+#include <PxDefaultSimulationFilterShader.h>
+
+ +
Public Member Functions | |
| PX_INLINE | PxGroupsMask () |
| PX_INLINE | ~PxGroupsMask () |
Public Attributes | |
| PxU16 | bits0 |
| PxU16 | bits1 |
| PxU16 | bits2 |
| PxU16 | bits3 |
+The collision filtering equation for 2 objects o0 and o1 is:
+
(G0 op0 K0) op2 (G1 op1 K1) == b
+with
+
+If the filtering equation is true, collision detection is enabled.
+
| PX_INLINE PxGroupsMask::PxGroupsMask | +( | ++ | ) | + [inline] |
+
+ +
| PX_INLINE PxGroupsMask::~PxGroupsMask | +( | ++ | ) | + [inline] |
+
+ +
+
| PxU16 PxGroupsMask::bits0 | +
+ +
| PxU16 PxGroupsMask::bits1 | +
+ +
| PxU16 PxGroupsMask::bits2 | +
+ +
| PxU16 PxGroupsMask::bits3 | +
+ +
+