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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxContactModifyPair Class Reference</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
+ </head>
+
+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<div class="contents">
+<h1>PxContactModifyPair Class Reference<br>
+<small>
+[<a class="el" href="group__physics.html">Physics</a>]</small>
+</h1><!-- doxytag: class="PxContactModifyPair" -->An array of instances of this class is passed to <a class="el" href="classPxContactModifyCallback.html#383f0448886bf352215c886b3066f790" title="Passes modifiable arrays of contacts to the application.">PxContactModifyCallback::onContactModify()</a>.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="PxContactModifyCallback_8h-source.html">PxContactModifyCallback.h</a>&gt;</code>
+<p>
+<div class="dynheader">
+Collaboration diagram for PxContactModifyPair:</div>
+<div class="dynsection">
+<p><center><img src="classPxContactModifyPair__coll__graph.png" border="0" usemap="#PxContactModifyPair__coll__map" alt="Collaboration graph"></center>
+<map name="PxContactModifyPair__coll__map">
+<area shape="rect" href="classPxRigidActor.html" title="PxRigidActor represents a base class shared between dynamic and static rigid bodies..." alt="PxRigidActor" coords="80,360,163,381"><area shape="rect" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK." alt="PxActor" coords="95,269,148,290"><area shape="rect" href="classPxBase.html" title="Base class for objects that can be members of a PxCollection." alt="PxBase" coords="97,197,153,218"><area shape="rect" href="classPxShape.html" title="Abstract class for collision shapes." alt="PxShape" coords="176,314,240,336"><area shape="rect" href="classPxFlags.html" title="PxFlags\&lt; PxBaseFlag::Enum, PxU16 \&gt;" alt="PxFlags\&lt; PxBaseFlag::Enum, PxU16 \&gt;" coords="7,106,244,128"><area shape="rect" href="classPxContactSet.html" title="An array of contact points, as passed to contact modification." alt="PxContactSet" coords="281,360,369,381"><area shape="rect" href="structPxModifiableContact.html" title="A modifiable contact point. This has additional fields per-contact to permit modification..." alt="PxModifiableContact" coords="243,269,371,290"><area shape="rect" href="structPxExtendedContact.html" title="PxExtendedContact" alt="PxExtendedContact" coords="245,197,368,218"><area shape="rect" href="structPxContact.html" title="Contact point data including face (feature) indices." alt="PxContact" coords="272,106,341,128"><area shape="rect" href="classPxVec3.html" title="3 Element vector class." alt="PxVec3" coords="323,16,376,37"><area shape="rect" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector" alt="PxTransform" coords="377,106,460,128"><area shape="rect" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult..." alt="PxQuat" coords="444,16,497,37"></map>
+<center><font size="2">[<a target="top" href="graph_legend.html">legend</a>]</font></center></div>
+
+<p>
+<a href="classPxContactModifyPair-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="classPxRigidActor.html">PxRigidActor</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxContactModifyPair.html#5102f62e13acc449f81670353cdac114">actor</a> [2]</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The actors which make up the pair in contact. <a href="#5102f62e13acc449f81670353cdac114"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="classPxShape.html">PxShape</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxContactModifyPair.html#e562e272dd6588e55139200aed047c38">shape</a> [2]</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The shapes which make up the pair in contact. <a href="#e562e272dd6588e55139200aed047c38"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxTransform.html">PxTransform</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxContactModifyPair.html#8d6715a77c2fb18a8ee9906813149d22">transform</a> [2]</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The shape to world transforms of the two shapes. <a href="#8d6715a77c2fb18a8ee9906813149d22"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxContactSet.html">PxContactSet</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxContactModifyPair.html#9266a6cd1e9604f2bc6f7104064bb388">contacts</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">An array of contact points between these two shapes. <a href="#9266a6cd1e9604f2bc6f7104064bb388"></a><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+An array of instances of this class is passed to <a class="el" href="classPxContactModifyCallback.html#383f0448886bf352215c886b3066f790" title="Passes modifiable arrays of contacts to the application.">PxContactModifyCallback::onContactModify()</a>.
+<p>
+<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxContactModifyCallback.html" title="An interface class that the user can implement in order to modify contact constraints...">PxContactModifyCallback</a> </dd></dl>
+<hr><h2>Member Data Documentation</h2>
+<a class="anchor" name="5102f62e13acc449f81670353cdac114"></a><!-- doxytag: member="PxContactModifyPair::actor" ref="5102f62e13acc449f81670353cdac114" args="[2]" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">const <a class="el" href="classPxRigidActor.html">PxRigidActor</a>* <a class="el" href="classPxContactModifyPair.html#5102f62e13acc449f81670353cdac114">PxContactModifyPair::actor</a>[2] </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+The actors which make up the pair in contact.
+<p>
+Note that these are the actors as seen by the simulation, and may have been deleted since the simulation step started.
+</div>
+</div><p>
+<a class="anchor" name="9266a6cd1e9604f2bc6f7104064bb388"></a><!-- doxytag: member="PxContactModifyPair::contacts" ref="9266a6cd1e9604f2bc6f7104064bb388" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classPxContactSet.html">PxContactSet</a> <a class="el" href="classPxContactModifyPair.html#9266a6cd1e9604f2bc6f7104064bb388">PxContactModifyPair::contacts</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+An array of contact points between these two shapes.
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="e562e272dd6588e55139200aed047c38"></a><!-- doxytag: member="PxContactModifyPair::shape" ref="e562e272dd6588e55139200aed047c38" args="[2]" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">const <a class="el" href="classPxShape.html">PxShape</a>* <a class="el" href="classPxContactModifyPair.html#e562e272dd6588e55139200aed047c38">PxContactModifyPair::shape</a>[2] </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+The shapes which make up the pair in contact.
+<p>
+Note that these are the shapes as seen by the simulation, and may have been deleted since the simulation step started.
+</div>
+</div><p>
+<a class="anchor" name="8d6715a77c2fb18a8ee9906813149d22"></a><!-- doxytag: member="PxContactModifyPair::transform" ref="8d6715a77c2fb18a8ee9906813149d22" args="[2]" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classPxTransform.html">PxTransform</a> <a class="el" href="classPxContactModifyPair.html#8d6715a77c2fb18a8ee9906813149d22">PxContactModifyPair::transform</a>[2] </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+The shape to world transforms of the two shapes.
+<p>
+These are the transforms as the simulation engine sees them, and may have been modified by the application since the simulation step started.
+</div>
+</div><p>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="PxContactModifyCallback_8h-source.html">PxContactModifyCallback.h</a></ul>
+</div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+</body>
+</html>