>(</td>
+ <td class="paramname"> </td>
+ <td>&nbsp;)&nbsp;</td>
+ <td><code> [inline]</code></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+
+</div>
+</div><p>
+<hr><h2>Member Data Documentation</h2>
+<a class="anchor" name="df25864c04e4672cf57c3ea0fd28a1fb"></a><!-- doxytag: member="PxGroupsMask::bits0" ref="df25864c04e4672cf57c3ea0fd28a1fb" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">PxU16 <a class="el" href="classPxGroupsMask.html#df25864c04e4672cf57c3ea0fd28a1fb">PxGroupsMask::bits0</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="fd49864fc968a7ee7b12158c81e16ab7"></a><!-- doxytag: member="PxGroupsMask::bits1" ref="fd49864fc968a7ee7b12158c81e16ab7" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">PxU16 <a class="el" href="classPxGroupsMask.html#fd49864fc968a7ee7b12158c81e16ab7">PxGroupsMask::bits1</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="82f299e40c92bdeab05f75205128b4ea"></a><!-- doxytag: member="PxGroupsMask::bits2" ref="82f299e40c92bdeab05f75205128b4ea" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">PxU16 <a class="el" href="classPxGroupsMask.html#82f299e40c92bdeab05f75205128b4ea">PxGroupsMask::bits2</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="7200d94a86f76128802253549c777d70"></a><!-- doxytag: member="PxGroupsMask::bits3" ref="7200d94a86f76128802253549c777d70" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">PxU16 <a class="el" href="classPxGroupsMask.html#7200d94a86f76128802253549c777d70">PxGroupsMask::bits3</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+
+</div>
+</div><p>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="PxDefaultSimulationFilterShader_8h-source.html">PxDefaultSimulationFilterShader.h</a></ul>
+</div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+</body>
+</html>