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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryQuery-members.html | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryQuery-members.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryQuery-members.html | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryQuery-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryQuery-members.html new file mode 100644 index 00000000..3ed85db2 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxGeometryQuery-members.html @@ -0,0 +1,35 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<div class="contents"> +<h1>PxGeometryQuery Member List</h1>This is the complete list of members for <a class="el" href="classPxGeometryQuery.html">PxGeometryQuery</a>, including all inherited members.<p><table> + <tr class="memlist"><td><a class="el" href="classPxGeometryQuery.html#cb75659cb117228b3ed8585250cdb65e">computePenetration</a>(PxVec3 &direction, PxF32 &depth, const PxGeometry &geom0, const PxTransform &pose0, const PxGeometry &geom1, const PxTransform &pose1)</td><td><a class="el" href="classPxGeometryQuery.html">PxGeometryQuery</a></td><td><code> [static]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxGeometryQuery.html#ac80fbc6fd9c2315aee6dddc9c1e9795">getWorldBounds</a>(const PxGeometry &geom, const PxTransform &pose, float inflation=1.01f)</td><td><a class="el" href="classPxGeometryQuery.html">PxGeometryQuery</a></td><td><code> [static]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxGeometryQuery.html#6d05e22a063ff742214c3ad9f48ff209">isValid</a>(const PxGeometry &geom)</td><td><a class="el" href="classPxGeometryQuery.html">PxGeometryQuery</a></td><td><code> [static]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxGeometryQuery.html#62d7a791dba43d475d96a28571f585b4">overlap</a>(const PxGeometry &geom0, const PxTransform &pose0, const PxGeometry &geom1, const PxTransform &pose1)</td><td><a class="el" href="classPxGeometryQuery.html">PxGeometryQuery</a></td><td><code> [static]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxGeometryQuery.html#248da4b70cd35bd32d4481775b4c9821">pointDistance</a>(const PxVec3 &point, const PxGeometry &geom, const PxTransform &pose, PxVec3 *closestPoint=NULL)</td><td><a class="el" href="classPxGeometryQuery.html">PxGeometryQuery</a></td><td><code> [static]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxGeometryQuery.html#79e90c0d753b17536aa1b8d1f2f29baa">raycast</a>(const PxVec3 &origin, const PxVec3 &unitDir, const PxGeometry &geom, const PxTransform &pose, PxReal maxDist, PxHitFlags hitFlags, PxU32 maxHits, PxRaycastHit *PX_RESTRICT rayHits)</td><td><a class="el" href="classPxGeometryQuery.html">PxGeometryQuery</a></td><td><code> [static]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxGeometryQuery.html#574970e722f882778a250c51f77b5b85">sweep</a>(const PxVec3 &unitDir, const PxReal maxDist, const PxGeometry &geom0, const PxTransform &pose0, const PxGeometry &geom1, const PxTransform &pose1, PxSweepHit &sweepHit, PxHitFlags hitFlags=PxHitFlag::eDEFAULT, const PxReal inflation=0.f)</td><td><a class="el" href="classPxGeometryQuery.html">PxGeometryQuery</a></td><td><code> [static]</code></td></tr> +</table></div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +</body> +</html> |