From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/classPxGroupsMask.html | 179 +++++++++++++++++++++ 1 file changed, 179 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/classPxGroupsMask.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxGroupsMask.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxGroupsMask.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxGroupsMask.html new file mode 100644 index 00000000..a85a447c --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxGroupsMask.html @@ -0,0 +1,179 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxGroupsMask Class Reference + + + + + + + +
+

PxGroupsMask Class Reference
+ +[Extensions] +

64-bit mask used for collision filtering. +More... +

+#include <PxDefaultSimulationFilterShader.h> +

+ +

+List of all members. + + + + + + + + + + + + + + + +

Public Member Functions

PX_INLINE PxGroupsMask ()
PX_INLINE ~PxGroupsMask ()

Public Attributes

PxU16 bits0
PxU16 bits1
PxU16 bits2
PxU16 bits3
+


Detailed Description

+64-bit mask used for collision filtering. +

+The collision filtering equation for 2 objects o0 and o1 is:

+

 (G0 op0 K0) op2 (G1 op1 K1) == b 

+with

+

+

+If the filtering equation is true, collision detection is enabled.

+

See also:
PxSetFilterOps()
+

Constructor & Destructor Documentation

+ +
+
+ + + + + + + + +
PX_INLINE PxGroupsMask::PxGroupsMask (  )  [inline]
+
+
+ +

+ +

+

+ +

+
+ + + + + + + + +
PX_INLINE PxGroupsMask::~PxGroupsMask (  )  [inline]
+
+
+ +

+ +

+

+


Member Data Documentation

+ +
+
+ + + + +
PxU16 PxGroupsMask::bits0
+
+
+ +

+ +

+

+ +

+
+ + + + +
PxU16 PxGroupsMask::bits1
+
+
+ +

+ +

+

+ +

+
+ + + + +
PxU16 PxGroupsMask::bits2
+
+
+ +

+ +

+

+ +

+
+ + + + +
PxU16 PxGroupsMask::bits3
+
+
+ +

+ +

+

+


The documentation for this class was generated from the following file: +
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3